Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.16 @ 14:59:39 Player: John_Oxford Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1823) 1823 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4664 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 435/700 Matter 7/300 Energy 236/290 System Corruption 7% Temperature Cool (58) Movement Walking (330) Ox7 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Shield Generator > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- Improved Cooling System Large Battery (300) Visual Processing Unit Advanced Signal Interpreter Transmission Jammer Improved Propulsion Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Cooling System High-capacity Storage Unit Large Battery Visual Processing Unit Advanced Signal Interpreter Transmission Jammer Improved Propulsion Shielding Improved Shield Generator Mini Grenade Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 59 | 6 5 14 5 20 9 Power 7 | 1 1 1 1 1 2 Engine 5 | 1 1 1 . . 2 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 23 | 2 . 10 . 9 2 Treads 14 | . . 5 . 9 . Leg 9 | 2 . 5 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 1 2 6 2 Device 7 | . 1 . 2 2 2 Storage 3 | 1 1 . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 15 | 2 2 2 2 4 3 Energy Gun 1 | . . . . . 1 Energy Cannon 5 | . . 1 2 1 1 Ballistic Gun 4 | 2 1 . . 1 . Ballistic Cannon . | . . . . . . Launcher 5 | . 1 1 . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 20 | . 2 1 2 3 12 Power 4 | . 1 . 1 . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . 1 . 1 2 Weapon 9 | . 1 . 1 2 5 Highest Loss Streak 6 | . 1 1 2 1 6 Average Slot Usage (%) 92 | . 88 94 99 97 64 Engine 4 | . 12 11 5 . 3 Core 3 | . . . 3 6 2 Treads 21 | . . 20 36 28 7 Leg 8 | . 28 20 . . 3 Device 11 | . 4 3 18 14 10 Storage 10 | . 14 11 9 7 15 Processor 5 | . . 5 9 7 7 Protection 2 | . . . . 6 . Energy Cannon 5 | . . 8 8 7 . Ballistic Gun 5 | . 19 4 . 1 2 Launcher 9 | . 7 9 9 11 5 Naked Turns . | . . . . . . Heaviest Build 88 | 10 39 45 47 84 88 Greatest Support 140 | 20 20 88 88 140 140 Greatest Overweight (x) 23 | 2 1 14 . . 23 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 6 12 12 12 20 20 Average Capacity 12 | 5 6 12 12 12 20 Most Carried 16 | 6 12 12 12 16 16 Average Carried 10 | 4 5 11 11 11 13 Final Capacity 20 | 6 12 12 12 20 20 Final Carried 16 | 4 12 12 12 16 11 Class Distribution -------------------- 51% | Mutant 34% | Bomber 8% | Hauler-Mutant 5% | Hauler-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Hauler-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1288 | 218 114 466 180 155 155 Remotely . | . . . . . . Salvage Created 1389 | . 187 271 360 363 208 Parts 94 | . 20 16 23 27 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 37 | . 9 7 7 8 6 Melee 1 | . . . . . 1 Guns 5 | . 2 1 . . 2 Cannons 7 | . . 1 3 2 1 AOE 24 | . 7 5 4 6 2 Classes Destroyed 11 | . 5 3 2 1 . Worker 7 | . 2 1 1 3 . Builder 4 | . 2 . 1 1 . Hauler 1 | . . 1 . . . Recycler 2 | . . . 1 1 . Watcher 7 | . 2 1 2 2 . Swarmer 6 | . 6 . . . . Grunt 21 | . 3 5 3 5 5 Brawler 1 | . . 1 . . . Sentry 5 | . . 1 3 . 1 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 7 | . 4 4 7 5 2 Combat Bots Only 3 | . 3 2 2 3 2 Max Kills in Single Turn 3 | . 3 3 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 1 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3725 | . 272 341 475 503 2134 Core 370 | . 16 32 57 16 249 Absorbed by Shields 162 | . . . . . 162 Core Remaining (%) 93 | 100 93 92 89 . . Volleys Fired 137 | . 28 22 30 31 26 Largest 3 | . 2 2 2 3 3 Hottest 150 | . 50 98 90 150 99 Shots Fired 227 | . 54 39 45 58 31 Gun 73 | . 40 15 . . 18 Cannon 84 | . . 13 30 39 2 Launcher 70 | . 14 11 15 19 11 Special . | . . . . . . Kinetic 66 | . 40 15 . . 11 Thermal 89 | . . 13 30 39 7 Explosive 70 | . 14 11 15 19 11 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 21 | . 4 10 20 21 11 Robot Miss Streak 5 | . 5 2 1 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 138 | . 23 23 35 33 24 Core Hits 108 | . 29 13 22 25 19 Critical Hits 4 | . . 4 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5249 | . 924 1106 988 1258 973 Guns 630 | . 265 79 . . 286 Cannons 1016 | . . 185 369 431 31 Explosions 3558 | . 659 842 619 826 612 Melee . | . . . . . . Ramming 45 | . . . . 1 44 Kinetic 517 | . 265 79 . . 173 Thermal 1245 | . . 332 369 431 113 Explosive 3411 | . 659 695 619 826 612 Electromagnetic 31 | . . . . . 31 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 4 7 Average Corruption 3 | . . . . 2 6 Corruption Purged . | . . . . . . Effects 21 | . . . . 9 12 Message Errors 8 | . . . . 5 3 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 244 | . 48 125 22 29 20 Projectiles 8 | . . . . 8 . Explosions 236 | . 48 125 22 21 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 557 | . 31 142 89 37 258 Shots 17 | . 2 3 2 3 7 Rammed 8 | . 1 . . 1 6 Targets Rammed 9 | . 2 . . 1 6 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 162 | . 5 162 . 104 145 Average Temperature 37 | . 2 53 . 14 55 Received Heat Transfer 1115 | . 63 69 162 135 686 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2283 | . . 433 777 851 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 404 | . 324 314 404 221 203 Initial 115 | . . 65 66 115 31 Average 145 | . 151 165 234 114 136 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 79 | 100 74 66 38 95 94 Level 1 17 | . 25 33 40 4 5 Level 2 2 | . . . 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 3 1 5 1 Investigation 5 | . . 2 . 2 1 Extermination 3 | . . . . 3 . Reinforcement 4 | . 2 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 18 10 9 14 9 Peak Tracking Total 5 | . 4 3 3 3 5 Tactical Retreats 5 | . 1 1 . 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 8 | . 2 2 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 17 | . 5 3 2 4 3 Max in Single Turn 2 | . 1 1 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 5 | . . 1 . 2 2 Terminals 1 | . . . . . 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 11 | . . 3 . 4 4 Successful 5 | . . 2 . 2 1 Failed 6 | . . 1 . 2 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . . 1 Fabricators 4 | . . . . 4 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 1 | . . . . . 1 Open Door 1 | . . . . . 1 Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 2 | . . . . 2 . Matter 212 | . . . . 212 . Time 106 | . . . . 106 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3648 | 66 575 554 509 1554 390 Spaces Moved 1989 | 48 371 322 292 827 129 Core 30 | 25 . 3 . . 2 Treads 1365 | . . 165 292 827 81 Legs 594 | 23 371 154 . . 46 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 160 Average Speed 148 | 108 123 144 145 154 208 Slowest Speed 1200 | 150 150 750 145 162 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 4 67 35 28 27 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . 7 6 . Terrain Destroyed 393 | . 109 84 90 64 46 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 389 | . 109 84 90 64 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2465 | 60 435 377 334 1054 205 Wait 187 | 1 12 . . 144 30 Move 1984 | 47 370 321 291 826 129 Hop . | . . . . . . Pick Up 51 | 6 14 7 6 14 4 Fast Attach 20 | 4 1 7 . 8 . Attach 28 | 2 3 4 5 5 9 Detach . | . . . . . . Swap 11 | . 1 3 . 7 . Drop 38 | . 4 13 2 18 1 Fire 137 | . 28 22 30 31 26 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 2 | . 2 . . . . Crush 6 | . . . . 1 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 516 | -10/Materials | Discovered new exit (range 15) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x2 851 | -9/Materials | Discovered new exit (range 13) 1151 | -9/Materials | Discovered new exit (range 16) 1196 | -9/Materials | Entered another Materials area 1196 | -8/Materials | Evolved 2 slots: Utility x2 1685 | -8/Materials | Discovered new exit (range 14) 1705 | -8/Materials | Entered Factory 1705 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2016 | -7/Factory | Build established: Bomber 3109 | -7/Factory | Fabricated Hvy. Treads (x2) 3224 | -7/Factory | Discovered new exit (range 6) 3259 | -7/Factory | Entered Storage 3372 | -7/Storage | Crushed by falling debris 3431 | -7/Storage | Lost 5 parts (1p1u3w) 3500 | -7/Storage | Lost 6 parts (1p2n1u2w) 3632 | -7/Storage | Build established: Hauler-Mutant 3649 | -7/Storage | Self-destructed Last Messages --------------- 03571_ Acquired 16 matter. 03573_ U-05 Engineer lays Concrete. 03575_ U-05 Engineer builds a Door. 03584_ R4%IXAOU%T=IBNOHPV6=F6E#,BK0KL4GY3W 03594_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 03600_ System corrupted: Heat flow error (+197). 03602_ Acquired Shield Generator. 03611_ Dropped Imp. Cooling System. 03618_ IQIGMO:XHWZNA<,DGASQCRYP&:WQKY:TD6D 03618_ U-05 Engineer builds a Wall. 03619_ U-05 Engineer lays Concrete. 03621_ U-05 Engineer builds a Wall. 03623_ R-06 Scavenger collects Imp. Cooling System. 03625_ U-05 Engineer lays Concrete. 03627_ U-05 Engineer builds a Door. 03631_ U-05 Engineer lays Concrete. 03643_ System corrupted: Component data lost. 03645_ Aluminum Leg destroyed. 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Y// #???????????????????? | | ?????????????????????? // #???????????????????? | | ?????????????????????? #######???????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed PortableSegregatorHammer Manual? 0 Play Time 00:26:22 Cumulative 8.6 hours Start 2021.09.15 @ 00:33:41 End 2021.09.16 @ 14:59:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b957f8c-b60d-4137-a14b-3688b2a0397e