Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 17:56:28 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (177) 885 Value Destroyed (5017) 5017 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 9747 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 123 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -49 Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 275/275 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Relay Coupler [Swarmer] (31) Relay Coupler [Grunt] (4) > --- WEAPON (4) ------- Improved Grenade Launcher Axe > --- INVENTORY (18) --- Gravmag System Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Cooling System Compact Battery (300) High-capacity Matter Pod (200) Transmission Jammer Hardened Medium Armor Plating Hacking Suite System Shield Relay Coupler [NC] (31) Relay Coupler [Grunt] (26) Relay Coupler [Demolisher] (24) Relay Coupler [Behemoth] (10) Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Laser Heavy Laser Remote Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Flight Unit VTOL Module Improved Cooling System High-capacity Matter Pod Transmission Jammer Light Armor Plating Hacking Suite Particle Cannon Remote Datajack Remote Datajack Mining Laser [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Hackware Relay Coupler [Swarmer] Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . 2 . . . . Parts Attached 130 | 7 1 2 33 13 38 16 20 Power 10 | 1 1 . 2 1 2 2 1 Engine 6 | 1 1 . 2 . 1 . 1 Core 4 | . . . . 1 1 2 . Reactor . | . . . . . . . . Propulsion 36 | 3 . . 12 . 8 2 11 Treads 7 | 2 . . . . 3 2 . Leg 4 | 1 . . . . . . 3 Wheel . | . . . . . . . . Hover 13 | . . . 7 . 1 . 5 Flight 12 | . . . 5 . 4 . 3 Utility 19 | 1 . 1 3 . 10 4 . Device 1 | . . . . . 1 . . Storage 9 | 1 . 1 3 . 4 . . Processor . | . . . . . . . . Hackware 4 | . . . . . . 4 . Protection 5 | . . . . . 5 . . Artifact . | . . . . . . . . Weapon 65 | 2 . 1 16 12 18 8 8 Energy Gun 20 | 1 . 1 6 5 7 . . Energy Cannon 5 | . . . 3 1 1 . . Ballistic Gun 13 | 1 . . 5 3 2 . 2 Ballistic Cannon 9 | . . . . 1 5 2 1 Launcher 6 | . . . 1 1 . 1 3 Special Weapon 9 | . . . 1 1 3 3 1 Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 2 Parts Lost 30 | . 1 . 1 8 8 3 9 Power 4 | . 1 . . 1 1 . 1 Propulsion 9 | . . . 1 . 2 1 5 Utility 1 | . . . . . 1 . . Weapon 16 | . . . . 7 4 2 3 Highest Loss Streak 5 | . 1 . 1 5 1 2 5 Average Slot Usage (%) 96 | . 84 98 99 93 97 95 93 Engine 7 | . 13 14 11 5 5 3 2 Core 2 | . . . . 5 3 5 3 Treads 9 | . 28 28 2 . 8 17 7 Hover 2 | . . . 8 . . . 7 Flight 7 | . . . 10 22 8 . . Device 3 | . . . . . 8 1 . Storage 19 | . 14 26 22 22 18 18 18 Hackware 2 | . . . . . . 9 18 Protection 4 | . . . . . 9 6 . Energy Gun 13 | . 14 14 23 21 13 3 . Energy Cannon 2 | . . . 10 2 1 . . Ballistic Gun 7 | . 14 14 9 8 5 4 5 Ballistic Cannon 5 | . . . . 2 10 12 6 Launcher 1 | . . . . . . 3 9 Special Weapon 3 | . . . . 2 5 2 2 Slashing Weapon 1 | . . . . . . 6 9 Naked Turns . | . . . . . . . . Heaviest Build 88 | 11 13 17 35 35 88 88 73 Greatest Support 40 | 40 40 40 40 12 40 40 40 Greatest Overweight (x) 7 | 1 . . 7 2 6 4 6 Average Overweight (x) 1 | . . . 1 1 2 1 2 Largest Inventory Capacity 18 | 6 6 8 12 12 18 18 18 Average Capacity 12 | 5 6 7 11 12 13 18 18 Most Carried 18 | 6 6 8 12 12 16 18 18 Average Carried 12 | 3 6 7 10 10 13 17 17 Final Capacity 18 | 6 6 8 12 12 18 18 18 Final Carried 18 | 6 6 8 12 12 16 18 16 Class Distribution -------------------- 24% | Mutant 21% | Gunner 20% | Tank 11% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Bothacker-Mutant 5% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 3635 | 421 88 65 588 119 1122 473 759 Remotely . | . . . . . . . . Salvage Created 5780 | 244 285 245 1237 183 2132 421 1033 Parts 357 | 25 21 11 87 14 120 21 58 Haulers Intercepted 13 | . . . 5 . 6 . 2 Recyclers Shooed 5 | . . 1 . . 3 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 116 | . 9 4 26 11 32 13 21 Guns 61 | . 9 4 19 5 16 4 4 Cannons 28 | . . . 4 . 12 8 4 AOE 27 | . . . 3 6 4 1 13 Classes Destroyed 15 | 3 2 . 5 2 . 2 1 Worker 14 | 4 . . . . 7 . 3 Builder 14 | . . . 2 . 8 . 4 Tunneler 7 | 5 . . 1 . 1 . . Hauler 13 | . . . 5 . 6 . 2 Recycler 6 | 1 . 1 . . 4 . . Operator 2 | . . . 1 . . . 1 Watcher 5 | . . . 3 . 2 . . Swarmer 32 | . 3 . 12 7 7 3 . Grunt 59 | . 6 4 10 2 16 6 15 Brawler 2 | . . . . . . 2 . Duelist 2 | . . . . . . 1 1 Sentry 17 | . . . 4 . 9 1 3 Demolisher 1 | . . . . 1 . . . Hunter 2 | . . . . . . . 2 Assembled 1 | . . . . 1 . . . Best Kill Streak 8 | 6 4 3 8 5 6 2 6 Combat Bots Only 8 | . 4 2 8 5 6 2 4 Max Kills in Single Turn 3 | 1 1 1 2 3 2 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 5839 | . 303 186 640 814 1818 772 1306 Core 899 | . 58 38 67 181 277 63 215 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 61 . 38 . . . Volleys Fired 374 | 21 23 15 64 19 120 51 61 Largest 4 | 2 2 2 4 4 4 3 3 Hottest 196 | 70 70 60 195 155 196 124 124 Shots Fired 905 | 39 46 30 228 45 327 77 113 Gun 548 | 39 46 30 168 40 165 30 30 Cannon 295 | . . . 56 2 158 37 42 Launcher 46 | . . . 3 3 . 3 37 Special 16 | . . . 1 . 4 7 4 Kinetic 451 | 21 23 15 72 1 185 62 72 Thermal 144 | 18 23 . 57 9 37 . . Explosive 24 | . . . 3 3 . . 18 Electromagnetic 274 | . . 15 96 32 104 8 19 Robot Hit Streak 16 | 11 10 12 13 7 14 16 13 Robot Miss Streak 8 | 2 2 2 4 6 8 4 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . Shots Hit Robots 555 | 28 32 22 110 29 207 54 73 Core Hits 343 | 11 14 14 57 14 124 41 68 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 13 | . . . . . . 13 . Impact . | . . . . . . . . Slashing 13 | . . . . . . 13 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10717 | 362 400 288 1908 677 3831 987 2264 Guns 4509 | 362 395 269 1100 231 1475 345 332 Cannons 3194 | . . . 300 17 1828 541 508 Explosions 2775 | . . . 469 425 419 38 1424 Melee 63 | . . . . . . 63 . Ramming 176 | . 5 19 39 4 109 . . Kinetic 3985 | 151 194 127 160 . 1709 804 840 Thermal 1978 | 211 201 . 759 102 570 . 135 Explosive 1126 | . . . 10 355 35 . 726 Electromagnetic 3389 | . . 142 940 216 1408 120 563 Impact . | . . . . . . . . Slashing 63 | . . . . . . 63 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . 5 20 59 2 5 Projectiles 56 | . . . . . 54 2 . Explosions 35 | . . . 5 20 5 . 5 Melee . | . . . . . . . . Knockbacks 44 | . . . . . 28 11 5 Impact 2 | . . . . . 2 . . Kinetic 41 | . . . . . 25 11 5 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 404 | . . . 84 54 133 . 133 Shots 19 | . . . 2 3 3 . 11 Rammed 27 | . 1 7 8 1 10 . . Targets Rammed 29 | . 1 7 8 1 12 . . Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 489 | 63 135 69 438 374 489 359 192 Average Temperature 100 | 24 38 32 125 162 113 89 40 Received Heat Transfer 1775 | . 114 105 105 83 693 270 405 Effects 18 | . . . 8 2 8 . . Shutdowns 5 | . . . 1 1 3 . . Energy Bleed 3 | . . . 2 . 1 . . Interference 2 | . . . 1 1 . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 14 | . . 1 6 . 7 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . Heat Transferred 3344 | 629 592 . 1229 124 670 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | . . . 4 1 4 . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 1096 | 50 322 55 417 259 832 1096 843 Initial 540 | . 32 47 21 162 . 540 534 Average 258 | 24 196 43 185 82 186 819 572 Maximum Alert Level 3 | . 1 . 2 1 3 3 3 Low Security (%) 63 | 100 55 100 62 98 77 . . Level 1 9 | . 44 . 35 1 3 . . Level 2 19 | . . . 2 . 18 36 92 Level 3 7 | . . . . . . 63 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 4 . 4 . 7 . 5 Investigation 3 | . 1 . . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 12 | . 3 . 4 . 3 . 2 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 7 | . . . 1 . 2 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 230 | . 16 4 43 26 64 30 47 Peak Tracking Total 19 | . 4 2 4 19 5 6 5 Tactical Retreats 12 | . 1 . 2 . . 9 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 7 | . 1 . . 1 . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 17 | . . . 5 1 5 3 3 Max in Single Turn 3 | . . . 3 1 2 1 2 Garrison Relay 3 | . . . . . . 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 26 | . 2 . 8 1 12 . 3 Terminals 18 | . 2 . 5 . 8 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 4 | . . . 2 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 89 | . 5 . 35 1 39 . 9 Successful 53 | . 4 . 21 1 22 . 5 Failed 35 | . 1 . 13 . 17 . 4 Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . 1 . . . . Manual 48 | . 4 . 11 . 23 . 10 Terminals 58 | . 5 . 21 . 23 . 9 Fabricators . | . . . . . . . . Repair Stations 12 | . . . 7 . 5 . . Recycling Units 12 | . . . 7 . 5 . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 6 . . Terminal Hacks 9 | . . . 7 1 1 . . Record 4 | . . . 4 . . . . Open Door 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 6 . 4 . . Scan Component 5 | . . . 3 . 2 . . Repair 5 | . . . 3 . 2 . . Recycling Unit Hacks 5 | . . . 3 . 2 . . Retrieve Matter 2 | . . . 1 . 1 . . Retrieve Components 3 | . . . 2 . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 28 | . 4 . 5 . 14 . 5 Terminals 27 | . 4 . 5 . 13 . 5 Assimilate 11 | . 2 . 1 . 6 . 2 Botnet 15 | . 2 . 4 . 6 . 3 Detonate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Reprogram 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 2 . 7 . 12 . 3 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 3 . 2 . . Time 186 | . . . 84 . 102 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 190 | . . . 60 . 130 . . Retrieved Components 21 | . . . 12 . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 8 | . . . . . 1 4 3 Non-combat . | . . . . . . . . Combat 8 | . . . . . 1 4 3 Robot Hacks Applied 8 | . . . . . 1 4 3 parse_system 1 | . . . . . 1 . . amplify_resonance 3 | . . . . . . 1 2 formatsys_high 4 | . . . . . . 3 1 Relay Couplers Released 12 | . . . . . . 12 . Machine Destruction 12 | . . . . . . 12 . Attached 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 11 | . . . . 3 4 3 1 Largest Group 4 | . . . . 3 4 3 1 Highest-Rated Group 58 | . . . . 40 58 48 16 Highest-Rated Ally 16 | . . . . 16 16 16 16 Total Orders 3 | . . . . 2 1 . . STAY 2 | . . . . 1 1 . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 53 | . . . . 17 . 36 . Total Damage 525 | . . . . 198 . 327 . Kills 5 | . . . . 1 . 4 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 12791 | 340 459 1102 2339 1409 4660 1284 1198 Spaces Moved 5525 | 171 232 640 1111 734 1627 532 478 Core 11 | 10 . . 1 . . . . Treads 2959 | 161 232 640 149 . 1052 532 193 Legs 86 | . . . . . . . 86 Wheels . | . . . . . . . . Hover 618 | . . . 419 . . . 199 Flight 1851 | . . . 542 734 575 . . Fastest Speed 50 | 50 160 160 116 102 172 185 176 Average Speed 189 | 154 160 160 169 171 225 192 202 Slowest Speed 455 | 160 160 160 440 172 455 250 420 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 8 42 98 72 98 98 63 38 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 4 | . . . 1 . 3 . . Terrain Destroyed 286 | . . . 61 18 72 . 135 Melee . | . . . . . . . . Projectile 25 | . . . 1 . 21 . 3 AOE 261 | . . . 60 18 51 . 132 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 7152 | 206 276 687 1436 848 2380 707 612 Wait 867 | 1 16 13 153 63 523 67 31 Move 5518 | 170 231 639 1110 733 1626 531 478 Hop . | . . . . . . . . Pick Up 90 | 6 2 6 26 11 25 10 4 Fast Attach 56 | 6 1 1 13 6 12 4 13 Attach 26 | 1 . . 2 5 10 4 4 Detach 7 | 1 . . . . 2 1 3 Swap 48 | . . 1 18 2 16 8 3 Drop 116 | . 2 5 42 8 34 10 15 Fire 374 | 21 23 15 64 19 120 51 61 Melee 13 | . . . . . . 13 . Ram 9 | . . . 8 1 . . . Kick . | . . . . . . . . Crush 20 | . 1 7 . . 12 . . Escape Stasis 6 | . . . . . . 6 . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 68 | -11/Scrapyard | Discovered new exit (range 15) 341 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 15) 685 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Entered Mines 1089 | -10/Mines | Discovered new exit (range 6) 1101 | -10/Mines | Learned Materials trap positions 1321 | -10/Mines | Discovered new exit (range 7) 1322 | -10/Mines | Learned location of Storage (-7) 1590 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1902 | -10/Mines | Entered Materials 1902 | -9/Materials | Evolved 2 slots: Weapon x2 1903 | -9/Materials | Loaded intel: 16 trap records 2108 | -9/Materials | Destroyed 8 combat bots 2199 | -9/Materials | Build established: Gunner 2762 | -9/Materials | Discovered new exit (range 7) 2835 | -9/Materials | Repaired Imp. Hover Unit 2863 | -9/Materials | Repaired Hover Unit 2891 | -9/Materials | Repaired Beam Cannon 3481 | -9/Materials | Discovered new exit (range 12) 3481 | -9/Materials | Central database locked down 4232 | -9/Materials | Discovered new exit (range 6) 4241 | -9/Materials | Entered Mines 4254 | -9/Mines | Learned Materials security intel 4338 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4586 | -9/Mines | Assembled infested the area 4667 | -9/Mines | Lost 5 parts (5w) 4832 | -9/Mines | Discovered new exit (range 5) 4881 | -9/Mines | Discovered new exit (range 7) 4891 | -9/Mines | Core integrity fell below 50% 5228 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5594 | -9/Mines | Build established: Scavenger-Mutant 5650 | -9/Mines | Entered Materials 5650 | -8/Materials | Accompanied by 1 ally 5650 | -8/Materials | Evolved 2 slots: Utility x2 5924 | -8/Materials | Repaired Imp. Flight Unit 5976 | -8/Materials | Repaired Imp. Flight Unit 5997 | -8/Materials | Build established: Scavenger-Tank 6481 | -8/Materials | Build established: Scavenger-Mutant 7721 | -8/Materials | Build established: Tank 8486 | -8/Materials | Discovered new exit (range 8) 9137 | -8/Materials | Discovered new exit (range 16) 9399 | -8/Materials | Garrison activated, responded to threat 9428 | -8/Materials | Core integrity fell below 50% 9878 | -8/Materials | Discovered new exit (range 9) 10192 | -8/Materials | Identified exit to Garrison 10310 | -8/Materials | Entered Garrison 10310 | -8/Garrison | Accompanied by 3 allies 10321 | -8/Garrison | Installed Relay Interface Framework 10398 | -8/Garrison | Triggered checkpoint 10450 | -8/Garrison | Garrison Relay disabled 10618 | -8/Garrison | Triggered checkpoint 10690 | -8/Garrison | Triggered checkpoint 10764 | -8/Garrison | Build established: Mutant 10955 | -8/Garrison | Discovered new exit (range 8) 11018 | -8/Garrison | Triggered checkpoint 11104 | -8/Garrison | Garrison Relay disabled 11276 | -8/Garrison | Triggered checkpoint 11390 | -8/Garrison | Triggered checkpoint 11560 | -8/Garrison | Discovered new exit (range 14) 11594 | -8/Garrison | Entered Materials 11712 | -8/Materials | Build established: Bothacker-Gunner 11994 | -8/Materials | First assault squad dispatched 12303 | -8/Materials | Build established: Bothacker-Mutant 12332 | -8/Materials | Discovered new exit (range 16) 12596 | -8/Materials | Core integrity fell below 20% 12792 | -8/Materials | Destroyed self with Improved Grenade Launcher Last Messages --------------- 12774_ Imp. Assault Rifle destroyed. 12775_ U-05 Engineer builds a Wall. 12775_ Chain reaction triggered in Lgt. Nuclear Core. 12775_ Door malfunctions. 12775_ G-47 Trooper destroyed. 12775_ U-05 Engineer destroyed. 12776_ Shock Bomb Launcher destroyed. 12777_ U-05 Engineer lays Concrete. 12778_ U-05 Engineer builds a Wall. 12780_ U-05 Engineer builds a Door. 12783_ The unstable cave ceiling collapses. 12783_ U-05 Engineer builds a Wall. 12783_ U-05 Engineer destroyed. 12786_ The unstable cave ceiling collapses. 12786_ Gravmag System destroyed. 12788_ G-50 Soldier IFF system glitched. 12788_ Grenade Launcher destroyed. 12792_ Airjet destroyed. 12792_ Destroyed Hvy. Laser. 12792_ G-50 Soldier destroyed. 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""" #?????????????????? | | ??????? ???# """ #?????????????????? | | ??????? ???# #?????????????????? | | ??????? ??#####?##?????????????????? | | ??????? ???????????????????????????? | | ??????? ???????????????????????????? | | ??????? ##??????????????????????????? | | ??????? #???????????????????????????? | | ??????? #???????????????????????????? | | ??????? ????????????????????????????? | | ??????? ????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Relay Coupler Types 62 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemCloakingBay Manual? 0 Play Time 01:18:26 Cumulative 101.0 hours Start 2020.11.02 @ 00:19:43 End 2020.11.02 @ 17:56:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 48 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b03dc037-e101-40c9-9d3e-719f6ef4d0ad