Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 13:22:08 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (134) 134 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 625 Bonus ------- Follower Combat Kills 56 Cogmind --------- Core Integrity 0/250 Matter 266/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Treads Improved Treads Wheel Huge Storage Unit Huge Storage Unit High-capacity Matter Pod (190) Structural Scanner Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Tractor Beam > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Treads Aluminum Leg Wheel High-capacity Matter Pod Structural Scanner Light Assault Rifle Grenade Launcher [Rating: 9] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Tractor Beam Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 7 2 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 4 | . . 4 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 99 89 Engine 14 | . 14 14 Leg 27 | . 28 24 Device 10 | . 10 . Storage 14 | . 14 14 Processor 3 | . 2 14 Ballistic Gun 27 | . 27 21 Naked Turns . | . . . Heaviest Build 22 | 14 22 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 6 9 10 Most Carried 10 | 4 10 10 Average Carried 7 | 3 7 9 Final Capacity 14 | 8 10 14 Final Carried 10 | 4 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 819 | 220 599 . Remotely 399 | . 399 . Salvage Created 189 | . 189 . Parts 12 | . 12 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 6 | . 6 . Guns 5 | . 5 . AOE 1 | . 1 . Classes Destroyed 3 | . 3 . Hauler 1 | . 1 . Swarmer 3 | . 3 . Grunt 3 | . 3 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 45 | . 31 14 Missed 14 | . 14 . Damage Taken 751 | . 164 587 Core 156 | . 32 124 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 21 | . 17 4 Largest 2 | . 2 2 Hottest 50 | . 50 50 Shots Fired 42 | . 34 8 Gun 40 | . 33 7 Cannon . | . . . Launcher 2 | . 1 1 Special . | . . . Kinetic 40 | . 33 7 Thermal . | . . . Explosive 2 | . 1 1 Electromagnetic . | . . . Robot Hit Streak 9 | . 9 2 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 23 | . 21 2 Core Hits 12 | . 12 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 391 | . 349 42 Guns 296 | . 268 28 Cannons . | . . . Explosions 95 | . 81 14 Melee . | . . . Ramming . | . . . Kinetic 296 | . 268 28 Thermal . | . . . Explosive 95 | . 81 14 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 2 | . 2 2 Average Temperature 1 | . 2 1 Received Heat Transfer 30 | . 30 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 270 | . 270 9 Initial . | . . . Average 112 | . 123 . Maximum Alert Level 1 | . 1 . Low Security (%) 82 | 100 80 100 Level 1 17 | . 19 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 16 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 7 | . 7 . Failed 6 | . 6 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual . | . . . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Branch Access Points 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 59 | . 59 59 Highest-Rated Ally 59 | . 59 59 Total Orders . | . . . Ally Attacks 24 | . 19 5 Total Damage 350 | . 283 67 Kills 6 | . 6 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 929 | 55 841 33 Spaces Moved 535 | 39 486 10 Core 8 | 8 . . Treads . | . . . Legs 527 | 31 486 10 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 148 | 110 150 190 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 96 8 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 22 | . 13 9 Melee . | . . . Projectile . | . . . AOE 22 | . 13 9 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 632 | 48 568 16 Wait 35 | . 35 . Move 533 | 38 485 10 Hop . | . . . Pick Up 17 | 4 13 . Fast Attach 8 | 6 2 . Attach 2 | . . 2 Detach 1 | . 1 . Swap 5 | . 5 . Drop 10 | . 10 . Fire 21 | . 17 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Identified exit to Mines 753 | -10/Materials | Discovered new exit (range 3) 897 | -10/Materials | Entered Mines 898 | -10/Mines | Assembled infested the area 903 | -10/Mines | Assisted by a Guerilla fighting off Assembled 924 | -10/Mines | Core integrity fell below 50% 929 | -10/Mines | Core integrity fell below 20% 930 | -10/Mines | Core destroyed Last Messages --------------- 00903_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" Player 2: "Think of all the poor Derelicts displaced from their ancestral homes by all the activity down here." 00916_ C-30 ARC bursts open, deploying its payload. 00916_ D-53 Grenadier unfolds itself. 00920_ D-53 Grenadier Cmb. Airjet blasted off. 00921_ The unstable cave ceiling collapses. 00922_ Assault Rifle destroyed. 00924_ Aluminum Leg destroyed. 00925_ Grenade Launcher destroyed. 00927_ The unstable cave ceiling collapses. 00928_ Assault Rifle destroyed. 00929_ D-53 Grenadier knocked back. 00929_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????????????????## ##?????????????????? | | ?????????????????????????## #?????????????????? | | ?????????????????????????# ##????????????????? | | ????????????????????????## """ ##???????????????? | | ???????????????????????## """ #???????????????? | | ??????????????????????## """ ##### #?????????? | | ??????????????????????# #?????????? | | ?????????????????????## #?????????? | | ????????????????????## ## #####??????????? | | ????????????????????# @ ##?????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# @ #??????????????????? | | ????????????????????## #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# ?????????????????? | | ???????????????????# #####????????????????? | | ??????????????????# ####????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# d= ?????????????????????????? | | ?????????????????? % d ?????????????????????????? | | ????????????????? #?????????????????????????? | | ????????????????#### ??????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | . 14 . Parts Lost . | . . . Damage Taken 575 | . 100 475 Core 105 | . 31 74 Player 2/Cogmind (%) 40 | . 49 37 Absorbed by Shields . | . . . Damage Inflicted 350 | . 283 67 Player 2/Cogmind (%) 47 | . 44 61 Combat Hostiles Destroyed 4 | . 4 . Player 2/Cogmind (%) 40 | . 40 . Game ------ Seed MakeshiftBeamNetwork Manual? 0 Play Time 00:10:34 Cumulative 875.5 hours Start 2024.02.27 @ 14:31:05 End 2024.02.28 @ 13:22:08 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 271 Rogue 235 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8e6a0e01-49d2-47f5-8864-cc526ad212e4