Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 21:41:47 Player: ae Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (184) 920 Value Destroyed (11214) 11214 Prototype IDs (375) 7500 Alien Tech Used (14) 2800 Bonus (62916) 62916 TOTAL SCORE: 96450 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 2594 Follower Combat Kills 285 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -63 Cogmind --------- Core Integrity 559/1600 Matter 208/300 Energy 338/340 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Spacefold Activator > --- WEAPON (3) ------- Modified Sigix Sheargun Perforator > --- INVENTORY (9) ---- ST Field Compressor AEGIS Remote Shield Integrity Redistributor Modified Sigix Sheargun Modified Sigix Sheargun Sigix Broadsword Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Spacefold Activator > --- WEAPON ----------- Modified Sigix Sheargun Perforator > --- INVENTORY -------- ST Field Compressor AEGIS Remote Shield Integrity Redistributor Modified Sigix Sheargun Modified Sigix Sheargun Sigix Broadsword Sigix Corpse Sigix Corpse [Rating: 279] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Sigix Exoskeleton Flight Unit Field Propulsion Drive Utility Enhanced Optical Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Long-range Missile Launcher Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 1 . . . . 1 . . . . . . . . . 2 . . . . 2 . . 1 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 210 | 5 . . 3 2 3 13 1 4 . 2 7 . 4 12 1 12 1 3 11 3 7 . 1 2 3 2 6 18 46 8 4 9 17 Power 19 | . . . . . . 1 . . . . . . 1 1 . 5 . . 3 2 . . . . . . 1 3 . . . 1 1 Engine 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . . . . . . 1 . . 2 . . 1 1 . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . 1 . . 2 1 . . . . . . 1 3 . . . 1 1 Propulsion 30 | 2 . . 2 2 . 5 . 2 . . . . 1 1 1 3 . 1 3 1 2 . . . . . 2 2 . . . . . Treads 8 | 2 . . 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . 2 . 2 . . . . 1 1 1 3 . 1 3 1 2 . . . . . 2 2 . . . . . Utility 127 | 1 . . . . 2 6 . . . 2 5 . 1 8 . 4 1 . 3 . 5 . 1 2 3 2 3 11 45 3 4 7 8 Device 73 | 1 . . . . . 2 . . . 2 2 . 1 2 . 2 1 . 3 . 2 . . 1 3 1 . 3 31 3 3 7 3 Storage 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Processor 30 | . . . . . 1 2 . . . . 2 . . 4 . . . . . . 2 . . . . . 1 6 10 . 1 . 1 Hackware 9 | . . . . . 1 2 . . . . 1 . . 1 . . . . . . . . . . . . . . 2 . . . 2 Protection 10 | . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 1 1 1 1 . . . 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Weapon 34 | 2 . . 1 . 1 1 1 2 . . 2 . 1 2 . . . 2 2 . . . . . . . . 2 1 5 . 1 8 Energy Gun 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 4 . . 2 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 10 | . . . 1 . 1 . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . . . . 2 . . . . . . . 4 . 4 . . 7 . 1 . . 2 . 1 4 6 5 5 1 5 6 Parts Lost 17 | . . . . 1 2 2 . . . . . 1 3 . . 2 2 . . 2 . . . . . . . 2 . . . . . Power 5 | . . . . . . . . . . . . 1 1 . . 1 1 . . 1 . . . . . . . . . . . . . Propulsion 7 | . . . . . 2 . . . . . . . 2 . . 1 . . . 1 . . . . . . . 1 . . . . . Utility 4 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 2 1 . . . . . 1 2 . . 2 1 . . 2 . . . . . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | . 3 3 4 5 5 4 4 4 5 4 4 5 5 5 5 4 4 5 5 5 4 5 5 8 10 9 9 8 7 8 7 6 6 Power . | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . Utility 2 | . 1 1 1 2 2 2 2 2 3 1 2 3 3 4 4 3 3 3 2 2 1 2 2 5 6 5 5 2 3 3 2 1 1 Weapon 1 | . 1 1 1 2 2 1 2 2 2 3 2 2 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 1 . . 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 14 | . . . . . . 1 1 . . 1 . . . . . 1 . . . . . . . 1 1 . 2 2 . . . 1 3 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . 1 1 . 2 2 . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 57 57 63 74 58 65 69 78 92 79 79 74 78 73 91 88 94 94 98 94 94 94 94 93 93 93 93 81 71 77 69 82 79 Core 1 | . . . . . . 1 7 7 7 7 6 1 4 . . 1 . . 4 8 5 5 5 5 5 4 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 4 1 5 5 5 5 5 4 6 5 9 9 7 7 7 Treads 2 | . 28 28 31 36 35 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 5 8 . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 7 7 7 Flight 17 | . . . . . . 8 15 29 30 30 26 26 24 22 31 33 41 41 41 36 32 31 31 31 31 28 28 19 . . . . . Device 16 | . 14 14 11 11 9 3 . . . 5 6 6 6 11 13 12 13 17 17 17 20 21 18 13 14 21 22 16 8 15 15 23 29 Processor 13 | . . . . . 2 11 15 15 15 8 12 13 13 14 20 11 11 11 11 11 14 15 15 15 15 14 14 14 18 18 15 15 15 Hackware 3 | . . . . . 2 10 23 23 23 23 20 20 20 11 . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . . . . 6 9 8 5 5 5 5 5 5 5 5 4 4 2 . . . . . Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 27 26 23 22 15 Slashing Weapon 1 | . . . . . . . . . . . 5 6 5 1 . . . 4 4 5 5 4 5 5 3 3 4 2 . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . 7 13 11 11 5 5 5 5 5 5 5 5 4 4 2 . . . . . Peak Build Rating 279 | 5 4 4 9 10 12 28 31 37 37 37 45 45 48 59 59 77 77 70 104 95 117 116 113 115 118 132 143 228 248 251 259 274 279 Average Rating 140 | 3 4 4 7 8 9 22 30 31 37 29 42 41 44 45 58 64 68 69 88 90 108 113 111 111 114 127 130 152 236 244 248 268 270 On Entrance 85 | . 4 4 4 9 8 10 27 31 37 37 29 45 41 43 55 59 77 68 70 95 93 113 113 110 115 118 129 129 218 239 247 259 271 Avg Prop Armor Cover (%) 19 | 26 32 32 36 36 38 40 . . . . 7 16 12 13 . 5 14 12 10 . . . . . . . 4 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 3 2 2 3 3 2 8 9 12 12 12 11 10 17 20 20 26 20 22 36 34 36 35 41 41 47 44 47 38 33 40 33 63 62 Greatest Support 60 | 3 3 3 10 10 3 10 10 18 18 18 18 18 18 22 30 50 30 44 49 49 52 52 52 52 52 56 57 60 60 60 60 60 60 Greatest Overweight (x) 3 | . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 14 9 9 9 9 9 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 9 9 9 9 9 Most Carried 10 | 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 9 9 9 9 9 Average Carried 6 | . 3 3 4 5 4 4 4 4 5 4 4 5 4 5 5 4 4 4 4 5 4 5 5 8 9 8 9 9 8 8 8 7 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 9 9 9 9 9 9 Final Carried 10 | 3 3 3 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 8 9 9 8 9 9 Class Distribution -------------------- 36% | Alien-Sigix 15% | Scout 9% | Hacker-Scout 6% | Mutant 5% | Derelict-Scout 4% | Scavenger-Scout 3% | Infiltrator-Ninja 3% | Alien-Ninja 3% | Commander-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 6201 | 260 . . . . . 204 55 105 . 20 93 . 68 121 49 220 19 144 . 265 200 . 110 50 195 50 48 466 654 122 . 140 2543 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13265 | 194 . . . . 18 320 . 298 . . 423 522 60 . 26 739 . 155 . 115 624 . . 198 317 173 48 426 604 597 69 2428 4911 Parts 736 | 13 . . . . 6 12 . 10 . . 19 11 8 . 4 55 . 11 . 3 23 . . 5 6 6 4 20 29 46 5 101 339 Haulers Intercepted 10 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . 1 . . 1 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 4 . 1 . 1 5 . 4 . . 7 . 8 . . 2 3 14 . . . . . . . . Prevented 18 | . . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . 12 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 114 | . . . . . 3 1 . 5 . . . . 4 . . 1 . 9 . 1 . . . . 6 . . 7 9 3 1 17 47 Melee 4 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . Guns 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 3 1 16 17 Cannons 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 AOE 30 | . . . . . 3 . . 4 . . . . 4 . . . . 9 . . . . . . 5 . . 3 2 . . . . Classes Destroyed 21 | 2 . . . . 2 5 . 1 . . . 1 . . 1 1 . . . 1 . . . . 4 . . 2 . 1 . . . Worker 11 | . . . . . . 3 . . . . 3 . . . . 2 . . . . . . . . . 1 1 . . . . 1 . Builder 9 | . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . 1 . . 2 . . . Tunneler 12 | 5 . . . . . . . . . . 2 . . . . 4 . . . . . . . . . 1 . . . . . . . Hauler 10 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . 1 . . 1 1 . . . Recycler 9 | 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 3 . . . . . . . . 1 . . . Minesweeper 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 10 | . . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . . . . . 2 1 . 1 . Swarmer 31 | . . . . . 3 . . 4 . . . . 4 . . . . 9 . . . . . . 1 . . . 6 . . 4 . Cutter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 . Programmer 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 2 1 1 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 6 . . . . 3 6 . 4 . . 4 . 4 . 1 5 . 8 . 1 2 . . . 6 1 1 3 4 7 1 4 13 Combat Bots Only 13 | . . . . . 3 1 . 4 . . . . 4 . . 1 . 8 . 1 . . . . 5 . . 3 4 3 1 4 13 Max Kills in Single Turn 4 | 1 . . . . 2 1 . 2 . . 1 1 2 . 1 1 . 3 . 1 1 . . . 4 1 1 1 3 3 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploded 3 | . . . . . 2 . . 2 . . . . 2 . . . . 3 . . . . . . 3 . . 1 2 . . . . Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1677 | . . 13 16 28 46 148 9 13 . 3 15 5 21 . . 25 24 16 . 2 2 6 14 . 3 4 14 141 34 80 2 271 722 Missed 964 | . . 10 4 9 18 53 2 10 . 1 14 1 12 . . 13 14 10 . . 2 2 11 . 1 2 9 57 16 29 2 139 523 Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Hits 713 | . . 3 12 19 28 95 7 3 . 2 1 4 9 . . 12 10 6 . 2 . 4 3 . 2 2 5 84 18 51 . 132 199 Melee 15 | . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . 5 2 2 . . 1 Projectile 698 | . . 3 12 17 28 95 7 3 . 2 1 4 9 . . 9 10 6 . 2 . 4 3 . 2 2 5 79 16 49 . 132 198 AOE 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . Critical Strikes 45 | . . 1 . 1 1 2 . . . . . 1 . . . 4 . 1 . . . . . . . 1 . 5 1 7 . 5 15 Actively Blocked 15 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 7 . 5 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 8892 | . . 42 145 290 388 816 104 71 . 38 10 60 171 . . 348 192 113 . 74 . 92 66 . 45 37 102 1368 251 679 64 1615 1711 Core 2516 | . . 26 10 38 94 166 45 21 . 38 . 29 48 . . 28 . 42 . 9 . . 21 . . . . 394 78 212 64 575 578 Absorbed by Shields 2042 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 837 1205 Redirected to Shielding 177 | . . . . . . . . . . . . . . . . 43 134 . . . . . . . . . . . . . . . . Ignored by Resistances 7159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793 244 705 . 2419 2998 Regen/Repaired (Parts) 523 | . . . . . . . . . . . . . . . . . . . 28 . . . . . 39 . . . . . . . 456 Core Remaining (%) 80 | 100 . 89 . 88 82 . . . . 61 . . . . 90 . . . . 92 . . . . 98 . . 69 . 80 . . 34 Volleys Fired 425 | 17 . . . . 4 . . 2 . . 1 . 2 . . . . 9 . . . 3 . . 9 3 . 35 47 28 7 91 167 Largest 3 | 2 . . . . 1 . . 1 . . 1 . 1 . . . . 1 . . . 1 . . 1 1 . 2 3 3 3 3 3 Hottest 300 | 40 . . . . 30 . . 36 . . 36 . 39 . . . . 43 . . . 100 . . 43 100 . 200 300 300 300 300 300 Shots Fired 969 | 34 . . . . 4 . . 2 . . 1 . 2 . . . . 9 . . . 3 . . 9 3 . 59 122 58 21 262 380 Gun 875 | 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 122 58 21 262 327 Cannon 58 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . 3 . . . . 49 Launcher 36 | . . . . . 4 . . 2 . . 1 . 2 . . . . 9 . . . . . . 9 . . 5 . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 79 | 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 36 | . . . . . 4 . . 2 . . 1 . 2 . . . . 9 . . . . . . 9 . . 5 . . . . 4 Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Slashing 841 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 122 58 21 262 327 Entropic 9 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . 3 . . . . . Robot Hit Streak 43 | 9 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 11 18 8 2 43 16 Robot Miss Streak 15 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 2 1 4 15 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Secondary Targets 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . 7 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 Shots Hit Robots 677 | 22 . . . . . 20 . 5 . . 17 12 1 . 3 28 1 3 . 4 8 . . 3 8 4 3 35 37 27 2 169 265 Core Hits 399 | 8 . . . . 4 3 . 5 . . 6 6 5 . 1 17 . 12 . 2 3 . . 3 27 2 2 15 19 16 1 60 182 Critical Kills 30 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Critical Parts Destroyed 31 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Critical Strikes 94 | . . . . . . 3 . . . . 1 . . . . 7 . . . . . . . . 1 . . 2 2 . . 2 76 Destroy 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Smash 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 2 . . 2 5 Impale 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Melee Attacks 375 | . . . . . . 47 1 9 . . 37 14 25 3 4 62 7 6 . 8 40 7 1 3 15 27 25 33 . . . . 1 Impact 57 | . . . . . . 47 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 237 | . . . . . . . . . . . 37 14 25 2 . . . 6 . 8 38 7 1 3 13 26 24 32 . . . . 1 Piercing 81 | . . . . . . . . . . . . . . 1 4 62 7 . . . 2 . . . 2 1 1 1 . . . . . Sneak Attacks 69 | . . . . . . 7 . 1 . . 10 9 1 . 2 19 . 2 . 2 7 . . . 2 4 3 . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . 3 1 . . . 1 . . . 2 1 1 . . . . . . Damage Inflicted 45728 | 213 . 1 4 11 449 638 . 743 . . 1274 985 462 . 194 1787 29 1140 . 437 797 . . 266 2805 327 280 2549 2856 2945 121 11167 13248 Guns 30999 | 213 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1870 2545 2697 121 11030 12523 Cannons 725 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725 Explosions 5146 | . . . . . 448 . . 320 . . . . 373 . . . . 909 . . . . . . 2247 . . 549 300 . . . . Melee 8445 | . . . . . . 638 . 423 . . 1274 985 89 . 194 1787 29 231 . 437 797 . . 266 558 327 280 130 . . . . . Ramming 413 | . . 1 4 11 1 . . . . . . . . . . . . . . . . . . . . . . . 11 248 . 137 . Kinetic 831 | 213 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618 Thermal 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 . . . . Explosive 4846 | . . . . . 448 . . 320 . . . . 373 . . . . 909 . . . . . . 2247 . . 549 . . . . . Electromagnetic 271 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 . . . 107 Impact 1061 | . . . . . . 638 . 423 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 35877 | . . . . . . . . . . . 1274 985 89 . . . . 231 . 437 797 . . 266 416 260 206 2000 2545 2697 121 11030 12523 Piercing 2293 | . . . . . . . . . . . . . . . 194 1787 29 . . . . . . . 142 67 74 . . . . . . Highest Corruption 7 | . . . . 6 . 1 1 1 1 1 . . . 3 . 7 7 7 7 . . . . . . . . . . . . . . Average Corruption 3 | . . . . 3 . 1 1 1 1 1 . . . 3 . 6 7 7 7 . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 24 | . . . . 1 . . . 1 . 2 . . . 1 . 3 8 8 . . . . . . . . . . . . . . . Message Errors 9 | . . . . 1 . . . . . . . . . 1 . 3 2 2 . . . . . . . . . . . . . . . Matter Fused 4 | . . . . . . . . 1 . . . . . . . . 2 1 . . . . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . Energy Discharges 5 | . . . . . . . . . . 1 . . . . . . 1 3 . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2443 | . . . . . 55 171 . 277 . . 302 279 1 . 72 294 . 164 . 119 235 . . . 166 94 56 68 . 23 . 67 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 167 | . . . . . 55 . . . . . . . 1 . . . . 50 . . . . . . 53 . . 8 . . . . . Melee 2276 | . . . . . . 171 . 277 . . 302 279 . . 72 294 . 114 . 119 235 . . . 113 94 56 60 . 23 . 67 . Knockbacks 44 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 40 Impact 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Self-Inflicted Damage 34 | . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . 12 . . . . Shots 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 12 | . . 2 2 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . . 2 2 7 1 . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 2 . Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 288 | . . 2 . 8 . . . 1 . 209 . 48 . . 2 203 191 224 11 . 4 20 . 3 4 36 . 32 288 . . . 190 Average Temperature 61 | . . 2 . 8 . . . 1 . 101 . 24 . . 2 53 55 58 1 . 3 15 . 2 2 17 . 20 208 . . . 105 Received Heat Transfer 1147 | . . 42 57 108 162 231 . . . 18 6 78 18 . . . 21 . . 9 . 21 24 . . 9 21 18 36 72 . 72 124 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Combat Hostiles 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 18 | . . . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . 1 4 . . 4 Impact Corruptions 24 | . . . . . . 8 . 9 . . . . . . . . . . . . . . . . . . . . . 2 . 5 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 5 5 5 4 5 . Low Security (%) 42 | 100 100 100 100 100 54 68 . . . . 100 . . . . 100 . . . . 100 . . . . . 11 42 . . . . . Level 1 15 | . . . . . 45 31 . . . . . . . . . . . . . . . . . . . 100 88 29 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 20 . Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 47 100 56 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 92 52 . . . Peak Influence 2546 | 10 . 50 73 111 283 276 . . . . 25 . . . . 73 . . . . 104 . . . . 324 296 1887 2546 1892 1232 1056 . Initial 1398 | . . . 15 26 42 119 . . . . . . . . . . . . . . 2 . . . . 300 173 155 1100 1398 1152 780 . Average 529 | 2 . 23 24 56 159 166 . . . . 4 . . . . 13 . . . . 45 . . . . 275 256 656 1933 1572 1201 950 . Influence Increases 8711 | 30 . 60 98 135 291 465 90 145 . . 119 55 165 . 5 306 90 270 . 127 262 75 105 15 288 468 264 685 1052 481 108 1130 1327 Destroy 0b10 Robot/C 1480 | . . . . . 60 20 . 100 . . . . 80 . . 20 . 180 . 60 . . . . 160 . . 140 220 80 20 340 . Destroy 0b10 Robot/NC 400 | 30 . . . . 5 40 . 10 . . 50 10 . . 5 85 . 10 . 15 30 . . 15 10 15 10 5 15 30 . 10 . Destroy Leader 230 | . . . . . 10 16 . 20 . . 2 . 10 . . 14 . 20 . 10 4 . . . 10 2 . 10 26 14 10 52 . Allied During Kill 152 | . . . . . . . . . . . . . . . . . . . . 12 . . . . 78 . . . 62 . . . . Successful Hack 146 | . . . 8 . 3 3 . . . . 15 . . . . 30 . . . . 24 . . . . . 63 . . . . . . Select Force Hacks 50 | . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 855 | . . . . . 15 60 . . . . 30 . . . . . . . . . 30 . . . . 15 120 165 105 90 15 75 135 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 2468 | . . . . . 33 6 . . . . 22 . . . . 52 . . . . 54 . . . . 46 26 50 339 117 48 483 1192 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . Partial Spotted 315 | . . . 45 . 15 45 . . . . . . . . . 45 . . . . 45 . . . . . . 45 15 45 15 . . Lose Combat Pursuer 2265 | . . 60 45 135 150 225 90 15 . . . 45 75 . . 60 90 60 . 30 75 75 105 . 30 90 45 270 270 105 . 120 . Influence Decreases 9459 | 30 . 20 75 97 129 502 154 162 145 . 119 55 100 65 5 241 100 135 190 122 205 84 31 137 293 160 295 504 1006 1138 810 590 1760 Entered New Map 6128 | . . . 25 37 59 144 84 32 145 . . . . 65 . . 25 11 190 . 3 24 11 127 5 . 135 122 826 1088 770 440 1760 Time Decay 2741 | 30 . 20 50 50 50 238 70 130 . . 119 55 100 . 5 221 65 124 . 62 192 60 20 10 248 150 150 262 20 50 40 150 . Search Patrol Dispatched 200 | . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . 100 . . . . . Lost Part 100 | . . . . 10 20 20 . . . . . . . . . 20 10 . . . . . . . . . . 20 . . . . . Lost Ally 290 | . . . . . . . . . . . . . . . . . . . . 60 10 . . . 40 10 10 . 160 . . . . Squads Dispatched 56 | . . . 5 2 3 3 . . . . 2 . . . . 4 . . . . 3 . . . . 1 2 16 1 14 . . . Investigation 8 | . . . 3 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination 11 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 2 1 . . . . . Reinforcement 13 | . . . 2 1 2 . . . . . . . . . . 2 . . . . . . . . . . . 3 1 2 . . . Assault 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 12 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 50 | . . . 1 1 1 3 . . . . . . . . . . . . . . 1 . . . 1 . 1 2 10 2 . 27 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Times Spotted 437 | . . 6 13 16 21 14 6 5 . 7 2 5 11 . . 6 7 6 3 5 10 11 10 . 24 13 9 33 53 48 1 30 62 Peak Tracking Total 36 | . . 4 14 11 14 8 5 4 . 5 1 5 5 . . 5 6 2 7 3 7 9 9 . 10 5 7 9 17 36 1 21 11 Tactical Retreats 74 | . . 2 2 3 3 6 2 1 . . . 1 2 . . 3 2 3 . 1 2 3 3 . 1 3 1 8 11 2 . 2 7 ECM-based Alert Blocks 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 10 | . . . 3 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 64 | . . . . . 1 4 . . . . 2 . . . . . . . . . 2 . . . . 1 8 14 7 8 1 7 9 Max in Single Turn 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 3 2 2 1 2 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 53 | . . . 2 2 3 6 . . 4 . 10 . . . . 7 . . 3 1 3 1 . 4 1 2 2 . . . . 1 1 Terminals 21 | . . . 2 2 3 4 . . . . 6 . . . . 1 . . . 1 . . . . 1 . . . . . . 1 . Fabricators 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 2 . . . . . . Garrison Access 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Total Hacks 162 | . . . 6 6 7 14 . . 31 . 21 . . . . 12 . . 7 1 5 7 . 17 1 4 6 . . . . 1 16 Successful 111 | . . . 2 . 2 6 . . 31 . 5 . . . . 6 . . 7 1 2 7 . 17 1 3 4 . . . . 1 16 Failed 50 | . . . 4 6 5 8 . . . . 16 . . . . 5 . . . . 3 . . . . 1 2 . . . . . . Catastrophic 13 | . . . 2 . . 2 . . . . 4 . . . . 3 . . . . 1 . . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 27 | . . . 3 . 7 7 . . . . 7 . . . . 2 . . 1 . . . . . . . . . . . . . . Terminals 46 | . . . 6 6 7 9 . . . . 13 . . . . 2 . . . 1 . . . . 1 . . . . . . 1 . Fabricators 13 | . . . . . . 4 . . . . 5 . . . . 1 . . . . 3 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 6 . . . . . . Garrison Access 9 | . . . . . . 1 . . . . 3 . . . . 2 . . . . 2 . . . . 1 . . . . . . . Terminal Hacks 86 | . . . 2 . . 2 . . 31 . 1 . . . . . . . 7 1 . 7 . 17 1 . . . . . . 1 16 Record 40 | . . . . . . . . . 11 . . . . . . . . . . 1 . 7 . 5 . . . . . . . . 16 Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . 3 . . . . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Network Status 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 4 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 4 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . 2 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 6 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . 2 2 2 6 . . . . 8 . . . . 4 . . . . 3 . . . 1 2 2 . . . . . . Full Trace Events 4 | . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 13 . . . . 14 . . . . . . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 4 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . 5 1 . . . . 5 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 116 | . . . . . . . . . . . . . . . . . . . 5 1 1 . . . 6 1 1 . 46 . 6 49 . Largest Group 8 | . . . . . . . . . . . . . . . . . . . 5 3 1 . . . 5 2 1 . 7 . . 8 . Highest-Rated Group 260 | . . . . . . . . . . . . . . . . . . . 260 126 10 . . . 142 76 26 . 102 . . 113 . Highest-Rated Ally 68 | . . . . . . . . . . . . . . . . . . . 68 46 10 . . . 50 50 26 . 15 . . 15 . Total Orders 33 | . . . . . . . . . . . . . . . . 4 . . . . 10 . . . 2 5 8 4 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . RETURN 31 | . . . . . . . . . . . . . . . . 4 . . . . 10 . . . . 5 8 4 . . . . . Ally Attacks 69 | . . . . . . . . . . . . . . . . . . . 2 16 . . . . 24 1 . . 26 . . . . Total Damage 2062 | . . . . . . . . . . . . . . . . . . . 67 442 . . . . 1005 8 . . 540 . . . . Kills 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 7611 | 4 29 68 100 103 118 516 150 274 23 88 477 176 330 506 132 691 220 285 345 153 447 123 51 57 875 300 318 564 88 . . . . Optics 6723 | . . . . . . 138 150 274 23 88 477 176 330 506 132 691 220 285 345 153 447 123 51 57 875 300 318 564 . . . . . Sensors 5707 | . . . . . . 163 . . . . 468 176 308 123 132 687 220 285 345 153 447 123 51 57 875 300 274 520 . . . . . IFF 20 | . . . . . . . . . . . . . . . . . . . . . . . . 18 2 . . . . . . . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Structural 4106 | . . . . . . . . . . . . . . . . 633 220 285 339 153 447 123 51 57 674 261 315 548 . . . . . Seismic 610 | 4 29 68 100 103 118 123 . . . 52 12 . . . . . . . . . . . . . . . . . 1 . . . . T.N.C. 461 | . . . . . 32 411 . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Machine Analysis 2662 | . . . . . . . . . . . . . . . . . . . . . 375 123 51 57 875 300 318 563 . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jamming 726 | . . . . . . . . . . . . . . . . . . . . . . . . . . 204 230 292 . . . . . ECM 123 | . . . . . . . . . . 33 . . 21 . . 2 . . . . . . . . . . . . 67 . . . . Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 1 . . 1 . . 1 1 2 . 2 1 . 1 . 1 1 . . . . . . . . . . Drone Launches 31 | . . . . . . . . . . . . . . . . 4 . . . . 10 . . . . 5 8 4 . . . . . Drone Recoveries 31 | . . . . . . . . . . . . . . . . 4 . . . . 10 . . . . 5 8 4 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 11948 | 86 29 68 100 103 118 516 150 274 23 88 477 176 330 506 132 691 220 285 345 153 447 123 51 57 875 300 318 799 640 216 82 1593 1577 Spaces Moved 22388 | 56 58 129 180 167 204 780 420 405 83 266 1124 423 764 1349 376 1303 503 588 536 308 1090 320 176 155 1113 682 703 1510 1286 369 149 2091 2722 Core 1284 | 56 58 129 179 166 204 490 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7014 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 405 1286 369 145 2085 2722 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14076 | . . . . . . 290 420 405 83 266 1124 423 762 1349 376 1303 503 588 536 308 1090 320 176 155 1113 682 703 1101 . . . . . Fastest Speed 20 | 50 50 50 50 50 50 34 34 27 27 27 27 27 27 30 32 24 30 24 23 20 20 25 25 25 25 25 24 24 30 30 30 30 30 Average Speed 30 | 50 50 50 50 50 50 44 34 27 27 27 28 33 28 35 32 29 34 34 27 23 22 25 25 25 25 25 25 26 30 30 30 30 30 Slowest Speed 200 | 50 50 50 120 120 50 50 34 34 27 27 112 35 200 42 32 32 35 40 40 24 25 25 25 25 25 25 99 30 30 30 30 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . 2 . 2 . 1 2 . . . . 3 . . . . 1 2 . . 2 . 1 5 . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . Exploration Rate (%) 56 | 4 16 39 30 51 33 32 62 65 74 55 37 64 77 81 63 41 67 84 92 61 49 61 43 61 89 28 80 87 47 65 5 78 89 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 7 | . . . . . . . . . 1 . . . . 1 1 . . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 24 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Scrap Searched 30 | . . . . . . . 2 1 . 2 . 2 3 2 3 . 2 4 . 2 . . 3 . 4 . . . . . . . . Spaces Dug 391 | . . . . . . 6 1 4 . . 16 2 24 1 . 26 4 2 . 3 27 7 1 . 9 18 13 20 107 21 13 39 27 Terrain Destroyed 1364 | . . . . . 42 6 1 30 . . 22 2 42 1 . 26 4 128 . 3 27 13 1 . 44 24 13 25 157 56 18 219 460 Melee 169 | . . . . . . 6 1 4 . . 16 2 24 1 . 26 4 2 . 3 27 7 1 . 9 18 13 5 . . . . . Projectile 740 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . 6 . 20 152 56 18 168 314 AOE 417 | . . . . . 42 . . 26 . . 6 . 18 . . . . 126 . . . . . . 35 . . . 5 . . 51 108 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 26356 | 80 57 130 186 181 214 869 426 551 82 282 1217 436 836 1373 380 1478 536 646 735 376 1226 343 180 169 1675 766 805 1798 1472 438 171 2906 3336 Wait 2404 | . . . . 4 . 16 . 127 . 6 44 . 33 . . 73 25 35 138 56 64 10 . . 485 37 47 162 35 13 9 686 299 Move 22306 | 55 57 128 179 166 203 775 419 401 82 263 1119 422 763 1348 375 1296 502 587 535 307 1087 315 175 154 1109 681 700 1496 1285 369 146 2086 2721 Hop 19 | . . . . . . 2 . 1 . 1 2 . . . . 3 . . . . 1 2 . . 1 . 1 5 . . . . . Pick Up 87 | 2 . . 2 . . 4 2 2 . 4 3 . 3 . . 4 1 1 2 . 2 . 2 3 3 4 5 6 . 1 . 6 25 Fast Attach 207 | 5 . . 3 1 2 10 1 2 . . 1 . 2 11 1 14 . . 12 3 6 . 1 2 3 2 8 25 47 10 4 7 24 Attach 58 | . . . . . 2 2 . 3 . 1 1 . 2 . . 1 1 1 1 . 1 . . 2 . 2 . 3 1 1 1 4 28 Detach 70 | 1 . . . . 2 2 1 1 . 1 . . . 6 . 1 . . . . 2 . . 3 . . 1 8 24 . 2 4 11 Swap 105 | . . . . 1 . 1 . 2 . 1 6 . 4 2 . 8 1 5 5 . 17 6 . 1 3 7 4 11 . 2 . 5 13 Drop 210 | . . . . 2 . 10 2 1 . 5 3 . 2 3 . 12 . 2 15 1 8 . 1 1 6 4 15 15 32 10 2 11 47 Fire 425 | 17 . . . . 4 . . 2 . . 1 . 2 . . . . 9 . . . 3 . . 9 3 . 35 47 28 7 91 167 Melee 361 | . . . . . . 47 1 9 . . 37 14 25 3 4 56 6 6 . 8 38 7 1 3 13 26 24 32 . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 2 . Crush 12 | . . 2 2 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . . . . . . . . . . . . . . 27 1 . . . . 43 . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / *Qua) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / [*Tes]) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 13) 116 | -10/Materials | Entered Mines 139 | -10/Mines | Learned Materials machine intel 174 | -10/Mines | Discovered new exit (range 8) 184 | -10/Mines | Entered Materials 184 | -9/Materials | Evolved 2 slots: Propulsion x2 185 | -9/Materials | Loaded intel: 61 machine locations 277 | -9/Materials | Discovered new exit (range 14) 284 | -9/Materials | Entered Storage 314 | -9/Storage | Build established: Mutant 382 | -9/Storage | Discovered new exit (range 7) 387 | -9/Storage | Entered Materials 387 | -8/Materials | Evolved 2 slots: Utility x2 499 | -8/Materials | Discovered new exit (range 11) 505 | -8/Materials | Entered Factory 505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 530 | -7/Factory | Identified exit to Lower Caves 905 | -7/Factory | Search patrols dispatched 1021 | -7/Factory | Entered Lower Caves 1075 | -7/Lower Caves | Encountered a Warlord checkpoint 1124 | -7/Lower Caves | Discovered new exit (range 14) 1170 | -7/Lower Caves | Identified exit to Lower Caves 1171 | -7/Lower Caves | Entered another Lower Caves area 1175 | -7/Lower Caves | Discovered new exit (range 9) 1183 | -7/Lower Caves | Identified exit to Factory 1443 | -7/Lower Caves | Discovered new exit (range 6) 1445 | -7/Lower Caves | Identified exit to Data Miner 1445 | -7/Lower Caves | Entered Data Miner 1445 | -7/Data Miner | Discovered new exit (range 6) 1450 | -7/Data Miner | Met Data Miner 1459 | -7/Data Miner | Learned location of Section 7 (-3) 1459 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1461 | -7/Data Miner | Received God Mode back door access code from Data Miner 1467 | -7/Data Miner | Identified exit to Proximity Caves 1468 | -7/Data Miner | Entered Proximity Caves 1493 | -6/Proximity Caves | Build established: Hacker-Sprinter 1524 | -6/Proximity Caves | Learned Factory trap positions 1550 | -6/Proximity Caves | Discovered exit to Factory (range 20) 1556 | -6/Proximity Caves | Entered Factory 1556 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -6/Factory | Loaded intel: 111 trap records 1929 | -6/Factory | Discovered new exit (range 7) 1932 | -6/Factory | Identified exit to Factory 1970 | -6/Factory | Build established: Hacker-Scout 1995 | -6/Factory | Identified exit to Lower Caves 2033 | -6/Factory | Entered Lower Caves 2061 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2140 | -6/Lower Caves | Discovered new exit (range 6) 2209 | -6/Lower Caves | Identified exit to Lower Caves 2209 | -6/Lower Caves | Entered another Lower Caves area 2259 | -6/Lower Caves | Encountered a Warlord checkpoint 2385 | -6/Lower Caves | Learned 12 Factory zone layouts 2451 | -6/Lower Caves | Spotted B-75 Beast 2529 | -6/Lower Caves | Discovered new exit (range 9) 2538 | -6/Lower Caves | Identified exit to Zion 2539 | -6/Lower Caves | Entered Zion 2561 | -6/Zion | Discovered new exit (range 13) 2646 | -6/Zion | Learned location of Warlord (-5) 2662 | -6/Zion | Given the Hacking Drone Bay 2663 | -6/Zion | Found Prototype Device 2663 | -6/Zion | Identified Hacking Drone Bay 2683 | -6/Zion | Found CR-A16's Pointy Stick 2840 | -6/Zion | Found Prototype Processor 2840 | -6/Zion | Identified Exp. Target Analyzer 2843 | -6/Zion | Found Prototype Processor 2843 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2874 | -6/Zion | System corruption cleaned by Quarantine Array 2898 | -6/Zion | Found Prototype Hackware 2898 | -6/Zion | Identified Exp. System Shield 3045 | -6/Zion | Identified exit to Proximity Caves 3045 | -6/Zion | Entered Proximity Caves 3086 | -5/Proximity Caves | Learned location of 2 exits from Factory 3123 | -5/Proximity Caves | Learned location of Armory (-3) 3166 | -5/Proximity Caves | Discovered exit to Factory (range 6) 3177 | -5/Proximity Caves | Entered Factory 3177 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3178 | -5/Factory | Identified exit to Upper Caves 3178 | -5/Factory | Identified exit to Extension 3179 | -5/Factory | Identified exit to Factory 3288 | -5/Factory | Discovered exit to Upper Caves (range 11) 3330 | -5/Factory | Discovered exit to Factory (range 8) 3504 | -5/Factory | Central database locked down 3596 | -5/Factory | Build established: Derelict-Scout 3868 | -5/Factory | Entered Upper Caves 3998 | -5/Upper Caves | Learned Factory interactive machine intel 4000 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4009 | -5/Upper Caves | Spotted B-75 Beast 4030 | -5/Upper Caves | Learned Factory stockpile data 4060 | -5/Upper Caves | Discovered new exit (range 14) 4066 | -5/Upper Caves | Identified exit to Upper Caves 4080 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4088 | -5/Upper Caves | Entered another Upper Caves area 4158 | -5/Upper Caves | Build established: Scavenger-Scout 4210 | -5/Upper Caves | Spotted B-75 Beast 4295 | -5/Upper Caves | Destroyed 8 combat bots 4353 | -5/Upper Caves | Discovered new exit (range 15) 4365 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4373 | -5/Upper Caves | Identified exit to Warlord 4373 | -5/Upper Caves | Entered Warlord 4387 | -5/Warlord | System corruption cleaned by Quarantine Array 4476 | -5/Warlord | Visited the Vortex Lab 4476 | -5/Warlord | Found Prototype Energy Gun 4476 | -5/Warlord | Identified Vortex Rifle 4479 | -5/Warlord | Found Prototype Energy Cannon 4479 | -5/Warlord | Identified Vortex Driver 4498 | -5/Warlord | Warlord's base attacked by MAIN.C 4513 | -5/Warlord | Opened Warlord's prototype stash 4520 | -5/Warlord | Found Prototype Device 4520 | -5/Warlord | Identified Exp. Phase Shifter 4528 | -5/Warlord | Found Prototype Device 4528 | -5/Warlord | Identified Thermal Barrier 4536 | -5/Warlord | Found Prototype Reactor 4536 | -5/Warlord | Identified Vortex Chain Reactor 4552 | -5/Warlord | Met Warlord 4682 | -5/Warlord | Opened side exit 4697 | -5/Warlord | Discovered new exit (range 9) 4699 | -5/Warlord | Identified exit to Proximity Caves 4718 | -5/Warlord | Entered Proximity Caves 4718 | -4/Proximity Caves | Accompanied by 3 allies 4720 | -4/Proximity Caves | Learned Research terminal intel 4722 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4784 | -4/Proximity Caves | Lost 3 allies 4870 | -4/Proximity Caves | Discovered exit to Factory (range 4) 4871 | -4/Proximity Caves | Entered Factory 4871 | -4/Factory | Evolved 2 slots: Utility x2 4873 | -4/Factory | Loaded intel: 54 interactive machine locations 5008 | -4/Factory | Found Prototype Processor 5008 | -4/Factory | Identified Exp. Signal Interpreter 5053 | -4/Factory | Build established: Scout 5115 | -4/Factory | Identified exit to Upper Caves 5118 | -4/Factory | Identified exit to Research 5119 | -4/Factory | Fabricated Enh. Hardcell Cannon? 5318 | -4/Factory | Entered Upper Caves 5370 | -4/Upper Caves | Learned Factory security intel 5370 | -4/Upper Caves | Learned Extension stockpile data 5370 | -4/Upper Caves | Learned Extension emergency access door positions 5370 | -4/Upper Caves | Learned Factory trap positions 5403 | -4/Upper Caves | Learned Research emergency access door positions 5438 | -4/Upper Caves | Discovered new exit (range 8) 5439 | -4/Upper Caves | Identified exit to Upper Caves 5441 | -4/Upper Caves | Entered another Upper Caves area 5452 | -4/Upper Caves | Encountered a Warlord checkpoint 5487 | -4/Upper Caves | Discovered new exit (range 9) 5492 | -4/Upper Caves | Identified exit to Zhirov 5492 | -4/Upper Caves | Entered Zhirov 5492 | -4/Zhirov | Discovered new exit (range 3) 5497 | -4/Zhirov | Met Zhirov 5502 | -4/Zhirov | Learned location of Quarantine (-3) 5502 | -4/Zhirov | Learned location of Testing (-2) 5502 | -4/Zhirov | Learned location of Command (-1) 5504 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5509 | -4/Zhirov | Found Alien Artifact 5509 | -4/Zhirov | Identified Integrated Dissipator 5509 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5514 | -4/Zhirov | Found Alien Artifact 5549 | -4/Zhirov | Identified exit to Proximity Caves 5549 | -4/Zhirov | Entered Proximity Caves 5550 | -3/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 5561 | -3/Proximity Caves | Former 0b10 base attacked by MAIN.C 5638 | -3/Proximity Caves | Spotter reported a threat 5646 | -3/Proximity Caves | Spotter reported a threat 5682 | -3/Proximity Caves | Lost 3 allies 5810 | -3/Proximity Caves | Lost 6 allies 5874 | -3/Proximity Caves | 0b10 base defense nominally successful 6139 | -3/Proximity Caves | Spotted B-86 Titan 6272 | -3/Proximity Caves | Discovered exit to Research (range 14) 6424 | -3/Proximity Caves | Entered Research 6424 | -3/Research | Accompanied by 1 ally 6424 | -3/Research | Evolved 2 slots: Utility x2 6425 | -3/Research | Identified exit to Armory 6427 | -3/Research | Loaded intel: 24 terminal locations 6473 | -3/Research | Identified Transdimensional Reconstructor 6656 | -3/Research | Discovered new exit (range 3) 6656 | -3/Research | Identified exit to Research 6683 | -3/Research | Found Fusion Bomb Launcher 6722 | -3/Research | Discovered new exit (range 8) 6724 | -3/Research | Identified exit to Quarantine 6724 | -3/Research | Entered Quarantine 6729 | -3/Quarantine | Found Alien Artifact 6729 | -3/Quarantine | Identified Phase Redirector 6759 | -3/Quarantine | Build established: Infiltrator-Ninja 6807 | -3/Quarantine | Found Sigix Corpse 6922 | -3/Quarantine | Found Prototype Processor 6922 | -3/Quarantine | Identified Spectral Analyzer 6950 | -3/Quarantine | Found Transdimensional Reconstructor 6988 | -3/Quarantine | Found Alien Artifact 6988 | -3/Quarantine | Identified Subatomic Replicator 6996 | -3/Quarantine | Found Alien Artifact 6996 | -3/Quarantine | Identified Core Reset Matrix 6996 | -3/Quarantine | Used Core Reset Matrix 7000 | -3/Quarantine | Detected hypermatrix surge 7000 | -3/Quarantine | Sensed 8 artifacts in vicinity 7021 | -3/Quarantine | Spotted Fortress 7040 | -3/Quarantine | Discovered new exit (range 5) 7040 | -3/Quarantine | Discovered new exit (range 6) 7041 | -3/Quarantine | Identified exit to Section 7 7042 | -3/Quarantine | Entered Section 7 7043 | -3/Section 7 | Detected hypermatrix surge 7043 | -3/Section 7 | Sensed 21 artifacts in vicinity 7044 | -3/Section 7 | Spotted S7 Guard 7073 | -3/Section 7 | Found Spacefold Activator 7094 | -3/Section 7 | Found Integrated Dissipator 7094 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7147 | -3/Section 7 | Found Integrated Reactor 7147 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7165 | -3/Section 7 | Spotted B-86 Titan 7207 | -3/Section 7 | Spotted S7 Guard 7213 | -3/Section 7 | Found Core Membrane 7213 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 7230 | -3/Section 7 | Spotted Alpha 7 7239 | -3/Section 7 | Spotted S7 Guard 7306 | -3/Section 7 | Found Integrity Redistributor 7318 | -3/Section 7 | Spotted Executioner 7319 | -3/Section 7 | Spotted Executioner 7328 | -3/Section 7 | Spotted B-99 Colossus 7342 | -3/Section 7 | Found Integrated Reactor 7342 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7357 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 7359 | -3/Section 7 | Found LRC Storage 7359 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7360 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7378 | -3/Section 7 | Found Integrity Redistributor 7525 | -3/Section 7 | Spotted Striker 7525 | -3/Section 7 | Spotted Striker 7542 | -3/Section 7 | Search patrols dispatched 7563 | -3/Section 7 | Found Sigix Sheargun 7585 | -3/Section 7 | Spotted Executioner 7585 | -3/Section 7 | Spotted Executioner 7605 | -3/Section 7 | Integrated with Sigix Exoskeleton 7639 | -3/Section 7 | Destroyed Executioner 7652 | -3/Section 7 | Destroyed Executioner 7655 | -3/Section 7 | Found Prototype Processor 7655 | -3/Section 7 | Identified Exp. Core Analyzer 7656 | -3/Section 7 | Found Exp. Core Analyzer 7660 | -3/Section 7 | Found Exp. Core Analyzer 7661 | -3/Section 7 | Found Prototype Processor 7661 | -3/Section 7 | Identified Exp. Targeting Computer 7684 | -3/Section 7 | Destroyed Striker 7704 | -3/Section 7 | Destroyed Striker 7736 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7777 | -3/Section 7 | Found Integrated Dissipator 7777 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7838 | -3/Section 7 | Discovered exit to Research (range 15) 7841 | -3/Section 7 | Entered Research 7841 | -2/Research | Warlord forces began assault on 0b10 7841 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7846 | -2/Research | Emitted hypermatrix ping 7851 | -2/Research | Assembled emerged from beneath the floor 7880 | -2/Research | Spotted B-90 Cyclops 7903 | -2/Research | Found Unknown Device 7903 | -2/Research | Identified Quantum Capacitor 7915 | -2/Research | Found Prototype Device 7915 | -2/Research | Identified Exp. Actuator Array 7951 | -2/Research | Research machine network offline 7953 | -2/Research | Build established: Alien-Sigix 7971 | -2/Research | Discovered new exit (range 17) 8007 | -2/Research | P-80 Master assimilated allied MX-O1J(g) 8007 | -2/Research | Spotted MX-O1J(g) 8008 | -2/Research | Met DD-05H 8008 | -2/Research | Attacked by Warlord 8008 | -2/Research | Spotted 2Y-VHH(H) 8008 | -2/Research | Spotted JT-31M(K) 8041 | -2/Research | Discovered new exit (range 18) 8087 | -2/Research | Identified exit to Access 8101 | -2/Research | Borebot progress halted 8114 | -2/Research | Spotted Striker 8119 | -2/Research | Destroyed Striker 8137 | -2/Research | Assembled emerged from beneath the floor 8155 | -2/Research | Spotted Investigator 8177 | -2/Research | Assembled emerged from beneath the floor 8217 | -2/Research | Assembled emerged from beneath the floor 8231 | -2/Research | Borebot progress halted 8270 | -2/Research | Spotted B-90 Cyclops 8276 | -2/Research | Found Prototype Device 8276 | -2/Research | Identified Exp. ECM Suite 8294 | -2/Research | Assembled emerged from beneath the floor 8423 | -2/Research | Discovered exit to Access (range 17) 8435 | -2/Research | Borebot progress halted 8446 | -2/Research | Found Unknown Device 8446 | -2/Research | Identified Adv. Force Booster 8462 | -2/Research | Assembled emerged from beneath the floor 8481 | -2/Research | Entered Testing 8493 | -2/Testing | Found Prototype Energy Gun 8493 | -2/Testing | Identified Hyp. EM Gauss Rifle 8566 | -2/Testing | Found Prototype Energy Cannon 8566 | -2/Testing | Identified Imp. Potential Cannon 8595 | -2/Testing | Found Prototype Energy Gun 8595 | -2/Testing | Identified Warp Gun 8643 | -2/Testing | Spotted PP-GWR6RJ23BR 8667 | -2/Testing | Spotted Striker 8673 | -2/Testing | Destroyed PP-GWR6RJ23BR 8686 | -2/Testing | Discovered exit to Access (range 17) 8687 | -2/Testing | Scanned by Researcher 8697 | -2/Testing | Entered Access 8697 | -1/Access | Evolved 2 slots: Utility x2 8702 | -1/Access | Emitted hypermatrix ping 8707 | -1/Access | Assembled emerged from beneath the floor 8755 | -1/Access | Discovered new exit (range 16) 8755 | -1/Access | Found Prototype Device 8755 | -1/Access | Identified Thermal Barrier 8779 | -1/Access | Entered Command 8784 | -1/Command | Emitted hypermatrix ping 8789 | -1/Command | Assembled emerged from beneath the floor 8856 | -1/Command | Spotted Combat Programmer 8872 | -1/Command | Spotted Combat Programmer 8883 | -1/Command | Destroyed Combat Programmer 8887 | -1/Command | Destroyed Combat Programmer 8894 | -1/Command | Spotted M Guard 8894 | -1/Command | Spotted M Guard 8913 | -1/Command | Destroyed M Guard 8926 | -1/Command | Destroyed M Guard 8926 | -1/Command | All MAIN.C guards destroyed 8940 | -1/Command | Found Prototype Device 8940 | -1/Command | Identified AEGIS Remote Shield 8943 | -1/Command | Found Prototype Reactor 8943 | -1/Command | Identified Zero-point Reactor 8981 | -1/Command | Discovered new exit (range 18) 8983 | -1/Command | Assembled emerged from beneath the floor 9014 | -1/Command | 0b10 Conduit disabled 9019 | -1/Command | Met MAIN.C 9083 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 9083 | -1/Command | Destroyed MAIN.C Shell 9083 | -1/Command | Spotted M Shell/Def 9083 | -1/Command | Spotted M Shell/Atk 9083 | -1/Command | Spotted M Shell/Def 9083 | -1/Command | Spotted M Shell/Atk 9083 | -1/Command | Spotted M Shell/Atk 9083 | -1/Command | Spotted M Shell/Def 9083 | -1/Command | Spotted M Shell/Atk 9083 | -1/Command | Spotted M Shell/Def 9086 | -1/Command | MAIN.C activated Command garrisons 9087 | -1/Command | Discovered new exit (range 18) 9096 | -1/Command | Spotted B-99 Colossus 9155 | -1/Command | Spotted B-99 Colossus 9177 | -1/Command | Destroyed MAIN.C 9180 | -1/Command | Discovered new exit (range 35) 9180 | -1/Command | Discovered new exit (range 157) 9180 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 9911 | -1/Command | Assembled emerged from beneath the floor 9937 | -1/Command | Assembled emerged from beneath the floor 9965 | -1/Command | Assembled emerged from beneath the floor 9996 | -1/Command | Assembled emerged from beneath the floor 10012 | -1/Command | Phase Generator disabled 10091 | -1/Command | Assembled emerged from beneath the floor 10354 | -1/Command | Found Perforator 10356 | -1/Command | Found Exp. Weapon Cycler 10361 | -1/Command | Warped through subspace to slip node 10361 | -1/Command | Discovered new exit (range 4) 10372 | -1/Command | Entered Access_0 10373 | -1/Access_0 | Sensed 4 artifacts in vicinity 10375 | -1/Access_0 | Met Architect 10392 | -1/Access_0 | Subspace Access Node disabled 10396 | -1/Access_0 | Core integrity fell below 50% 10401 | -1/Access_0 | Found Exp. Phase Shifter 10417 | -1/Access_0 | Destroyed A8 10469 | -1/Access_0 | Subspace Access Node disabled 10489 | -1/Access_0 | A6 warped into view 10508 | -1/Access_0 | Architect warped through subspace 10513 | -1/Access_0 | Destroyed A6 10531 | -1/Access_0 | Found Integrated Reactor 10531 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 10576 | -1/Access_0 | A5 warped into view 10622 | -1/Access_0 | Subspace Access Node disabled 10651 | -1/Access_0 | Destroyed A5 10656 | -1/Access_0 | Architect warped through subspace 10726 | -1/Access_0 | A4 warped into view 10740 | -1/Access_0 | Destroyed 13 combat bots 10795 | -1/Access_0 | Architect warped through subspace 10807 | -1/Access_0 | Destroyed A2 10809 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 10835 | -1/Access_0 | Singularity Gate disabled 10855 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 10876 | -1/Access_0 | Subspace Access Node disabled 10917 | -1/Access_0 | Destroyed Architect 10919 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 11094 | -1/Access_0 | Destroyed A4 11240 | -1/Access_0 | A3 warped into view 11253 | -1/Access_0 | Destroyed A3 11261 | -1/Access_0 | Found Prototype Ballistic Gun 11261 | -1/Access_0 | Identified A3's Sniper Rifle 11265 | -1/Access_0 | Found Prototype Device 11265 | -1/Access_0 | Identified ST Field Compressor 11387 | -1/Access_0 | Found Prototype Hackware 11387 | -1/Access_0 | Identified Architect God Chip A 11389 | -1/Access_0 | Found Prototype Hackware 11389 | -1/Access_0 | Identified Architect God Chip D 11392 | -1/Access_0 | Found Prototype Protection 11392 | -1/Access_0 | Identified Centrium Linked Plating 11395 | -1/Access_0 | Found Centrium Linked Plating 11434 | -1/Access_0 | Core integrity fell below 20% 11462 | -1/Access_0 | Found Sigix Corpse 11545 | -1/Access_0 | Found Ragnarok Missile Launcher 11556 | -1/Access_0 | Found Hellfire Missile Launcher 11631 | -1/Access_0 | Found Sigix Broadsword 11636 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+257) 11637 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 11765 | -1/Access_0 | Found Integrity Redistributor 11765 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+43) 11893 | -1/Access_0 | Found Exp. Phase Shifter 11895 | -1/Access_0 | Found Exp. Core Analyzer 11897 | -1/Access_0 | Found Modified Sigix Sheargun 11900 | -1/Access_0 | Found Modified Sigix Sheargun 11901 | -1/Access_0 | Found Modified Sigix Sheargun 11904 | -1/Access_0 | Found Zero-point Reactor 11927 | -1/Access_0 | Warped through subspace to slip node 11927 | -1/Access_0 | Discovered new exit (range 8) 11949 | *** | Heading to fleet! Last Messages --------------- 11897_ Dropped Sigix Sheargun. 11900_ Acquired Modified Sigix Sheargun. 11904_ Dropped Zero-point Reactor. 11916_ Acquired 211 matter. 11927_ Warped through subspace, drawn to slip node. 11927_ EXIT=FOUND 11929_ Acquired Integrity Redistributor. 11934_ Quantum Shear penetrates Earth. 11935_ Dropped Sigix Broadsword. 11936_ Acquired Sigix Broadsword. 11937_ Quantum Shear penetrates Dimensional Slip Node. 11937_ Dimensional Slip Node implodes. 11937_ HV Slug penetrates Earth. 11937_ HV Slug penetrates Wall. 11937_ HV Slug penetrates Earth. 11938_ The unstable cave ceiling collapses. 11941_ Earth collapses. 11945_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## #################??????? | | ??????################## ################??????? | | ??????################## X ################??????? | | ??????################## ################??????? | | ??????################ ;###############??????? | | ???????############# # ###############?????? | | ??????############## # #############??????? | | ??????############# #############??????? | | ???????############ #############??????? | | ??????############# #############??????? | | ???????############ #############??????? | | ???????############ # ############???????? | | ???????############# # # # #############???????? | | ???????############# # # #############???????? | | ???????############### ###############???????? | | ????????################ ################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ???????#?????#######################?????????????? | | ??###########??###################???????????????? | | #################################????????????????? | | #################??###########??????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 99 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 103 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Hardcell Cannon | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Subatomic Replicator Core Reset Matrix Integrated Reactor Core Membrane LRC Storage Spacefold Activator Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Sigix Broadsword Integrity Redistributor Modified Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed HackingActiveGreatsword Manual? 0 Play Time 03:24:13 Cumulative 409.8 hours Start 2026.09.13 @ 18:17:26 End 2026.09.13 @ 21:41:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 242 Adventurer 4 Explorer 0 Win Type 2 Total 125 Types 92/0/18/3/2/1/3/0/0/6 Lore% 93 Gallery% 76 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 236ca1ae-3b51-44c4-90cd-469a29dfea99