Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 21:25:36 Player: FrigidRock Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (83) 415 Value Destroyed (2453) 2453 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1832) 1832 TOTAL SCORE: 11180 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 779 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/1300 Matter 135/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag System Improved Cooling System Medium Matter Pod (100) Enhanced Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Airjet Cooled Aerolev Unit Gravmag Array Gyrokinetic Inverter Cooled Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon Linear Accelerator Advanced Remote Datajack > --- INVENTORY -------- Light Antimatter Reactor Gravmag System Improved Linear Gravjet Improved Cooling System Medium Matter Pod Compact Matter Pod Phase Gun Compact HERF Cannon Matter Neutralizer Hypervelocity Railgun [Rating: 109] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cooled Cesium-ion Thruster Utility Hardened Light Armor Plating Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 . . . 2 2 . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . 1 . 1 . . Utility 8 | . . 1 . 1 1 . . . 1 1 . 1 2 . Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 112 | 6 13 4 3 10 9 . 1 3 40 4 2 6 8 3 Power 22 | 1 4 1 1 1 2 . 1 1 4 . 1 . 3 2 Engine 10 | 1 4 1 1 . 1 . 1 . 1 . . . . . Core 7 | . . . . 1 1 . . . 3 . 1 . 1 . Reactor 5 | . . . . . . . . 1 . . . . 2 2 Propulsion 36 | 2 3 1 1 2 1 . . 2 18 4 . 1 . 1 Treads . | . . . . . . . . . . . . . . . Leg 19 | 2 3 1 1 2 1 . . 2 7 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 6 4 . 1 . 1 Flight 5 | . . . . . . . . . 5 . . . . . Utility 26 | 1 2 2 1 3 2 . . . 8 . 1 4 2 . Device 7 | . . 1 . . 2 . . . 1 . . 2 1 . Storage 3 | 1 . 1 . . . . . . 1 . . . . . Processor 5 | . . . . 1 . . . . 2 . 1 1 . . Hackware 1 | . . . . . . . . . . . . 1 . . Protection 10 | . 2 . 1 2 . . . . 4 . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 4 . . 4 4 . . . 10 . . 1 3 . Energy Gun 3 | 1 1 . . . . . . . 1 . . . . . Energy Cannon 3 | . . . . . . . . . 1 . . 1 1 . Ballistic Gun 12 | 1 2 . . 2 3 . . . 4 . . . . . Ballistic Cannon 6 | . . . . . 1 . . . 4 . . . 1 . Launcher 3 | . 1 . . 2 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . . 1 . . . 5 2 . . . . Parts Lost 16 | . 2 . 2 . 2 . . . . . 1 1 2 6 Power 6 | . 1 . . . 1 . . . . . 1 1 1 1 Propulsion 2 | . . . 1 . . . . . . . . . . 1 Utility 4 | . . . 1 . . . . . . . . . . 3 Weapon 4 | . 1 . . . 1 . . . . . . . 1 1 Highest Loss Streak 5 | . 1 . 2 . 2 . . . . . 1 1 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 89 98 99 92 100 100 100 90 70 74 85 80 58 Engine 5 | . 14 11 11 . 6 7 7 5 3 . . 1 . . Core 4 | . . . . 8 6 7 7 7 2 5 9 5 2 . Reactor 1 | . . . . . . . . 1 4 . . . 2 5 Leg 22 | . 28 32 32 35 30 30 30 30 17 . . . . . Hover 5 | . . . . . . . . . 5 23 23 26 23 15 Device 7 | . . 2 7 . 1 15 15 15 8 . . 5 6 6 Storage 7 | . 14 11 11 9 7 7 7 7 6 5 5 5 4 3 Processor 8 | . . . . 8 7 7 7 7 9 17 17 23 19 12 Protection 8 | . 10 11 14 18 14 7 7 7 8 . . . 3 2 Energy Gun 1 | . 8 . . . . . . . . 5 5 5 2 . Energy Cannon 1 | . . . . . . . . . . 5 5 8 6 . Ballistic Gun 12 | . 15 22 22 11 9 15 15 15 13 5 5 1 . . Ballistic Cannon 1 | . . . . . 5 . . . 3 . . . . 3 Naked Turns 33 | . . . . . . . . . . . . . . 33 Heaviest Build 69 | 11 24 30 33 33 49 46 46 47 69 36 43 42 67 66 Greatest Support 92 | 20 20 30 30 40 45 45 45 60 92 51 51 60 60 68 Greatest Overweight (x) 22 | 3 1 1 1 1 1 1 1 . 22 . . . 1 2 Average Overweight (x) . | 1 . . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 4 8 8 8 10 10 10 10 10 10 8 6 8 10 10 Average Carried 8 | 1 6 7 7 9 9 10 9 9 9 6 5 6 8 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 8 10 10 10 10 10 9 6 5 8 10 5 Class Distribution -------------------- 43% | Mutant 17% | Scavenger-Mutant 12% | Scout 11% | Scavenger-Tank 9% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -5/Factory Gunner | -5/DSF Scout | -4/Factory Scout | -3/Research Scout | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Matter Collected 2949 | 134 197 214 350 286 60 27 59 237 868 . 29 91 397 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2295 | 21 411 166 197 395 82 . . 72 559 . 27 61 304 . Parts 165 | 2 24 20 12 36 5 . . 2 32 . 6 8 18 . Haulers Intercepted 3 | . . 1 . 1 . . . . 1 . . . . . Recyclers Shooed 5 | 1 1 1 . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Combat Hostiles Destroyed 68 | . 8 8 12 11 1 . . 1 15 . 1 3 8 . Guns 37 | . 3 8 12 5 . . . 1 8 . . . . . Cannons 12 | . . . . . . . . . 6 . 1 . 5 . AOE 19 | . 5 . . 6 1 . . . 1 . . 3 3 . Classes Destroyed 15 | 1 4 3 2 3 1 . . . . . 1 . . . Worker 3 | . . 1 1 . . . . . 1 . . . . . Builder 3 | . 2 . . 1 . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . 1 . . . . . Hauler 3 | . . 1 . 1 . . . . 1 . . . . . Recycler 5 | . 2 . . . 1 . . . 2 . . . . . Operator 2 | . . . . 1 . . . . . . . . 1 . Watcher 3 | . 1 . . 1 . . . . . . . 1 . . Swarmer 36 | . . 8 4 4 . . . . 9 . . 3 8 . Cutter 1 | . . . . . . . . . . . 1 . . . Grunt 13 | . 8 . 1 2 . . . 1 1 . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 4 | . . . . 4 . . . . . . . . . . Programmer 6 | . . . . . 1 . . . 5 . . . . . Assembled 6 | . . . 6 . . . . . . . . . . . Best Kill Streak 8 | 1 8 4 4 4 1 . . 1 5 . 1 3 5 . Combat Bots Only 5 | . 4 4 4 4 1 . . 1 4 . 1 3 5 . Max Kills in Single Turn 3 | 1 3 2 1 3 1 . . 1 2 . 1 3 3 . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 3 | . 1 . . 3 1 . . . 1 . . 3 3 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Damage Taken 6187 | 4 396 216 472 350 369 . . 211 865 . 191 497 362 2254 Core 1894 | . 82 33 9 66 66 . . 15 118 . 66 127 20 1292 Absorbed by Shields 309 | . . . . . 25 . . 77 207 . . . . . Regen/Repaired (Parts) 102 | . . . . . . . 26 . 76 . . . . . Core Remaining (%) 87 | 100 67 . 89 88 . . . 88 86 . 93 88 . . Volleys Fired 178 | 7 26 12 25 20 8 . . 7 41 . 1 7 15 9 Largest 3 | 2 2 2 2 2 2 . . 2 3 . 3 3 3 1 Hottest 195 | 60 60 46 46 63 71 . . 56 116 . 118 195 184 66 Shots Fired 382 | 14 49 24 50 37 16 . . 14 120 . 3 21 25 9 Gun 279 | 14 40 24 50 26 11 . . 14 84 . 2 10 4 . Cannon 78 | . . . . . 5 . . . 36 . 1 11 20 5 Launcher 20 | . 9 . . 11 . . . . . . . . . . Special 5 | . . . . . . . . . . . . . 1 4 Kinetic 295 | 7 26 24 50 26 16 . . 14 117 . 1 3 6 5 Thermal 23 | . . . . . . . . . 3 . 1 11 8 . Explosive 20 | . 9 . . 11 . . . . . . . . . . Electromagnetic 39 | 7 14 . . . . . . . . . 1 7 10 . Robot Hit Streak 10 | 3 10 5 6 8 3 . . 5 10 . 1 3 6 1 Robot Miss Streak 16 | 2 2 7 5 3 5 . . 9 16 . 1 6 1 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . Shots Hit Robots 268 | 9 37 15 33 29 11 . . 12 98 . 1 10 12 1 Core Hits 226 | 3 28 11 20 32 8 . . 14 91 . 1 7 11 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6093 | 156 914 187 403 955 276 . . 217 1854 . 53 534 525 19 Guns 2874 | 113 301 187 403 397 112 . . 217 952 . 21 138 33 . Cannons 1138 | . . . . . 93 . . . 648 . 32 102 263 . Explosions 1977 | 43 613 . . 558 71 . . . 192 . . 271 229 . Melee . | . . . . . . . . . . . . . . . Ramming 104 | . . . . . . . . . 62 . . 23 . 19 Kinetic 3171 | 34 159 187 403 397 205 . . 217 1532 . 5 32 . . Thermal 1171 | 43 74 . . . . . . . 260 . 32 373 389 . Explosive 1168 | . 539 . . 558 71 . . . . . . . . . Electromagnetic 479 | 79 142 . . . . . . . . . 16 106 136 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 5 3 1 1 1 1 5 . 1 . . 4 Average Corruption 2 | . . . 5 2 1 1 1 1 2 . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 28 | . . . 3 1 1 . . 3 19 . . . . 1 Message Errors 5 | . . . . . . . . 1 4 . . . . . Matter Fused 11 | . . . 1 1 . . . . 8 . . . . 1 Energy Discharges 5 | . . . . . 1 . . 2 2 . . . . . Data Loss (minor) 3 | . . . . . . . . . 3 . . . . . Misfires 3 | . . . 1 . . . . . 2 . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . 9 29 . . . 12 . . 65 . . Projectiles 6 | . . . . . . . . . 6 . . . . . Explosions 103 | . . . . 9 29 . . . . . . 65 . . Melee 6 | . . . . . . . . . 6 . . . . . Knockbacks 16 | . . . . . 2 . . . 14 . . . . . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic 15 | . . . . . 2 . . . 13 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 631 | 4 11 . . 39 234 . . . 31 . . 303 . 9 Shots 11 | 1 1 . . 2 3 . . . . . . 4 . . Rammed 7 | . . . . . . . . . 3 . . 1 . 3 Targets Rammed 7 | . . . . . . . . . 3 . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 437 | 52 270 . 18 120 78 . . 1 186 . 9 208 437 186 Average Temperature 73 | 22 63 . 7 35 31 . . 1 64 . 6 88 187 69 Received Heat Transfer 971 | . 213 9 36 153 4 . . 103 138 . . . 9 306 Effects 2 | . . . . . . . . . . . . . 2 . Shutdowns 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 2 . Heat Transferred 1037 | 50 50 . . . . . . . 250 . 50 337 300 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Peak Influence 670 | 5 347 242 274 472 287 . . . 670 295 279 514 476 310 Initial 290 | . 3 . 94 106 172 . . . 46 290 206 140 164 249 Average 272 | 1 219 96 205 297 179 . . . 362 291 243 307 315 261 Maximum Alert Level 2 | . 1 1 1 2 1 . . . 2 1 1 2 2 1 Low Security (%) 41 | 100 42 90 36 28 88 . . . 36 . . 28 14 . Level 1 32 | . 57 9 63 47 11 . . . 7 100 100 30 46 100 Level 2 25 | . . . . 23 . . . . 55 . . 40 38 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 3 . . 2 . . . 11 . 1 . 2 2 Investigation 3 | . . . . . . . . . 2 . . . . 1 Extermination 5 | . . . . . 1 . . . 3 . . . 1 . Reinforcement 10 | . 1 3 . . . . . . 3 . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Distress Signals 9 | . 1 1 . 2 . . . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 181 | . 10 15 17 15 6 . . 12 31 . 4 15 21 35 Peak Tracking Total 22 | . 4 5 5 5 2 . . 4 7 . 3 5 7 22 Tactical Retreats 18 | . . 1 3 . . . . . 4 . 1 2 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Traps Triggered 8 | . . . . 2 . . . . 1 . . . 3 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Machines Disabled 21 | . 3 . . . 4 . . . 8 . . 6 . . Max in Single Turn 6 | . 1 . . . 4 . . . 6 . . 5 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Machines Accessed 8 | . 1 1 . 1 1 . . . 2 1 . 1 . . Terminals 4 | . 1 1 . 1 . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 28 | . 6 4 . 7 1 . . . 7 1 . 2 . . Successful 19 | . 4 2 . 5 1 . . . 5 1 . 1 . . Failed 9 | . 2 2 . 2 . . . . 2 . . 1 . . Catastrophic 1 | . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 1 . . 2 . . . . 7 4 . 7 5 5 Terminals 18 | . 6 4 . 7 . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 6 | . . . . . . . . . 4 . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 4 2 . 5 . . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Alert Level 4 | . 2 . . 2 . . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 2 . . 1 . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . 1 . . . . 2 1 . 2 . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Total Allies 25 | . . . . . . . 4 . 3 3 . 3 5 7 Largest Group 4 | . . . . . . . 4 4 2 3 2 3 3 4 Highest-Rated Group 288 | . . . . . . . 150 150 170 197 170 117 206 288 Highest-Rated Ally 103 | . . . . . . . 39 39 85 85 85 39 103 96 Zionite Dispatches 10 | . . . . . . . . . 3 2 . 1 2 2 Heavy 3 | . . . . . . . . . 1 1 . . 1 . Light 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 . . . . . Fire 3 | . . . . . . . . . . . . 1 1 1 Hover Resupply 2 | . . . . . . . . . 1 1 . . . . Total Orders 2 | . . . . . . . . . 1 1 . . . . DROP 2 | . . . . . . . . . 1 1 . . . . Ally Attacks 99 | . . . . . . . . 43 23 . 2 8 14 9 Total Damage 3813 | . . . . . . . . 844 1370 . 127 99 972 401 Kills 25 | . . . . . . . . 10 10 . 1 2 2 . Allies Corrupted 3 | . . . . . . . . 1 1 . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Turns Passed 6072 | 118 410 189 389 364 487 12 1095 601 1392 96 91 401 278 149 Spaces Moved 4900 | 55 251 108 227 230 213 7 698 469 1115 128 162 614 389 234 Core 95 | 33 . . . . . . . . 2 . . . . 60 Treads . | . . . . . . . . . . . . . . . Legs 2678 | 22 251 108 227 230 213 7 698 469 453 . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2018 | . . . . . . . . . 551 128 162 614 389 174 Flight 109 | . . . . . . . . . 109 . . . . . Fastest Speed 26 | 50 120 120 120 120 120 190 120 120 26 43 45 40 40 40 Average Speed 95 | 158 122 121 136 121 178 190 145 120 84 45 45 40 40 48 Slowest Speed 1150 | 200 190 190 190 190 190 190 190 120 1150 48 45 40 90 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 46 19 47 27 6 3 85 66 32 3 85 14 15 27 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . 2 . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . . 1 . . 1 2 2 . . . . . . Spaces Dug 11 | . . . . . . . . . . . . . 6 5 Terrain Destroyed 253 | . 31 . . 87 40 . . . 29 . . 47 14 5 Melee . | . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . 1 . . 4 8 5 AOE 235 | . 31 . . 87 40 . . . 28 . . 43 6 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac DSF Fac Res Arm Total 5974 | 71 310 141 256 277 307 6 778 494 1488 166 176 751 486 267 Wait 598 | . 1 13 . 9 63 . 72 10 227 27 9 118 41 8 Move 4886 | 54 250 107 226 229 212 6 697 468 1114 127 161 613 388 234 Hop . | . . . . . . . . . . . . . . . Pick Up 68 | 4 10 3 1 4 7 . 4 2 18 2 . 5 6 2 Fast Attach 52 | 4 6 1 2 4 3 . . 1 16 2 2 3 5 3 Attach 28 | 2 2 1 1 1 4 . . . 12 1 . 2 2 . Detach 9 | . . . . . 1 . . . 7 . . . . 1 Swap 32 | . 5 2 . 5 2 . 1 2 12 1 . 1 1 . Drop 88 | . 10 2 1 5 7 . 4 4 38 6 1 1 2 7 Fire 178 | 7 26 12 25 20 8 . . 7 41 . 1 7 15 9 Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . 3 . . 1 . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . 26 . Rewire 2 | . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 7) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Discovered new exit (range 11) 718 | -9/Materials | Entered Mines 749 | -9/Mines | Assembled infested the area 831 | -9/Mines | Learned location of Zion (-7) 1088 | -9/Mines | Discovered new exit (range 8) 1107 | -9/Mines | Entered Materials 1107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -8/Materials | Build established: Scavenger-Mutant 1416 | -8/Materials | Discovered new exit (range 16) 1471 | -8/Materials | Entered Factory 1471 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1740 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 1856 | -7/Factory | Discovered new exit (range 10) 1936 | -7/Factory | Garrison activated, responded to threat 1958 | -7/Factory | Entered Lower Caves 1959 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1970 | -7/Lower Caves | Entered Zion 2037 | -7/Zion | System corruption cleaned by Quarantine Array 2212 | -7/Zion | Learned Factory garrison access intel 2217 | -7/Zion | Build established: Mutant 2324 | -7/Zion | Learned location of Warlord (-5) 2523 | -7/Zion | Learned Factory recycling unit intel 2592 | -7/Zion | Imprinted 2594 | -7/Zion | Declared Zion's savior 2687 | -7/Zion | Given A8's code to call for help 2755 | -7/Zion | Learned location of Quarantine (-3) 2966 | -7/Zion | Discovered new exit (range 15) 3065 | -7/Zion | Entered Proximity Caves 3065 | -6/Proximity Caves | Accompanied by 4 allies 3183 | -6/Proximity Caves | Spotted B-75 Beast 3618 | -6/Proximity Caves | Discovered new exit (range 8) 3630 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3666 | -6/Proximity Caves | Entered Factory 3666 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3667 | -6/Factory | Loaded intel: 6 recycling unit locations 3668 | -6/Factory | Loaded intel: 4 garrison access locations 3765 | -6/Factory | Repaired Carbon-fiber Leg 3822 | -6/Factory | Zion Heavy squad teleported in 4088 | -6/Factory | Garrison activated, responded to threat 4219 | -6/Factory | Build established: Scavenger-Tank 4664 | -6/Factory | Zion Hover Resupply teleported in 4868 | -6/Factory | Zion Recon squad teleported in 4993 | -6/Factory | Spotted B-75 Beast 5040 | -6/Factory | Discovered new exit (range 13) 5050 | -6/Factory | Identified exit to Factory 5058 | -6/Factory | Entered another Factory area 5058 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5073 | -5/Factory | Zion Hover Resupply teleported in 5094 | -5/Factory | Zion Heavy squad teleported in 5127 | -5/Factory | Identified exit to DSF 5143 | -5/Factory | Build established: Gunner 5154 | -5/Factory | Entered DSF 5154 | -5/DSF | Accompanied by 2 allies 5188 | -5/DSF | Additional patrols routed to DSF 5238 | -5/DSF | Discovered new exit (range 15) 5244 | -5/DSF | Identified exit to Factory 5245 | -5/DSF | Entered Factory 5245 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5286 | -4/Factory | Zion Fire squad teleported in 5560 | -4/Factory | Spotted B-86 Titan 5569 | -4/Factory | Build established: Scout 5639 | -4/Factory | Discovered new exit (range 9) 5646 | -4/Factory | Identified exit to Research 5646 | -4/Factory | Entered Research 5646 | -3/Research | Evolved 2 slots: Utility x2 5675 | -3/Research | Zion Heavy squad teleported in 5733 | -3/Research | Zion Fire squad teleported in 5919 | -3/Research | Discovered new exit (range 4) 5922 | -3/Research | Identified exit to Armory 5924 | -3/Research | Entered Armory 5943 | -3/Armory | Zion Fire squad teleported in 5976 | -3/Armory | Zion Light squad teleported in 6040 | -3/Armory | Released all parts (8) 6049 | -3/Armory | Core integrity fell below 50% 6065 | -3/Armory | Core integrity fell below 20% 6071 | -3/Armory | Lost 5 parts (1p1n2u1w) 6073 | -3/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 06044_ Slammed into C-35 Carver. 06045_ Triggered Gamma Bomb Trap. 06045_ A bubble of electromagnetic force engulfs the area. 06045_ C-35 Carver destroyed. 06045_ Transfer Shaft disabled. 06047_ Slug penetrates Wall. 06047_ Penetrated by Slug. 06047_ Slug penetrates Wall. 06049_ Penetrated by Slug. 06049_ Slug penetrates Wall. 06049_ Penetrated by Slug. 06051_ Detecting system override signal. 06052_ Penetrated by Slug. 06055_ Slug penetrates Wall. 06055_ Penetrated by Slug. 06062_ Slug penetrates Wall. 06063_ Slug penetrates Reinforced Shell. 06072_ Slammed into X-77 Beamer. 06073_ System corrupted: Matter fused (-6). 06073_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###+######?? | | ??????????????????????????????????????# ### | | ?????????????????????????????########## ? | | ?????????????????????????????# # """ #?? | | ?????????????????????????????# # "" #?? | | ?????????????????????????????# # #?? | | ?????????????????????????????# #^ ]=] ### | | ?????????????????????????????# "%[!= ! | | ?????????????????????????????# # ]=!! | | ?????????????????????????????# # =!! | | ??????????????????????##?????# # | | ??????????????????????#T"????# # | | ???????????????######## "############## | | ???????????? | | ???????????? ###### | | ????????????????#+#########h############ #????# # | | ??????????????????????# x@xhh #????????# #????# # | | ??????????????????????# """"" #????????# #????# # | | ??????????????????????# "???" #????????# #????# # | | ??????????????????????# "???" #????????# ######+# | | ??????????????????????# """"" #????????# # | | ??????????????????????# #????????# #?""" "" | | ??????????????????????# #????????? #?""" "" | | ??????????????????????# #?????????? #?""" "" | | ??????????????????????# #?????????? + | | ??????????????????????# #?????????? # "" "" | | ??????????????????????# #?????????? # "F "" | | ??????????????????????#########???????????? """"" | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 41 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 64 Targeting Accuracy 11 Core Analysis 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Flak Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeHybridExpander Manual? 0 Play Time 01:28:10 Cumulative 81.7 hours Start 2023.02.19 @ 19:55:44 End 2023.02.19 @ 21:25:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 18 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 316c1808-3b48-4ee0-8e20-078e3044337c