Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 11:01:06 Player: Barbarossa Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (870) 870 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2675 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 33/100 System Corruption 0% Temperature Warm (172) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Nuclear Core Advanced Heat Sink Compact Battery (200) Compact Matter Pod (0) Improved Power Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating Reactive Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Small Laser Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Compact Wheel Compact Wheel Heat Sink Improved Heat Sink Compact Battery Improved Power Shielding Improved Weapon Shielding Light Armor Plating Reactive Plating Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon . | . . . . Parts Attached 43 | . 4 9 30 Power 5 | . . 1 4 Engine 3 | . . 1 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 19 | . 2 3 14 Treads 8 | . . 2 6 Leg . | . . . . Wheel 11 | . 2 1 8 Hover . | . . . . Flight . | . . . . Utility 4 | . 1 1 2 Device 2 | . . . 2 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 15 | . 1 4 10 Energy Gun 4 | . 1 . 3 Energy Cannon 2 | . . 1 1 Ballistic Gun 6 | . . 2 4 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . 1 1 Parts Lost 29 | . . 2 27 Power 3 | . . . 3 Propulsion 18 | . . 1 17 Utility 2 | . . 1 1 Weapon 6 | . . . 6 Highest Loss Streak 13 | . . 1 13 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 85 88 79 Engine 7 | . 14 11 4 Core 2 | . . . 4 Treads 15 | . . 22 17 Leg 2 | . 14 . . Wheel 18 | . 14 17 20 Device 2 | . . . 5 Storage 10 | . 14 11 9 Protection 3 | . . 5 3 Energy Gun 6 | . 11 2 7 Ballistic Gun 10 | . 16 18 5 Naked Turns . | . . . . Heaviest Build 53 | 11 47 48 53 Greatest Support 60 | 20 26 40 60 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 8 12 20 20 Most Carried 20 | 6 13 20 20 Average Carried 16 | 6 9 16 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 6 13 19 18 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 760 | 200 40 149 371 Remotely . | . . . . Salvage Created 1350 | . 163 420 767 Parts 64 | . 12 11 41 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 1 6 15 Guns 17 | . . 6 11 Cannons 1 | . . . 1 AOE 2 | . 1 . 1 Classes Destroyed 9 | . 5 2 2 Worker 3 | . 1 . 2 Tunneler 1 | . . . 1 Hauler 3 | . . 1 2 Recycler 2 | . 1 1 . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 5 | . . . 5 Grunt 12 | . 1 5 6 Sentry 5 | . . 1 4 Best Kill Streak 4 | . 2 3 4 Combat Bots Only 3 | . 1 1 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 309 | . 2 67 240 Missed 84 | . 1 23 60 Damage Taken 3491 | . 12 625 2854 Core 686 | . 12 97 577 Absorbed by Shields . | . . . . Redirected to Shielding 92 | . . . 92 Regen/Repaired (Parts) 110 | . . . 110 Core Remaining (%) 90 | 100 95 75 . Volleys Fired 174 | . 13 44 117 Largest 2 | . 1 2 2 Hottest 121 | . 40 40 121 Shots Fired 264 | . 13 63 188 Gun 256 | . 13 63 180 Cannon 6 | . . . 6 Launcher 2 | . . . 2 Special . | . . . . Kinetic 129 | . . 49 80 Thermal 106 | . . . 106 Explosive . | . . . . Electromagnetic 29 | . 13 14 2 Robot Hit Streak 17 | . 1 17 16 Robot Miss Streak 4 | . 2 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 188 | . 5 45 138 Core Hits 79 | . 5 19 55 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | . . 1 5 Burn 5 | . . . 5 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2722 | . 109 738 1875 Guns 2210 | . 79 518 1613 Cannons 103 | . . . 103 Explosions 409 | . 30 220 159 Melee . | . . . . Ramming . | . . . . Kinetic 1029 | . . 421 608 Thermal 1362 | . 30 220 1112 Explosive . | . . . . Electromagnetic 331 | . 79 97 155 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 67 | . . 40 27 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 348 | . 6 348 155 Average Temperature 38 | . 6 57 25 Received Heat Transfer 1662 | . 6 288 1368 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 5 | . . . 5 Heat Transferred 3375 | . 50 300 3025 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 3 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 187 | . 101 174 187 Initial 42 | . . 42 . Average 82 | . 41 119 77 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 3 7 38 Peak Tracking Total 7 | . 2 2 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts 4 | . . 4 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 1 4 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 7 5 9 Successful 14 | . 5 3 6 Failed 7 | . 2 2 3 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 11 | . 4 4 3 Terminals 15 | . 6 5 4 Fabricators . | . . . . Repair Stations 6 | . 1 . 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 2 2 Robot Analysis 2 | . 2 . . Unreport Threat 2 | . . 1 1 Locate Traps 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 1 . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 1 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1565 | 3 258 411 893 Spaces Moved 752 | 3 189 160 400 Core . | . . . . Treads 83 | . . 79 4 Legs 93 | 3 90 . . Wheels 576 | . 99 81 396 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 90 105 100 Average Speed 124 | 120 110 172 112 Slowest Speed 240 | 120 120 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 1 33 15 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . 6 12 1 Melee . | . . . . Projectile . | . . . . AOE 19 | . 6 12 1 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1123 | 2 225 235 661 Wait 107 | . 8 4 95 Move 749 | 2 188 159 400 Hop . | . . . . Pick Up 35 | . 9 11 15 Fast Attach 10 | . 1 2 7 Attach 21 | . . 5 16 Detach 2 | . . 1 1 Swap 12 | . 3 2 7 Drop 9 | . 3 3 3 Fire 174 | . 13 44 117 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 4 | . . 4 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 15) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 536 | -9/Materials | Discovered new exit (range 4) 650 | -9/Materials | Discovered new exit (range 16) 673 | -9/Materials | Entered another Materials area 673 | -8/Materials | Evolved 2 slots: Propulsion x2 718 | -8/Materials | Repaired Assault Rifle 746 | -8/Materials | Repaired Lgt. Assault Rifle 987 | -8/Materials | Core integrity fell below 50% 1029 | -8/Materials | Lost 13 parts (1p9n3w) 1197 | -8/Materials | Garrison activated, responded to threat 1252 | -8/Materials | Discovered new exit (range 6) 1327 | -8/Materials | Lost 4 parts (1p2n1w) 1432 | -8/Materials | Build established: Scavenger-Mutant 1512 | -8/Materials | Core integrity fell below 20% 1566 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 01534_ K-01 Serf collects debris. 01540_ Com. Wheel destroyed. 01546_ Lgt. Treads destroyed. 01552_ G-47 Trooper suffers critical hit (Burn). 01554_ Com. Wheel destroyed. 01554_ U-05 Engineer destroyed. 01558_ Particle Gun destroyed. 01560_ Cooling System destroyed. 01560_ Lgt. Treads destroyed. 01561_ Lgt. Nuclear Core destroyed. 01561_ Critical hit (Burn: +37). 01564_ T-07 Excavator destroyed. 01564_ Y-45 Defender destroyed. 01564_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 01564_ Terminal disabled. 01564_ Adv. EMP Blaster destroyed. 01564_ Critical hit (Burn: +37). 01564_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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"T #???????????????????? | | ??# ??############# "" @ #???????????????????? | | ??# ??????????????# b #???????????????????? | | ??# ??????????????# |g! ;#??????????????????? | | ???? ??????????????# %!gg!% #??????????????????? | | ???????????????????#!=!! ##??????????????????? | | ???????????????????#==! #???????????????????? | | ???????????????????#=! #???????????????????? | | ???????????????????# !#???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# +???????????????????? | | ???????????????????# # ??????????????????? | | ???????????????????# "" #? ?????????????????? | | ???????????????????#m " #???????????????????? | | ??????????????????? ? #???????????????????? | | ???????????????????? ?? #???????????????????? | | ???????????????????? ? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyColdShield Manual? 0 Play Time 00:17:10 Cumulative 181.9 hours Start 2024.05.20 @ 15:25:42 End 2024.05.21 @ 11:01:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a5fe05c-96db-40e0-971e-ff24cc49f904