Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.17 @ 07:48:40 Player: NekoWaffle Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (3211) 3211 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 7038 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Improved Cooling System Improved Cooling System System Backup Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Carbon-fiber Leg Improved Cooling System Improved Cooling System High-capacity Matter Pod System Backup Module Improved Field Recycling Unit Assault Cannon Assault Cannon Assault Cannon [Rating: 57] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 98 | 6 9 23 29 11 20 Power 9 | 1 1 3 3 . 1 Engine 7 | 1 1 2 2 . 1 Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 29 | 2 1 9 6 4 7 Treads 9 | 2 1 6 . . . Leg 20 | . . 3 6 4 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 6 3 14 5 9 Device 20 | . 2 2 8 3 5 Storage 5 | 1 1 . 2 . 1 Processor 4 | . 1 1 1 1 . Hackware . | . . . . . . Protection 9 | . 2 . 3 1 3 Artifact . | . . . . . . Weapon 22 | 2 1 8 6 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 1 8 2 . . Ballistic Cannon 9 | . . . 4 2 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 46 | . 2 8 9 . 27 Power 4 | . 1 1 . . 2 Propulsion 18 | . . 4 5 . 9 Utility 13 | . . . 2 . 11 Weapon 11 | . 1 3 2 . 5 Highest Loss Streak 15 | . 2 4 6 . 15 Average Slot Usage (%) 95 | . 99 97 87 97 94 Engine 8 | . 14 10 5 7 5 Treads 13 | . 28 30 . . . Leg 13 | . . 1 25 27 24 Device 12 | . 7 11 10 15 23 Storage 9 | . 7 11 9 7 11 Processor 10 | . 6 11 9 15 12 Protection 3 | . 7 . 5 7 1 Ballistic Gun 12 | . 27 21 7 . . Ballistic Cannon 6 | . . . 10 15 12 Naked Turns . | . . . . . . Heaviest Build 82 | 11 46 46 66 68 82 Greatest Support 81 | 40 40 60 60 78 81 Greatest Overweight (x) 8 | . 1 2 3 1 8 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 4 7 12 12 12 11 Most Carried 12 | 3 12 12 12 12 12 Average Carried 10 | 1 6 11 11 11 8 Final Capacity 12 | 6 12 12 12 12 4 Final Carried 12 | 2 12 12 11 12 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3033 | 189 319 893 832 129 671 Remotely 590 | . . . 457 58 75 Salvage Created 3196 | . 456 1318 770 129 523 Parts 221 | . 34 110 51 5 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled 42 | . . . . . 42 Retrieved Matter 322 | . . . . . 322 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 91 | . 15 40 19 4 13 Melee 1 | . . 1 . . . Guns 65 | . 15 39 11 . . Cannons 25 | . . . 8 4 13 Classes Destroyed 10 | . 3 3 2 1 1 Worker 4 | . . 1 2 . 1 Builder 2 | . . . 2 . . Recycler 1 | . . . . . 1 Watcher 7 | . 2 3 1 1 . Swarmer 29 | . 6 18 5 . . Grunt 41 | . 9 14 7 2 9 Brawler 1 | . . 1 . . . Sentry 14 | . . 7 5 1 1 Hunter 4 | . . . 2 . 2 Programmer 2 | . . . . 1 1 Best Kill Streak 7 | . 3 5 6 1 7 Combat Bots Only 7 | . 3 5 5 1 7 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8755 | . 494 1419 2373 369 4100 Core 1656 | . 25 274 412 91 854 Absorbed by Shields 280 | . 121 159 . . . Core Remaining (%) 66 | 100 90 31 25 87 . Volleys Fired 364 | . 69 110 91 22 72 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 40 46 88 88 88 Shots Fired 703 | . 134 212 174 44 139 Gun 450 | . 134 212 104 . . Cannon 253 | . . . 70 44 139 Launcher . | . . . . . . Special . | . . . . . . Kinetic 703 | . 134 212 174 44 139 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 12 13 10 8 10 Robot Miss Streak 7 | . 4 7 5 3 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 3 5 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 439 | . 81 138 95 30 95 Core Hits 178 | . 32 62 35 11 38 Critical Hits 7 | . . 5 2 . . Critical Kills 5 | . . 4 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7730 | . 773 1950 1968 704 2335 Guns 3680 | . 738 1876 1066 . . Cannons 3711 | . . . 886 660 2165 Explosions 73 | . . 73 . . . Melee . | . . . . . . Ramming 266 | . 35 1 16 44 170 Kinetic 7391 | . 738 1876 1952 660 2165 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 73 | . . 73 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 1 . 2 8 Average Corruption 1 | . 1 1 . 1 3 Corruption Purged . | . . . . . . Effects 11 | . 2 . . 1 8 Message Errors 3 | . 1 . . 1 1 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 2 | . . . . . 2 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 88 | . 8 . 8 26 46 Projectiles 80 | . . . 8 26 46 Explosions . | . . . . . . Melee 8 | . 8 . . . . Knockbacks 40 | . 1 . 9 6 24 Impact 1 | . 1 . . . . Kinetic 38 | . . . 9 6 23 Secondary 1 | . . . . . 1 Self-Inflicted Damage 71 | . . 43 . 6 22 Shots 1 | . . 1 . . . Rammed 14 | . 2 . 1 1 10 Targets Rammed 38 | . 2 1 4 5 26 Kicked 23 | . . . 3 4 16 Crushed 1 | . . 1 . . . Highest Temperature 605 | . 26 3 605 192 29 Average Temperature 104 | . 8 2 151 113 11 Received Heat Transfer 2217 | . 136 305 738 150 888 Effects 21 | . . . 21 . . Shutdowns 5 | . . . 5 . . Energy Bleed 3 | . . . 3 . . Interference 7 | . . . 7 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (major) 1 | . . . 1 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 549 | . 227 504 549 333 308 Average Influence 232 | . 82 254 423 228 108 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 51 | 100 90 43 . 48 91 Level 1 30 | . 9 39 38 51 8 Level 2 18 | . . 16 61 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 5 4 4 5 8 Investigation 15 | . 3 2 2 3 5 Extermination 2 | . . . . 1 1 Reinforcement 7 | . 2 2 2 1 . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 159 | . 23 58 44 10 24 Peak Tracking Total 10 | . 3 10 6 2 8 Tactical Retreats 10 | . 2 3 1 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 3 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . 2 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 31 | . 7 8 5 5 6 Terminals 13 | . 4 5 2 . 2 Fabricators . | . . . . . . Repair Stations 8 | . 1 2 2 1 2 Recycling Units 7 | . 2 . 1 3 1 Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . . 1 . Total Hacks 90 | . 14 26 16 15 19 Successful 48 | . 8 17 10 6 7 Failed 42 | . 6 9 6 9 12 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 37 | . 10 15 7 . 5 Fabricators . | . . . . . . Repair Stations 24 | . 2 6 6 3 7 Recycling Units 18 | . 2 . 3 10 3 Scanalyzers 9 | . . 5 . . 4 Garrison Access 2 | . . . . 2 . Terminal Hacks 18 | . 5 8 4 . 1 Prototype ID Bank 3 | . 1 1 1 . . Emergency Access Points 3 | . 1 1 . . 1 Unreport Threat 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Surveillance Status 2 | . . 1 1 . . Patrol Status 1 | . 1 . . . . Registered Components 2 | . 1 1 . . . Registered Prototypes 2 | . . 1 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 1 4 4 1 4 Scan Component 9 | . 1 2 2 1 3 Repair 5 | . . 2 2 . 1 Recycling Unit Hacks 8 | . 2 . 2 4 . Report Inventory 5 | . 1 . 1 3 . Retrieve Components 3 | . 1 . 1 1 . Scanalyzer 7 | . . 5 . . 2 Insert Component 3 | . . 2 . . 1 Analyze 4 | . . 3 . . 1 Garrison Access Hacks 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 5 7 4 5 6 Full Trace Events 18 | . 3 3 4 3 5 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 2 2 . 1 Time 164 | . . 52 51 . 61 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 10 . 3 1 . Parts Scanalyzed 3 | . . 2 . . 1 Part Schematics Acquired 3 | . . 2 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6466 | 72 1045 1991 1442 779 1137 Spaces Moved 3069 | 41 508 891 642 501 486 Core 8 | 6 . . . . 2 Treads 1373 | 35 508 830 . . . Legs 1688 | . . 61 642 501 484 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 151 | 143 160 160 159 128 139 Slowest Speed 450 | 160 180 180 210 150 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 93 70 45 16 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . 16 2 7 Melee . | . . . . . . Projectile 25 | . . . 16 2 7 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4264 | 54 630 1257 909 594 820 Wait 492 | . 16 164 85 25 202 Move 3064 | 40 507 890 641 500 486 Hop . | . . . . . . Pick Up 132 | 8 20 41 35 18 10 Fast Attach . | . . . . . . Attach 56 | 6 4 12 13 4 17 Detach 1 | . . . . . 1 Swap 42 | . 5 11 16 7 3 Drop 75 | . 7 28 24 13 3 Fire 364 | . 69 110 91 22 72 Melee . | . . . . . . Ram . | . . . . . . Kick 35 | . . . 4 5 26 Crush 3 | . 2 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 4) 655 | -10/Materials | Identified exit to Materials 688 | -10/Materials | Discovered new exit (range 9) 867 | -10/Materials | Discovered exit to Materials (range 12) 1040 | -10/Materials | Discovered exit to Materials (range 16) 1118 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -9/Materials | Repaired Lgt. Treads 1351 | -9/Materials | Repaired Lgt. Treads 1872 | -9/Materials | Discovered new exit (range 15) 2337 | -9/Materials | Discovered new exit (range 6) 2390 | -9/Materials | Build established: Scavenger-Mutant 2682 | -9/Materials | Core integrity fell below 50% 2724 | -9/Materials | Discovered new exit (range 10) 2957 | -9/Materials | Lost 4 parts (2n2w) 3108 | -9/Materials | Identified exit to Materials 3109 | -9/Materials | Entered another Materials area 3109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3149 | -8/Materials | Repaired Imp. Sensor Array 3321 | -8/Materials | Build established: Mutant 3434 | -8/Materials | Discovered new exit (range 13) 3490 | -8/Materials | Identified exit to Storage 3785 | -8/Materials | Discovered new exit (range 10) 3838 | -8/Materials | Repaired Recoil Stabilizer 3855 | -8/Materials | Identified exit to Factory 4037 | -8/Materials | Core integrity fell below 50% 4092 | -8/Materials | Lost 6 parts (3n1u2w) 4551 | -8/Materials | Entered Factory 4551 | -7/Factory | Evolved 2 slots: Utility x2 5223 | -7/Factory | Discovered new exit (range 14) 5273 | -7/Factory | Identified exit to Factory 5330 | -7/Factory | Entered another Factory area 5330 | -6/Factory | Evolved 2 slots: Utility x2 5720 | -6/Factory | Lost 8 parts (1p3n2u2w) 5731 | -6/Factory | Destroyed 7 combat bots 6014 | -6/Factory | Build established: Scavenger-Mutant 6169 | -6/Factory | Repaired Broken Weapon Cycler 6351 | -6/Factory | Garrison activated, responded to threat 6437 | -6/Factory | Core integrity fell below 50% 6465 | -6/Factory | Core integrity fell below 20% 6467 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06451_ B-48 Gladiator emerges from the garrison. 06451_ L-41 Fighter emerges from the garrison. 06457_ System corrupted: Component data lost. 06457_ Dropped Hcp. Storage Unit. 06458_ Carbon-fiber Leg destroyed. 06458_ Slammed into S-27 Virus. 06458_ Destabilizing: System interference. 06458_ Adv. Signal Interpreter temporarily disabled. 06459_ Y-54 Guardian destroyed. 06459_ Slammed into S-27 Virus. 06459_ Destabilizing: System interference. 06459_ Imp. Field Recycling Unit temporarily disabled. 06461_ Imp. Carbon-fiber Leg destroyed. 06462_ S-27 Virus destroyed. 06464_ Rnf. Deuterium Engine destroyed. 06466_ U-05 Engineer builds a Wall. 06467_ Adv. Signal Interpreter destroyed. 06467_ Imp. Field Recycling Unit destroyed. 06467_ System corrupted by crushing effect (+4). 06467_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????## | | ????????????????????????????????????? # | | ????????????????????????????????????? # | | ????????????????????????????????????? # | | ???????????????????????????????????? # | | ???????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? # | | ?????????????????????????????????? # | | ?????????????????????????????????? # | | ??????????????????????##+#+#######g # | | ??????????????????????# !] ! # | | ??????????????????????# ]] # | | ???????????????? # " % " # | | ???????????????? + "" " # | | ??????????????????"" # G " # | | ??????????????????????# "" " # | | ??????????????????????# " " # | | ??????????????????????## " # | | ???????????????????????# " # | | ????????????????######## * " # | | ????????????????# # " # | | ????????????????# !** # @b R # | | ????????????????#! !*! # l " " " " # | | ????????????????# !* !#% " " " " # | | ????????????????# %+=%* " " " " ! # | | ????????????????# #s=Ys" " " " # | | ????????????????########[s! " " " " # | | ????????????############## " " " " # | | ????????????# # " " " " # | | ????????????# [ # " " " " # | | ????????????# /% " " " " # | | ????????????# " #? | | ????????????# #u #? | | ????????????#+############ / #? | | ????????????# ############+## #? | | ????????????# ## # #? | | ????????????# ## """""" # #? | | ????????????# / """""" # #? | | ????????????#### """""" # #? | | ???????????????# """""" # #? | | ???????????????# # #########? | | ???????????????# ""# #????????? | | ???????????????# ""# #?######## | | ???????????????# T"# #?# # | | ???????????????# ""# #?# # | | ???????????????# ""# #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Rnf. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainParticleNanovents Manual? 0 Play Time 01:22:13 Cumulative 18.3 hours Start 2020.01.17 @ 06:28:03 End 2020.01.17 @ 07:48:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 243d1fb3-e488-4d4f-ba8a-53550e7bb1c4