Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 16:23:33 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3104) 3104 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 8094 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 130 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 778/850 Matter 210/300 Energy 38/290 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (9) ------ Disposable Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Flak Gun Heavy Machine Gun Shock Bomb Launcher > --- INVENTORY (20) --- Micro Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Superbattery (1500) Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Shield Generator Lightning Gun Lightning Gun Advanced Beam Rifle Gatling Laser Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Flak Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Superbattery Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Shield Generator Lightning Gun Lightning Gun Gatling Laser Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Shock Bomb Launcher Rocket Launcher Impact Mace [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon AWS/Autocannon Launcher Shock Bomb Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 7 | . . . 1 . . . 2 2 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 87 | 9 5 1 4 6 8 . 16 33 5 Power 8 | 1 . . 1 2 . . 1 3 . Engine 6 | 1 . . 1 2 . . . 2 . Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 14 | 4 2 . . 1 . . 5 2 . Treads 9 | 2 2 . . 1 . . 2 2 . Leg 5 | 2 . . . . . . 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 1 1 2 1 4 . 5 15 3 Device 14 | . . 1 1 . 2 . 2 7 1 Storage 4 | 1 1 . . . 1 . 1 . . Processor 6 | . . . 1 1 . . . 4 . Hackware 2 | . . . . . . . . . 2 Protection 7 | . . . . . 1 . 2 4 . Artifact . | . . . . . . . . . . Weapon 32 | 3 2 . 1 2 4 . 5 13 2 Energy Gun 12 | 3 . . . . . . 3 6 . Energy Cannon 5 | . . . . . . . 1 4 . Ballistic Gun 11 | . 2 . 1 1 3 . 1 2 1 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 2 | . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 . 2 2 . Parts Lost 17 | . . . . 1 . . 7 7 2 Power 3 | . . . . . . . 1 2 . Propulsion 1 | . . . . . . . 1 . . Utility 9 | . . . . 1 . . 2 4 2 Weapon 4 | . . . . . . . 3 1 . Highest Loss Streak 4 | . . . . 1 . . 4 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 85 98 99 97 94 100 96 95 86 Engine 7 | . 14 14 11 11 11 11 6 4 6 Core 1 | . . . . . . . 2 2 . Treads 14 | . 26 28 22 22 22 22 16 6 13 Leg 3 | . 1 . . . . . 1 8 . Device 15 | . . 12 18 5 6 11 21 20 18 Storage 8 | . 14 14 11 11 11 11 9 7 6 Processor 6 | . . . 3 14 4 . . 8 10 Protection 7 | . . . . . 6 11 11 12 6 Energy Gun 7 | . 1 . . . . . 3 17 5 Energy Cannon 1 | . . . . . . . 2 2 . Ballistic Gun 17 | . 26 28 33 32 32 33 20 2 13 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 14 21 22 26 27 35 35 76 85 87 Greatest Support 56 | 20 40 40 40 40 40 40 40 56 56 Greatest Overweight (x) 3 | 3 . . . . . . 3 3 1 Average Overweight (x) . | 1 . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 20 Average Capacity 15 | 7 9 10 10 10 10 10 18 20 20 Most Carried 20 | 7 10 10 10 10 10 10 20 20 20 Average Carried 14 | 4 8 9 9 9 9 9 14 19 19 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 20 Final Carried 20 | 6 10 9 10 10 9 10 20 20 20 Class Distribution -------------------- 24% | Gunner 21% | Mutant 20% | Skirmisher 13% | Tank 8% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2279 | 285 38 39 264 339 . 103 554 487 170 Remotely 108 | . . . 108 . . . . . . Salvage Created 3635 | . 38 39 424 376 . . 890 1137 731 Parts 193 | . 8 6 38 15 . . 60 38 28 Haulers Intercepted 2 | . . . . . . . 2 . . Recyclers Shooed 6 | . . . 2 1 . . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 86 | . 3 3 14 12 . . 26 17 11 Guns 72 | . 3 3 14 11 . . 24 13 4 Cannons 2 | . . . . . . . . 2 . AOE 8 | . . . . 1 . . 2 . 5 Classes Destroyed 16 | . 2 . 4 2 . . 4 3 1 Worker 5 | . . . . . . . 1 2 2 Builder 2 | . . . 1 . . . . . 1 Tunneler 2 | . . . . 1 . . . 1 . Hauler 2 | . . . . . . . 2 . . Recycler 3 | . . . . . . . . 2 1 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . Watcher 5 | . 1 . 1 . . . 1 2 . Swarmer 29 | . 3 3 7 . . . 13 . 3 Grunt 32 | . . . 4 8 . . 7 8 5 Brawler 3 | . . . 1 1 . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 7 | . . . 2 . . . 3 2 . Hunter 3 | . . . . . . . 1 . 2 Programmer 8 | . . . . . . . . 7 1 Assembled 3 | . . . . 3 . . . . . Best Kill Streak 14 | . 3 3 12 14 . . 7 4 10 Combat Bots Only 11 | . 3 3 9 11 . . 7 3 7 Max Kills in Single Turn 3 | . 1 1 1 1 . . 3 1 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . . . . 1 . . 2 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 3821 | . 51 34 266 277 . . 982 1234 977 Core 367 | . 16 . 25 45 . . 97 112 72 Absorbed by Shields 185 | . . . . . . . 185 . . Regen/Repaired (Parts) 71 | . . . . . . . . 71 . Core Remaining (%) 88 | 100 . 93 . . . 82 82 84 . Volleys Fired 206 | . 7 3 19 22 . . 50 73 32 Largest 3 | . 2 2 3 3 . . 3 3 3 Hottest 202 | . 46 46 69 69 . . 149 202 119 Shots Fired 520 | . 14 6 57 54 . 1 144 182 62 Gun 454 | . 14 6 57 49 . 1 133 149 45 Cannon 44 | . . . . . . . 11 33 . Launcher 22 | . . . . 5 . . . . 17 Special . | . . . . . . . . . . Kinetic 291 | . 14 6 57 49 . 1 116 18 30 Thermal 196 | . . . . . . . 17 164 15 Explosive 5 | . . . . 5 . . . . . Electromagnetic 28 | . . . . . . . 11 . 17 Robot Hit Streak 20 | . 5 5 13 11 . . 12 17 20 Robot Miss Streak 7 | . 4 3 5 3 . . 7 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . . 1 1 . . 5 . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . 1 Shots Hit Robots 345 | . 9 3 34 36 . . 107 113 43 Core Hits 215 | . 5 4 26 24 . . 55 55 46 Critical Kills 2 | . . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 16 | . . . 1 . . . 3 11 1 Burn 12 | . . . . . . . . 11 1 Destroy 3 | . . . 1 . . . 2 . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7452 | . 134 63 583 653 . 3 1885 2631 1500 Guns 5787 | . 121 31 572 572 . . 1491 2303 697 Cannons 551 | . . . . . . . 289 262 . Explosions 937 | . . . . 61 . . 73 . 803 Melee . | . . . . . . . . . . Ramming 177 | . 13 32 11 20 . 3 32 66 . Kinetic 3269 | . 121 31 572 572 . . 1286 255 432 Thermal 2962 | . . . . . . . 278 2310 374 Explosive 61 | . . . . 61 . . . . . Electromagnetic 983 | . . . . . . . 289 . 694 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 2 2 2 . 5 . Average Corruption 2 | . . . . 2 2 2 . 3 . Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . 4 11 7 . 54 . Message Errors 24 | . . . . 1 1 2 . 20 . Matter Fused 19 | . . . . 1 6 3 . 9 . Heat Flow Errors 10 | . . . . 1 2 . . 7 . Energy Discharges 3 | . . . . . 1 . . 2 . Data Loss (minor) 7 | . . . . 1 . 1 . 5 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 7 | . . . . . . 1 . 6 . Alerts 3 | . . . . . 1 . . 2 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . . . . . 16 . 6 Projectiles 16 | . . . . . . . 16 . . Explosions 6 | . . . . . . . . . 6 Melee . | . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . 1 . Impact 2 | . . 1 . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 103 | . . . . 56 . . 47 . . Shots 3 | . . . . 2 . . 1 . . Rammed 28 | . 3 7 2 6 . 1 3 6 . Targets Rammed 33 | . 3 7 2 7 . 1 3 10 . Kicked 4 | . . . . . . . . 4 . Crushed 1 | . . . . 1 . . . . . Highest Temperature 241 | . . . 15 133 241 . 90 207 131 Average Temperature 68 | . . . 10 17 112 . 29 89 44 Received Heat Transfer 879 | . . . 27 72 . . 294 306 180 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 4 | . . . . . . . 3 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 23 | . . . . . . . . 21 2 Heat Transferred 5889 | . . . . . . . 544 4640 705 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 617 | . 119 85 323 214 . . 617 437 352 Initial 219 | . . . 33 94 . . . 219 117 Average 161 | . 38 29 142 75 . . 282 239 72 Maximum Alert Level 2 | . . . 1 1 . . 2 2 1 Low Security (%) 59 | 100 100 100 73 76 . 100 47 26 95 Level 1 35 | . . . 26 23 . . 10 72 4 Level 2 5 | . . . . . . . 41 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . . 1 . . . 3 13 5 Investigation 2 | . . . . . . . . 1 1 Extermination 7 | . . . . . . . . 6 1 Reinforcement 4 | . . . 1 . . . . 2 1 Assault . | . . . . . . . . . . Garrison 9 | . . . . . . . 3 4 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . 1 . 3 . . . 3 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 11 3 16 15 . . 42 33 13 Peak Tracking Total 8 | . 4 3 4 3 . . 8 4 3 Tactical Retreats 6 | . . . . 1 . . 4 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 3 | . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . 4 . 4 . . . 3 7 5 Terminals 20 | . 4 . 4 . . . 2 6 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 51 | . 11 . 9 . . . 5 14 12 Successful 22 | . 9 . 5 . . . 1 5 2 Failed 29 | . 2 . 4 . . . 4 9 10 Catastrophic 7 | . . . 1 . . . . 3 3 Database Lockouts . | . . . . . . . . . . Manual 38 | . 7 . 7 . 1 . 4 12 7 Terminals 45 | . 11 . 9 . . . 4 12 9 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 3 Terminal Hacks 7 | . 4 . 2 . . . . . 1 Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 12 | . 5 . 3 . . . . 3 1 Terminals 12 | . 5 . 3 . . . . 3 1 Assimilate 1 | . 1 . . . . . . . . Botnet 11 | . 4 . 3 . . . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 . 3 . . . 2 6 4 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 44 | . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 4 | . 1 . . . . . . 3 . Largest Group 3 | . 1 . . . . . . 3 . Highest-Rated Group 93 | . 10 . . . . . . 93 . Highest-Rated Ally 31 | . 10 . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 43 . Total Damage 722 | . . . . . . . . 722 . Kills 3 | . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 8438 | 88 436 148 449 1173 518 501 1045 3079 1001 Spaces Moved 3769 | 45 246 79 218 674 315 289 325 1209 369 Core 35 | 35 . . . . . . . . . Treads 2937 | . 233 79 218 674 315 289 295 465 369 Legs 797 | 10 13 . . . . . 30 744 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 190 240 Average Speed 188 | 153 157 160 160 160 160 160 217 209 240 Slowest Speed 400 | 200 160 160 160 160 160 160 400 330 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 44 17 29 99 76 76 28 29 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 . 1 . . 1 . . 1 . Scrap Searched 4 | . . . . 1 . 3 . . . Spaces Dug 8 | . . . . . . . . 8 . Terrain Destroyed 32 | . . . . 9 . . 5 12 6 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . 12 . AOE 20 | . . . . 9 . . 5 . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total 4688 | 60 278 91 274 723 330 328 555 1613 436 Wait 452 | . 6 2 28 8 . 36 117 230 25 Move 3760 | 44 245 78 217 673 314 288 324 1208 369 Hop . | . . . . . . . . . . Pick Up 78 | 7 6 . 2 2 1 2 30 26 2 Fast Attach 32 | 5 3 . 2 . 6 . 2 12 2 Attach 25 | 1 . 1 1 . 2 . 10 9 1 Detach 5 | . 1 . . . . . 1 3 . Swap 30 | 3 2 . 1 6 . . 4 12 2 Drop 67 | . 5 . 2 5 7 1 14 30 3 Fire 206 | . 7 3 19 22 . . 50 73 32 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . 4 . Crush 29 | . 3 7 2 7 . 1 3 6 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 89 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 403 | -10/Materials | Identified exit to Mines 454 | -10/Materials | Discovered new exit (range 15) 525 | -10/Materials | Entered Mines 657 | -10/Mines | Discovered new exit (range 10) 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 674 | -9/Materials | Identified exit to Storage 763 | -9/Materials | Discovered exit to Storage (range 16) 875 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Build established: Skirmisher 1122 | -9/Materials | Entered Mines 1150 | -9/Mines | Destroyed 11 combat bots 1163 | -9/Mines | Discovered new exit (range 12) 1282 | -9/Mines | Build established: Gunner 1283 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1454 | -9/Mines | Found a hidden stash of uninstalled traps 1682 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1690 | -9/Mines | Identified exit to Zion 1812 | -9/Mines | Excavation squad dispatched 1812 | -9/Mines | A large section of the Mines collapsed 1865 | -9/Mines | Discovered new exit (range 5) 1882 | -9/Mines | Learned 2 Materials zone layouts 1897 | -9/Mines | Identified exit to Materials 2287 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2289 | -9/Mines | Discovered new exit (range 5) 2294 | -9/Mines | Identified exit to Exiles 2295 | -9/Mines | Entered Exiles 2316 | -9/Exiles | Discovered new exit (range 15) 2335 | -9/Exiles | Met 8R-AWN 2363 | -9/Exiles | Met EX-HEX 2406 | -9/Exiles | Met EX-BIN 2428 | -9/Exiles | Aligned with FarCom system 2430 | -9/Exiles | Given EX-Vault access code 2468 | -9/Exiles | Opened EX-Vault 2476 | -9/Exiles | Found Prototype Storage 2476 | -9/Exiles | Identified Superbattery 2486 | -9/Exiles | Found Prototype Device 2486 | -9/Exiles | Identified PSU Rigger 2496 | -9/Exiles | Found Prototype Ballistic Cannon 2496 | -9/Exiles | Identified AWS/Autocannon 2554 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2599 | -9/Exiles | Met EX-DEC 2650 | -9/Exiles | Visited The Gauntlet 2782 | -9/Exiles | Build established: Mutant 2797 | -9/Exiles | Discovered new exit (range 12) 2813 | -9/Exiles | Left Exiles lab with Superbattery 2813 | -9/Exiles | Entered Mines 3200 | -8/Mines | Build established: Tank 3302 | -8/Mines | Discovered exit to Materials (range 9) 3314 | -8/Mines | Entered Materials 3314 | -8/Materials | Evolved 2 slots: Utility x2 3315 | -8/Materials | Identified exit to Factory 3649 | -8/Materials | Garrison activated, responded to threat 3847 | -8/Materials | Destroyed 7 combat bots 3891 | -8/Materials | Build established: Scavenger-Tank 4090 | -8/Materials | Lost 4 parts (1n2u1w) 4359 | -8/Materials | Entered Factory 4359 | -7/Factory | Evolved 2 slots: Utility x2 4674 | -7/Factory | Allied Derelicts emerged from ambush trap array 4808 | -7/Factory | Build established: Skirmisher 5189 | -7/Factory | Garrison activated, responded to threat 6222 | -7/Factory | Build established: Mutant 6748 | -7/Factory | Discovered new exit (range 5) 6853 | -7/Factory | Repaired Imp. Deuterium Engine 7338 | -7/Factory | Garrison activated, responded to threat 7438 | -7/Factory | Entered another Factory area 7438 | -6/Factory | Evolved 2 slots: Utility x2 7652 | -6/Factory | Identified exit to DSF 7797 | -6/Factory | Build established: Scavenger-Gunner 8283 | -6/Factory | Garrison activated, responded to threat 8439 | -6/Factory | Self-destructed Last Messages --------------- 08406_ Imp. Heat Sink destroyed. 08407_ G-50 Soldier IFF system glitched. 08409_ G-50 Soldier destroyed. 08409_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 08410_ G-50 Soldier system terminally corrupted. 08410_ Lgt. Angular Momentum Engine fried. 08410_ K-01 Serf collects debris. 08415_ K-01 Serf destroyed. 08415_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08418_ G-50 Soldier destroyed. 08418_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 08418_ Destroyed Lgt. Ion Engine. 08423_ M-13 Machinist repairs U-05 Engineer. 08426_ U-05 Engineer destroyed. 08430_ M-13 Machinist destroyed. 08431_ G-50 Soldier IFF system glitched. 08436_ G-50 Soldier misfires. 08437_ R-10 Processor collects Corrupted Carbon-fiber Leg. 08438_ G-50 Soldier system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?+####+##????????????????????????????????????????? | | ? [ #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | !#???????????? ???????????????????????? | | [ #???????????? % ##?????????????????????? | | #??????????# %= ????????????????????? | | ? #??????????# ????????????????????? | | ? #??????????? !% ????????????????????? | | ?? #??????????? % ""???"????????????????? | | ??#######???????????# R """ """???????????????? | | ????????????????????# """ """???????????????? | | ????????????????????# ^"" "" ?????????????? | | ????????????????????# " [ ?????????????? | | ????????????????????# =% ?????????????? | | ??????????########### % * ?????????????? | | +###??????# !%= =%[ ???????????????? | | ######## g!% ! ?????????????????? | | =! #??????????????????????? | | % ######## g% @#??????????????????????? | | #"##########+######## #??????????????????????? | | [[%%* # ########??????????????????????? | | [%! # """ #?????????????????????????????? | | """" |# ] """ #?????????????????????????????? | | """" !!# " " """ #?????????????????????????????? | | "" [%# "G" #?????????????????????????????? | | *!+ """ #?????????????????????????????? | | [# ! #?????????????????????????????? | | ####################?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 16 Energy Capacity 1765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 750 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaUtilityMultirail Manual? 0 Play Time 00:55:44 Cumulative 92.5 hours Start 2023.04.10 @ 14:50:46 End 2023.04.10 @ 16:23:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d82bffc6-2cac-49a4-80d4-e216cfca4a5f