Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.17 @ 17:19:55

Player: Attayla

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (2473)     2473
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (286)                286
              TOTAL SCORE: 5729

 Bonus
-------
High Alert Combat Kills    86
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     136/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Ion Engine
                Nuclear Core
          Large Matter Pod (0)
       Advanced Weight Redist. System
                Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Battery
       Advanced Weight Redist. System
                Weapon Shielding
>               --- WEAPON -----------
                Pulse Rifle
                Ion Cannon
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
          Large Matter Pod
       Advanced Weight Redist. System
          Light Armor Plating
          Heavy Particle Gun
                Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
       Advanced Assault Cannon
[Rating: 33]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Protection               Weapon Shielding
Weapon                     Flak Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             49   | 6   6   11  16  10  .   
  Power                    7    | 1   2   1   2   1   .   
    Engine                 5    | 1   2   1   1   .   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   1   3   6   1   .   
    Treads                 7    | .   .   .   6   1   .   
    Leg                    6    | 2   1   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | .   3   5   2   1   .   
    Device                 2    | .   .   2   .   .   .   
    Storage                6    | .   2   2   2   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 3   .   2   6   7   .   
    Energy Gun             2    | .   .   .   1   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          7    | 3   .   .   2   2   .   
    Ballistic Cannon       6    | .   .   1   3   2   .   
    Launcher               2    | .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 19   | .   .   2   1   7   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   1   1   3   1   
  Utility                  5    | .   .   1   .   1   3   
  Weapon                   7    | .   .   .   .   3   4   
  Highest Loss Streak      9    | .   .   2   1   4   9   
Average Slot Usage (%)     87   | .   86  94  89  88  68  
  Engine                   6    | .   14  11  7   .   .   
  Core                     2    | .   .   .   1   7   6   
  Treads                   16   | .   .   .   26  25  5   
  Leg                      9    | .   28  31  .   .   .   
  Device                   6    | .   .   10  9   7   6   
  Storage                  15   | .   10  17  17  15  14  
  Protection               7    | .   10  1   9   4   5   
  Energy Gun               2    | .   .   .   1   5   5   
  Energy Cannon            1    | .   .   .   .   6   .   
  Ballistic Gun            6    | .   22  11  1   1   6   
  Ballistic Cannon         9    | .   .   3   15  12  6   
  Launcher                 1    | .   .   7   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 5   40  44  53  62  61  
  Greatest Support         91   | 20  20  48  91  91  31  
  Greatest Overweight (x)  10   | .   1   1   1   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 12   | 4   12  12  12  12  12  
  Average Capacity         11   | 4   8   12  12  12  12  
  Most Carried             12   | 3   11  12  12  11  6   
  Average Carried          8    | 1   6   10  10  9   6   
  Final Capacity           12   | 4   12  12  12  12  12  
  Final Carried            12   | 3   11  10  12  6   6   

 Class Distribution 
--------------------
 82% | Mutant
 12% | Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
   Tank | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar 
Matter Collected           1701 | 233 215 44  868 235 106 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1840 | 33  245 192 878 340 152 
  Parts                    119  | 2   19  22  49  16  11  
Haulers Intercepted        2    | .   .   1   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  57   | 1   5   11  21  13  6   
  Guns                     9    | 1   5   1   1   .   1   
  Cannons                  34   | .   .   .   20  13  1   
  AOE                      14   | .   .   10  .   .   4   
Classes Destroyed          11   | 1   3   4   2   .   1   
  Worker                   2    | .   .   1   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   2    | .   .   1   1   .   .   
  Recycler                 3    | .   1   .   2   .   .   
  Watcher                  5    | .   1   1   2   1   .   
  Swarmer                  18   | .   2   4   4   6   2   
  Grunt                    25   | 1   3   4   9   5   3   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   2   6   2   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           14   | 1   4   10  14  7   4   
  Combat Bots Only         8    | 1   2   8   5   7   4   
Max Kills in Single Turn   3    | 1   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               3741 | 16   131  441  596  1198 1359 
  Core                     886  | 8    4    132  39   190  513  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 96   95   67   92   .    .    
Volleys Fired              167  | 2    32   28   56   37   12   
  Largest                  3    | 2    2    1    2    2    3    
  Hottest                  126  | 40   40   33   107  123  126  
Shots Fired                264  | 4    43   28   105  65   19   
  Gun                      89   | 4    43   8    17   9    8    
  Cannon                   148  | .    .    .    88   56   4    
  Launcher                 27   | .    .    20   .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  201  | 4    43   8    91   47   8    
  Thermal                  36   | .    .    .    14   18   4    
  Explosive                27   | .    .    20   .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         30   | 4    14   9    30   23   9    
  Robot Miss Streak        5    | .    3    1    5    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           220  | 4    34   19   98   54   11   
  Core Hits                219  | 2    13   26   97   56   25   
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5047 | 31   252  968  1748 1191 857  
  Guns                     810  | 31   252  56   220  157  94   
  Cannons                  2437 | .    .    .    1528 849  60   
  Explosions               1795 | .    .    912  .    180  703  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    
  Kinetic                  2727 | 31   252  56   1563 735  90   
  Thermal                  600  | .    .    80   185  271  64   
  Explosive                1535 | .    .    832  .    .    703  
  Electromagnetic          180  | .    .    .    .    180  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    3    3    
  Average Corruption       3    | .    .    3    .    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  7    | .    .    2    .    1    4    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           3    | .    .    2    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    13   3    
  Projectiles              9    | .    .    .    .    9    .    
  Explosions               7    | .    .    .    .    4    3    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 38   | .    .    .    31   7    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  35   | .    .    .    30   5    .    
  Secondary                3    | .    .    .    1    2    .    
Self-Inflicted Damage      509  | .    .    221  .    68   220  
  Shots                    20   | .    .    5    .    4    11   
  Rammed                   3    | .    .    .    .    3    .    
Targets Rammed             3    | .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        290  | 6    6    5    168  290  207  
  Average Temperature      64   | 6    6    2    45   95   84   
  Received Heat Transfer   1047 | 12   48   90   252  387  258  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1086 | .    .    50   407  518  111  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             560  | 20  167 316 560 378 372 
  Initial                  201  | .   11  .   113 142 201 
  Average                  178  | 2   63  107 222 230 271 
Maximum Alert Level        2    | .   .   1   2   1   1   
  Low Security (%)         56   | 100 100 66  52  38  .   
  Level 1                  37   | .   .   33  29  61  100 
  Level 2                  6    | .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   4   .   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 3    | .   .   .   2   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           5    | .   1   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              81   | 1   11  12  26  18  13  
  Peak Tracking Total      9    | .   3   5   4   7   9   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          11   | .   .   3   .   7   1   
  Max in Single Turn       6    | .   .   2   .   6   1   
  Garrison Access          1    | .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          7    | .   2   .   2   3   .   
  Terminals                3    | .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                14   | .   5   .   3   6   .   
  Successful               12   | .   5   .   3   4   .   
  Failed                   2    | .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             5    | .   2   .   1   2   .   
  Record                   1    | .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          40   | .   40  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   2   3   
  Machine Destruction      5    | .   .   .   .   2   3   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar 
Turns Passed               2459 | 88  453 283 815 623 197 
Spaces Moved               1238 | 70  273 118 381 304 92  
  Core                     25   | 22  .   .   .   .   3   
  Treads                   767  | .   .   .   374 304 89  
  Legs                     446  | 48  273 118 7   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 158 165 
  Average Speed            150  | 98  134 147 159 158 177 
  Slowest Speed            550  | 120 150 150 172 165 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   
Exploration Rate (%)       25   | 6   53  23  39  10  24  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 27   | .   .   10  .   .   17  
Terrain Destroyed          225  | .   .   170 .   .   55  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      225  | .   .   170 .   .   55  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      1574 | 86  323 200 485 376 104 
  Wait                     56   | .   .   36  .   20  .   
  Move                     1233 | 69  272 117 380 303 92  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 8   11  6   18  2   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   25   | 6   2   5   5   7   .   
  Detach                   3    | 1   1   .   1   .   .   
  Swap                     24   | .   4   6   11  3   .   
  Drop                     18   | .   1   2   14  1   .   
  Fire                     167  | 2   32  28  56  37  12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
   89 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 8)
  212 | -10/Materials | Discovered new exit (range 12)
  309 | -10/Materials | Build established: Mutant
  517 | -10/Materials | Discovered new exit (range 15)
  542 | -10/Materials | Entered another Materials area
  542 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  750 | -9/Materials  | Destroyed 8 combat bots
  818 | -9/Materials  | Discovered new exit (range 5)
  825 | -9/Materials  | Entered another Materials area
  825 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1044 | -8/Materials  | Discovered new exit (range 5)
 1450 | -8/Materials  | Garrison activated, responded to threat
 1621 | -8/Materials  | Discovered new exit (range 7)
 1640 | -8/Materials  | Entered Factory
 1640 | -7/Factory    | Evolved 2 slots: Weapon x2
 2051 | -7/Factory    | Garrison activated, responded to threat
 2095 | -7/Factory    | Destroyed 7 combat bots
 2097 | -7/Factory    | Lost 4 parts (1n1u2w)
 2215 | -7/Factory    | Lost 3 parts (2n1w)
 2250 | -7/Factory    | Found Prototype Launcher
 2251 | -7/Factory    | Identified Rocket Array
 2258 | -7/Factory    | Identified exit to Garrison
 2263 | -7/Factory    | Entered Garrison
 2298 | -7/Garrison   | Triggered checkpoint
 2358 | -7/Garrison   | Crushed by falling debris
 2426 | -7/Garrison   | Triggered checkpoint
 2426 | -7/Garrison   | Triggered checkpoint
 2429 | -7/Garrison   | Triggered checkpoint
 2448 | -7/Garrison   | Core integrity fell below 50%
 2454 | -7/Garrison   | Triggered checkpoint
 2455 | -7/Garrison   | Core integrity fell below 20%
 2460 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02430_ Penetrated by Slug.
02432_ H-55 Commando destroyed.
02434_ Lgt. Armor Plating destroyed.
02435_ Hvy. Particle Gun destroyed.
02435_ S-27 Virus destroyed.
02435_ Adv. Treads destroyed.
02435_ Destroyed Adv. Treads.
02436_ G-47 Trooper destroyed.
02438_ The unstable cave ceiling collapses.
02438_ S-27 Virus destroyed.
02441_ G-47 Trooper destroyed.
02441_ Rocket Array destroyed.
02441_ Destroyed Rocket Array.
02442_ Hvy. Assault Rifle destroyed.
02444_ Adv. Weight Redist. System destroyed.
02444_ Lgt. Nuclear Core destroyed.
02445_ Adv. Assault Cannon destroyed.
02447_ The unstable cave ceiling collapses. <x2>
02454_ Beams of light sweep through the air. An alarm sounds.
02454_ Com. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????######?????? |
| ??????????????????????????????????????#    #?????? |
| ??????????????????????????????????????#    #?????? |
| ??????????????????????????????????????#    #?????? |
| ??????????????????????????????????????#  ###?????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ???????????????????????################  #???????? |
| ???????????????????????#                 #???????? |
| ???????????????????????#                 #???????? |
| ???????????????????????#  ########### ####???????? |
| ???????????????????????#  #?????????# #??????????? |
| ???????????????????????#  #?????#???# #??????????? |
| ???????????????????????#  ##### #???# #????????### |
| ???????????????????????#        ????# #?#####??#   |
| ?????????????????#????##     ##?????# #?# = #??#   |
| ?????????????????#  ??#    #  #?????# ###* *####   |
| ????????????#   ##    #     # #?????#  ! [!        |
| ????????????#       s*[%      # #???############## |
| ????????????#    s       @      #???????????????#  |
| ????????????#       Y      #   ##???????????????## |
| ????????????#   #          #####?????????????????? |
| ????????????# ??##^  ^     #?????????????????????? |
| ???????????????    ^=^      ?????????????????????? |
| ?????????????               ?????????????????????? |
| ????????????            Y    ????????????????????? |
| ????????????                 ????????????????????? |
| ?????????????         ##   ###???????????????????? |
| ?????????????     Y   ?#   #?????????????????????? |
| ??????????????        ?    #?????????????????????? |
| ??????????????       ??    #?????????????????????? |
| ????????????????     ??    #?????????????????????? |
| ??????????????????  ???#  s??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            565
Matter Stores              351
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    18
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 Y-45 Defender | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
More Dakka Please
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              CorruptionSuspensionLauncher
  Manual?         0
Play Time         00:30:57
  Cumulative      3.0 hours
  Start           2021.05.17 @ 16:50:20
  End             2021.05.17 @ 17:19:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2599a32b-5178-458f-8be2-48bbabc4c2b8