Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.17 @ 17:19:55 Player: Attayla Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2473) 2473 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 5729 Bonus ------- High Alert Combat Kills 86 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Nuclear Core Large Matter Pod (0) Advanced Weight Redist. System Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Weight Redist. System Weapon Shielding > --- WEAPON ----------- Pulse Rifle Ion Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Large Matter Pod Advanced Weight Redist. System Light Armor Plating Heavy Particle Gun Assault Rifle Light Assault Rifle Heavy Assault Rifle Advanced Assault Cannon [Rating: 33] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 2 | . . . . 2 . Parts Attached 49 | 6 6 11 16 10 . Power 7 | 1 2 1 2 1 . Engine 5 | 1 2 1 1 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 13 | 2 1 3 6 1 . Treads 7 | . . . 6 1 . Leg 6 | 2 1 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 5 2 1 . Device 2 | . . 2 . . . Storage 6 | . 2 2 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 18 | 3 . 2 6 7 . Energy Gun 2 | . . . 1 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 3 . . 2 2 . Ballistic Cannon 6 | . . 1 3 2 . Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 19 | . . 2 1 7 9 Power 1 | . . . . . 1 Propulsion 6 | . . 1 1 3 1 Utility 5 | . . 1 . 1 3 Weapon 7 | . . . . 3 4 Highest Loss Streak 9 | . . 2 1 4 9 Average Slot Usage (%) 87 | . 86 94 89 88 68 Engine 6 | . 14 11 7 . . Core 2 | . . . 1 7 6 Treads 16 | . . . 26 25 5 Leg 9 | . 28 31 . . . Device 6 | . . 10 9 7 6 Storage 15 | . 10 17 17 15 14 Protection 7 | . 10 1 9 4 5 Energy Gun 2 | . . . 1 5 5 Energy Cannon 1 | . . . . 6 . Ballistic Gun 6 | . 22 11 1 1 6 Ballistic Cannon 9 | . . 3 15 12 6 Launcher 1 | . . 7 . . 6 Naked Turns . | . . . . . . Heaviest Build 62 | 5 40 44 53 62 61 Greatest Support 91 | 20 20 48 91 91 31 Greatest Overweight (x) 10 | . 1 1 1 1 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 8 12 12 12 12 Most Carried 12 | 3 11 12 12 11 6 Average Carried 8 | 1 6 10 10 9 6 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | 3 11 10 12 6 6 Class Distribution -------------------- 82% | Mutant 12% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1701 | 233 215 44 868 235 106 Remotely . | . . . . . . Salvage Created 1840 | 33 245 192 878 340 152 Parts 119 | 2 19 22 49 16 11 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 57 | 1 5 11 21 13 6 Guns 9 | 1 5 1 1 . 1 Cannons 34 | . . . 20 13 1 AOE 14 | . . 10 . . 4 Classes Destroyed 11 | 1 3 4 2 . 1 Worker 2 | . . 1 1 . . Tunneler 1 | . . . 1 . . Hauler 2 | . . 1 1 . . Recycler 3 | . 1 . 2 . . Watcher 5 | . 1 1 2 1 . Swarmer 18 | . 2 4 4 6 2 Grunt 25 | 1 3 4 9 5 3 Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 10 | . . 2 6 2 . Hunter 1 | . . . . . 1 Best Kill Streak 14 | 1 4 10 14 7 4 Combat Bots Only 8 | 1 2 8 5 7 4 Max Kills in Single Turn 3 | 1 1 3 2 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3741 | 16 131 441 596 1198 1359 Core 886 | 8 4 132 39 190 513 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 96 95 67 92 . . Volleys Fired 167 | 2 32 28 56 37 12 Largest 3 | 2 2 1 2 2 3 Hottest 126 | 40 40 33 107 123 126 Shots Fired 264 | 4 43 28 105 65 19 Gun 89 | 4 43 8 17 9 8 Cannon 148 | . . . 88 56 4 Launcher 27 | . . 20 . . 7 Special . | . . . . . . Kinetic 201 | 4 43 8 91 47 8 Thermal 36 | . . . 14 18 4 Explosive 27 | . . 20 . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 30 | 4 14 9 30 23 9 Robot Miss Streak 5 | . 3 1 5 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 220 | 4 34 19 98 54 11 Core Hits 219 | 2 13 26 97 56 25 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5047 | 31 252 968 1748 1191 857 Guns 810 | 31 252 56 220 157 94 Cannons 2437 | . . . 1528 849 60 Explosions 1795 | . . 912 . 180 703 Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 2727 | 31 252 56 1563 735 90 Thermal 600 | . . 80 185 271 64 Explosive 1535 | . . 832 . . 703 Electromagnetic 180 | . . . . 180 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 3 3 Average Corruption 3 | . . 3 . 3 3 Corruption Purged . | . . . . . . Effects 7 | . . 2 . 1 4 Message Errors 1 | . . . . 1 . Matter Fused 3 | . . 2 . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . 13 3 Projectiles 9 | . . . . 9 . Explosions 7 | . . . . 4 3 Melee . | . . . . . . Knockbacks 38 | . . . 31 7 . Impact . | . . . . . . Kinetic 35 | . . . 30 5 . Secondary 3 | . . . 1 2 . Self-Inflicted Damage 509 | . . 221 . 68 220 Shots 20 | . . 5 . 4 11 Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 290 | 6 6 5 168 290 207 Average Temperature 64 | 6 6 2 45 95 84 Received Heat Transfer 1047 | 12 48 90 252 387 258 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1086 | . . 50 407 518 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 560 | 20 167 316 560 378 372 Initial 201 | . 11 . 113 142 201 Average 178 | 2 63 107 222 230 271 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 56 | 100 100 66 52 38 . Level 1 37 | . . 33 29 61 100 Level 2 6 | . . . 18 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 2 4 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault 1 | . . . . 1 . Garrison 3 | . . . 2 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | 1 11 12 26 18 13 Peak Tracking Total 9 | . 3 5 4 7 9 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 11 | . . 3 . 7 1 Max in Single Turn 6 | . . 2 . 6 1 Garrison Access 1 | . . . . 1 . Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 7 | . 2 . 2 3 . Terminals 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 5 . 3 6 . Successful 12 | . 5 . 3 4 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . 1 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 2 . 1 2 . Record 1 | . . . . 1 . Robot Schematic 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 40 | . 40 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 2 3 Machine Destruction 5 | . . . . 2 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2459 | 88 453 283 815 623 197 Spaces Moved 1238 | 70 273 118 381 304 92 Core 25 | 22 . . . . 3 Treads 767 | . . . 374 304 89 Legs 446 | 48 273 118 7 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 158 165 Average Speed 150 | 98 134 147 159 158 177 Slowest Speed 550 | 120 150 150 172 165 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 25 | 6 53 23 39 10 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 27 | . . 10 . . 17 Terrain Destroyed 225 | . . 170 . . 55 Melee . | . . . . . . Projectile . | . . . . . . AOE 225 | . . 170 . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1574 | 86 323 200 485 376 104 Wait 56 | . . 36 . 20 . Move 1233 | 69 272 117 380 303 92 Hop . | . . . . . . Pick Up 45 | 8 11 6 18 2 . Fast Attach . | . . . . . . Attach 25 | 6 2 5 5 7 . Detach 3 | 1 1 . 1 . . Swap 24 | . 4 6 11 3 . Drop 18 | . 1 2 14 1 . Fire 167 | 2 32 28 56 37 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 8) 212 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 750 | -9/Materials | Destroyed 8 combat bots 818 | -9/Materials | Discovered new exit (range 5) 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -8/Materials | Discovered new exit (range 5) 1450 | -8/Materials | Garrison activated, responded to threat 1621 | -8/Materials | Discovered new exit (range 7) 1640 | -8/Materials | Entered Factory 1640 | -7/Factory | Evolved 2 slots: Weapon x2 2051 | -7/Factory | Garrison activated, responded to threat 2095 | -7/Factory | Destroyed 7 combat bots 2097 | -7/Factory | Lost 4 parts (1n1u2w) 2215 | -7/Factory | Lost 3 parts (2n1w) 2250 | -7/Factory | Found Prototype Launcher 2251 | -7/Factory | Identified Rocket Array 2258 | -7/Factory | Identified exit to Garrison 2263 | -7/Factory | Entered Garrison 2298 | -7/Garrison | Triggered checkpoint 2358 | -7/Garrison | Crushed by falling debris 2426 | -7/Garrison | Triggered checkpoint 2426 | -7/Garrison | Triggered checkpoint 2429 | -7/Garrison | Triggered checkpoint 2448 | -7/Garrison | Core integrity fell below 50% 2454 | -7/Garrison | Triggered checkpoint 2455 | -7/Garrison | Core integrity fell below 20% 2460 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02430_ Penetrated by Slug. 02432_ H-55 Commando destroyed. 02434_ Lgt. Armor Plating destroyed. 02435_ Hvy. Particle Gun destroyed. 02435_ S-27 Virus destroyed. 02435_ Adv. Treads destroyed. 02435_ Destroyed Adv. Treads. 02436_ G-47 Trooper destroyed. 02438_ The unstable cave ceiling collapses. 02438_ S-27 Virus destroyed. 02441_ G-47 Trooper destroyed. 02441_ Rocket Array destroyed. 02441_ Destroyed Rocket Array. 02442_ Hvy. Assault Rifle destroyed. 02444_ Adv. Weight Redist. System destroyed. 02444_ Lgt. Nuclear Core destroyed. 02445_ Adv. Assault Cannon destroyed. 02447_ The unstable cave ceiling collapses. 02454_ Beams of light sweep through the air. An alarm sounds. 02454_ Com. Battery destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????######?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ???????????????????????################ #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# ########### ####???????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????#???# #??????????? | | ???????????????????????# ##### #???# #????????### | | ???????????????????????# ????# #?#####??# | | ?????????????????#????## ##?????# #?# = #??# | | ?????????????????# ??# # #?????# ###* *#### | | ????????????# ## # # #?????# ! [! | | ????????????# s*[% # #???############## | | ????????????# s @ #???????????????# | | ????????????# Y # ##???????????????## | | ????????????# # #####?????????????????? | | ????????????# ??##^ ^ #?????????????????????? | | ??????????????? ^=^ ?????????????????????? | | ????????????? ?????????????????????? | | ???????????? Y ????????????????????? | | ???????????? ????????????????????? | | ????????????? ## ###???????????????????? | | ????????????? Y ?# #?????????????????????? | | ?????????????? ? #?????????????????????? | | ?????????????? ?? #?????????????????????? | | ???????????????? ?? #?????????????????????? | | ?????????????????? ???# s??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 565 Matter Stores 351 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata More Dakka Please Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed CorruptionSuspensionLauncher Manual? 0 Play Time 00:30:57 Cumulative 3.0 hours Start 2021.05.17 @ 16:50:20 End 2021.05.17 @ 17:19:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2599a32b-5178-458f-8be2-48bbabc4c2b8