Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 03:53:35 Player: Doglevel Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1227) 1227 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4862 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 86/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Advanced Signal Interpreter Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Compact Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Shotgun Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Antimatter Reactor Light Treads Small Storage Unit Medium Matter Pod Advanced Signal Interpreter Terrain Scanner Terrain Scan Processor Core Shielding Shield Generator Beam Rifle Ion Cannon Light Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Improved Proton Missile Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power 3 | . . 1 . 1 . 1 . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . . 1 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 45 | 6 6 1 9 7 10 5 1 Power 11 | 1 1 . 4 2 3 . . Engine 9 | 1 1 . 4 2 1 . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 . 3 2 1 2 . Treads 9 | 2 . . 2 2 1 2 . Leg 3 | . 2 . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 1 . . 3 2 1 . Device 2 | . 1 . . . 1 . . Storage 4 | 1 . . . 3 . . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 2 1 2 . 4 2 1 Energy Gun 5 | 1 2 . . . 1 1 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 3 | . . . . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . 1 . 2 . 8 . 9 Power 6 | . 1 . . . 4 . 1 Propulsion 5 | . . . 1 . 1 . 3 Utility 3 | . . . . . 1 . 2 Weapon 6 | . . . 1 . 2 . 3 Highest Loss Streak 9 | . 1 . 1 . 5 . 9 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 4 5 7 8 13 13 12 Power . | . . . . . . . . Propulsion 1 | . 2 1 1 . 1 1 1 Utility 3 | . . 1 1 4 7 6 5 Weapon 3 | . 1 2 3 4 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 8 | . . . . . . . 8 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 5 | . . . . . . . 5 Weapon 2 | . . . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 97 77 93 93 86 85 65 Engine 14 | . 14 11 18 21 12 6 4 Core 1 | . . . . . 4 6 4 Treads 19 | . 22 . 16 26 21 20 14 Leg 5 | . 5 22 13 . . . . Device 8 | . 11 11 11 9 2 6 4 Storage 13 | . 14 11 11 17 15 13 10 Processor 2 | . . . . . 6 12 11 Energy Gun 8 | . 16 12 9 . 6 6 4 Energy Cannon 3 | . . . 1 9 4 . . Ballistic Gun 6 | . 11 9 9 . 5 5 4 Ballistic Cannon 2 | . . . 1 9 . 4 4 Peak Build Rating 36 | 6 7 8 12 17 23 35 36 Average Rating 15 | 5 6 7 10 15 21 32 26 On Entrance 13 | . 6 7 8 10 17 23 35 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . Naked Turns 15 | . . . . . . . 15 Heaviest Build 66 | 13 14 13 21 62 65 66 66 Greatest Support 70 | 40 40 20 40 60 60 70 70 Greatest Overweight (x) 2 | . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 13 | 6 8 8 8 15 20 20 15 Most Carried 17 | 4 7 6 8 14 16 15 17 Average Carried 8 | 2 4 5 7 8 13 13 12 Final Capacity 20 | 8 8 8 8 20 20 20 5 Final Carried 15 | 4 4 5 7 14 13 15 3 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 28% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Matter Collected 1113 | 208 125 47 316 268 149 . . Remotely . | . . . . . . . . Salvage Created 1227 | . 262 47 456 159 303 . . Parts 73 | . 6 2 35 17 13 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Combat Hostiles Destroyed 32 | . 6 1 12 5 8 . . Guns 19 | . 6 1 9 . 3 . . Cannons 10 | . . . 3 5 2 . . AOE 3 | . . . . . 3 . . Classes Destroyed 5 | . 1 . 4 . . . . Builder 3 | . . . 1 1 1 . . Watcher 4 | . . . 2 . 2 . . Swarmer 9 | . . . 3 3 3 . . Grunt 16 | . 6 1 5 . 4 . . Sentry 7 | . . . 4 2 1 . . Best Kill Streak 7 | . 3 1 5 4 7 . . Combat Bots Only 3 | . 3 1 3 3 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 2 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Hostile Shots Fired 308 | . 45 3 84 32 122 . 22 Missed 90 | . 15 1 23 10 41 . . Hits 218 | . 30 2 61 22 81 . 22 Melee 22 | . . . . . . . 22 Projectile 196 | . 30 2 61 22 81 . . Critical Strikes 14 | . 1 . 1 . 1 . 11 Damage Taken 3533 | . 403 22 782 258 1008 . 1060 Core 1295 | . 44 . 115 38 208 . 890 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 139 | . . 117 22 . . . . Core Remaining (%) 83 | 100 82 . 71 93 70 . . Volleys Fired 113 | . 25 2 37 15 30 . 4 Largest 3 | . 2 2 2 2 3 . 3 Hottest 146 | . 70 63 90 90 146 . 123 Shots Fired 228 | . 50 4 74 30 63 . 7 Gun 162 | . 50 4 62 . 42 . 4 Cannon 53 | . . . 12 30 9 . 2 Launcher 13 | . . . . . 12 . 1 Special . | . . . . . . . . Kinetic 102 | . 25 2 37 15 20 . 3 Thermal 113 | . 25 2 37 15 31 . 3 Explosive 9 | . . . . . 9 . . Electromagnetic 4 | . . . . . 3 . 1 Robot Hit Streak 14 | . 6 6 7 4 14 . 6 Robot Miss Streak 10 | . 4 1 10 3 4 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 149 | . 34 4 48 14 43 . 6 Core Hits 80 | . 15 2 24 7 25 . 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . 1 . 3 . . Burn 4 | . 1 . . . 3 . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2769 | . 394 59 790 345 1008 . 173 Guns 1493 | . 394 59 598 . 390 . 52 Cannons 689 | . . . 192 345 83 . 69 Explosions 538 | . . . . . 535 . 3 Melee . | . . . . . . . . Ramming 49 | . . . . . . . 49 Kinetic 1003 | . 140 36 444 160 132 . 91 Thermal 1179 | . 254 23 346 185 341 . 30 Explosive 426 | . . . . . 426 . . Electromagnetic 112 | . . . . . 109 . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . 4 36 . 8 Projectiles 21 | . . . . 4 17 . . Explosions 27 | . . . . . 19 . 8 Melee . | . . . . . . . . Knockbacks 2 | . . . . 1 1 . . Impact . | . . . . . . . . Kinetic 2 | . . . . 1 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . 41 Shots 1 | . . . . . . . 1 Rammed 15 | . . . . . . . 15 Targets Rammed 15 | . . . . . . . 15 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 329 | . 271 4 246 132 329 . 21 Average Temperature 89 | . 116 3 72 66 103 . 14 Received Heat Transfer 930 | . 240 12 300 45 333 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 2 . 1 1 1 . . Heat Transferred 2980 | . 814 50 710 296 1036 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 139 | . 60 30 139 60 112 50 . Initial 53 | . . 1 8 53 9 50 . Average 31 | . 18 2 82 23 34 20 . Influence Increases 976 | . 159 30 330 141 316 . . Destroy 0b10 Robot/C 640 | . 120 20 240 100 160 . . Destroy 0b10 Robot/NC 35 | . . . 15 5 15 . . Destroy Leader 188 | . 30 10 74 30 44 . . Successful Hack 10 | . 9 . 1 . . . . Disable Machine 45 | . . . . . 45 . . Destroy Structure 43 | . . . . 6 37 . . Lose Combat Pursuer 15 | . . . . . 15 . . Influence Decreases 976 | . 154 15 221 247 235 104 . Entered New Map 160 | . . 4 12 76 14 54 . Time Decay 726 | . 144 11 189 171 161 50 . Lost Part 90 | . 10 . 20 . 60 . . Squads Dispatched 7 | . 1 1 2 . 2 1 . Investigation 3 | . . 1 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | . 8 1 14 8 13 . 4 Peak Tracking Total 4 | . 3 1 3 3 4 . 4 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Traps Triggered 3 | . . . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Machines Accessed 10 | . 3 2 3 1 . 1 . Terminals 5 | . 2 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 3 | . 1 . 1 . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 12 7 12 2 . 3 . Successful 28 | . 11 2 10 2 . 3 . Failed 8 | . 1 5 2 . . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 4 1 3 2 . . . Fabricators . | . . . . . . . . Repair Stations 10 | . . 6 4 . . . . Recycling Units 16 | . 8 . 5 . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 4 . 3 2 . . . Record 4 | . 1 . 2 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 2 3 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 14 | . 7 . 4 . . 3 . Recycle Component 4 | . 2 . 1 . . 1 . Process 6 | . 3 . 1 . . 2 . Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 2 2 1 . 1 . Full Trace Events 3 | . . 1 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 52 | . . 26 26 . . . . Parts Recycled 4 | . 2 . 1 . . 1 . Recycled Matter 56 | . 33 . 23 . . . . Retrieved Matter 33 | . 33 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . . . 1 Total Damage 21 | . . . . . . . 21 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Active Infowar (turns) 1427 | . 348 202 396 420 61 . . Structural 1427 | . 348 202 396 420 61 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Turns Passed 2241 | 61 424 202 396 420 476 147 115 Spaces Moved 1075 | 33 230 161 155 192 167 78 59 Core 12 | 3 . . . . . . 9 Treads 820 | 30 165 . 138 192 167 78 50 Legs 243 | . 65 161 17 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 50 Average Speed 166 | 150 148 120 163 184 224 171 145 Slowest Speed 320 | 160 160 120 240 240 240 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 4 38 12 32 16 5 2 30 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . . 1 54 . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 54 | . . . . . 54 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Total 1312 | 42 267 165 223 228 214 91 82 Wait 13 | . 1 . 11 . 1 . . Move 1069 | 32 229 160 154 191 166 78 59 Hop . | . . . . . . . . Pick Up 34 | 4 3 2 4 11 3 5 2 Fast Attach 21 | 6 1 . 7 3 3 1 . Attach 17 | . 4 . 1 2 5 3 2 Detach 7 | . 3 . 2 . 1 1 . Swap 12 | . 1 1 2 2 3 3 . Drop 9 | . . . 5 4 . . . Fire 113 | . 25 2 37 15 30 . 4 Melee . | . . . . . . . . Ram 15 | . . . . . . . 15 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 8) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 574 | -9/Materials | Discovered new exit (range 7) 686 | -9/Materials | Repaired Lgt. Treads? 688 | -9/Materials | Entered Storage 963 | -9/Storage | Discovered new exit (range 16) 1044 | -9/Storage | Repaired Lgt. Ion Engine? 1084 | -9/Storage | Entered Materials 1084 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1374 | -8/Materials | Build established: Scavenger-Mutant 1456 | -8/Materials | Discovered new exit (range 16) 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1788 | -7/Factory | Build established: Scavenger-Gunner 1938 | -7/Factory | Discovered new exit (range 14) 1972 | -7/Factory | Lost 5 parts (2p1n2w) 1980 | -7/Factory | Entered another Factory area 1980 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2127 | -6/Factory | Sucked down chute 2127 | -6/Factory | Entered Waste 2128 | -6/Waste | Met a frightened Derelict 2142 | -6/Waste | EMP discharged 2184 | -6/Waste | Spotted C-40 Crusher 2194 | -6/Waste | Spotted C-40 Crusher 2201 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2204 | -6/Waste | Spotted C-40 Crusher 2204 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2207 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2210 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2222 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2227 | -6/Waste | Crushed by Compactor (1 part destroyed) 2234 | -6/Waste | Core integrity fell below 50% 2234 | -6/Waste | Crushed by Compactor (1 part destroyed) 2238 | -6/Waste | Spotted C-40 Crusher 2240 | -6/Waste | Core integrity fell below 20% 2242 | -6/Waste | EMP discharged 2242 | -6/Waste | System corruption reached 10% 2242 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Imp. Proton Missile Launcher crushed. Com. Matter Pod crushed. Adv. Targeting Computer destroyed. Corrupted Magnetic Acceleration Cannon crushed. Corrupted Terrain Scanner crushed. Corrupted Shock Bomb Launcher crushed. Slammed into C-40 Crusher. Com. Matter Pod crushed. Imp. Targeting Computer crushed. Slammed into C-40 Crusher. System corrupted: Component data lost. Slammed into C-40 Crusher. ALERT: Foreign system detected. Charging EMP. Slammed into C-40 Crusher. Ion Cannon crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-42). Slammed into C-40 Crusher. System corrupted (+10). Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #???????????#????????? | | ?????????############??# #????????? #????????? | | ?????????????????????### ######## #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# C #????????? | | ?????????????????????# * #????????? | | ?????????????????????### ######## #????????? | | ???????????????????????#CC #????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????# @CC#????????????????????? | | ?????????????????????### CC#????????????????????? | | ?????????????????????# CC#????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 24 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 16% | -9/Materials Lgt. Ion Engine | 45% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed SiegeSmartRedistributor Manual? 0 Play Time 00:50:11 Cumulative 8.1 hours Start 2026.02.20 @ 03:02:52 End 2026.02.20 @ 03:53:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 25x20 Zoom Use 83% Tactical HUD 0 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 02b72b5d-972a-494c-97d9-aa853e6c5255