Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.15 @ 14:22:31 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (3513) 3513 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 7062 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 358/700 Matter 180/300 Energy 57/160 System Corruption 6% Temperature Critical (568) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Targeting Computer > --- WEAPON (4) ------- Particle Gun Minigun > --- INVENTORY (25) --- Nuclear Core High-capacity Matter Pod (200) Improved Sensor Array Improved Terrain Scanner Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Particle Charger ECM Suite Propulsion Shielding Improved Utility Shielding Weapon Shielding Improved Light Armor Plating Reactive Plating Reactive Plating Insulated Plating Hardlight Generator Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Particle Charger ECM Suite Propulsion Shielding Improved Utility Shielding Weapon Shielding Improved Light Armor Plating Reactive Plating Reactive Plating Insulated Plating Hardlight Generator Shield Generator Hacking Suite Particle Gun Minigun [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . . . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 106 | 7 . 2 33 8 43 13 Power 20 | 1 . . 8 1 6 4 Engine 13 | 1 . . 8 1 3 . Core 7 | . . . . . 3 4 Reactor . | . . . . . . . Propulsion 37 | 2 . . 14 6 10 5 Treads 27 | . . . 8 4 10 5 Leg 10 | 2 . . 6 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 . . 3 . 6 . Device 6 | 1 . . 2 . 3 . Storage 3 | 1 . . 1 . 1 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 38 | 2 . 2 8 1 21 4 Energy Gun 14 | . . . 2 1 8 3 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 . 1 2 . 8 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 4 | . . 1 2 . 1 . Impact Weapon 4 | . . . 1 . 3 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 22 | . . . 4 2 6 10 Power 5 | . . . . 1 1 3 Propulsion 6 | . . . . 1 1 4 Utility 1 | . . . 1 . . . Weapon 10 | . . . 3 . 4 3 Highest Loss Streak 10 | . . . 1 1 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 99 98 98 Engine 7 | . 14 14 10 10 4 . Core 2 | . . . . . 4 14 Treads 26 | . . . 26 32 26 29 Leg 3 | . 28 28 6 . . . Device 10 | . 14 14 10 11 9 7 Storage 10 | . 14 14 11 11 9 7 Processor 3 | . . . . . 8 7 Energy Gun 11 | . . . 5 11 17 15 Ballistic Gun 11 | . 28 21 10 11 11 14 Launcher 1 | . . . 4 . . . Special Weapon 1 | . . 6 3 . . . Impact Weapon 5 | . . . 8 11 3 . Naked Turns . | . . . . . . . Heaviest Build 107 | 12 12 12 38 34 102 107 Greatest Support 85 | 20 20 20 60 60 62 85 Greatest Overweight (x) 4 | . . . . 3 1 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 Average Capacity 17 | 7 8 8 13 15 22 25 Most Carried 25 | 4 3 6 15 15 25 25 Average Carried 15 | . 1 4 12 14 19 24 Final Capacity 25 | 8 8 8 15 15 25 25 Final Carried 25 | 1 3 6 15 15 25 19 Class Distribution -------------------- 50% | Mutant 31% | Gunner 13% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2342 | 314 . 54 897 151 562 364 Remotely . | . . . . . . . Salvage Created 4733 | 150 . . 1288 206 2047 1042 Parts 261 | 7 . 2 84 10 120 38 Haulers Intercepted 3 | . . . . . 3 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 94 | . . 2 32 8 38 14 Melee 3 | . . . 2 . 1 . Guns 84 | . . . 25 8 37 14 Cannons 4 | . . 2 2 . . . AOE 2 | . . . 2 . . . Classes Destroyed 15 | 3 . 1 5 1 3 2 Worker 8 | 2 . . 2 1 3 . Builder 3 | . . . 1 . 2 . Tunneler 2 | 1 . . 1 . . . Hauler 3 | . . . . . 3 . Recycler 10 | 1 . . . 1 4 4 Operator 5 | . . . 3 . 2 . Watcher 10 | . . . 5 . 5 . Swarmer 27 | . . 2 10 4 11 . Grunt 35 | . . . 12 . 15 8 Brawler 3 | . . . . . 1 2 Duelist 2 | . . . . . 2 . Sentry 20 | . . . 10 . 9 1 Specialist 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Assembled 4 | . . . . 4 . . Best Kill Streak 9 | 3 . 2 7 5 9 6 Combat Bots Only 6 | . . 2 6 4 5 3 Max Kills in Single Turn 2 | 1 . 1 2 2 2 2 Gunslinging 1 | . . . . 1 1 1 Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 681 | . . 15 184 65 230 187 Missed 186 | . . 4 56 17 66 43 Damage Taken 5699 | . . 68 1199 619 1861 1952 Core 909 | . . 20 184 55 308 342 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1632 | . . 22 361 174 537 538 Regen/Repaired (Parts) 727 | . . . 238 . 489 . Core Remaining (%) 69 | 100 . 92 . 40 44 . Volleys Fired 295 | 11 . 11 93 22 116 42 Largest 4 | 2 . 1 3 2 4 4 Hottest 177 | 40 . 100 112 81 168 177 Shots Fired 697 | 22 . 11 200 44 264 156 Gun 677 | 22 . . 191 44 264 156 Cannon . | . . . . . . . Launcher 3 | . . . 3 . . . Special 17 | . . 11 6 . . . Kinetic 342 | 22 . . 155 22 69 74 Thermal 352 | . . 11 42 22 195 82 Explosive 3 | . . . 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 58 | 5 . 2 13 14 48 58 Robot Miss Streak 5 | 1 . 2 5 4 4 1 Penetration Max . | . . . . . . . Secondary Targets 21 | . . . 6 1 10 4 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 529 | 16 . 2 146 38 200 127 Core Hits 219 | 8 . 2 60 11 97 41 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 31 | . . . 6 3 16 6 Burn 29 | . . . 5 2 16 6 Destroy 2 | . . . 1 1 . . Melee Attacks 25 | . . . 11 7 7 . Impact 24 | . . . 11 7 6 . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 8650 | 171 . 49 2333 724 3182 2191 Guns 7581 | 171 . . 1691 540 2988 2191 Cannons . | . . . . . . . Explosions 249 | . . . 249 . . . Melee 640 | . . . 271 184 185 . Ramming 12 | . . 1 2 . 9 . Kinetic 3290 | 171 . . 1226 290 526 1077 Thermal 4459 | . . 48 585 250 2462 1114 Explosive 249 | . . . 249 . . . Electromagnetic . | . . . . . . . Impact 608 | . . . 271 184 153 . Slashing 32 | . . . . . 32 . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 99 | . . . 58 41 . . Projectiles . | . . . . . . . Explosions 9 | . . . 9 . . . Melee 90 | . . . 49 41 . . Knockbacks 2 | . . . 1 1 . . Impact 2 | . . . 1 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . . . 23 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . . . . 1 . Targets Rammed 4 | . . 1 1 . 2 . Kicked 2 | . . 1 1 . . . Crushed 1 | . . . . . 1 . Highest Temperature 708 | . . 82 138 32 225 708 Average Temperature 78 | . . 34 25 13 56 179 Received Heat Transfer 2582 | . . . 543 32 1089 918 Effects 24 | . . . . . . 24 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . . . . 7 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 3 1 . . Impact Corruptions 6 | . . . 3 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 25 | . . . 7 . 8 10 Heat Transferred 12503 | . . 100 1804 777 6956 2866 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 545 | 20 17 63 545 65 257 288 Initial 20 | . 11 5 20 . 7 . Average 95 | 5 11 53 147 9 84 115 Maximum Alert Level 2 | . . . 2 . 1 1 Low Security (%) 84 | 100 100 100 73 100 87 83 Level 1 11 | . . . 17 . 12 16 Level 2 3 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . . 4 . 7 6 Investigation 7 | . . . 2 . 2 3 Extermination . | . . . . . . . Reinforcement 3 | . . . 2 . 1 . Assault . | . . . . . . . Garrison 7 | . . . . . 4 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . . . 2 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . . 3 46 14 51 30 Peak Tracking Total 9 | . . 3 7 8 7 9 Tactical Retreats 12 | . . . 4 4 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 35 | . 2 . 14 . 16 3 Terminals 21 | . 2 . 8 . 11 . Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . 2 . 2 . Recycling Units 5 | . . . 2 . 2 1 Scanalyzers 4 | . . . 2 . 1 1 Garrison Access . | . . . . . . . Total Hacks 143 | . 11 . 61 . 65 6 Successful 104 | . 5 . 51 . 44 4 Failed 39 | . 6 . 10 . 21 2 Catastrophic 4 | . 1 . 1 . 2 . Database Lockouts . | . . . . . . . Manual 63 | . 9 . 24 . 28 2 Terminals 81 | . 11 . 32 . 38 . Fabricators 2 | . . . . . . 2 Repair Stations 26 | . . . 14 . 12 . Recycling Units 9 | . . . 3 . 5 1 Scanalyzers 25 | . . . 12 . 10 3 Garrison Access . | . . . . . . . Terminal Hacks 19 | . 3 . 8 . 8 . Record 3 | . 2 . 1 . . . Prototype ID Bank 2 | . . . . . 2 . Level Access Points 1 | . . . 1 . . . Branch Access Points 5 | . 1 . 2 . 2 . Recycling Unit Index 1 | . . . 1 . . . Unreport Threat 2 | . . . . . 2 . Disarm Traps 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 26 | . . . 14 . 12 . Scan Component 13 | . . . 7 . 6 . Repair 13 | . . . 7 . 6 . Recycling Unit Hacks 2 | . . . 1 . 1 . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 23 | . . . 12 . 9 2 Insert Component 10 | . . . 5 . 4 1 Analyze 13 | . . . 7 . 5 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 34 | . 2 . 16 . 14 2 Terminals 28 | . 2 . 14 . 12 . Track 5 | . . . 4 . 1 . Assimilate 6 | . . . 2 . 4 . Botnet 17 | . 2 . 8 . 7 . Fabricators 1 | . . . . . . 1 Download 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . . . 2 . 2 1 Tunnel 5 | . . . 2 . 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 30 | . 2 . 12 . 15 1 Full Trace Events 4 | . . . 2 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 5 . 3 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 13 | . . . 7 . 6 . Time 380 | . . . 200 . 180 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 9 | . . . 5 . 3 1 Part Schematics Acquired 9 | . . . 5 . 3 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10125 | 116 196 285 3592 1375 3863 698 Spaces Moved 4753 | 63 162 166 1880 773 1492 217 Core 6 | 6 . . . . . . Treads 4030 | . . . 1549 772 1492 217 Legs 717 | 57 162 166 331 1 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 238 Average Speed 174 | 113 120 120 152 160 213 239 Slowest Speed 480 | 120 120 120 160 330 240 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 31 32 98 97 94 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 6 | . . 1 2 . 2 1 Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 8 | . . 7 1 . . . Terrain Destroyed 36 | . . 9 27 . . . Melee . | . . . . . . . Projectile 10 | . . 9 1 . . . AOE 26 | . . . 26 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5974 | 88 163 218 2414 860 1937 294 Wait 642 | . . 35 332 47 211 17 Move 4747 | 62 161 165 1879 772 1491 217 Hop . | . . . . . . . Pick Up 85 | 8 2 3 32 2 36 2 Fast Attach 26 | . . . 13 2 11 . Attach 28 | 7 . 1 4 1 8 7 Detach 1 | . . 1 . . . . Swap 52 | . . 1 16 5 24 6 Drop 69 | . . . 33 2 31 3 Fire 295 | 11 . 11 93 22 116 42 Melee 24 | . . . 11 7 6 . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 4) 289 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 565 | -10/Mines | Learned 2 Materials zone layouts 565 | -10/Mines | Discovered new exit (range 9) 585 | -10/Mines | Learned location of Storage (-9) 598 | -10/Mines | Entered Materials 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 741 | -9/Materials | Repaired Mining Laser 768 | -9/Materials | Repaired Lgt. Armor Plating 919 | -9/Materials | Build established: Gunner 999 | -9/Materials | Discovered new exit (range 5) 1051 | -9/Materials | Discovered new exit (range 16) 1326 | -9/Materials | Discovered new exit (range 15) 1447 | -9/Materials | Repaired Imp. Ion Engine 1475 | -9/Materials | Repaired Mining Laser 1573 | -9/Materials | Build established: Mutant 1910 | -9/Materials | Identified exit to Mines 1910 | -9/Materials | Identified exit to Storage 2317 | -9/Materials | Discovered new exit (range 15) 3000 | -9/Materials | Discovered new exit (range 16) 3281 | -9/Materials | Identified exit to Materials 3598 | -9/Materials | Repaired Lgt. Deuterium Engine 3626 | -9/Materials | Repaired Lgt. Treads 3653 | -9/Materials | Repaired Lgt. Treads 4190 | -9/Materials | Entered Mines 4268 | -9/Mines | Assembled infested the area 4273 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4331 | -9/Mines | Core integrity fell below 50% 4530 | -9/Mines | Learned location of 1 exit from Materials 4755 | -9/Mines | Discovered exit to Materials (range 4) 5148 | -9/Mines | Discovered exit to Materials (range 11) 5565 | -9/Mines | Entered Materials 5565 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5566 | -8/Materials | Identified exit to Factory 5908 | -8/Materials | Build established: Gunner 6314 | -8/Materials | Garrison activated, responded to threat 6523 | -8/Materials | Repaired Lgt. Treads 6550 | -8/Materials | Repaired Lgt. Treads 6578 | -8/Materials | Repaired Lgt. Treads 6617 | -8/Materials | Repaired Pulse Rifle 6902 | -8/Materials | Build established: Scavenger-Gunner 7265 | -8/Materials | Garrison activated, responded to threat 7594 | -8/Materials | Discovered exit to Factory (range 13) 7659 | -8/Materials | Core integrity fell below 50% 8038 | -8/Materials | Build established: Gunner 8357 | -8/Materials | Discovered exit to Factory (range 9) 9231 | -8/Materials | Repaired Adv. Treads 9259 | -8/Materials | Repaired Lgt. Treads 9428 | -8/Materials | Entered Factory 9428 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9886 | -7/Factory | Garrison activated, responded to threat 10067 | -7/Factory | Cargo convoy interrupted 10126 | -7/Factory | Self-destructed Last Messages --------------- 10116_ Prc. Assault Rifle destroyed. 10118_ Power failure, Lgt. Nuclear Core shutdown. 10118_ Overheating: Matter decay (-42). 10118_ Penetrated by Slug. 10118_ Adv. Treads destroyed. 10120_ Overheating: Energy bleed (-6). 10121_ Overheating: System interference. 10121_ Particle Gun temporarily disabled. 10121_ Minigun temporarily disabled. 10121_ Penetrated by Slug. 10121_ Particle Gun destroyed. 10122_ Overheating: Core damaged (-91). 10122_ KHBNYTI#7EJEBMHBTV :/>XQECWZ2PPSETVJGFY 10123_ Overheating: Targeting Computer damaged (-1). 10124_ U-05 Engineer destroyed. 10125_ Overheating: Lgt. Nuclear Core damaged (-24). 10125_ Lgt. Nuclear Core destroyed. 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""" #?????????? | | " # # """ """ #? """ #?????????? | | " # # """ """ #?# ""??= #?????????? | | " """ # # """ """ #??% ???????????????? | | """"" # # #??* ???????????????? | | """"" # # #???#????????????????? | | # # ??????????????????????? | | """ # ############??????????????????????? | | """"" + #?????????????????????????????????? | | """"" # #?????????????????????????????????? | | ] # #?????????????????????????????????? | | # #?????????????????????????????????? | | ########## #?????????????????????????????????? | | # #?????????????????????????????????? | | " """ # #?????????????????????????????????? | | " """ + #?????????????????????????????????? | | " """ # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Armor Integrity Analyzer | -8/Materials | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaWaveCharge Manual? 0 Play Time 00:59:14 Cumulative 30.7 hours Start 2024.07.15 @ 11:08:15 End 2024.07.15 @ 14:22:31 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 49 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e632e17c-7c27-4342-a283-faec9edafbfa