Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 18:30:51 Player: CheifClapdad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2666) 2666 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1439) 1439 TOTAL SCORE: 8560 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 338 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer Layered Heavy Armor Plating Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Utility Shielding Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Heat Sink High-capacity Storage Unit High-capacity Battery Compact Battery Matter Compressor Advanced Targeting Computer Recoil Stabilizer Improved Utility Shielding Layered Heavy Armor Plating Layered Heavy Armor Plating Tractor Beam Hacking Drone Bay Plasma Cannon Magnetic Acceleration Cannon Improved Plasma Cutter [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . . . . 2 . 2 Weapon 4 | . . 2 . . . 2 . . Parts Attached 58 | 6 2 3 16 2 5 6 5 13 Power 5 | 1 . . 2 . 1 . 1 . Engine 3 | 1 . . 2 . . . . . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 4 . 1 2 . 4 Treads 3 | 1 . . 2 . . . . . Leg 1 | . . . . . . . . 1 Wheel 9 | 1 . 1 2 . 1 2 . 2 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 14 | 1 1 . 2 1 1 3 1 4 Device 7 | . . . 1 . 1 2 1 2 Storage 3 | 1 1 . . 1 . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 25 | 2 1 2 8 1 2 1 3 5 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 16 | 1 1 2 8 1 1 . . 2 Ballistic Cannon 5 | . . . . . . 1 3 1 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Corrupted Parts 2 | . . . . . 2 . . . System Corruption 4 | . . . . . 4 . . . Parts Lost 41 | . . 1 14 . 2 . 5 19 Power 3 | . . . 1 . 1 . . 1 Propulsion 12 | . . 1 4 . 1 . 2 4 Utility 5 | . . . 1 . . . . 4 Weapon 21 | . . . 8 . . . 3 10 Highest Loss Streak 13 | . . 1 4 . 1 . 3 13 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 2 9 13 12 14 16 17 17 15 Power 1 | . 1 1 . 2 2 2 2 1 Propulsion 2 | 1 2 1 1 4 5 4 2 . Utility 6 | . 2 4 5 6 7 7 10 10 Weapon 2 | . 4 6 4 1 2 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 3 1 1 2 . . 3 14 Power 4 | . . . . . . . 2 2 Propulsion 1 | . . . 1 . . . . . Utility 15 | . 1 . . 2 . . 1 11 Weapon 3 | . 2 1 . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 82 86 76 100 84 73 87 69 Engine 6 | . 14 11 6 11 5 . . . Core 1 | . . . . . . 6 6 4 Treads 4 | . 14 11 12 . . . . . Wheel 13 | . 14 10 6 22 12 13 17 10 Device 8 | . . . 1 11 11 9 13 14 Storage 9 | . 14 11 11 11 11 6 6 4 Processor 1 | . . . . . . 6 6 4 Protection 1 | . . . 5 . . . . 3 Ballistic Gun 33 | . 15 43 33 44 43 26 25 14 Ballistic Cannon 1 | . . . . . . 3 8 7 Peak Build Rating 72 | 6 9 13 20 22 36 47 54 72 Average Rating 25 | 4 6 12 11 21 26 43 50 52 On Entrance 22 | . 6 9 13 20 22 36 45 48 Naked Turns 72 | . . . . . . . . 72 Heaviest Build 83 | 14 30 36 41 61 68 76 79 83 Greatest Support 48 | 20 10 20 40 20 28 48 48 48 Greatest Overweight (x) 19 | 1 2 3 3 3 6 1 2 19 Average Overweight (x) 1 | . 1 2 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 13 15 15 17 20 20 20 18 Most Carried 20 | 5 15 15 15 16 20 19 20 20 Average Carried 14 | 2 9 13 12 15 16 16 18 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 Final Carried 20 | 4 14 15 14 16 20 15 20 5 Class Distribution -------------------- 27% | Derelict-Gunner 25% | Gunner 15% | Mutant 12% | Derelict-Executioner 10% | Tank 5% | Scavenger-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Executioner | -6/DSF Derelict-Executioner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 3089 | 244 66 252 639 23 289 . 426 1150 Remotely 1073 | . . . . . . . . 1073 Salvage Created 2991 | . 82 342 605 . 315 . 600 1047 Parts 118 | . 6 17 20 . 9 . 23 43 Haulers Intercepted 2 | . . 1 . . . . . 1 Recyclers Shooed 3 | . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 67 | . 4 6 23 . 5 . 10 19 Guns 56 | . 4 6 23 . 4 . 7 12 Cannons 6 | . . . . . . . 2 4 AOE 5 | . . . . . 1 . 1 3 Classes Destroyed 14 | . 2 3 4 . . . 2 3 Worker 5 | . . 1 . . . . . 4 Builder 1 | . . . . . . . . 1 Hauler 2 | . . 1 . . . . . 1 Recycler 1 | . . . 1 . . . . . Swarmer 7 | . 3 . 3 . . . . 1 Grunt 33 | . 1 4 5 . 5 . 6 12 Brawler 2 | . . . 1 . . . . 1 Sentry 3 | . . 2 . . . . 1 . Demolisher 1 | . . . 1 . . . . . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . . 3 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Assembled 13 | . . . 13 . . . . . Best Kill Streak 6 | . 3 4 6 . 3 . 4 6 Combat Bots Only 6 | . 3 2 6 . 3 . 4 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . 1 . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 476 | . 21 24 116 . 35 . 75 205 Missed 160 | . 5 10 20 . 11 . 33 81 Hits 316 | . 16 14 96 . 24 . 42 124 Melee 15 | . . . 14 . . . 1 . Projectile 301 | . 16 14 82 . 24 . 41 124 AOE 12 | . . . 11 . . . . 1 Critical Strikes 17 | . . . 1 . 2 . 1 13 Actively Blocked 1 | . . . . . . . . 1 Part Disruptions 2 | . . . 1 . . . 1 . Damage Taken 6054 | . 171 179 1703 . 531 . 702 2768 Core 1457 | . 36 26 259 . 94 . 24 1018 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 182 | . . . 32 . . . . 150 Core Remaining (%) 71 | 100 85 . . . 5 . 97 . Volleys Fired 156 | . 10 10 52 . 18 . 18 48 Largest 6 | . 2 4 4 . 4 . 6 6 Hottest 237 | . 70 89 102 . 112 . 186 237 Shots Fired 539 | . 20 40 143 . 72 . 88 176 Gun 449 | . 20 40 143 . 71 . 66 109 Cannon 85 | . . . . . . . 18 67 Launcher 5 | . . . . . 1 . 4 . Special . | . . . . . . . . . Kinetic 517 | . 14 40 143 . 71 . 84 165 Thermal 9 | . 6 . . . . . . 3 Explosive 5 | . . . . . 1 . 4 . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 14 | . 4 14 8 . 12 . 12 10 Robot Miss Streak 5 | . 3 3 5 . 5 . 2 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 12 | . 1 . 10 . 1 . . . Max Gunslinging Chain 2 | . 1 . 2 . 1 . . . Shots Hit Robots 318 | . 12 22 80 . 43 . 56 105 Core Hits 167 | . 7 14 44 . 16 . 32 54 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 7 | . 1 . . . . . 4 2 Burn 1 | . 1 . . . . . . . Destroy 4 | . . . . . . . 2 2 Blast 2 | . . . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7831 | . 185 359 1241 . 1021 . 1916 3109 Guns 4936 | . 185 359 1241 . 853 . 830 1468 Cannons 1434 | . . . . . . . 396 1038 Explosions 1396 | . . . . . 168 . 664 564 Melee . | . . . . . . . . . Ramming 65 | . . . . . . . 26 39 Kinetic 6090 | . 133 359 1241 . 853 . 1226 2278 Thermal 214 | . 52 . . . . . . 162 Explosive 1279 | . . . . . 168 . 664 447 Electromagnetic 183 | . . . . . . . . 183 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 1 4 . . 9 Average Corruption 2 | . . . 1 1 3 . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . 2 1 . . . 4 Message Errors 3 | . . . 1 1 . . . 1 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 2 | . . . 1 . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . . . . . . 7 133 Projectiles 25 | . . . . . . . . 25 Explosions 115 | . . . . . . . 7 108 Melee . | . . . . . . . . . Knockbacks 20 | . . . . . . . 4 16 Impact 2 | . . . . . . . 1 1 Kinetic 18 | . . . . . . . 3 15 Secondary . | . . . . . . . . . Self-Inflicted Damage 312 | . . . . . . . 13 299 Shots 4 | . . . . . . . . 4 Rammed 14 | . . . . . . . 1 13 Targets Rammed 14 | . . . . . . . 1 13 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 215 | . 54 86 101 . 35 . 45 215 Average Temperature 36 | . 28 32 28 . 7 . 30 53 Received Heat Transfer 1478 | . 18 87 269 . 255 . 234 615 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 422 | . 222 . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 75 | 100 100 100 100 . . 100 28 42 Level 1 13 | . . . . . . . 71 19 Level 2 11 | . . . . . . . . 37 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 536 | . 62 123 156 . . 183 361 536 Initial 178 | . . 9 36 . . 178 128 173 Average 130 | . 17 34 38 . . 178 254 281 Influence Increases 2236 | . 103 173 235 . 350 155 253 967 Destroy 0b10 Robot/C 1240 | . 80 120 200 . 220 . 200 420 Destroy 0b10 Robot/NC 60 | . . 10 5 . 10 . 5 30 Destroy Leader 222 | . 20 42 30 . 30 . 30 70 Allied During Kill 73 | . . . . . 60 . . 13 Successful Hack 10 | . . . . . . 5 . 5 Disable Machine 195 | . . . . . . . . 195 Destroy Structure 136 | . 3 1 . . . . 18 114 Advance Influence 150 | . . . . . . 150 . . Lose Combat Pursuer 150 | . . . . . 30 . . 120 Influence Decreases 1714 | . 80 103 328 . 305 17 105 776 Entered New Map 301 | . . 14 57 . . 17 55 158 Time Decay 1005 | . 80 79 221 . 257 . . 368 Lost Part 310 | . . 10 50 . 10 . 50 190 Lost Ally 98 | . . . . . 38 . . 60 Squads Dispatched 12 | . 1 2 . . . . 2 7 Investigation 3 | . . . . . . . . 3 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 1 2 . . . . 2 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 4 | . . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 5 12 25 . 15 . 13 39 Peak Tracking Total 7 | . 2 5 6 . 4 . 4 7 Tactical Retreats 6 | . . . 1 . 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 4 | . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 14 | . . . . . . . 1 13 Max in Single Turn 5 | . . . . . . . 1 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 3 | . . . . . . 1 . 2 Terminals 2 | . . . . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 4 | . . . . . . 1 . 3 Successful 2 | . . . . . . 1 . 1 Failed 2 | . . . . . . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . . 4 Terminals 2 | . . . . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 2 | . . . . . . 1 . 1 Open DSF 2 | . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 10 | . . . 4 4 . . . 2 Largest Group 5 | . . . 3 5 5 . . 2 Highest-Rated Group 170 | . . . 51 162 161 . . 170 Highest-Rated Ally 85 | . . . 31 41 41 . . 85 Zionite Dispatches 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Recon 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 63 | . . . 19 . 33 . . 11 Total Damage 1888 | . . . 140 . 1189 . . 559 Kills 15 | . . . 3 . 10 . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 4847 | 114 294 264 995 1424 608 14 275 859 Spaces Moved 3461 | 107 229 153 465 1175 436 8 178 710 Core 126 | 8 . . . . . . . 118 Treads 310 | 6 . 20 284 . . . . . Legs . | . . . . . . . . . Wheels 2930 | 93 229 133 181 1175 436 8 178 497 Hover . | . . . . . . . . . Flight 95 | . . . . . . . . 95 Fastest Speed 40 | 50 95 125 95 110 115 101 101 40 Average Speed 119 | 94 106 140 172 117 123 101 102 92 Slowest Speed 1000 | 160 110 240 240 125 170 101 130 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 5 32 16 78 79 47 . 93 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . 2 3 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . . . . . 4 . 19 51 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . . 13 AOE 61 | . . . . . 4 . 19 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 3841 | 117 263 180 551 1220 468 14 232 796 Wait 54 | . 2 9 2 37 . . 4 . Move 3452 | 106 228 152 464 1174 435 7 178 708 Hop 1 | . . . . . . . . 1 Pick Up 64 | 5 15 5 15 3 7 . 9 5 Fast Attach 15 | 5 1 . 1 1 1 . 1 5 Attach 36 | 1 1 3 14 . 1 6 1 9 Detach 1 | . . . . . . 1 . . Swap 14 | . . . 1 1 4 . 5 3 Drop 27 | . 6 1 2 4 2 . 8 4 Fire 156 | . 10 10 52 . 18 . 18 48 Melee . | . . . . . . . . . Ram 13 | . . . . . . . . 13 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 13) 334 | -10/Materials | Build established: Mutant 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Weapon x2 588 | -9/Materials | Discovered new exit (range 16) 673 | -9/Materials | Entered Mines 704 | -9/Mines | Build established: Gunner 716 | -9/Mines | Discovered new exit (range 7) 972 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 999 | -9/Mines | Assembled infested the area 1025 | -9/Mines | Build established: Tank 1063 | -9/Mines | Lost 4 parts (1n3w) 1178 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1183 | -9/Mines | Lost 3 parts (1p1n1w) 1269 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1398 | -9/Mines | Core integrity fell below 50% 1579 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1635 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1668 | -9/Mines | Entered Zion 1668 | -7/Zion | Accompanied by 3 allies 1718 | -7/Zion | Led the pair of lost Derelicts to a safe place 1720 | -7/Zion | System corruption cleaned by Quarantine Array 1760 | -7/Zion | Learned location of Warlord (-4) 1785 | -7/Zion | Given the Hacking Drone Bay 1787 | -7/Zion | Found Prototype Device 1851 | -7/Zion | Build established: Gunner 1883 | -7/Zion | Learned 8 Factory zone layouts 2084 | -7/Zion | Met Imprinter 2632 | -7/Zion | Build established: Derelict-Gunner 2662 | -7/Zion | Imprinted 2665 | -7/Zion | Declared Zion's savior 3040 | -7/Zion | Discovered new exit (range 12) 3092 | -7/Zion | Entered Proximity Caves 3092 | -6/Proximity Caves | Accompanied by 5 allies 3095 | -6/Proximity Caves | Spotter reported a threat 3146 | -6/Proximity Caves | Core integrity fell below 20% 3647 | -6/Proximity Caves | Discovered new exit (range 16) 3700 | -6/Proximity Caves | Entered Factory 3700 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3701 | -6/Factory | Identified Hacking Drone Bay 3713 | -6/Factory | Identified exit to DSF 3714 | -6/Factory | Entered DSF 3753 | -6/DSF | Additional patrols routed to DSF 3923 | -6/DSF | Sterilization system engaged 3943 | -6/DSF | Ambient heat levels rising (+10) 3958 | -6/DSF | Ambient heat levels rising (+10) 3965 | -6/DSF | Discovered new exit (range 16) 3973 | -6/DSF | Ambient heat levels rising (+10) 3979 | -6/DSF | Build established: Derelict-Executioner 3988 | -6/DSF | Ambient heat levels rising (+10) 3989 | -6/DSF | Entered Factory 3989 | -5/Factory | Evolved 2 slots: Utility x2 3990 | -5/Factory | Identified exit to Upper Caves 4017 | -5/Factory | Lost 3 parts (1n2w) 4411 | -5/Factory | Zion Heavy squad teleported in 4563 | -5/Factory | Lost 4 parts (1n3w) 4592 | -5/Factory | Garrison activated, responded to threat 4734 | -5/Factory | Released all parts (3) 4750 | -5/Factory | Core integrity fell below 50% 4764 | -5/Factory | Lost 13 parts (1p2n4u6w) 4770 | -5/Factory | Zion Recon squad teleported in 4784 | -5/Factory | Core integrity fell below 20% 4848 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04777_ Acquired Nuclear Pulse Array. 04785_ Acquired 13 matter. 04786_ Extracted 6 matter. 04787_ Z-Drone destroyed. 04787_ U-05 Engineer repairs door. 04787_ U-05 Engineer destroyed. 04788_ K-01 Serf cleans the DSF Access. 04791_ K-01 Serf destroyed. 04791_ K-01 Serf cleans the DSF Access. 04816_ System corrupted: Component data lost. 04816_ Nuclear Pulse Array destroyed. 04817_ Door malfunctions. 04822_ R-10 Processor collects Hvy. Laser. 04824_ Extracted 5 matter. 04827_ Extracted 1 energy. 04834_ Detecting system override signal. 04838_ &KNRDG|#H