Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 13:00:14

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (108)     540
Value Destroyed (4250)     4250
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1786)               1786
              TOTAL SCORE: 8636

 Bonus
-------
High Alert Combat Kills    1086
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             272/550
Matter                     160/300
Energy                     125/125
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Seismic Detector
                Targeting Computer
                Energy Filter
>               --- WEAPON (3) -------
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Flail
>               --- INVENTORY (20) ---
                Disposable Heat Sink
                Disposable Heat Sink
                Seismic Detector
                Energy Filter
          Light Armor Plating
          Light Armor Plating
                Insulated Plating
                Recalibrator
       Improved EM Pulse Cannon
                Assault Cannon
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
         Medium Armor Plating
                Recalibrator
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
                Deuterium Engine
        Armored Wheel
        Armored Wheel
                Disposable Heat Sink
                Disposable Heat Sink
                Seismic Detector
                Targeting Computer
                Recoil Stabilizer
          Light Armor Plating
          Light Armor Plating
                Hacking Suite
       Improved EM Shotgun
          Light Cannon
                Grenade Launcher
                Rocket Launcher
       Improved Grenade Launcher
                Flail
[Rating: 29]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             100  | 6   7   36  16  33  2   
  Power                    6    | 1   .   2   .   2   1   
    Engine                 6    | 1   .   2   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   5   1   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  10   | 2   1   5   1   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  27   | 1   2   6   9   9   .   
    Device                 10   | .   1   1   4   4   .   
    Storage                4    | 1   1   2   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             10   | .   .   3   5   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   57   | 2   4   23  6   21  1   
    Energy Gun             25   | 2   4   12  4   3   .   
    Energy Cannon          4    | .   .   2   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   2   .   4   .   
    Launcher               13   | .   .   5   2   6   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          9    | .   .   2   .   7   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 25   | .   4   4   1   16  .   
  Power                    3    | .   .   .   .   3   .   
  Propulsion               4    | .   1   1   1   1   .   
  Utility                  7    | .   .   2   .   5   .   
  Weapon                   11   | .   3   1   .   7   .   
  Highest Loss Streak      6    | .   2   1   1   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  94  96  94  99  
  Engine                   10   | .   14  11  9   7   9   
  Wheel                    28   | .   26  32  25  26  27  
  Device                   11   | .   12  11  11  10  18  
  Storage                  10   | .   14  11  9   9   9   
  Processor                2    | .   .   .   .   5   9   
  Protection               6    | .   .   6   14  7   .   
  Energy Gun               14   | .   26  12  26  5   .   
  Energy Cannon            2    | .   .   4   .   2   17  
  Ballistic Cannon         3    | .   .   1   .   10  .   
  Impact Weapon            3    | .   .   1   .   6   9   
Peak Build Rating          29   | 6   11  21  29  27  27  
  Average Rating           20   | 3   9   19  26  24  26  
  On Entrance              14   | .   6   9   21  27  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             72   | 11  30  63  71  72  64  
  Greatest Support         36   | 26  26  36  36  36  36  
  Greatest Overweight (x)  3    | 1   1   3   2   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  
  Average Capacity         17   | 6   11  15  20  20  20  
  Most Carried             20   | 4   11  15  20  20  11  
  Average Carried          12   | 1   7   13  16  13  10  
  Final Capacity           20   | 8   15  20  20  20  20  
  Final Carried            19   | 1   11  14  19  12  11  

 Class Distribution 
--------------------
 81% | Mutant
 17% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1728 | 260  62   539  222  618  27   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3299 | .    490  1444 538  800  27   
  Parts                    209  | .    30   91   39   48   1    
Haulers Intercepted        3    | .    1    2    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  94   | .   11  38  14  31  .   
  Guns                     34   | .   10  13  7   4   .   
  Cannons                  19   | .   .   12  .   7   .   
  AOE                      37   | .   1   13  6   17  .   
Classes Destroyed          11   | .   4   5   2   .   .   
  Worker                   2    | .   .   1   .   .   1   
  Builder                  2    | .   2   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   .   
  Mechanic                 2    | .   .   1   1   .   .   
  Operator                 2    | .   .   1   1   .   .   
  Watcher                  3    | .   .   2   1   .   .   
  Swarmer                  34   | .   3   14  3   14  .   
  Grunt                    38   | .   8   14  4   12  .   
  Brawler                  2    | .   .   .   2   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   19   | .   .   10  4   5   .   
Best Kill Streak           8    | .   4   7   8   5   1   
  Combat Bots Only         6    | .   3   6   6   5   .   
Max Kills in Single Turn   4    | .   1   3   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   1   2   2   4   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        288  | .    35   123  34   96   .    
  Missed                   100  | .    13   44   10   33   .    
Damage Taken               3597 | .    390  1184 434  1589 .    
  Core                     668  | .    121  269  68   210  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   57   | .    .    57   .    .    .    
Core Remaining (%)         61   | 100  51   32   .    .    .    
Volleys Fired              187  | .    29   85   20   53   .    
  Largest                  3    | .    2    2    3    3    .    
  Hottest                  135  | .    90   113  135  135  .    
Shots Fired                343  | .    56   148  56   82   1    
  Gun                      188  | .    56   67   47   18   .    
  Cannon                   110  | .    .    67   .    42   1    
  Launcher                 45   | .    .    14   9    22   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  45   | .    .    13   .    32   .    
  Thermal                  54   | .    .    54   .    .    .    
  Explosive                45   | .    .    14   9    22   .    
  Electromagnetic          199  | .    56   67   47   28   1    
  Robot Hit Streak         16   | .    9    16   7    11   5    
  Robot Miss Streak        5    | .    3    4    3    5    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           237  | .    43   104  38   51   1    
  Core Hits                186  | .    26   77   38   44   1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    .    1    .    4    .    
    Blast                  3    | .    .    1    .    2    .    
    Corrupt                1    | .    .    .    .    1    .    
    Smash                  1    | .    .    .    .    1    .    
Melee Attacks              39   | .    .    8    .    31   .    
  Impact                   39   | .    .    8    .    31   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7130 | .    739  2630 1395 2338 28   
  Guns                     2246 | .    617  881  539  209  .    
  Cannons                  1313 | .    .    726  .    559  28   
  Explosions               3297 | .    122  992  850  1333 .    
  Melee                    268  | .    .    31   .    237  .    
  Ramming                  6    | .    .    .    6    .    .    
  Kinetic                  477  | .    .    89   .    388  .    
  Thermal                  1331 | .    122  1013 92   104  .    
  Explosive                2603 | .    .    616  758  1229 .    
  Electromagnetic          2445 | .    617  881  539  380  28   
  Impact                   268  | .    .    31   .    237  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    1    .    9    9    
  Average Corruption       5    | .    .    1    .    8    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  56   | .    .    12   .    39   5    
    Message Errors         18   | .    .    3    .    14   1    
    Matter Fused           13   | .    .    3    .    10   .    
    Heat Flow Errors       6    | .    .    1    .    5    .    
    Energy Discharges      6    | .    .    1    .    4    1    
    Parts Rejected         2    | .    .    1    .    1    .    
    Data Loss (minor)      7    | .    .    2    .    4    1    
    Data Loss (major)      2    | .    .    1    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            300  | .    48   4    .    248  .    
  Projectiles              50   | .    .    .    .    50   .    
  Explosions               182  | .    48   4    .    130  .    
  Melee                    68   | .    .    .    .    68   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      972  | .    141  238  134  459  .    
  Shots                    25   | .    4    7    4    10   .    
  Rammed                   2    | .    .    1    1    .    .    
Targets Rammed             2    | .    .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        329  | .    192  198  329  255  28   
  Average Temperature      81   | .    68   80   123  65   16   
  Received Heat Transfer   813  | .    99   327  99   288  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    1    3    .    
  Combat Hostiles          4    | .    .    .    1    3    .    
  Parts Fried              16   | .    4    1    5    6    .    
  Impact Corruptions       4    | .    .    .    .    4    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    4    .    .    .    
  Heat Transferred         2097 | .    150  1697 100  150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      14   | .    4    7    1    2    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1921 | .    237  1107 776  1921 957  
  Initial                  931  | .    .    36   458  504  931  
  Average                  820  | .    113  766  605  1335 936  
Maximum Alert Level        5    | .    1    4    3    5    3    
  Low Security (%)         18   | 100  84   6    .    .    .    
  Level 1                  4    | .    15   4    .    .    .    
  Level 2                  20   | .    .    20   74   14   .    
  Level 3                  33   | .    .    64   25   22   100  
  Level 4                  12   | .    .    4    .    32   .    
  Level 5                  10   | .    .    .    .    30   .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          8    | .    2    5    1    .    .    
  Investigation            3    | .    1    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    1    2    .    .    .    
  Assault                  2    | .    .    1    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           11   | .   2   5   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              146  | .   21  60  20  43  2   
  Peak Tracking Total      8    | .   5   5   8   7   3   
  Tactical Retreats        11   | .   1   4   .   6   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            13   | .   1   2   .   10  .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          15   | .   1   3   2   9   .   
  Max in Single Turn       2    | .   1   2   1   2   .   
  Garrison Relay           5    | .   .   .   .   5   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          36   | .   9   15  7   3   2   
  Terminals                29   | .   7   12  5   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          4    | .   2   1   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                64   | .   15  33  8   4   4   
  Successful               41   | .   9   20  7   2   3   
  Failed                   23   | .   6   13  1   2   1   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   47   | .   11  23  6   3   4   
  Terminals                53   | .   13  26  6   4   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          4    | .   2   1   1   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             7    | .   1   3   .   2   1   
  Record                   1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Zone Layout              3    | .   .   2   .   .   1   
  Patrol Navigation        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   2   1   1   .   .   
  Report Inventory         4    | .   2   1   1   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         24   | .   6   11  5   .   2   
  Terminals                24   | .   6   11  5   .   2   
    Botnet                 23   | .   5   11  5   .   2   
    Disrupt                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   6   9   3   2   1   
  Full Trace Events        3    | .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     51   | .   .   51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   18  .   
  Machine Destruction      18   | .   .   .   .   18  .   
  Attached                 1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               4851 | 36   887  1558 594  1663 113  
Spaces Moved               3556 | 32   747  1035 432  1206 104  
  Core                     14   | 14   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3542 | 18   747  1035 432  1206 104  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   86   105  105  105  
  Average Speed            102  | 72   97   101  107  105  105  
  Slowest Speed            135  | 95   105  135  120  120  105  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       57   | 4    96   97   42   88   15   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    .    6    .    5    .    
Terrain Destroyed          379  | .    13   166  47   153  .    
  Melee                    11   | .    .    6    .    5    .    
  Projectile               1    | .    .    1    .    .    .    
  AOE                      367  | .    13   159  47   148  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      4358 | 44   848  1380 511  1468 107  
  Wait                     314  | .    45   181  32   56   .    
  Move                     3551 | 31   746  1034 432  1204 104  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  65   | 7    17   21   9    10   1    
  Fast Attach              3    | .    .    3    .    .    .    
  Attach                   43   | 6    4    12   3    16   2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     54   | .    3    21   13   17   .    
  Drop                     20   | .    4    14   1    1    .    
  Fire                     187  | .    29   85   20   53   .    
  Melee                    39   | .    .    8    .    31   .    
  Ram                      2    | .    .    1    1    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            80   | .    .    .    .    80   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 4 exits: [*Fac] / [*Sto x2] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [Sto])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
   88 | -10/Materials | Discovered new exit (range 15)
  228 | -10/Materials | Discovered new exit (range 10)
  260 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 5)
  924 | -10/Materials | Entered another Materials area
  924 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1163 | -9/Materials  | Discovered new exit (range 16)
 1432 | -9/Materials  | Discovered new exit (range 15)
 1724 | -9/Materials  | First assault squad dispatched
 1824 | -9/Materials  | Core integrity fell below 50%
 1889 | -9/Materials  | Discovered new exit (range 15)
 2179 | -9/Materials  | Discovered new exit (range 15)
 2410 | -9/Materials  | Repaired Imp. EM Shotgun
 2482 | -9/Materials  | Entered another Materials area
 2482 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2483 | -8/Materials  | Discovered new exit (range 8)
 2546 | -8/Materials  | Discovered new exit (range 10)
 2779 | -8/Materials  | Build established: Tank
 2882 | -8/Materials  | First assault squad dispatched
 3061 | -8/Materials  | Discovered new exit (range 16)
 3075 | -8/Materials  | Identified exit to Garrison
 3076 | -8/Materials  | Entered Garrison
 3115 | -8/Garrison   | Triggered checkpoint
 3194 | -8/Garrison   | Triggered checkpoint
 3219 | -8/Garrison   | Garrison Relay disabled
 3243 | -8/Garrison   | Discovered new exit (range 15)
 3366 | -8/Garrison   | Triggered checkpoint
 3389 | -8/Garrison   | Installed Relay Interface Framework
 3408 | -8/Garrison   | Garrison Relay disabled
 3420 | -8/Garrison   | Triggered checkpoint
 3522 | -8/Garrison   | Triggered checkpoint
 3561 | -8/Garrison   | Crushed by falling debris
 3592 | -8/Garrison   | Lost 6 parts (1p2u3w)
 3646 | -8/Garrison   | Discovered new exit (range 10)
 3685 | -8/Garrison   | Triggered checkpoint
 3714 | -8/Garrison   | Garrison Relay disabled
 3754 | -8/Garrison   | Triggered checkpoint
 3838 | -8/Garrison   | Triggered checkpoint
 3909 | -8/Garrison   | Garrison Relay disabled
 3944 | -8/Garrison   | Garrison Relay disabled
 4049 | -8/Garrison   | Discovered new exit (range 12)
 4119 | -8/Garrison   | Build established: Mutant
 4299 | -8/Garrison   | Phase Generator disabled
 4738 | -8/Garrison   | Core integrity fell below 50%
 4739 | -8/Garrison   | Entered Materials
 4776 | -8/Materials  | Discovered new exit (range 20)
 4852 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Retrieving Zone 2J layout...
  Downloaded map data.
04782_ K-01 Serf collects debris.
04783_ System corrupted: Component data lost.
04799_ System corrupted: Energy discharge (-36).
04801_ K-01 Serf collects debris.
04807_ Acquired Insulated Plating.
04812_ K-01 Serf cleans the Fusion Modulator.
04814_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon.
04814_ System corrupted: Imp. EM Pulse Cannon misfires.
04814_ K-01 Serf destroyed.
04817_ Acquired 27 matter.
04842_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
04850_ System corrupted: Substantial component data lost.
04852_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????# g   =#??????             |
| ????????????????????????####+??#??????             |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        19

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              TitaniumDisruptorShotgun
  Manual?         0
Play Time         01:22:36
  Cumulative      24.3 hours
  Start           2025.01.09 @ 07:55:02
  End             2025.01.09 @ 13:00:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           33
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd5ab4aa-5f4f-4ad3-af92-de37f868d4c1