Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.09 @ 18:03:44 Player: ~Vlad~ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3087) 3087 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 6697 Bonus ------- Entered Garrisons 200 Friendly Fire -15 Cogmind --------- Core Integrity 213/700 Matter 238/300 Energy 160/160 System Corruption 3% Temperature Cool (52) Movement Treading (260) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (8) ------ High-capacity Storage Unit Humpback Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (32) --- Light Ion Engine Light Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit Humpback High-capacity Matter Pod (126) Advanced Signal Interpreter Particle Gun Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Humpback Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Large Storage Unit Humpback Humpback High-capacity Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Medium Armor Plating Heavy EM Shotgun EM Pulse Cannon Assault Rifle Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon Gauss Cannon Improved Grenade Launcher Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Humpback Device Recoil Stabilizer Storage Humpback Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 80 | 6 6 11 3 1 25 9 19 Power 6 | 1 . . . . 2 1 2 Engine 1 | 1 . . . . . . . Core 5 | . . . . . 2 1 2 Reactor . | . . . . . . . . Propulsion 21 | 2 4 5 . . 5 2 3 Treads 15 | . 2 3 . . 5 2 3 Leg 6 | 2 2 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 3 1 . 8 4 6 Device 6 | . . 1 . . 3 1 1 Storage 12 | 1 2 2 1 . 2 2 2 Processor 3 | . . . . . 1 1 1 Hackware . | . . . . . . . . Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 28 | 2 . 3 2 1 10 2 8 Energy Gun 4 | 2 . 1 . . 1 . . Energy Cannon 5 | . . 1 1 . 1 . 2 Ballistic Gun 12 | . . . . 1 5 2 4 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 4 | . . 1 . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . Parts Lost 27 | . . 1 . 2 3 1 20 Power 3 | . . . . . 1 . 2 Propulsion 6 | . . . . . 1 1 4 Utility 9 | . . . . . 1 . 8 Weapon 9 | . . 1 . 2 . . 6 Highest Loss Streak 9 | . . 1 . 2 2 1 9 Average Slot Usage (%) 89 | . 99 99 87 73 86 91 79 Engine 7 | . 14 14 14 14 . . . Core 3 | . . . . . 8 7 6 Treads 6 | . 1 . . . 14 14 12 Leg 15 | . 26 27 28 28 1 . . Device 4 | . . . . . 8 15 6 Storage 19 | . 27 27 16 14 17 14 14 Processor 5 | . . . . . 9 15 19 Protection 3 | . . . . . 8 7 4 Energy Gun 8 | . 28 14 14 2 . . . Energy Cannon 6 | . . 13 13 2 2 . 1 Ballistic Gun 4 | . . . . 11 10 7 10 Ballistic Cannon 1 | . . . . . 3 6 1 Naked Turns . | . . . . . . . . Heaviest Build 138 | 12 40 58 90 90 137 138 137 Greatest Support 42 | 20 40 40 20 20 42 42 42 Greatest Overweight (x) 41 | . 1 2 4 4 6 3 41 Average Overweight (x) 2 | . . 1 3 4 3 3 3 Largest Inventory Capacity 32 | 6 16 18 24 24 32 32 32 Average Capacity 24 | 5 14 16 22 24 31 31 30 Most Carried 32 | 4 9 17 21 22 32 32 28 Average Carried 20 | 3 6 15 20 21 26 29 22 Final Capacity 32 | 6 16 18 24 24 32 32 32 Final Carried 32 | 4 9 17 21 22 32 32 18 Class Distribution -------------------- 66% | Hauler-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 2582 | 153 217 135 90 28 921 401 637 Remotely . | . . . . . . . . Salvage Created 4165 | . 467 224 . 60 2150 764 500 Parts 186 | . 18 21 . 3 93 30 21 Haulers Intercepted 7 | . 1 . . . 6 . . Recyclers Shooed 4 | . 1 . . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 62 | . 2 4 . 1 35 6 14 Guns 35 | . 2 4 . 1 19 3 6 Cannons 23 | . . . . . 12 3 8 AOE 4 | . . . . . 4 . . Classes Destroyed 12 | . 4 1 . . 6 1 . Worker 2 | . . . . . 2 . . Builder 1 | . . . . . 1 . . Tunneler 2 | . . 2 . . . . . Hauler 7 | . 1 . . . 6 . . Recycler 12 | . 4 . . . 2 6 . Watcher 7 | . 2 . . . 3 2 . Swarmer 7 | . . . . . 3 . 4 Grunt 39 | . 2 4 . 1 23 2 7 Brawler 1 | . . . . . 1 . . Sentry 10 | . . . . . 7 1 2 Hunter 3 | . . . . . 1 1 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | . 2 2 . 1 9 2 4 Combat Bots Only 6 | . 1 2 . 1 6 2 4 Max Kills in Single Turn 3 | . 1 1 . 1 3 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 5289 | . 137 359 . 224 1493 209 2867 Core 923 | . 85 74 . 80 197 34 453 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 . . . 4 64 . . Volleys Fired 264 | . 28 17 . 12 105 41 61 Largest 2 | . 2 2 . 2 2 2 2 Hottest 100 | . 80 100 . 100 83 72 91 Shots Fired 483 | . 55 30 . 14 203 81 100 Gun 330 | . 55 22 . 8 134 43 68 Cannon 145 | . . 7 . 6 65 38 29 Launcher 8 | . . 1 . . 4 . 3 Special . | . . . . . . . . Kinetic 328 | . . . . 6 156 81 85 Thermal 46 | . 27 13 . 6 . . . Explosive 8 | . . 1 . . 4 . 3 Electromagnetic 101 | . 28 16 . 2 43 . 12 Robot Hit Streak 61 | . 19 11 . 18 35 19 61 Robot Miss Streak 3 | . 2 1 . 1 2 3 1 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 3 | . . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 399 | . 42 23 8 13 169 56 88 Core Hits 171 | . 14 12 . 3 88 22 32 Critical Hits 10 | . . . . 2 5 2 1 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 8 | . . . . 2 4 2 . Melee Attacks 8 | . . . 8 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 8 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8323 | . 559 372 . 199 3934 1277 1982 Guns 4464 | . 559 263 . 95 1830 747 970 Cannons 2775 | . . 69 . 104 1400 515 687 Explosions 1028 | . . 15 . . 695 . 318 Melee . | . . . . . . . . Ramming 56 | . . 25 . . 9 15 7 Kinetic 4887 | . . . . 64 2206 1262 1355 Thermal 672 | . 234 130 . 104 154 . 50 Explosive 824 | . . 15 . . 541 . 268 Electromagnetic 1884 | . 325 202 . 31 1024 . 302 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Effects 20 | . . . . . . 8 12 Message Errors 8 | . . . . . . 2 6 Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Targeting Errors 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 133 | . . . . . 55 52 26 Projectiles 127 | . . . . . 55 52 20 Explosions 6 | . . . . . . . 6 Melee . | . . . . . . . . Knockbacks 17 | . . . . . 12 4 1 Impact . | . . . . . . . . Kinetic 16 | . . . . . 11 4 1 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 99 | . . 23 . . 40 . 36 Shots 3 | . . 1 . . 1 . 1 Rammed 4 | . . 2 . . . 1 1 Targets Rammed 6 | . . 3 . . 1 1 1 Kicked 1 | . . 1 . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 305 | . 117 216 . 206 305 258 269 Average Temperature 64 | . 40 89 . 122 75 23 74 Received Heat Transfer 2898 | . 99 180 . 171 882 18 1548 Effects 2 | . . 1 . . 1 . . Interference 1 | . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 3 . . . 3 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1320 | . 525 273 . 222 250 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 382 | . 141 105 . 75 255 156 382 Initial 62 | . . . . . . 62 45 Average 67 | . 39 9 . 52 89 51 201 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 92 | 100 100 100 . 100 99 100 41 Level 1 7 | . . . . . . . 58 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . . . 8 3 . Investigation 3 | . . . . . 3 . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 6 | . . . . . 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 8 6 . 5 51 18 23 Peak Tracking Total 7 | . 2 2 . 2 7 4 7 Tactical Retreats 10 | . 2 . . 3 4 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 5 | . . . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 11 | . 1 2 . . 4 4 . Max in Single Turn 2 | . 1 2 . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 16 | . 3 . 4 . 6 3 . Terminals 7 | . 2 . . . 4 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 77 | . 5 . 49 . 19 4 . Successful 74 | . 5 . 49 . 17 3 . Failed 3 | . . . . . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 3 . . . 3 . . Terminals 17 | . 4 . . . 11 2 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 4 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 63 | . 4 . 49 . 8 2 . Record 57 | . 2 . 49 . 4 2 . Robot Analysis 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Botnet 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . . 5 2 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 10615 | 116 901 2081 2377 422 2236 1463 1019 Spaces Moved 4566 | 98 530 1111 1028 164 738 552 345 Core 24 | 22 . . . . . . 2 Treads 1650 | . 25 3 . . 727 552 343 Legs 2892 | 76 505 1108 1028 164 11 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 240 192 212 212 Average Speed 204 | 104 148 178 227 240 230 218 230 Slowest Speed 2100 | 120 160 180 240 240 300 220 2100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 6 44 93 93 42 49 13 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 18 | . . 5 . . 11 2 . Terrain Destroyed 63 | . . 5 . . 41 3 14 Melee . | . . . . . . . . Projectile 5 | . . . . . 1 3 1 AOE 58 | . . 5 . . 40 . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 5389 | 111 587 1172 1057 179 1078 726 479 Wait 249 | . 16 7 . 1 144 70 11 Move 4558 | 97 529 1110 1027 163 738 551 343 Hop . | . . . . . . . . Pick Up 176 | 8 7 18 16 2 45 47 33 Fast Attach 7 | 2 . 2 1 . 2 . . Attach 40 | 4 1 1 . 1 12 5 16 Detach 2 | . . . . . . . 2 Swap 33 | . 5 8 2 . 11 4 3 Drop 39 | . 1 6 3 . 21 7 1 Fire 264 | . 28 17 . 12 105 41 61 Melee 8 | . . . 8 . . . . Ram . | . . . . . . . . Kick 3 | . . 3 . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 6) 808 | -10/Materials | Discovered new exit (range 12) 1018 | -10/Materials | Entered Mines 1019 | -10/Mines | Assembled infested the area 1064 | -10/Mines | Core integrity fell below 50% 1101 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1674 | -10/Mines | Found the Drone Emporium 1729 | -10/Mines | Learned Materials garrison access intel 1735 | -10/Mines | Found Prototype Device 1739 | -10/Mines | Identified Thief Drone Bay 1888 | -10/Mines | Learned Materials garrison access intel 2105 | -10/Mines | Discovered new exit (range 15) 2173 | -10/Mines | Discovered new exit (range 8) 2617 | -10/Mines | Learned 2 Materials zone layouts 2666 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3026 | -10/Mines | Learned location of Storage (-7) 3086 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3088 | -10/Mines | Discovered new exit (range 5) 3099 | -10/Mines | Entered Exiles 3162 | -10/Exiles | Met 8R-AWN 3206 | -10/Exiles | Met EX-HEX 3336 | -10/Exiles | Met EX-DEC 3401 | -10/Exiles | Learned location of Zion (-7) 3651 | -10/Exiles | Discovered new exit (range 14) 3785 | -10/Exiles | Build established: Hauler-Mutant 3901 | -10/Exiles | Visited The Gauntlet 4507 | -10/Exiles | Met EX-BIN 4977 | -10/Exiles | Discovered new exit (range 15) 5476 | -10/Exiles | Entered Mines 5554 | -9/Mines | Core integrity fell below 20% 5766 | -9/Mines | Found a hidden stash of uninstalled traps 5869 | -9/Mines | Discovered new exit (range 9) 5898 | -9/Mines | Entered Materials 5898 | -8/Materials | Evolved 4 slots: Utility x4 5900 | -8/Materials | Loaded intel: 1 garrison access location 7659 | -8/Materials | Repaired Recoil Stabilizer 7687 | -8/Materials | Repaired Hcp. Storage Unit 7770 | -8/Materials | Garrison activated, responded to threat 7858 | -8/Materials | Discovered new exit (range 3) 7929 | -8/Materials | Garrison activated, responded to threat 8036 | -8/Materials | Garrison activated, responded to threat 8134 | -8/Materials | Entered Factory 8134 | -7/Factory | Evolved 2 slots: Utility x2 9531 | -7/Factory | Identified exit to Garrison 9597 | -7/Factory | Entered Garrison 9628 | -7/Garrison | Lost 3 parts (3w) 9750 | -7/Garrison | Triggered checkpoint 10018 | -7/Garrison | Triggered checkpoint 10020 | -7/Garrison | Triggered checkpoint 10087 | -7/Garrison | Lost 3 parts (1n1u1w) 10186 | -7/Garrison | Discovered new exit (range 10) 10213 | -7/Garrison | Identified exit to Factory 10220 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10276 | -7/Garrison | Triggered checkpoint 10341 | -7/Garrison | Core integrity fell below 50% 10388 | -7/Garrison | Lost 9 parts (2p2n3u2w) 10599 | -7/Garrison | Triggered checkpoint 10616 | -7/Garrison | Self-destructed Last Messages --------------- 10468_ Field strength at 70. 10470_ Field strength at 40. 10471_ Field strength at 10. 10472_ Stasis field depleted. 10494_ Triggered Stasis Trap. 10494_ A bubble of rippling energy engulfs the area. 10494_ Field strength at 70. 10496_ Field strength at 40. 10497_ Field strength at 10. 10498_ Stasis field depleted. 10500_ System corrupted: Heat flow error (+265). 10500_ ALERT: Garrison interior compromised. 10596_ L-41 Fighter destroyed. 10599_ Beams of light sweep through the air. An alarm sounds. 10600_ C-30 ARC bursts open, deploying its payload. 10600_ L-41 Fighter unfolds itself. 10600_ G-47 Trooper unfolds itself. 10608_ Assault Rifle severed. 10612_ Imp. Light Armor Plating destroyed. 10614_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ???################ #???????????????????????????? | | ???# ########????????????????????? | | ???# ############## #????????????????????? | | ???#!# #???# #???# #????????????????????? | | ???# ## #???# #???######## #????????????????????? | | ???# ## ##### #??????????# #????????????????????? | | ?### " #??????????# #????????????????????? | | ?# ##########??????????# #????????????????????? | | ?# #???????????????????# #????????????????????? | | ?# #???????????????????# #######???#??????????? | | ?### #??????????????????## ##= %=#?? #??????????? | | ???# ###????????????????# # *[ ## ##?????????? | | ???# #"#???????????# #### [*== #?????????? | | ???# "#???????????# = #?????????? | | ???# "#???????????###### #?????????? | | ???# "#????????????????# ## ## #?????????? | | ???###"#??????????????### # ## #?????????? | | ??????##??????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????### ## ## #?????????? | | ??????????????###########@ ## ## #?????????? | | ??????????????# l g = #?????????? | | ??????????????# g g %g #?????????? | | ??????????????# ######## g g #?????????? | | ??????????????# #??????###### ## #?????????? | | ??????????????# #?????????????%CC#? #?????????? | | ??????????????# #??????????????###?? #?????????? | | ?????########## #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# < ##### ###???????????????????????????????? | | ?????# #???# #?????????????????????????????????? | | ?????## ##???# #?????????????????????????????????? | | ?????#" "#???# #?????????????????????????????????? | | ?????#" "#???# #?????????????????????????????????? | | ?????#" "#???# #?????????????????????????????????? | | ?????#"""#???# #?????????????????????????????????? | | ?????#####???# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #????#????????????????????????????? | | ???????####### #### #????????????????????????????? | | ???????# " " = #???#######??????????????????? | | ???????# ####" "=## #???#"""""#??????????????????? | | ???????????# " /########## #???????????????????? | | ???????????### = ! = #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed HeatWeldingSegregator Manual? 0 Play Time 01:00:20 Cumulative 12.3 hours Start 2021.06.09 @ 10:11:35 End 2021.06.09 @ 18:03:44 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94390a6c-0ef4-41c8-a398-b9c3c21b01b1