Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.09 @ 18:03:44

Player: ~Vlad~

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (93)      465
Value Destroyed (3087)     3087
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (185)                185
              TOTAL SCORE: 6697

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             213/700
Matter                     238/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (52)
Movement                   Treading (260) Ox5
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Humpback
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (2) -------
          Heavy Assault Rifle
>               --- INVENTORY (32) ---
          Light Ion Engine
          Light Ion Engine
       Improved Ion Engine
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Large Storage Unit
                Humpback
  High-capacity Matter Pod (126)
       Advanced Signal Interpreter
                Particle Gun
                Assault Rifle
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Humpback
       Advanced Sensor Array
       Advanced Signal Interpreter
                Targeting Computer
                Recoil Stabilizer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
       Improved Ion Engine
                Nuclear Core
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Large Storage Unit
                Humpback
                Humpback
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Target Analyzer
         Medium Armor Plating
          Heavy EM Shotgun
                EM Pulse Cannon
                Assault Rifle
          Heavy Assault Rifle
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
                Assault Cannon
                Assault Cannon
                Gauss Cannon
       Improved Grenade Launcher
                Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Humpback
  Device                   Recoil Stabilizer
  Storage                  Humpback
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             80   | 6   6   11  3   1   25  9   19  
  Power                    6    | 1   .   .   .   .   2   1   2   
    Engine                 1    | 1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   4   5   .   .   5   2   3   
    Treads                 15   | .   2   3   .   .   5   2   3   
    Leg                    6    | 2   2   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   3   1   .   8   4   6   
    Device                 6    | .   .   1   .   .   3   1   1   
    Storage                12   | 1   2   2   1   .   2   2   2   
    Processor              3    | .   .   .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   3   2   1   10  2   8   
    Energy Gun             4    | 2   .   1   .   .   1   .   .   
    Energy Cannon          5    | .   .   1   1   .   1   .   2   
    Ballistic Gun          12   | .   .   .   .   1   5   2   4   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   
    Launcher               4    | .   .   1   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   .   .   
Parts Lost                 27   | .   .   1   .   2   3   1   20  
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               6    | .   .   .   .   .   1   1   4   
  Utility                  9    | .   .   .   .   .   1   .   8   
  Weapon                   9    | .   .   1   .   2   .   .   6   
  Highest Loss Streak      9    | .   .   1   .   2   2   1   9   
Average Slot Usage (%)     89   | .   99  99  87  73  86  91  79  
  Engine                   7    | .   14  14  14  14  .   .   .   
  Core                     3    | .   .   .   .   .   8   7   6   
  Treads                   6    | .   1   .   .   .   14  14  12  
  Leg                      15   | .   26  27  28  28  1   .   .   
  Device                   4    | .   .   .   .   .   8   15  6   
  Storage                  19   | .   27  27  16  14  17  14  14  
  Processor                5    | .   .   .   .   .   9   15  19  
  Protection               3    | .   .   .   .   .   8   7   4   
  Energy Gun               8    | .   28  14  14  2   .   .   .   
  Energy Cannon            6    | .   .   13  13  2   2   .   1   
  Ballistic Gun            4    | .   .   .   .   11  10  7   10  
  Ballistic Cannon         1    | .   .   .   .   .   3   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             138  | 12  40  58  90  90  137 138 137 
  Greatest Support         42   | 20  40  40  20  20  42  42  42  
  Greatest Overweight (x)  41   | .   1   2   4   4   6   3   41  
  Average Overweight (x)   2    | .   .   1   3   4   3   3   3   
Largest Inventory Capacity 32   | 6   16  18  24  24  32  32  32  
  Average Capacity         24   | 5   14  16  22  24  31  31  30  
  Most Carried             32   | 4   9   17  21  22  32  32  28  
  Average Carried          20   | 3   6   15  20  21  26  29  22  
  Final Capacity           32   | 6   16  18  24  24  32  32  32  
  Final Carried            32   | 4   9   17  21  22  32  32  18  

 Class Distribution 
--------------------
 66% | Hauler-Mutant
 33% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           2582 | 153  217  135  90   28   921  401  637  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4165 | .    467  224  .    60   2150 764  500  
  Parts                    186  | .    18   21   .    3    93   30   21   
Haulers Intercepted        7    | .    1    .    .    .    6    .    .    
Recyclers Shooed           4    | .    1    .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  62   | .   2   4   .   1   35  6   14  
  Guns                     35   | .   2   4   .   1   19  3   6   
  Cannons                  23   | .   .   .   .   .   12  3   8   
  AOE                      4    | .   .   .   .   .   4   .   .   
Classes Destroyed          12   | .   4   1   .   .   6   1   .   
  Worker                   2    | .   .   .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   6   .   .   
  Recycler                 12   | .   4   .   .   .   2   6   .   
  Watcher                  7    | .   2   .   .   .   3   2   .   
  Swarmer                  7    | .   .   .   .   .   3   .   4   
  Grunt                    39   | .   2   4   .   1   23  2   7   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   7   1   2   
  Hunter                   3    | .   .   .   .   .   1   1   1   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           9    | .   2   2   .   1   9   2   4   
  Combat Bots Only         6    | .   1   2   .   1   6   2   4   
Max Kills in Single Turn   3    | .   1   1   .   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               5289 | .    137  359  .    224  1493 209  2867 
  Core                     923  | .    85   74   .    80   197  34   453  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    .    .    4    64   .    .    
Volleys Fired              264  | .    28   17   .    12   105  41   61   
  Largest                  2    | .    2    2    .    2    2    2    2    
  Hottest                  100  | .    80   100  .    100  83   72   91   
Shots Fired                483  | .    55   30   .    14   203  81   100  
  Gun                      330  | .    55   22   .    8    134  43   68   
  Cannon                   145  | .    .    7    .    6    65   38   29   
  Launcher                 8    | .    .    1    .    .    4    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  328  | .    .    .    .    6    156  81   85   
  Thermal                  46   | .    27   13   .    6    .    .    .    
  Explosive                8    | .    .    1    .    .    4    .    3    
  Electromagnetic          101  | .    28   16   .    2    43   .    12   
  Robot Hit Streak         61   | .    19   11   .    18   35   19   61   
  Robot Miss Streak        3    | .    2    1    .    1    2    3    1    
  Penetration Max          1    | .    .    .    .    .    1    1    1    
  Secondary Targets        3    | .    .    .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    
Shots Hit Robots           399  | .    42   23   8    13   169  56   88   
  Core Hits                171  | .    14   12   .    3    88   22   32   
  Critical Hits            10   | .    .    .    .    2    5    2    1    
  Critical Kills           2    | .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 8    | .    .    .    .    2    4    2    .    
Melee Attacks              8    | .    .    .    8    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    8    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8323 | .    559  372  .    199  3934 1277 1982 
  Guns                     4464 | .    559  263  .    95   1830 747  970  
  Cannons                  2775 | .    .    69   .    104  1400 515  687  
  Explosions               1028 | .    .    15   .    .    695  .    318  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  56   | .    .    25   .    .    9    15   7    
  Kinetic                  4887 | .    .    .    .    64   2206 1262 1355 
  Thermal                  672  | .    234  130  .    104  154  .    50   
  Explosive                824  | .    .    15   .    .    541  .    268  
  Electromagnetic          1884 | .    325  202  .    31   1024 .    302  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    8    12   
    Message Errors         8    | .    .    .    .    .    .    2    6    
    Matter Fused           3    | .    .    .    .    .    .    1    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Targeting Errors       2    | .    .    .    .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            133  | .    .    .    .    .    55   52   26   
  Projectiles              127  | .    .    .    .    .    55   52   20   
  Explosions               6    | .    .    .    .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    12   4    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    11   4    1    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      99   | .    .    23   .    .    40   .    36   
  Shots                    3    | .    .    1    .    .    1    .    1    
  Rammed                   4    | .    .    2    .    .    .    1    1    
Targets Rammed             6    | .    .    3    .    .    1    1    1    
  Kicked                   1    | .    .    1    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    
Highest Temperature        305  | .    117  216  .    206  305  258  269  
  Average Temperature      64   | .    40   89   .    122  75   23   74   
  Received Heat Transfer   2898 | .    99   180  .    171  882  18   1548 
  Effects                  2    | .    .    1    .    .    1    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    3    .    .    .    3    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1320 | .    525  273  .    222  250  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Peak Influence             382  | .   141 105 .   75  255 156 382 
  Initial                  62   | .   .   .   .   .   .   62  45  
  Average                  67   | .   39  9   .   52  89  51  201 
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   
  Low Security (%)         92   | 100 100 100 .   100 99  100 41  
  Level 1                  7    | .   .   .   .   .   .   .   58  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   8   3   .   
  Investigation            3    | .   .   .   .   .   3   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Distress Signals           6    | .   .   .   .   .   5   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              111  | .   8   6   .   5   51  18  23  
  Peak Tracking Total      7    | .   2   2   .   2   7   4   7   
  Tactical Retreats        10   | .   2   .   .   3   4   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Traps Triggered            5    | .   .   .   .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Disabled          11   | .   1   2   .   .   4   4   .   
  Max in Single Turn       2    | .   1   2   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Accessed          16   | .   3   .   4   .   6   3   .   
  Terminals                7    | .   2   .   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                77   | .   5   .   49  .   19  4   .   
  Successful               74   | .   5   .   49  .   17  3   .   
  Failed                   3    | .   .   .   .   .   2   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   .   .   3   .   .   
  Terminals                17   | .   4   .   .   .   11  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   4   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             63   | .   4   .   49  .   8   2   .   
  Record                   57   | .   2   .   49  .   4   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   5   2   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     64   | .   .   .   .   .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               10615 | 116  901  2081 2377 422  2236 1463 1019 
Spaces Moved               4566  | 98   530  1111 1028 164  738  552  345  
  Core                     24    | 22   .    .    .    .    .    .    2    
  Treads                   1650  | .    25   3    .    .    727  552  343  
  Legs                     2892  | 76   505  1108 1028 164  11   .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  180  240  192  212  212  
  Average Speed            204   | 104  148  178  227  240  230  218  230  
  Slowest Speed            2100  | 120  160  180  240  240  300  220  2100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 6    44   93   93   42   49   13   41   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    
Spaces Dug                 18    | .    .    5    .    .    11   2    .    
Terrain Destroyed          63    | .    .    5    .    .    41   3    14   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    1    3    1    
  AOE                      58    | .    .    5    .    .    40   .    13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      5389 | 111  587  1172 1057 179  1078 726  479  
  Wait                     249  | .    16   7    .    1    144  70   11   
  Move                     4558 | 97   529  1110 1027 163  738  551  343  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  176  | 8    7    18   16   2    45   47   33   
  Fast Attach              7    | 2    .    2    1    .    2    .    .    
  Attach                   40   | 4    1    1    .    1    12   5    16   
  Detach                   2    | .    .    .    .    .    .    .    2    
  Swap                     33   | .    5    8    2    .    11   4    3    
  Drop                     39   | .    1    6    3    .    21   7    1    
  Fire                     264  | .    28   17   .    12   105  41   61   
  Melee                    8    | .    .    .    8    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    3    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    1    1    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 15)
   117 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   679 | -10/Materials | Discovered new exit (range 6)
   808 | -10/Materials | Discovered new exit (range 12)
  1018 | -10/Materials | Entered Mines
  1019 | -10/Mines     | Assembled infested the area
  1064 | -10/Mines     | Core integrity fell below 50%
  1101 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1674 | -10/Mines     | Found the Drone Emporium
  1729 | -10/Mines     | Learned Materials garrison access intel
  1735 | -10/Mines     | Found Prototype Device
  1739 | -10/Mines     | Identified Thief Drone Bay
  1888 | -10/Mines     | Learned Materials garrison access intel
  2105 | -10/Mines     | Discovered new exit (range 15)
  2173 | -10/Mines     | Discovered new exit (range 8)
  2617 | -10/Mines     | Learned 2 Materials zone layouts
  2666 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3026 | -10/Mines     | Learned location of Storage (-7)
  3086 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3088 | -10/Mines     | Discovered new exit (range 5)
  3099 | -10/Mines     | Entered Exiles
  3162 | -10/Exiles    | Met 8R-AWN
  3206 | -10/Exiles    | Met EX-HEX
  3336 | -10/Exiles    | Met EX-DEC
  3401 | -10/Exiles    | Learned location of Zion (-7)
  3651 | -10/Exiles    | Discovered new exit (range 14)
  3785 | -10/Exiles    | Build established: Hauler-Mutant
  3901 | -10/Exiles    | Visited The Gauntlet
  4507 | -10/Exiles    | Met EX-BIN
  4977 | -10/Exiles    | Discovered new exit (range 15)
  5476 | -10/Exiles    | Entered Mines
  5554 | -9/Mines      | Core integrity fell below 20%
  5766 | -9/Mines      | Found a hidden stash of uninstalled traps
  5869 | -9/Mines      | Discovered new exit (range 9)
  5898 | -9/Mines      | Entered Materials
  5898 | -8/Materials  | Evolved 4 slots: Utility x4
  5900 | -8/Materials  | Loaded intel: 1 garrison access location
  7659 | -8/Materials  | Repaired Recoil Stabilizer
  7687 | -8/Materials  | Repaired Hcp. Storage Unit
  7770 | -8/Materials  | Garrison activated, responded to threat
  7858 | -8/Materials  | Discovered new exit (range 3)
  7929 | -8/Materials  | Garrison activated, responded to threat
  8036 | -8/Materials  | Garrison activated, responded to threat
  8134 | -8/Materials  | Entered Factory
  8134 | -7/Factory    | Evolved 2 slots: Utility x2
  9531 | -7/Factory    | Identified exit to Garrison
  9597 | -7/Factory    | Entered Garrison
  9628 | -7/Garrison   | Lost 3 parts (3w)
  9750 | -7/Garrison   | Triggered checkpoint
 10018 | -7/Garrison   | Triggered checkpoint
 10020 | -7/Garrison   | Triggered checkpoint
 10087 | -7/Garrison   | Lost 3 parts (1n1u1w)
 10186 | -7/Garrison   | Discovered new exit (range 10)
 10213 | -7/Garrison   | Identified exit to Factory
 10220 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 10276 | -7/Garrison   | Triggered checkpoint
 10341 | -7/Garrison   | Core integrity fell below 50%
 10388 | -7/Garrison   | Lost 9 parts (2p2n3u2w)
 10599 | -7/Garrison   | Triggered checkpoint
 10616 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
10468_ Field strength at 70.
10470_ Field strength at 40.
10471_ Field strength at 10.
10472_ Stasis field depleted.
10494_ Triggered Stasis Trap.
10494_ A bubble of rippling energy engulfs the area.
10494_ Field strength at 70.
10496_ Field strength at 40.
10497_ Field strength at 10.
10498_ Stasis field depleted.
10500_ System corrupted: Heat flow error (+265).
10500_ ALERT: Garrison interior compromised.
10596_ L-41 Fighter destroyed.
10599_ Beams of light sweep through the air. An alarm sounds.
10600_ C-30 ARC bursts open, deploying its payload.
10600_ L-41 Fighter unfolds itself.
10600_ G-47 Trooper unfolds itself. <x3>
10608_ Assault Rifle severed.
10612_ Imp. Light Armor Plating destroyed.
10614_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#  #???????????????????????????? |
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| ???#!#  #???# #???#         #????????????????????? |
| ???# ## #???# #???########  #????????????????????? |
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| ?### #??????????????????##  ##= %=#?? #??????????? |
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| ???# #"#???????????# ####     [*==     #?????????? |
| ???#  "#???????????#         =         #?????????? |
| ???#  "#???????????######              #?????????? |
| ???#  "#????????????????#   ##    ##   #?????????? |
| ???###"#??????????????###    #    ##   #?????????? |
| ??????##??????????????#                "?????????? |
| ??????????????????????#                "?????????? |
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| ??????????????#  #??????######    ##   #?????????? |
| ??????????????#  #?????????????%CC#?   #?????????? |
| ??????????????#  #??????????????###??  #?????????? |
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| ?????#" "#???# #?????????????????????????????????? |
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| ???????????# " /##########   #???????????????????? |
| ???????????### = ! =         #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         13
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Humpback | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              HeatWeldingSegregator
  Manual?         0
Play Time         01:00:20
  Cumulative      12.3 hours
  Start           2021.06.09 @ 10:11:35
  End             2021.06.09 @ 18:03:44
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          16
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 94390a6c-0ef4-41c8-a398-b9c3c21b01b1