Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 00:03:48 Player: BoomBlip Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4668) 4668 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 10647 Bonus ------- High Alert Combat Kills 399 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Disruptor Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Carbon-fiber Leg High-capacity Matter Pod Improved Core Analyzer Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 85] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 8 | . . 1 . 2 2 1 . . 2 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 180 | 7 5 15 56 16 13 23 17 1 27 Power 20 | 1 2 2 6 1 1 1 3 . 3 Engine 13 | 1 2 2 3 1 . . 3 . 1 Core 6 | . . . 3 . 1 1 . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 50 | 2 . 5 19 4 2 4 5 . 9 Treads 5 | 2 . 1 2 . . . . . . Leg 41 | . . 4 17 4 2 4 5 . 5 Wheel 1 | . . . . . . . . . 1 Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 43 | 2 1 6 7 5 5 6 5 . 6 Device 19 | 1 . 5 2 . 1 5 2 . 3 Storage 6 | 1 1 . . 1 . . 1 . 2 Processor 3 | . . . 1 1 1 . . . . Hackware 1 | . . . . . . . . . 1 Protection 14 | . . 1 4 3 3 1 2 . . Artifact . | . . . . . . . . . . Weapon 67 | 2 2 2 24 6 5 12 4 1 9 Energy Gun 26 | 1 . . 14 2 2 4 . . 3 Energy Cannon 9 | . . 1 2 . . . 1 . 5 Ballistic Gun 23 | 1 2 1 8 2 2 5 1 1 . Ballistic Cannon 5 | . . . . 2 . 1 1 . 1 Launcher 4 | . . . . . 1 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 . 3 1 . . Parts Lost 57 | . 1 . 12 3 1 6 20 . 14 Power 3 | . . . 1 . . . 1 . 1 Propulsion 15 | . . . 3 1 1 2 4 . 4 Utility 17 | . 1 . 2 . . 3 7 . 4 Weapon 22 | . . . 6 2 . 1 8 . 5 Highest Loss Streak 14 | . 1 . 9 2 1 2 9 . 14 Average Slot Usage (%) 87 | . 97 86 96 98 98 94 79 10 55 Engine 4 | . 14 11 5 7 . . 3 . 3 Core 2 | . . . 3 . 5 5 1 . . Treads 4 | . 28 18 1 . . . . . . Leg 20 | . . 9 33 28 25 19 20 . 7 Device 8 | . 12 10 6 7 7 17 6 . 6 Storage 7 | . 14 11 9 7 6 5 4 . 7 Processor 5 | . . . 1 7 13 11 10 5 4 Protection 8 | . . 3 9 15 18 8 8 . . Energy Gun 6 | . 5 . 14 8 6 7 . . 2 Energy Cannon 2 | . . 7 2 . . . 2 . 8 Ballistic Gun 11 | . 22 15 9 7 7 13 14 4 4 Ballistic Cannon 1 | . . . . 4 5 . 1 . . Naked Turns 88 | . . . . . . . . . 88 Heaviest Build 82 | 11 15 24 33 48 53 59 82 2 61 Greatest Support 88 | 40 40 60 54 61 68 88 83 3 80 Greatest Overweight (x) 3 | . . 1 2 . 1 1 2 . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 8 8 8 8 14 4 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 4 6 Most Carried 10 | 3 8 8 8 8 8 8 10 4 8 Average Carried 6 | 1 5 7 7 7 7 7 8 4 4 Final Capacity 8 | 6 8 8 8 8 8 8 4 4 4 Final Carried 8 | 3 8 8 8 8 8 8 4 4 4 Class Distribution -------------------- 30% | Tank 26% | Scavenger-Tank 22% | Mutant 10% | Gunner 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 4401 | 285 238 251 806 506 433 535 844 . 503 Remotely 240 | 25 215 . . . . . . . . Salvage Created 6061 | 99 267 355 1433 967 509 822 1323 . 286 Parts 286 | 3 23 22 65 46 18 43 52 . 14 Haulers Intercepted 8 | . 1 1 2 1 1 1 1 . . Recyclers Shooed 5 | . 1 . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 42 . . Prevented 9 | . . . . . . . 7 2 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 99 | . 9 4 23 14 4 18 19 . 8 Guns 62 | . 9 1 16 10 3 7 12 . 4 Cannons 23 | . . 3 6 4 1 . 5 . 4 AOE 12 | . . . . . . 10 2 . . Classes Destroyed 14 | 1 3 2 2 3 . 1 1 . 1 Worker 6 | . . . 3 1 1 1 . . . Builder 3 | . . . . 2 . 1 . . . Tunneler 1 | . . . . . . . . . 1 Hauler 8 | . 1 1 2 1 1 1 1 . . Recycler 9 | 1 . 1 2 4 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 24 | . 6 . 2 4 . 5 2 . 5 Grunt 49 | . 3 2 12 6 3 7 15 . 1 Duelist 2 | . . . . . . 1 . . 1 Sentry 15 | . . 2 6 3 . 2 1 . 1 Hunter 5 | . . . 3 . . 2 . . . Programmer 3 | . . . . 1 1 1 . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 10 | 1 3 3 10 10 3 9 6 . 6 Combat Bots Only 9 | . 3 3 8 3 3 9 6 . 5 Max Kills in Single Turn 5 | 1 1 1 2 2 1 5 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . . 5 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 12822 | . 265 175 2469 1160 433 1604 3923 30 2763 Core 2282 | . 32 . 470 98 34 152 320 13 1163 Absorbed by Shields 36 | . . . . . . . . . 36 Core Remaining (%) 76 | 100 87 100 14 86 96 . . 51 . Volleys Fired 321 | 5 32 15 79 44 14 34 71 . 27 Largest 4 | 2 2 2 3 3 3 4 4 . 4 Hottest 294 | 60 60 79 163 159 142 211 188 . 294 Shots Fired 885 | 10 64 29 207 130 42 125 221 . 57 Gun 709 | 10 64 16 181 99 31 118 162 . 28 Cannon 166 | . . 13 26 31 10 2 55 . 29 Launcher 10 | . . . . . 1 5 4 . . Special . | . . . . . . . . . . Kinetic 545 | 5 52 16 83 78 27 73 189 . 22 Thermal 183 | 5 12 . 80 27 4 26 4 . 25 Explosive 10 | . . . . . 1 5 4 . . Electromagnetic 147 | . . 13 44 25 10 21 24 . 10 Robot Hit Streak 16 | 3 12 8 16 16 11 14 13 . 10 Robot Miss Streak 4 | 3 3 3 4 4 4 3 3 . 4 Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 3 | . . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 579 | 5 37 19 132 88 30 83 144 . 41 Core Hits 303 | 2 17 10 54 66 23 49 60 . 22 Critical Hits 21 | . . 2 . . 1 4 14 . . Critical Kills 8 | . . 2 . . 1 1 4 . . Critical Parts Destroyed 12 | . . . . . . 3 9 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12605 | 43 416 338 2425 1818 545 3094 2580 . 1346 Guns 7368 | 43 416 98 1817 1038 413 1486 1587 . 470 Cannons 3041 | . . 240 583 597 132 44 651 . 794 Explosions 2122 | . . . . 162 . 1564 325 . 71 Melee . | . . . . . . . . . . Ramming 74 | . . . 25 21 . . 17 . 11 Kinetic 5630 | 22 295 98 643 1130 386 800 1918 . 338 Thermal 2810 | 21 121 . 926 412 72 385 124 . 749 Explosive 1801 | . . . . . . 1533 268 . . Electromagnetic 2290 | . . 240 831 255 87 376 253 . 248 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 . 1 1 2 2 2 3 Average Corruption 1 | . . 1 . 1 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . 5 . 4 11 1 1 Message Errors 7 | . . . . 2 . 2 2 . 1 Heat Flow Errors 3 | . . . . . . 1 1 1 . Energy Discharges 2 | . . . . 1 . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 . . Targeting Errors 6 | . . . . 2 . 1 3 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 251 | . . . 10 116 . 106 15 . 4 Projectiles 29 | . . . 10 . . . 15 . 4 Explosions 222 | . . . . 116 . 106 . . . Melee . | . . . . . . . . . . Knockbacks 21 | . . . . 10 5 . 5 . 1 Impact 1 | . . . . 1 . . . . . Kinetic 17 | . . . . 7 5 . 4 . 1 Secondary 3 | . . . . 2 . . 1 . . Self-Inflicted Damage 244 | . . . 2 184 . 19 15 . 24 Shots 5 | . . . . 2 . 1 1 . 1 Rammed 5 | . . . 2 . . . 1 . 2 Targets Rammed 12 | . . . 6 2 . . 2 . 2 Kicked 7 | . . . 4 2 . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 682 | . 18 32 682 72 117 145 381 174 465 Average Temperature 135 | . 11 13 178 23 47 25 113 94 210 Received Heat Transfer 3213 | . 54 72 918 222 117 384 1290 . 156 Effects 34 | . . . 25 . . . 1 . 8 Shutdowns 5 | . . . 4 . . . . . 1 Energy Bleed 4 | . . . 3 . . . . . 1 Interference 11 | . . . 4 . . . 1 . 6 Matter Decay 1 | . . . 1 . . . . . . Short Circuit 5 | . . . 5 . . . . . . Damage (major) 6 | . . . 6 . . . . . . Damage (core) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . 1 . . . Parts Fried 6 | . . 1 2 . . 2 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 3 3 . . . . 1 Heat Transferred 4472 | 50 275 . 1813 655 150 683 200 . 646 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 629 | 5 280 240 457 562 459 629 . . 458 Initial 275 | . 3 52 101 207 275 224 . . 177 Average 256 | 2 124 107 260 345 327 324 . . 276 Maximum Alert Level 2 | . 1 1 2 2 2 2 . . 2 Low Security (%) 33 | 100 86 88 33 . . . . . 37 Level 1 52 | . 13 11 50 74 84 87 . . 41 Level 2 13 | . . . 15 25 15 12 . . 20 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 . 3 2 2 1 . . 1 Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 9 | . 3 . 3 1 . 1 . . 1 Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 16 | . 3 . 3 2 2 1 . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 20 7 37 23 9 23 27 8 34 Peak Tracking Total 14 | . 6 4 9 6 5 9 7 8 14 Tactical Retreats 16 | . 3 1 2 2 . 2 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 1 . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 10 | . . . 3 2 . 2 . . 3 Max in Single Turn 3 | . . . 1 2 . 1 . . 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 5 | . . 1 . 1 1 . 1 . 1 Terminals 4 | . . 1 . 1 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . . 2 . 2 3 . 3 . 2 Successful 7 | . . 2 . . 1 . 3 . 1 Failed 5 | . . . . 2 2 . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . 2 . 2 3 . 1 . . Terminals 10 | . . 2 . 2 3 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . 1 . . 1 . 3 . . Record 3 | . . . . . . . 3 . . Level Access Points 2 | . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . 1 1 . . . 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 5269 | 147 449 331 1193 663 391 615 870 62 548 Spaces Moved 3133 | 77 216 174 682 399 263 333 474 121 394 Core 364 | 3 . . . . . . 54 121 186 Treads 407 | 74 216 114 3 . . . . . . Legs 2266 | . . 60 679 399 263 333 420 . 112 Wheels 19 | . . . . . . . . . 19 Hover 77 | . . . . . . . . . 77 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 122 122 50 50 50 Average Speed 123 | 155 160 146 122 122 122 130 126 50 100 Slowest Speed 195 | 160 160 160 180 123 153 155 180 50 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 5 37 19 71 14 9 13 56 18 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 3 | . . 1 . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 . 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 8 | . . . . . 8 . . . . Terrain Destroyed 183 | . . . . 49 8 49 47 . 30 Melee . | . . . . . . . . . . Projectile 15 | . . . . . . 2 11 . 2 AOE 168 | . . . . 49 8 47 36 . 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 3913 | 91 259 224 895 485 306 437 602 121 493 Wait 28 | . . 5 . . 1 22 . . . Move 3124 | 76 215 173 681 398 262 332 473 120 394 Hop . | . . . . . . . . . . Pick Up 79 | 3 4 4 22 9 5 8 14 . 10 Fast Attach 79 | 7 2 9 17 4 4 10 5 1 20 Attach 33 | . . 2 11 3 2 2 7 . 6 Detach 1 | . . . . . . . . . 1 Swap 68 | . 3 4 28 9 7 11 5 . 1 Drop 144 | . 3 12 51 16 11 18 21 . 12 Fire 321 | 5 32 15 79 44 14 34 71 . 27 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 10 | . . . 6 2 . . 2 . . Crush . | . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 9 Rewire 15 | . . . . . . . 4 . 11 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / Zhi) -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 873 | -9/Materials | Identified exit to Materials 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1235 | -8/Materials | Build established: Scavenger-Tank 1320 | -8/Materials | Destroyed 8 combat bots 1323 | -8/Materials | Lost 9 parts (1p3n1u4w) 1421 | -8/Materials | Core integrity fell below 50% 1448 | -8/Materials | Lost 3 parts (1u2w) 1890 | -8/Materials | Core integrity fell below 20% 2062 | -8/Materials | Discovered new exit (range 8) 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x2 2556 | -7/Factory | Build established: Tank 2741 | -7/Factory | Discovered new exit (range 14) 2784 | -7/Factory | Entered another Factory area 2784 | -6/Factory | Evolved 2 slots: Utility x2 2888 | -6/Factory | Identified exit to Factory 3104 | -6/Factory | Spotted B-75 Beast 3134 | -6/Factory | First assault squad dispatched 3175 | -6/Factory | Entered another Factory area 3175 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3190 | -5/Factory | Found Prototype Device 3190 | -5/Factory | Identified Exp. Terrain Scanner 3616 | -5/Factory | Build established: Gunner 3740 | -5/Factory | Destroyed 9 combat bots 3778 | -5/Factory | Discovered new exit (range 5) 3790 | -5/Factory | Entered Upper Caves 3813 | -5/Upper Caves | Attracted the attention of an 0b10 base 3876 | -5/Upper Caves | Lost 4 parts (2u2w) 3906 | -5/Upper Caves | Identified exit to Upper Caves 3906 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 3906 | -5/Upper Caves | Learned Extension security intel 3922 | -5/Upper Caves | Learned location of Armory (-3) 3937 | -5/Upper Caves | Learned Factory emergency access door positions 4351 | -5/Upper Caves | Learned location of 1 exit from Factory 4402 | -5/Upper Caves | Spotted B-75 Beast 4472 | -5/Upper Caves | Destroyed B-75 Beast 4482 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4618 | -5/Upper Caves | Lost 9 parts (1p2n3u3w) 4660 | -5/Upper Caves | Entered another Upper Caves area 4660 | -5/Upper Caves | Discovered new exit (range 8) 4661 | -5/Upper Caves | Identified exit to Zhirov 4722 | -5/Upper Caves | Entered Factory 4722 | -4/Factory | Evolved 2 slots: Utility x2 4723 | -4/Factory | Identified exit to Research 5182 | -4/Factory | Released all parts (4) 5211 | -4/Factory | Lost 14 parts (1p4n4u5w) 5221 | -4/Factory | Core integrity fell below 50% 5243 | -4/Factory | Core integrity fell below 20% 5270 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05216_ Field strength at 25. 05216_ K-01 Serf collects debris. 05217_ Field strength at 4. 05218_ Stasis field depleted. 05218_ K-01 Serf collects debris. 05221_ U-05 Engineer lays Concrete. 05222_ S-27 Virus destroyed. 05223_ K-01 Serf collects debris. 05225_ K-01 Serf destroyed. 05226_ K-01 Serf collects debris. 05226_ U-05 Engineer lays Concrete. 05228_ K-01 Serf destroyed. 05228_ K-01 Serf collects debris. 05230_ HY P7WVU3NPSQSKNONRV6&3&FBV 05235_ U-05 Engineer lays Concrete. 05239_ W-44 Eye sends out distress signal. 05244_ K-01 Serf cleans the Construction Platform. 05263_ Matter Pump disabled. 05268_ U-05 Engineer lays Concrete. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #/#######+###??????????+?????????????????????????? | | #????????????????????????????????????? | | #???????????????????????????????????/? | | """""" +????????????????????????????????????? | | """""" #????###+##??????????????????????????? | | """""" #???? #??????????????????????????? | | # """""" #????? #??????????????????????????? | | # """""" #????? #??????????????????????????? | | # """""" #?????# #??????????????????????????? | | # """""" #?????# #??????????????????????????? | | # """""" #?????# #??????????????????????????? | | # """""" #?????# #??????????????????????????? | | + #?????# #??????????????????????????? | | # ####### #??????????????????????????? | | # ##?????????????????????????? | | !! #?????????????????????????? | | !! u #?????????????????????????? | | ! %"" """" #?????????????????????????? | | """ "F " #?????????????????????????? | | """ s s #?????????????????????????? | | #+####### #?????????????????????????? | | ????????# ! t################ ?????????? | | ????????# w k ????????? | | ????????# ! ????????? | | ????????# @ ????????? | | ????????# """"""""" """"""""" """"""????????????? | | ????????# ???????????????? | | ????????# """"""""" """"""""" """???????????????? | | ????????# ? ????????????????? | | ??????????????"""""" """"""""" """???????????????? | | ??????????????? ????????????????? | | ????????????????? ? ????????????????? | | ??????????????????##+#### ????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 21 Energy Capacity 290 Matter Stores 308 Matter Capacity 500 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Power Amplification 30 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Overload Regulation 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed ComponentTransportFlakker Manual? 0 Play Time 00:59:12 Cumulative 69.7 hours Start 2021.08.18 @ 21:16:12 End 2021.08.19 @ 00:03:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 95 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3e835d2-d0e8-4aed-9dd4-3cf380726fde