Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 10:45:12 Player: TinyBoulder Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (132) 660 Value Destroyed (5549) 5549 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (2702) 2702 TOTAL SCORE: 17391 Bonus ------- High Alert Combat Kills 555 Follower Combat Kills 1896 Met Imprinter 300 Was Imprinted 300 Friendly Fire -349 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Quantum Capacitor Improved Transmission Jammer Makeshift Cloaking Device Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Improved Plasma Cutter > --- INVENTORY -------- Enhanced Quantum Rifle Enhanced Nova Cannon [Rating: 118] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved VSS Leg Leg Improved VSS Leg Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Kinecellerator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . . 2 . 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . . 1 . 1 . . . . 1 . . . . . . 1 Utility 10 | . . . 2 . 1 1 . . . . . . . 2 . 1 2 1 Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . Parts Attached 194 | 6 6 4 18 9 14 21 11 5 2 5 17 8 . 14 13 6 27 8 Power 26 | 1 1 2 3 1 2 1 . . 2 . 5 . . 2 1 . 4 1 Engine 15 | 1 1 2 2 1 1 1 . . 2 . 4 . . . . . . . Core 3 | . . . 1 . 1 . . . . . . . . 1 . . . . Reactor 8 | . . . . . . . . . . . 1 . . 1 1 . 4 1 Propulsion 40 | 2 2 1 3 4 . 4 1 . . . 2 . . 3 6 4 8 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 32 | 2 2 1 3 4 . 4 1 . . . 2 . . 3 6 3 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . 1 7 . Utility 74 | 1 1 . 4 3 5 12 5 1 . 2 7 8 . 6 3 2 11 3 Device 51 | . 1 . 3 2 2 9 5 1 . 2 6 6 . 2 2 1 7 2 Storage 2 | 1 . . . . . 1 . . . . . . . . . . . . Processor 10 | . . . . 1 2 . . . . . . . . 2 1 1 2 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 10 | . . . 1 . 1 2 . . . . 1 2 . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 2 1 8 1 7 4 5 4 . 3 3 . . 3 3 . 4 4 Energy Gun 4 | . 1 . . . . . . . . . . . . . . . 2 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 34 | 2 . . 6 1 7 3 3 2 . 2 3 . . 3 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 11 | . 1 1 2 . . 1 2 2 . 1 . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . . . . 1 . . . . . 1 Parts Lost 51 | . 1 . 1 . . . . 1 . 2 2 1 . 12 15 1 4 11 Power 8 | . . . . . . . . . . . 1 . . 2 3 . 2 . Propulsion 15 | . 1 . . . . . . . . . . . . 2 4 1 2 5 Utility 20 | . . . 1 . . . . 1 . 2 1 1 . 2 6 . . 6 Weapon 8 | . . . . . . . . . . . . . . 6 2 . . . Highest Loss Streak 15 | . 1 . 1 . . . . 1 . 1 1 1 . 9 15 1 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 99 95 99 99 99 99 99 100 98 99 99 100 98 53 28 61 61 Engine 6 | . 14 13 10 2 5 6 6 6 6 6 8 5 5 4 . . . . Reactor 1 | . . . . . . . . . . . 1 5 5 5 2 . 6 4 Leg 23 | . 28 28 21 26 23 26 25 25 25 25 26 27 27 24 19 15 . . Flight 1 | . . . . . . . . . . . . . . . . . 15 12 Device 14 | . 9 14 22 23 12 13 12 11 12 14 16 13 16 13 10 1 12 20 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 5 2 . . . Processor 9 | . . . . 3 14 13 12 12 12 8 5 5 5 14 11 10 17 14 Protection 4 | . . . 6 . 2 5 6 6 6 6 5 6 5 6 . . . . Ballistic Gun 22 | . 23 1 20 27 29 25 25 30 31 28 27 27 27 24 3 . . . Launcher 1 | . 2 26 1 . . . . 1 . 2 . . . . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 11 16 16 25 24 38 67 67 73 71 68 85 91 82 83 82 3 41 35 Greatest Support 96 | 20 20 20 20 42 42 63 68 68 68 68 83 83 83 96 90 90 39 39 Greatest Overweight (x) 7 | . . . 7 . . 1 1 1 1 . 1 1 . 1 1 . 6 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 6 8 8 8 8 8 12 15 15 15 15 15 15 15 15 9 5 5 5 Most Carried 15 | 1 6 7 8 8 8 15 15 15 15 15 15 15 14 15 10 5 5 5 Average Carried 11 | . 2 6 7 7 7 10 14 14 14 14 14 14 14 12 7 4 4 3 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 6 7 8 8 8 15 14 14 15 15 14 14 14 9 5 4 4 5 Class Distribution -------------------- 25% | Gunner 22% | Scavenger-Tank 13% | Tank 11% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Scout 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -4/Armory Mutant | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Matter Collected 5803 | 243 340 119 475 206 486 272 92 391 149 423 919 582 5 443 68 98 390 102 Remotely 931 | . 248 119 358 206 . . . . . . . . . . . . . . Salvage Created 5953 | . 662 136 546 243 661 293 97 357 . 601 893 404 . 624 102 . 272 62 Parts 305 | . 28 7 49 19 32 10 5 18 . 24 42 15 . 29 2 . 18 7 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . 3 . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . 8 9 3 33 . 27 . . . . . . Prevented 8 | . . . . . . . . . . 7 . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Combat Hostiles Destroyed 123 | . 9 7 20 6 10 8 3 8 . 13 16 6 . 8 2 . 6 1 Guns 88 | . 9 . 12 6 10 4 3 5 . 7 16 6 . 8 . . 1 1 Cannons 5 | . . . . . . . . . . . . . . . . . 5 . AOE 30 | . . 7 8 . . 4 . 3 . 6 . . . . 2 . . . Classes Destroyed 12 | . 2 1 1 1 2 2 1 1 . . 1 . . . . . . . Worker 2 | . . . . . . 1 . . . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 4 | . 3 . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . . Swarmer 37 | . . 3 9 3 . 4 2 3 . 2 5 1 . . . . 5 . Grunt 56 | . 9 4 6 2 10 . . . . 9 5 4 . 5 2 . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 17 | . . . 5 1 . 2 . 1 . 2 3 1 . 1 . . 1 . Hunter 2 | . . . . . . . 1 . . . 1 . . . . . . . Programmer 6 | . . . . . . 2 . . . . 1 . . 2 . . . 1 Thug 1 | . . . . . . . . 1 . . . . . . . . . . Savage 3 | . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 6 | . 4 3 4 3 6 5 2 6 . 4 4 2 . 3 2 . 5 1 Combat Bots Only 6 | . 3 3 4 3 4 5 2 6 . 4 4 2 . 2 2 . 5 1 Max Kills in Single Turn 3 | . 1 3 3 2 2 3 1 3 . 2 2 1 . 1 2 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . 1 . . . . . . . Exploded 3 | . . 3 3 . . 3 . 3 . 2 . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Hostile Shots Fired 1119 | . 53 9 74 21 33 54 9 37 . 47 67 42 . 199 243 6 53 172 Missed 404 | . 19 2 19 3 6 20 4 15 . 21 27 15 . 65 100 1 18 69 Damage Taken 12250 | . 467 101 500 150 368 266 44 268 . 515 811 505 . 1984 3143 103 784 2241 Core 3316 | . 75 23 48 9 . 7 . 18 . 56 112 21 . 92 923 57 256 1619 Absorbed by Shields 742 | . . . 172 59 37 58 33 44 . 29 . . . 68 83 . . 159 Redirected to Shielding 225 | . . . . . . . . . . . . 121 . 104 . . . . Ignored by Resistances 1025 | . . . . . . . . . . . 15 96 . 682 232 . . . Regen/Repaired (Parts) 55 | . . . . . . . . . . . 55 . . . . . . . Core Remaining (%) 81 | 100 . 60 88 98 100 . . . . 90 . . 86 . 11 95 82 . Volleys Fired 298 | . 43 5 40 14 21 14 5 10 . 22 39 19 . 20 13 . 22 11 Largest 5 | . 2 2 2 3 4 4 4 5 . 5 5 5 . 5 3 . 2 1 Hottest 240 | . 40 63 63 69 112 116 116 144 . 152 169 169 . 169 109 . 240 120 Shots Fired 903 | . 83 9 77 42 84 49 17 42 . 73 179 91 . 97 25 . 24 11 Gun 854 | . 83 2 70 42 84 47 16 40 . 65 179 91 . 97 20 . 11 7 Cannon 17 | . . . . . . . . . . . . . . . . . 13 4 Launcher 32 | . . 7 7 . . 2 1 2 . 8 . . . . 5 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 836 | . 83 2 70 42 84 47 16 40 . 65 179 91 . 97 20 . . . Thermal 35 | . . . . . . . . . . . . . . . . . 24 11 Explosive 32 | . . 7 7 . . 2 1 2 . 8 . . . . 5 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 10 5 9 10 7 22 9 18 . 6 6 8 . 10 5 . 5 3 Robot Miss Streak 7 | . 5 1 2 3 6 2 1 2 . 4 7 3 . 4 2 . 3 3 Penetration Max 2 | . . . . . 1 1 . 1 . 1 2 . . 1 2 . . . Secondary Targets 13 | . 2 . 1 1 2 . . . . 2 3 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . 1 1 . . 1 . . . . Capacitor 18 | . . . . . . . . . . . . . . . . . 11 7 Shots Hit Robots 501 | . 52 6 49 26 44 38 9 32 . 39 70 51 . 53 15 . 12 5 Core Hits 274 | . 25 8 30 12 24 15 5 16 . 29 39 17 . 24 21 . 7 2 Critical Kills 11 | . . . . . 1 . . . . 2 4 1 . 3 . . . . Critical Parts Destroyed 15 | . . . . . 1 1 1 . . . 1 1 . 4 6 . . . Critical Strikes 27 | . . . . . 2 1 1 . . 2 5 3 . 7 6 . . . Destroy 27 | . . . . . 2 1 1 . . 2 5 3 . 7 6 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14079 | . 534 507 1226 384 1134 1221 164 1010 . 1974 1968 1105 . 1372 791 15 473 201 Guns 10265 | . 534 24 722 384 1126 926 164 763 . 895 1819 1105 . 1372 111 . 128 192 Cannons 345 | . . . . . . . . . . . . . . . . . 345 . Explosions 3395 | . . 483 504 . 8 295 . 247 . 1079 149 . . . 630 . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 74 | . . . . . . . . . . . . . . . 50 15 . 9 Kinetic 9945 | . 534 24 722 384 1126 926 164 763 . 895 1819 1105 . 1372 111 . . . Thermal 896 | . . 82 . . . . . . . . 149 . . . . . 473 192 Explosive 3128 | . . 401 476 . . 295 . 247 . 1079 . . . . 630 . . . Electromagnetic 36 | . . . 28 . 8 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 4 . . . . 5 5 1 3 3 3 . 4 . . 1 Average Corruption 3 | . . . 3 . . . . 5 5 1 2 3 3 . 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . 16 . . . . . 1 . Effects 40 | . . . 4 . . . . 9 2 1 8 12 . . 3 . . 1 Message Errors 11 | . . . 3 . . . . 3 . . 4 . . . 1 . . . Matter Fused 9 | . . . 1 . . . . 3 . . 2 2 . . . . . 1 Heat Flow Errors 4 | . . . . . . . . 1 . . 1 2 . . . . . . Energy Discharges 3 | . . . . . . . . . 1 . . 2 . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . . . . . 2 1 . 1 2 . . 1 . . . Data Loss (major) 4 | . . . . . . . . . . . . 3 . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 99 | . . . 25 . . 9 . . . 65 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 99 | . . . 25 . . 9 . . . 65 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . 17 . . . . . . . . . . . . 22 7 . 4 Shots 1 | . . 1 . . . . . . . . . . . . . . . . Rammed 13 | . . . . . . . . . . . . . . . 9 1 . 3 Targets Rammed 13 | . . . . . . . . . . . . . . . 9 1 . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 18 27 18 16 340 92 67 251 . 92 184 323 . 39 6 . 360 188 Average Temperature 74 | . 7 13 8 9 138 45 32 85 . 29 19 121 . 13 6 . 110 82 Received Heat Transfer 2426 | . 264 45 178 54 273 30 . 33 . 147 54 165 . 546 400 39 . 198 Effects 3 | . . . . . 2 . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 929 | . . 100 . . . . . . . . 200 . . . . . 444 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Peak Influence 1571 | . 341 395 539 444 342 228 . . . . 1571 . . 575 740 363 665 374 Initial 515 | . . 132 76 225 201 95 . . . . 400 . . 515 257 348 198 278 Average 389 | . 206 253 413 350 208 123 . . . . 688 . . 512 452 358 397 300 Maximum Alert Level 4 | . 1 1 2 2 1 1 . . . . 4 . . 2 3 1 2 1 Low Security (%) 22 | 100 45 27 10 . 38 98 . . . . . . . . . . 8 6 Level 1 34 | . 54 72 19 69 61 1 . . . . 7 . . 9 38 100 51 93 Level 2 36 | . . . 69 30 . . . . . . 60 . . 90 54 . 40 . Level 3 3 | . . . . . . . . . . . 16 . . . 6 . . . Level 4 2 | . . . . . . . . . . . 14 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 1 1 4 1 . . . . 9 . . 5 6 . 4 1 Investigation 6 | . . . . . 2 . . . . . 1 . . . 2 . 1 . Extermination 8 | . . . . . . 1 . . . . 3 . . 1 1 . 1 1 Reinforcement 13 | . 1 . 1 1 2 . . . . . 2 . . 2 3 . 1 . Assault 3 | . . . . . . . . . . . . . . 2 . . 1 . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Distress Signals 14 | . 1 . 3 1 . . . . . . 1 . . . 1 . 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 16 5 28 8 12 10 3 6 . 22 44 12 . 24 62 4 22 41 Peak Tracking Total 32 | . 4 3 7 3 6 5 2 4 . 9 6 7 . 17 20 4 11 32 Tactical Retreats 19 | . . . 1 . . . 1 . . . 1 1 . . 9 . 4 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Traps Triggered 9 | . . . 3 . 1 . . . . . . . . . . 1 2 2 Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Machines Disabled 27 | . 1 2 2 2 4 1 . . . . 11 2 . . 1 . . 1 Max in Single Turn 3 | . 1 2 2 1 3 1 . . . . 3 1 . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Machines Accessed 35 | . 6 . 3 . 5 7 1 . . . 4 1 . 1 3 . 1 3 Terminals 14 | . 5 . 2 . 2 3 . . . . . 1 . . . . . 1 Fabricators 4 | . . . . . 1 . . . . . 1 . . . 2 . . . Repair Stations 4 | . . . . . 1 1 . . . . 1 . . . 1 . . . Recycling Units 5 | . 1 . 1 . . 1 . . . . . . . . . . 1 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . 2 . . 1 . . . 1 Total Hacks 75 | . 15 . 8 . 10 13 1 . . . 7 6 . 1 8 . 2 4 Successful 39 | . 5 . 6 . 5 6 1 . . . 3 6 . 1 4 . 2 . Failed 36 | . 10 . 2 . 5 7 . . . . 4 . . . 4 . . 4 Catastrophic 6 | . 1 . . . . 1 . . . . 1 . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 87 | . 14 . 1 . 2 3 . . 1 . 18 . . 6 10 6 16 10 Terminals 37 | . 13 . 6 . 5 6 . . . . . 6 . . . . . 1 Fabricators 8 | . . . . . 1 . . . . . 1 . . . 6 . . . Repair Stations 8 | . . . . . 3 1 . . . . 2 . . . 2 . . . Recycling Units 9 | . 2 . 2 . . 2 . . . . . . . . . . 2 1 Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . . . . 4 . . 1 . . . 2 Terminal Hacks 16 | . 2 . 4 . 2 1 1 . . . . 6 . . . . . . Record 6 | . . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 . . . 4 . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . Build 3 | . . . . . . . . . . . 1 . . . 2 . . . Repair Station Hacks 3 | . . . . . 1 . . . . . 2 . . . . . . . Scan Component 2 | . . . . . 1 . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . . . . . . . . 2 . Report Inventory 2 | . . . 1 . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . 1 . . . . Seal Access 3 | . . . . . 1 1 . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 3 . 1 . 1 1 . . . . . . . . . . . . Terminals 6 | . 3 . 1 . 1 1 . . . . . . . . . . . . Botnet 6 | . 3 . 1 . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . 2 . 4 5 . . . . 3 1 . . 3 . . 3 Full Trace Events 5 | . . . . . 1 . . . . . 1 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . Part Schematics Acquired 15 | . . . . . . 1 . . 14 . . . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 105 | . . . . . . . . . . . 58 . . . 47 . . . Total Part Build Rating 24 | . . . . . . . . . . . 14 . . . 10 . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . Time 50 | . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . 9 . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 2 . . . . 1 . . . Allies Hacked 4 | . . . . . . . . . . . 1 . . . 1 . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Total Allies 34 | . . . . . . . . . 4 2 11 . . 3 6 1 4 3 Largest Group 10 | . . . . . . . . . 4 5 10 5 . 3 3 1 3 2 Highest-Rated Group 399 | . . . . . . . . . 152 192 399 284 . 288 206 27 298 244 Highest-Rated Ally 269 | . . . . . . . . . 40 49 85 85 . 96 103 27 269 122 Zionite Dispatches 13 | . . . . . . . . . . . 4 . . 1 2 1 3 2 Heavy 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Light 2 | . . . . . . . . . . . 1 . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . 1 . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . 1 . 1 Total Orders 7 | . . . . . . 2 . . . . 2 . . . . 1 1 1 DROP 3 | . . . . . . . . . . . . . . . . 1 1 1 EXPLORE 4 | . . . . . . 2 . . . . 2 . . . . . . . Ally Attacks 232 | . . . . . . . . . . 53 93 14 . 14 37 . 14 7 Total Damage 8861 | . . . . . . . . . . 903 3282 718 . 566 1435 . 1635 322 Kills 55 | . . . . . . . . . . 10 27 6 . 1 6 . 5 . Allies Corrupted 5 | . . . . . . . . . . . 1 . . . 2 . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 . 2 3 . . . . . . . . Drone Launches 4 | . . . . . . 2 . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 87 | . . . . . . . . . . . . . . 23 7 3 29 25 Traps 5 | . . . . . . . . . . . . . . 5 . . . . Emergency Access 6 | . . . . . . . . . . . . . . 6 . . . . Items 74 | . . . . . . . . . . . . . . 12 5 3 29 25 Patrols 2 | . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 6 | . . . . . . . . . . . 1 . . 1 1 1 1 1 Main Access 2 | . . . . . . . . . . . . . . 1 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Turns Passed 11279 | 76 392 546 798 291 636 835 631 594 1781 378 1407 736 27 753 449 105 417 427 Spaces Moved 8114 | 58 213 415 351 165 421 533 520 333 967 227 766 410 25 430 424 127 897 832 Core 442 | 4 . . 1 . . . . . . . . . . . 311 78 35 13 Treads . | . . . . . . . . . . . . . . . . . . . Legs 5957 | 54 213 415 350 165 421 533 520 333 967 227 766 410 25 430 113 10 5 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1715 | . . . . . . . . . . . . . . . . 39 857 819 Fastest Speed 28 | 50 120 120 120 120 123 107 107 115 115 115 110 110 110 108 50 45 28 28 Average Speed 108 | 115 120 120 170 120 123 115 110 164 178 115 111 152 110 111 72 53 31 32 Slowest Speed 520 | 120 120 120 400 123 123 187 187 190 190 115 188 188 110 185 187 120 520 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . . . . 4 20 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 49 87 33 19 10 21 65 51 89 42 32 52 6 11 50 4 24 21 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . . . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 11 | . . 2 . . . . 1 2 2 3 . . 1 . . . . . Spaces Dug 28 | . . . . . . . 20 . . . 3 . . . . . 1 4 Terrain Destroyed 427 | . . 64 36 . 2 18 22 24 . 83 66 43 . 20 36 . 9 4 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 108 | . . . . . 2 . 2 . . 3 27 42 . 19 . . 9 4 AOE 317 | . . 64 36 . . 18 20 24 . 80 39 . . . 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Arm Res Res Acc Total 9931 | 64 275 454 473 225 488 716 559 352 1019 297 1222 468 24 649 537 159 996 954 Wait 1119 | . 4 25 42 32 13 123 18 4 47 25 384 29 . 180 66 23 36 68 Move 8030 | 57 212 414 350 164 420 532 519 332 966 226 765 409 24 429 423 120 856 812 Hop 32 | . . . . . . . . . . . . . . . . 3 19 10 Pick Up 65 | 1 6 2 8 1 5 13 2 1 2 4 5 1 . 3 1 1 6 3 Fast Attach 97 | 6 4 3 9 3 9 8 2 . 1 2 8 1 . 3 9 6 21 2 Attach 45 | . 2 . 3 3 3 3 1 1 . 1 4 2 . 8 2 . 6 6 Detach 23 | . 1 . 2 3 3 1 . . . . 1 1 . . 1 . 5 5 Swap 53 | . . 1 6 3 2 10 9 4 1 2 5 5 . 3 2 . . . Drop 92 | . 3 4 13 2 12 12 3 . 2 4 10 1 . 3 1 6 9 7 Fire 298 | . 43 5 40 14 21 14 5 10 . 22 39 19 . 20 13 . 22 11 Melee . | . . . . . . . . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . . . . . 9 . . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . 16 5 Rewire 22 | . . . . . . . . . . 11 1 . . . 10 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: Res x4 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access (discovered 1 exit: *Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered Mines 521 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 880 | -10/Mines | Discovered new exit (range 15) 919 | -10/Mines | Learned Materials terminal intel 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Loaded intel: 12 terminal locations 1408 | -9/Materials | Build established: Scavenger-Mutant 1575 | -9/Materials | Discovered new exit (range 16) 1813 | -9/Materials | Entered another Materials area 1813 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2101 | -8/Materials | Discovered new exit (range 4) 2103 | -8/Materials | Identified exit to Factory 2104 | -8/Materials | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2313 | -7/Factory | Build established: Scavenger-Skirmisher 2607 | -7/Factory | Discovered new exit (range 15) 2738 | -7/Factory | Identified exit to Factory 2739 | -7/Factory | Build established: Gunner 2740 | -7/Factory | Entered another Factory area 2740 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3519 | -6/Factory | Discovered new exit (range 16) 3554 | -6/Factory | Identified exit to Lower Caves 3575 | -6/Factory | Entered Lower Caves 3592 | -6/Lower Caves | Learned Factory interactive machine intel 4026 | -6/Lower Caves | Build established: Tank 4153 | -6/Lower Caves | Discovered new exit (range 13) 4192 | -6/Lower Caves | Found Alien Artifact 4192 | -6/Lower Caves | Identified Core Expander 4192 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 4202 | -6/Lower Caves | Identified exit to Lower Caves 4206 | -6/Lower Caves | Entered another Lower Caves area 4365 | -6/Lower Caves | Ambushed by wild Derelicts 4464 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4732 | -6/Lower Caves | Build established: Gunner 4781 | -6/Lower Caves | Discovered new exit (range 10) 4798 | -6/Lower Caves | Identified exit to Zion 4800 | -6/Lower Caves | Entered Zion 4922 | -6/Zion | System corruption cleaned by Quarantine Array 5128 | -6/Zion | Discovered new exit (range 14) 5651 | -6/Zion | Identified exit to Deep Caves 5657 | -6/Zion | Learned location of Extension (-5) 5990 | -6/Zion | Imprinted 5992 | -6/Zion | Declared Zion's savior 6178 | -6/Zion | Received a visual enhancement algorithm 6405 | -6/Zion | Given the Hacking Drone Bay 6536 | -6/Zion | Identified exit to Proximity Caves 6581 | -6/Zion | Entered Proximity Caves 6581 | -5/Proximity Caves | Accompanied by 4 allies 6664 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6757 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6848 | -5/Proximity Caves | Learned Factory trap positions 6898 | -5/Proximity Caves | Discovered new exit (range 6) 6903 | -5/Proximity Caves | Identified exit to Factory 6920 | -5/Proximity Caves | Learned location of Armory (-4) 6959 | -5/Proximity Caves | Entered Factory 6959 | -5/Factory | Accompanied by 5 allies 6959 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6960 | -5/Factory | Loaded intel: 106 trap records 6961 | -5/Factory | Loaded intel: 54 interactive machine locations 7017 | -5/Factory | Zion Hacker squad teleported in 7060 | -5/Factory | Zion Fire squad teleported in 7133 | -5/Factory | Fabricated Railgun (x2) 7286 | -5/Factory | Build established: Scavenger-Tank 7489 | -5/Factory | Repaired Lgt. Angular Momentum Engine 7527 | -5/Factory | Lost 6 allies 7563 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7564 | -5/Factory | Zion Heavy squad teleported in 7802 | -5/Factory | P-80 Master assimilated allied M1-Q9A(i) 7923 | -5/Factory | Garrison activated, responded to threat 8211 | -5/Factory | Zion Light squad teleported in 8350 | -5/Factory | Discovered new exit (range 11) 8360 | -5/Factory | Identified exit to Upper Caves 8366 | -5/Factory | Entered Upper Caves 8366 | -5/Upper Caves | Accompanied by 5 allies 8603 | -5/Upper Caves | Spotted B-75 Beast 8608 | -5/Upper Caves | Allies destroyed B-75 Beast 8695 | -5/Upper Caves | Found Prototype Protection 8695 | -5/Upper Caves | Identified Zio. Weapon Casing 8783 | -5/Upper Caves | Attracted the attention of an 0b10 base 8824 | -5/Upper Caves | Lost 3 allies 9018 | -5/Upper Caves | Learned Armory trap positions 9018 | -5/Upper Caves | Learned Research garrison access intel 9018 | -5/Upper Caves | Learned Extension garrison access intel 9089 | -5/Upper Caves | Discovered new exit (range 13) 9101 | -5/Upper Caves | Identified exit to Upper Caves 9102 | -5/Upper Caves | Entered another Upper Caves area 9103 | -5/Upper Caves | Identified exit to Factory 9129 | -5/Upper Caves | Entered Factory 9129 | -4/Factory | Evolved 2 slots: Utility x2 9717 | -4/Factory | Lost 3 parts (1p2w) 9861 | -4/Factory | Retrieved Zion intel report: Main Access 9861 | -4/Factory | Identified exit to Research 9862 | -4/Factory | Zion Light squad teleported in 9867 | -4/Factory | Discovered new exit (range 14) 9879 | -4/Factory | First assault squad dispatched 9881 | -4/Factory | Identified exit to Armory 9882 | -4/Factory | Entered Armory 9882 | -4/Armory | Accompanied by 1 ally 9883 | -4/Armory | Loaded intel: 46 trap records 9910 | -4/Armory | Lost 9 parts (1p2n2u4w) 9958 | -4/Armory | Fabricated Hyp. Gauss Rifle (x2) 10169 | -4/Armory | Core integrity fell below 50% 10175 | -4/Armory | Zion Heavy squad teleported in 10202 | -4/Armory | Lost 15 parts (3p4n6u2w) 10280 | -4/Armory | Retrieved Zion intel report: Main Access 10281 | -4/Armory | Zion Defense Resupply teleported in 10287 | -4/Armory | Core integrity fell below 20% 10308 | -4/Armory | Fabricated H-66 Slayer? 10331 | -4/Armory | Entered Research 10331 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10332 | -3/Research | Loaded intel: 4 garrison access locations 10369 | -3/Research | Build established: Mutant 10385 | -3/Research | Retrieved Zion intel report: Trap Installations 10386 | -3/Research | Zion Infowar Resupply teleported in 10424 | -3/Research | Discovered new exit (range 9) 10435 | -3/Research | Identified exit to Research 10436 | -3/Research | Entered another Research area 10436 | -2/Research | Evolved 2 slots: Utility x2 10566 | -2/Research | Zion Experimental squad teleported in 10619 | -2/Research | Retrieved Zion intel report: Emergency Access 10620 | -2/Research | Zion Offense Resupply teleported in 10626 | -2/Research | Found Quantum Capacitor 10729 | -2/Research | First assault squad dispatched 10739 | -2/Research | Spotted B-90 Cyclops 10760 | -2/Research | Zion Hacker squad teleported in 10828 | -2/Research | Discovered new exit (range 22) 10849 | -2/Research | Identified exit to Access 10853 | -2/Research | Entered Access 10853 | -1/Access | Accompanied by 1 ally 10853 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10859 | -1/Access | Zion Infowar Resupply teleported in 10863 | -1/Access | Found Prototype Processor 10863 | -1/Access | Identified Exp. Signal Interpreter 10939 | -1/Access | Build established: Scavenger-Scout 10963 | -1/Access | Discovered new exit (range 4) 10967 | -1/Access | Identified exit to Surface 11113 | -1/Access | Retrieved Zion intel report: Unaware Analyses 11114 | -1/Access | Zion Heavy squad teleported in 11273 | -1/Access | Core integrity fell below 50% 11277 | -1/Access | Core integrity fell below 20% 11280 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11273_ Penetrated by Slug. 11273_ Field strength at 72. 11274_ Field strength at 36. 11275_ Penetrated by Slug. 11275_ Slug penetrates G-73 Enforcer. 11275_ Field strength at 16. 11276_ Stasis field depleted. 11276_ Penetrated by Slug. 11276_ K-01 Serf collects debris. 11276_ Penetrated by Slug. 11276_ Triggered Stasis Trap. 11276_ A bubble of rippling energy engulfs the area. 11276_ Field strength at 94. 11276_ S-43 Plague destroyed. 11277_ R-10 Processor collects Lgt. Ion Engine. 11277_ Field strength at 76. 11278_ Field strength at 44. 11278_ Penetrated by Slug. 11279_ Stasis field depleted. 11280_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????=???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #?????#?????????????????? | | ??????????????????# #####g######## ?????????? | | #?????????????????# g A A k ????????? | | #?????????????????# pg A H???????? | | #?????????????????# @p g ????????? | | #?????????????????+ ###########?????????????? | | #?????????????????# ##! #?????????????? | | #?????????????????# ## #?????????????? | | #?????????????????#^s ## " #?????????????? | | #?????????????????#g ## """ #?????????????? | | #?????????????????#g% ##] """ #?????????????? | | #?????????????????# * ## " #?????????????? | | #?????????????????#!=%## #?????????????? | | #?????????????????#% %## #?????????????? | | #?????????????????# ## #?????????????? | | ########??????????# #######+####????????????? | | #??????????# "????????????? | | ############ "????????????? | | "????????????? | | ###############+###########????????????? | | #???????????? ?????????????????????? | | #?????????? ???????????????????? | | #?????????# " #??????????????????? | | ###########?????????#""" #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# " #??????????????????? | | ##########??????????# #??????????????????? | | #??????????# #??????????????????? | | #??????????###########??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 30 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Hyp. Gauss Rifle | -6/Factory | Scanalyzed Imp. Arc Projector | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Railgun | x2 | -5/Factory | Preloaded Hyp. Gauss Rifle | x2 | -4/Armory H-66 Slayer | x2 | -4/Armory Alien Tech Used ----------------- Core Expander Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed HellfireStorageRifle Manual? 0 Play Time 02:09:33 Cumulative 69.7 hours Start 2024.05.03 @ 16:26:14 End 2024.05.04 @ 10:45:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 005d102d-a4e3-4f60-9fd3-01c8a19e0a40