Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 11:17:19 Player: Haruame Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1403) 1403 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3495 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 55/550 Matter 28/300 Energy 187/265 System Corruption 0% Temperature Cool (376) Movement Hovering (116) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (2) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Assault Cannon Flak Cannon > --- INVENTORY (8) ---- Deuterium Engine Advanced Weight Redist. System Signal Interpreter Shock Rifle Advanced Beam Rifle Enhanced Autogun Welding Torch Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Enhanced Autogun Assault Cannon Assault Cannon Flak Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Advanced Weight Redist. System Signal Interpreter Shock Rifle Advanced Beam Rifle Enhanced Autogun Welding Torch [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 60 | . 3 14 1 42 Power 8 | . . 2 . 6 Engine 6 | . . 2 . 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | . 1 3 . 16 Treads . | . . . . . Leg 17 | . 1 3 . 13 Wheel . | . . . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 18 | . 2 3 1 12 Device 10 | . . 2 1 7 Storage 2 | . 1 . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 14 | . . 6 . 8 Energy Gun 5 | . . 3 . 2 Energy Cannon . | . . . . . Ballistic Gun 4 | . . 2 . 2 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 11 | . . 2 . 9 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 3 | . . 1 . 2 Weapon 3 | . . 1 . 2 Highest Loss Streak 5 | . . 2 . 5 Average Slot Usage (%) 97 | . 99 99 99 96 Engine 9 | . 14 11 11 6 Leg 28 | . 28 22 22 33 Hover 1 | . . . . 2 Device 4 | . . 1 10 5 Storage 10 | . 14 11 11 9 Protection 5 | . 13 8 . . Energy Gun 13 | . 14 21 22 8 Ballistic Gun 13 | . 14 16 22 10 Ballistic Cannon 8 | . . . . 15 Impact Weapon 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 37 | 12 17 31 25 37 Greatest Support 52 | 20 20 20 20 52 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 7 | . 6 8 8 8 Most Carried 8 | . 7 8 8 8 Average Carried 7 | . 6 7 8 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 6 7 8 8 7 Class Distribution -------------------- 48% | Scavenger-Gunner 20% | Mutant 15% | Tank 8% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1392 | 200 59 242 14 877 Remotely . | . . . . . Salvage Created 1582 | . 160 467 . 955 Parts 89 | . 11 20 . 58 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 39 | . 6 10 . 23 Guns 26 | . 6 9 . 11 Cannons 12 | . . . . 12 AOE 1 | . . 1 . . Classes Destroyed 7 | . 2 1 . 4 Worker 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Swarmer 10 | . 3 . . 7 Grunt 20 | . 3 6 . 11 Sentry 8 | . . 4 . 4 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 5 4 . 4 Combat Bots Only 5 | . 5 4 . 4 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2683 | . 225 535 . 1923 Core 601 | . 65 41 . 495 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 74 . 89 . Volleys Fired 103 | . 13 26 . 64 Largest 4 | . 2 4 . 4 Hottest 167 | . 60 142 . 167 Shots Fired 358 | . 26 94 . 238 Gun 269 | . 26 94 . 149 Cannon 89 | . . . . 89 Launcher . | . . . . . Special . | . . . . . Kinetic 228 | . 13 46 . 169 Thermal 67 | . 13 22 . 32 Explosive . | . . . . . Electromagnetic 63 | . . 26 . 37 Robot Hit Streak 16 | . 5 11 . 16 Robot Miss Streak 5 | . 3 3 . 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 228 | . 19 64 . 145 Core Hits 77 | . 8 19 . 50 Critical Hits 2 | . . 1 . 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3434 | . 199 949 . 2286 Guns 2148 | . 199 713 . 1236 Cannons 893 | . . . . 893 Explosions 393 | . . 236 . 157 Melee . | . . . . . Ramming . | . . . . . Kinetic 1875 | . 88 315 . 1472 Thermal 916 | . 111 375 . 430 Explosive . | . . . . . Electromagnetic 643 | . . 259 . 384 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 83 | . . 20 . 63 Projectiles 55 | . . . . 55 Explosions 28 | . . 20 . 8 Melee . | . . . . . Knockbacks 20 | . . . . 20 Impact . | . . . . . Kinetic 18 | . . . . 18 Secondary 2 | . . . . 2 Self-Inflicted Damage 252 | . . 91 . 161 Shots 4 | . . 2 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1071 | . 18 353 . 1071 Average Temperature 174 | . 15 132 . 218 Received Heat Transfer 837 | . 60 210 . 567 Effects 45 | . . 1 . 44 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . 1 . 2 Interference 3 | . . . . 3 Matter Decay 4 | . . . . 4 Short Circuit 6 | . . . . 6 Damage (minor) 4 | . . . . 4 Damage (major) 15 | . . . . 15 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1727 | . 250 574 . 903 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 415 | . 145 198 66 415 Initial 66 | . . 61 66 25 Average 154 | . 52 95 66 232 Maximum Alert Level 2 | . . . . 2 Low Security (%) 70 | . 100 100 100 42 Level 1 26 | . . . . 51 Level 2 3 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 1 3 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 7 14 . 37 Peak Tracking Total 5 | . 3 5 . 5 Tactical Retreats 7 | . . . . 7 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 11 | . 1 2 1 7 Terminals 8 | . 1 2 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 1 2 1 18 Successful 16 | . 1 2 1 12 Failed 6 | . . . . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 1 2 . 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . . . 8 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 2 1 5 Record 3 | . . 1 . 2 Robot Analysis 1 | . . . . 1 Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . . . . 7 Recycle Component 2 | . . . . 2 Process 4 | . . . . 4 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . . 5 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . . 2 Recycled Matter 544 | . . . . 544 Retrieved Matter 78 | . . . . 78 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3235 | . 682 680 216 1657 Spaces Moved 1589 | 1 290 300 142 856 Core . | . . . . . Treads . | . . . . . Legs 1472 | 1 290 300 142 739 Wheels . | . . . . . Hover 117 | . . . . 117 Flight . | . . . . . Fastest Speed 52 | 120 120 120 150 52 Average Speed 124 | 120 120 149 150 113 Slowest Speed 260 | 120 120 150 150 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 2 35 35 37 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 77 | . . 8 . 69 Melee . | . . . . . Projectile 21 | . . . . 21 AOE 56 | . . 8 . 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2626 | . 599 476 145 1406 Wait 803 | . 287 116 2 398 Move 1585 | . 289 299 141 856 Hop . | . . . . . Pick Up 22 | . 3 7 . 12 Fast Attach 32 | . 1 5 1 25 Attach 11 | . . 3 . 8 Detach 9 | . . 2 . 7 Swap 17 | . 2 6 . 9 Drop 44 | . 4 12 1 27 Fire 103 | . 13 26 . 64 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 7) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Weapon x2 973 | -9/Materials | Build established: Tank 1277 | -9/Materials | Discovered new exit (range 15) 1363 | -9/Materials | Entered Mines 1462 | -9/Mines | Found the Drone Emporium 1531 | -9/Mines | Build established: Scavenger-Gunner 1544 | -9/Mines | Discovered new exit (range 10) 1545 | -9/Mines | Met a Derelict testing a Signal Generator 1549 | -9/Mines | Discovered new exit (range 16) 1579 | -9/Mines | Entered Materials 1579 | -8/Materials | Evolved 2 slots: Propulsion x2 1846 | -8/Materials | Lost 5 parts (1p1n1u2w) 2195 | -8/Materials | Discovered new exit (range 16) 2683 | -8/Materials | Core integrity fell below 50% 3204 | -8/Materials | Discovered new exit (range 8) 3223 | -8/Materials | Core integrity fell below 20% 3236 | -8/Materials | Self-destructed Last Messages --------------- 03225_ Flak Cannon temporarily disabled. 03225_ U-05 Engineer builds a Wall. 03226_ Overheating: Aerolev Unit damaged (-1). 03226_ Overheating: Flak Cannon damaged (-34). 03226_ Overheating: Enh. Autogun damaged (-56). 03227_ Overheating: Broken Assault Cannon damaged (-37). 03227_ Overheating: Enh. Autogun damaged (-17). 03227_ Acquired 31 matter. 03227_ T-07 Excavator is excavating. 03229_ Overheating: Matter decay (-7). 03231_ Overheating: Energy bleed (-36). 03231_ T-07 Excavator is excavating. 03232_ Aerolev Unit permanently disabled. 03232_ Overheating: Short circuit. 03233_ Power failure, Imp. Ion Engine shutdown. 03234_ Overheating: Aerolev Unit damaged (-49). 03234_ Overheating: Enh. Autogun damaged (-77). 03234_ Overheating: Aluminum Leg damaged (-17). 03234_ Overheating: Imp. Ion Engine damaged (-8). 03236_ T-07 Excavator is excavating. 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