Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 05:01:03 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (49) 245 Value Destroyed (1908) 1908 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6421) 6421 TOTAL SCORE: 15774 Bonus ------- Follower Combat Kills 270 Entered DSFs 1000 Win 3000 Win Speed 2151 Cogmind --------- Core Integrity 1426/1600 Matter 260/300 Energy 291/350 System Corruption 2% Temperature Cool (12) Movement Walking (111) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (8) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Actuator Array Backup Plating III EM Disruption Field Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- Great Axe Power Sword > --- INVENTORY (15) --- Advanced Coolant Injector Advanced Terrain Scan Processor Advanced Actuator Array Improved Cloaking Device Enhanced Nova Cannon Enhanced Nova Cannon Mini Grenade Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Actuator Array Advanced Reaction Control System Backup Plating III Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Great Axe Great Axe Power Sword > --- INVENTORY -------- Biometal Leg Biometal Leg Advanced Heat Sink Advanced Coolant Injector Advanced Terrain Scan Processor Advanced Actuator Array Advanced Phase Shifter Improved Cloaking Device Improved Medium Armor Plating EM Disruption Field Enhanced Nova Cannon Enhanced Nova Cannon Mini Grenade Launcher Advanced Datajack [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Hacking Suite Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 . . 4 . 2 2 . 2 2 2 2 Power 2 | . . . . . . . 1 . . . . 1 . Propulsion 6 | . . 1 . . 1 . 1 . . 1 1 1 . Utility 9 | . . 1 . . 3 . . 2 . 1 1 . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 117 | . 7 17 2 3 3 5 15 1 4 16 7 10 27 Power 14 | . . 3 . . . . 2 . 1 2 . 4 2 Engine 3 | . . 1 . . . . 1 . . 1 . . . Core 4 | . . 2 . . . . 1 . 1 . . . . Reactor 7 | . . . . . . . . . . 1 . 4 2 Propulsion 35 | . 3 6 . 1 1 2 4 . . 3 2 4 9 Treads . | . . . . . . . . . . . . . . Leg 35 | . 3 6 . 1 1 2 4 . . 3 2 4 9 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 50 | . 3 4 . 2 2 1 9 1 3 8 4 2 11 Device 23 | . 2 1 . . 1 . 4 . . 4 2 2 7 Storage 2 | . . 1 . . . . . . . 1 . . . Processor 6 | . . . . . . . 2 . 1 2 1 . . Hackware 4 | . . . . . . . . . 2 . 1 . 1 Protection 15 | . 1 2 . 2 1 1 3 1 . 1 . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 18 | . 1 4 2 . . 2 . . . 3 1 . 5 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 6 | . 1 4 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 8 | . . . . . . 2 . . . 2 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . . . . . 1 . Parts Lost 33 | . . . . 3 . . 4 . 2 1 2 2 19 Power 5 | . . . . . . . 1 . . . . . 4 Propulsion 10 | . . . . 1 . . . . . 1 . . 8 Utility 15 | . . . . 2 . . 3 . 1 . 1 2 6 Weapon 3 | . . . . . . . . . 1 . 1 . 1 Highest Loss Streak 14 | . . . . 3 . . 4 . 1 1 2 2 14 To Critical Strikes 3 | . . . . . . . . . . . . . 3 Average Slot Usage (%) 96 | . 92 95 100 90 88 97 98 88 88 99 97 99 96 Engine 3 | . 14 5 . . . . 6 5 2 2 4 2 . Core 4 | . . 5 11 11 7 7 6 5 6 6 . . . Reactor 2 | . . . . . . . . . . 1 4 10 10 Leg 31 | . 28 33 33 32 30 30 32 29 29 30 31 33 31 Device 8 | . 3 11 11 1 3 7 10 17 11 11 9 12 10 Storage 7 | . 14 11 11 11 7 7 6 5 5 5 4 4 4 Processor 4 | . . . . . . . 3 5 9 13 15 8 6 Hackware 4 | . . . . . . . . . 3 10 11 13 14 Protection 9 | . 3 6 11 12 23 27 16 5 6 4 4 4 7 Ballistic Gun 9 | . 26 22 18 22 15 10 . . . . . . . Slashing Weapon 6 | . . . . . . 5 13 11 9 9 8 8 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 110 | 13 15 29 29 35 41 50 58 47 47 64 67 97 110 Greatest Support 215 | 20 20 51 51 51 66 69 89 89 89 114 134 176 215 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 10 10 10 10 10 10 10 10 15 15 15 15 Average Capacity 11 | . 8 9 10 10 10 10 10 10 10 14 15 15 15 Most Carried 15 | . 8 10 10 10 9 10 10 10 10 15 15 15 15 Average Carried 10 | . 7 9 10 9 8 9 9 9 9 12 13 13 11 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 15 15 15 15 Final Carried 15 | 6 8 10 10 10 8 10 10 10 9 15 14 15 8 Class Distribution -------------------- 41% | Mutant 19% | Hacker-Gladiator 16% | Hacker-Mutant 11% | Commander-Mutant 7% | Scavenger-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Commander-Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Hacker-Gladiator | -4/Factory Hacker-Gladiator | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 2011 | 198 155 588 111 208 . 84 110 . . 225 35 . 297 Remotely . | . . . . . . . . . . . . . . Salvage Created 2309 | . 175 609 51 246 . 46 198 . . 382 35 . 567 Parts 114 | . 14 37 1 12 . 3 10 . . 17 1 . 19 Haulers Intercepted 5 | . . 3 . . . . . . . . . . 2 Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 41 | . 6 13 1 5 . 1 3 . . 5 . . 7 Melee 10 | . . . . . . . 3 . . 5 . . 2 Guns 26 | . 6 13 1 5 . 1 . . . . . . . AOE 4 | . . . . . . . . . . . . . 4 Classes Destroyed 10 | . 3 3 . 2 . . 1 . . . 1 . . Hauler 5 | . . 3 . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . Swarmer 13 | . 3 6 . . . . . . . . . . 4 Grunt 10 | . 3 3 . 1 . . . . . 3 . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 7 | . . 3 1 2 . . . . . 1 . . . Hunter 7 | . . . . 1 . . 3 . . . . . 3 Programmer 3 | . . . . 1 . 1 . . . 1 . . . Best Kill Streak 4 | . 3 3 1 2 . 1 2 . . 2 1 . 4 Combat Bots Only 4 | . 3 3 1 2 . 1 2 . . 2 . . 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 . . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 574 | . 35 44 4 59 . . 82 . 11 51 4 45 239 Missed 187 | . 11 15 2 7 . . 13 . 5 19 4 15 96 Damage Taken 6622 | . 224 329 35 690 . . 755 . 236 486 173 860 2834 Core 564 | . 26 90 . 76 . . 56 . . 72 . 70 174 Absorbed by Shields 817 | . . . . . . . 247 . 56 174 . . 340 Ignored by Resistances 95 | . . . . . . . . . . . . . 95 Regen/Repaired (Parts) 371 | . . . . . . . . . . 195 100 76 . Core Remaining (%) 91 | 100 89 . . 58 . 100 93 . 100 93 100 95 89 Volleys Fired 117 | . 25 44 4 23 . 1 . . . 1 . . 19 Largest 2 | . 2 2 2 2 . 2 . . . 1 . . 1 Hottest 120 | . 60 46 46 46 . 46 . . . 30 . . 120 Shots Fired 212 | . 50 87 8 45 . 2 . . . 1 . . 19 Gun 192 | . 50 87 8 45 . 2 . . . . . . . Cannon 16 | . . . . . . . . . . . . . 16 Launcher 4 | . . . . . . . . . . 1 . . 3 Special . | . . . . . . . . . . . . . . Kinetic 191 | . 49 87 8 45 . 2 . . . . . . . Thermal 17 | . 1 . . . . . . . . . . . 16 Explosive 4 | . . . . . . . . . . 1 . . 3 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 21 | . 7 7 13 21 . 3 . . . . . . 1 Robot Miss Streak 4 | . 4 4 . 2 . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . Shots Hit Robots 198 | . 33 52 7 39 . 1 14 . . 24 1 1 26 Core Hits 82 | . 9 26 3 11 . 1 5 . . 9 1 1 16 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 16 | . . 1 . . . . 3 . . 7 . . 5 Destroy 1 | . . 1 . . . . . . . . . . . Sever 15 | . . . . . . . 3 . . 7 . . 5 Melee Attacks 138 | . . . 10 . . . 19 . 4 29 15 12 49 Impact 10 | . . . 10 . . . . . . . . . . Slashing 128 | . . . . . . . 19 . 4 29 15 12 49 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . 3 . . 4 . . 10 Damage Inflicted 5086 | . 419 764 108 617 . 15 523 . . 1050 92 37 1461 Guns 1883 | . 419 724 108 617 . 15 . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 377 | . . . . . . . . . . 44 . . 333 Melee 2758 | . . . . . . . 523 . . 1006 92 37 1100 Ramming 68 | . . 40 . . . . . . . . . . 28 Kinetic 1872 | . 408 724 108 617 . 15 . . . . . . . Thermal 11 | . 11 . . . . . . . . . . . . Explosive 377 | . . . . . . . . . . 44 . . 333 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2758 | . . . . . . . 523 . . 1006 92 37 1100 Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . 3 3 5 . . 1 . . 1 7 6 2 Average Corruption 3 | . . 2 3 4 . . 1 . . 1 7 3 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . 6 . . . . . . . Effects 31 | . . 12 3 10 . . 1 . . . 2 3 . Message Errors 12 | . . 5 1 3 . . 1 . . . . 2 . Matter Fused 7 | . . 3 1 1 . . . . . . 2 . . Energy Discharges 3 | . . 2 . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . 1 1 . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Alerts 2 | . . 1 . 1 . . . . . . . . . Weapon Failures 3 | . . 1 . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 49 | . . . . . . . 14 . . 16 . . 19 Projectiles . | . . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . . . . . 11 Melee 38 | . . . . . . . 14 . . 16 . . 8 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . . . . . . 11 . . 69 Shots 3 | . . . . . . . . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | . . 4 . . . . . . . . . . 1 Kicked 5 | . . 4 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 468 | . . 468 . 31 . 58 . . . 9 . 392 160 Average Temperature 95 | . . 154 . 15 . 27 . . . 5 . 205 111 Received Heat Transfer 971 | . 78 87 . 93 . . . . . 176 . 537 . Effects 1 | . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . Heat Transferred 25 | . 25 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Peak Influence 352 | . 186 352 225 121 16 62 51 29 21 177 55 61 166 Initial 81 | . . 78 68 81 11 11 32 24 20 10 25 30 . Average 80 | . 112 205 139 52 11 50 32 24 14 68 40 41 61 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . Low Security (%) 91 | . 100 42 81 100 100 100 100 100 100 100 100 100 100 Level 1 8 | . . 57 18 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . Squads Dispatched 13 | . 3 1 2 . . . 1 . . 3 . 1 2 Investigation 4 | . 1 . . . . . 1 . . 1 . 1 . Extermination 3 | . . . . . . . . . . 2 . . 1 Reinforcement 4 | . 2 1 . . . . . . . . . . 1 Assault 2 | . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 4 | . . 3 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 77 | . 11 15 2 6 . 2 4 . 1 6 1 11 18 Peak Tracking Total 10 | . 3 4 2 3 . 1 3 . 1 2 1 10 7 Tactical Retreats 5 | . 2 1 . . . . . . 1 1 . . . Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 5 | . . 2 . . . . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 4 | . . 1 1 . . . 1 . . . . 1 . Max in Single Turn 1 | . . 1 1 . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 35 | . 3 2 . 7 1 . 5 1 . 6 3 3 4 Terminals 17 | . 2 1 . 3 1 . 2 1 . 1 1 2 3 Fabricators 4 | . . . . . . . 2 . . 1 1 . . Repair Stations 4 | . . . . . . . 1 . . 1 1 1 . Recycling Units 10 | . 1 1 . 4 . . . . . 3 . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 70 | . 6 2 . 17 1 . 11 2 . 9 6 8 8 Successful 41 | . 1 2 . 8 1 . 3 1 . 8 5 6 6 Failed 29 | . 5 . . 9 . . 8 1 . 1 1 2 2 Catastrophic 8 | . 1 . . 1 . . 4 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 2 . 1 2 . . 5 . . 2 2 5 4 Terminals 39 | . 4 1 . 10 1 . 5 2 . 2 2 6 6 Fabricators 9 | . . . . . . . 5 . . 2 2 . . Repair Stations 7 | . . . . . . . 1 . . 2 2 2 . Recycling Units 15 | . 2 1 . 7 . . . . . 3 . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . . 1 . 4 1 . 1 1 . 1 . 4 3 Part Schematic 1 | . . . . . . . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . . . Level Access Points 4 | . . . . . . . 1 . . 1 . 1 1 Machine Index 1 | . . . . . . . . . . . . . 1 Unreport Threat 4 | . . 1 . 1 . . . . . . . 1 1 Zone Layout 1 | . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 1 . . . 1 . . Network Status 2 | . . . . . . . 1 . . . 1 . . Repair Station Hacks 6 | . . . . . . . . . . 2 2 2 . Scan Component 3 | . . . . . . . . . . 1 1 1 . Repair 3 | . . . . . . . . . . 1 1 1 . Recycling Unit Hacks 10 | . 1 1 . 4 . . . . . 3 . . 1 Retrieve Components 10 | . 1 1 . 4 . . . . . 3 . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . . 1 . . 2 2 . 2 Terminals 3 | . . . . . . . 1 . . . 1 . 1 Botnet 3 | . . . . . . . 1 . . . 1 . 1 Fabricators 3 | . . . . . . . . . . 2 1 . . Liberate 2 | . . . . . . . . . . 1 1 . . Fabnet 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 3 1 1 6 . . 5 1 . 3 2 3 4 Full Trace Events 5 | . 2 . . . . . 1 . . 1 . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . 1 1 1 . Time 85 | . . . . . . . . . . 22 38 25 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . 2 2 . 6 . . . . . 4 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 . Robots Rewired 4 | . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies 6 | . . . 2 4 . . . . . . . . . Largest Group 4 | . . . 2 4 4 4 3 . . . . . . Highest-Rated Group 66 | . . . 62 66 66 66 48 . . . . . . Highest-Rated Ally 31 | . . . 31 18 18 18 18 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 41 | . . . 29 4 . 7 1 . . . . . . Total Damage 722 | . . . 432 86 . 195 9 . . . . . . Kills 7 | . . . 4 1 . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 4194 | . 382 565 220 490 57 91 646 13 85 525 246 283 591 Spaces Moved 2458 | 1 215 268 127 271 41 58 434 10 56 305 152 178 342 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 2458 | 1 215 268 127 271 41 58 434 10 56 305 152 178 342 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 111 | 120 120 120 130 130 127 127 126 126 126 125 123 123 111 Average Speed 125 | 120 120 125 130 130 127 127 127 126 126 125 123 123 121 Slowest Speed 130 | 120 120 130 130 130 127 127 130 126 126 128 124 124 123 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 28 | 2 35 27 25 68 2 84 12 . 81 9 8 5 11 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 57 | . . . 7 . . . . . 3 6 12 7 22 Terrain Destroyed 71 | . . . 7 . . . . . 3 6 12 7 36 Melee 36 | . . . 7 . . . . . 3 1 12 7 6 Projectile 16 | . . . . . . . . . . . . . 16 AOE 19 | . . . . . . . . . . 5 . . 14 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Fac Res Res Acc Total 3161 | . 291 420 155 362 45 73 500 11 63 399 185 222 435 Wait 173 | . 27 47 13 11 2 3 15 . 1 28 9 12 5 Move 2444 | . 214 267 126 270 40 57 433 9 55 304 151 177 341 Hop . | . . . . . . . . . . . . . . Pick Up 66 | . 8 16 . 2 . 3 7 . . 15 3 5 7 Fast Attach 38 | . 3 4 . 1 1 3 9 . 3 4 2 5 3 Attach 36 | . . 1 . 2 2 . 4 1 1 4 3 3 15 Detach 12 | . 1 1 . . . . 2 1 . 3 1 2 1 Swap 43 | . 4 12 2 . . 2 2 . . 8 2 2 9 Drop 60 | . 9 24 . . . 4 10 . . 7 1 5 . Fire 117 | . 25 44 4 23 . 1 . . . 1 . . 19 Melee 112 | . . . 10 . . . 16 . 3 25 13 11 34 Ram . | . . . . . . . . . . . . . . Kick 5 | . . 4 . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . Rewire 53 | . . . . 53 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -9/Materials | Discovered new exit (range 13) 909 | -9/Materials | Discovered new exit (range 11) 948 | -9/Materials | Entered Storage 981 | -9/Storage | Met a pair of Derelict thieves 1164 | -9/Storage | Used back door to open Recycling access 1164 | -9/Storage | Discovered new exit (range 3) 1168 | -9/Storage | Entered Recycling 1258 | -9/Recycling | Lost 3 parts (1n2u) 1594 | -9/Recycling | Discovered new exit (range 10) 1598 | -9/Recycling | Build established: Commander-Mutant 1658 | -9/Recycling | Entered Factory 1658 | -7/Factory | Accompanied by 4 allies 1658 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1712 | -7/Factory | Identified exit to DSF 1715 | -7/Factory | Entered DSF 1715 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 1715 | -7/DSF | Accompanied by 4 allies 1752 | -7/DSF | Sterilization system engaged 1769 | -7/DSF | Spotted Striker 1772 | -7/DSF | Ambient heat levels rising (+10) 1772 | -7/DSF | Discovered new exit (range 15) 1787 | -7/DSF | Ambient heat levels rising (+10) 1802 | -7/DSF | Ambient heat levels rising (+10) 1805 | -7/DSF | Lost 10 allies 1806 | -7/DSF | Entered Factory 1806 | -6/Factory | Accompanied by 3 allies 1806 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2093 | -6/Factory | Build established: Mutant 2195 | -6/Factory | Lost 3 allies 2248 | -6/Factory | Lost 4 parts (1p3u) 2408 | -6/Factory | Identified exit to Factory 2452 | -6/Factory | Entered another Factory area 2452 | -5/Factory | Evolved 2 slots: Utility x2 2463 | -5/Factory | Identified exit to DSF 2465 | -5/Factory | Entered DSF 2494 | -5/DSF | Additional patrols routed to DSF 2530 | -5/DSF | Discovered new exit (range 15) 2549 | -5/DSF | Identified exit to Factory 2550 | -5/DSF | Entered Factory 2550 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2577 | -4/Factory | Identified exit to Research 2885 | -4/Factory | Repaired Imp. Medium Armor Plating 2930 | -4/Factory | Build established: Hacker-Gladiator 3075 | -4/Factory | Entered Research 3075 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3203 | -3/Research | Repaired Titanium Leg? 3277 | -3/Research | Crushed by falling debris 3305 | -3/Research | Discovered new exit (range 4) 3319 | -3/Research | Identified exit to Research 3321 | -3/Research | Entered another Research area 3321 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3357 | -2/Research | Repaired Flexi-carbon Leg 3445 | -2/Research | Identified exit to Access 3571 | -2/Research | Spotted B-90 Cyclops 3604 | -2/Research | Entered Access 3604 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3712 | -1/Access | Identified exit to Surface 3899 | -1/Access | Build established: Hacker-Mutant 4067 | -1/Access | Lost 3 parts (2p1u) 4184 | -1/Access | Door terminal overloaded 4195 | *** | Escaped! Last Messages --------------- 04166_ Slug penetrates Wall. 04166_ Penetrated by Slug. 04166_ Slug penetrates Wall. 04167_ Wall collapses. 04167_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04167_ U-05 Engineer lays Concrete. 04168_ P-80 Master resets P-80 Master, system corruption cleaned. 04169_ Slug penetrates Wall. 04169_ Penetrated by Slug. 04169_ Titanium Leg destroyed. 04169_ U-05 Engineer builds a Wall. 04173_ Penetrated by Slug. 04173_ Slug penetrates Wall. 04173_ U-05 Engineer lays Concrete. 04184_ System overload, Sealed Barrier opened. 04184_ Terminal disabled. 04189_ The Access Shell folds into the floor. 04190_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????# ?####+#### | | ?????????????????????????????????????# ?# | | ?????????????????????????????????????# ## | | ???????????????????????????#######???# ## " | | ???????????????????????????? ???# ## """ | | ??????????????????????????? ? ??# ## """ | | ??????????????????????????? ?# ## " | | ?????????????????????????? ?# #? | | ?????????????????????????? # #??? ? | | ?????????????????????????? # ######+### | | ?????????????????????????????? " *% | | ?????????????????????????????????????# | | ?????????????????????????????????????# #########" | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????###?????# #????? | | ????????????????????########## #######h #???? | | ????????????????????" p #??? | | ????????????????????" #??? | | ????????????????????" #?? | | ????????????????????" #?# | | ????????????????????" "@ k #??? """"" | | ????????????????????" "" #???????"" | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" " " """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 25 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 61 Melee Accuracy 14 Matter Filtering 30 Offensive Hacking 44 Item Schematics ----------------- Centrium Leg | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryPhasePurifier Manual? 0 Play Time 00:35:58 Cumulative 1554.0 hours Start 2024.06.14 @ 04:24:03 End 2024.06.14 @ 05:01:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1071 Rogue 1067 Adventurer 4 Explorer 0 Win Type 0 Total 197 Types 145/11/14/9/2/1/3/8/4 Lore% 96 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ac423a9-f52c-4534-a0ec-640fb6a1946f