Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.23 @ 19:25:26 Player: Olexender Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (157) 785 Value Destroyed (4375) 4375 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8940 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (20) --- Cryofiber Web Huge Storage Unit High-capacity Battery (250) Large Matter Pod (150) Advanced Weight Redist. System Trap Scanner Kinecellerator Transmission Jammer Advanced ECM Suite Improved Power Shielding Propulsion Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Cryofiber Web Huge Storage Unit High-capacity Battery Large Matter Pod Advanced Weight Redist. System Trap Scanner Advanced Targeting Computer Transmission Jammer Core Shielding Improved Power Shielding Propulsion Shielding Hacking Suite Precision Assault Rifle Assault Cannon Assault Cannon Assault Cannon Heavy Missile Launcher Scythe [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 1 1 Weapon . | . . . . . . . . Parts Attached 117 | 6 21 24 1 . 3 28 34 Power 22 | 2 2 5 1 . . 2 10 Engine 11 | 2 2 5 . . . 1 1 Core 11 | . . . 1 . . 1 9 Reactor . | . . . . . . . . Propulsion 31 | 2 11 7 . . . 5 6 Treads 1 | . . . . . . . 1 Leg 26 | 2 9 7 . . . 5 3 Wheel 4 | . 2 . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | . 3 6 . . 3 14 11 Device 15 | . 2 2 . . 3 5 3 Storage 5 | . 1 1 . . . . 3 Processor 3 | . . . . . . 2 1 Hackware 2 | . . . . . . 1 1 Protection 12 | . . 3 . . . 6 3 Artifact . | . . . . . . . . Weapon 27 | 2 5 6 . . . 7 7 Energy Gun 3 | 1 . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 1 5 5 . . . 4 3 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 4 1 Parts Lost 35 | . 3 2 . . . 2 28 Power 10 | . 1 1 . . . . 8 Propulsion 12 | . 1 . . . . 1 10 Utility 6 | . 1 . . . . 1 4 Weapon 7 | . . 1 . . . . 6 Highest Loss Streak 10 | . 2 1 . . . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 99 99 100 100 99 87 Engine 7 | . 13 10 10 . . 5 2 Core 3 | . . . . 11 11 3 10 Leg 30 | . 26 33 33 33 33 35 20 Device 9 | . 8 11 11 11 21 10 4 Storage 10 | . 13 11 11 11 11 9 9 Processor 1 | . . . . . . . 7 Hackware 1 | . . . . . . 2 7 Protection 7 | . . 10 11 11 . 13 5 Ballistic Gun 17 | . 24 21 22 22 22 11 6 Ballistic Cannon 2 | . . . . . . 6 5 Naked Turns . | . . . . . . . . Heaviest Build 65 | 7 33 54 54 52 53 59 65 Greatest Support 71 | 20 26 54 54 54 54 69 71 Greatest Overweight (x) 19 | . 9 1 . . . . 19 Average Overweight (x) . | . 1 . . . . . 1 Largest Inventory Capacity 20 | 5 15 20 20 20 20 20 20 Average Capacity 18 | 5 14 17 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 Average Carried 16 | 3 11 15 20 19 18 19 18 Final Capacity 20 | 5 15 20 20 20 20 20 20 Final Carried 20 | 5 15 20 20 20 19 20 12 Class Distribution -------------------- 61% | Mutant 21% | Scavenger-Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 4299 | 252 506 819 204 . 12 1411 1095 Remotely . | . . . . . . . . Salvage Created 5551 | 99 677 1771 187 . . 1532 1285 Parts 367 | 10 52 118 16 . . 104 67 Haulers Intercepted 13 | . 1 6 . . . 5 1 Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 108 | . 14 29 8 . . 29 28 Melee 1 | . . . . . . . 1 Guns 84 | . 14 29 8 . . 18 15 Cannons 21 | . . . . . . 11 10 AOE 2 | . . . . . . . 2 Classes Destroyed 13 | 2 6 2 . . . 2 1 Worker 7 | . 1 1 . . . . 5 Builder 6 | . 2 . . . . 2 2 Tunneler 2 | 2 . . . . . . . Hauler 13 | . 1 6 . . . 5 1 Recycler 5 | 1 . 1 . . . . 3 Operator 4 | . . 3 . . . . 1 Watcher 12 | . 3 5 . . . 3 1 Swarmer 29 | . 3 7 6 . . 4 9 Grunt 51 | . 11 12 2 . . 13 13 Duelist 1 | . . . . . . 1 . Sentry 22 | . . 10 . . . 10 2 Hunter 2 | . . . . . . 1 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 9 | 2 3 5 3 . . 4 9 Combat Bots Only 7 | . 2 4 3 . . 3 7 Max Kills in Single Turn 5 | 1 2 2 1 . . 1 5 Gunslinging 1 | . 1 1 . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 5649 | . 626 917 162 . . 732 3212 Core 1094 | . 118 139 24 . . 92 721 Absorbed by Shields 348 | . . . . . . 172 176 Redirected to Shielding 56 | . . 3 4 . . 11 38 Regen/Repaired (Parts) 291 | . 49 169 . . . 73 . Core Remaining (%) 73 | 100 52 . . . 59 83 . Volleys Fired 420 | 7 67 106 16 . . 115 109 Largest 2 | 2 2 2 2 . . 2 2 Hottest 100 | 60 60 100 46 . . 72 72 Shots Fired 786 | 14 131 208 32 . . 228 173 Gun 639 | 14 131 207 32 . . 156 99 Cannon 143 | . . . . . . 72 71 Launcher 3 | . . . . . . . 3 Special 1 | . . 1 . . . . . Kinetic 739 | 7 95 207 32 . . 228 170 Thermal 44 | 7 36 1 . . . . . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 46 | 5 17 23 18 . . 24 46 Robot Miss Streak 4 | 1 3 3 3 . . 4 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 621 | 10 103 158 25 . . 174 151 Core Hits 248 | 4 37 65 12 . . 66 64 Critical Kills 3 | 1 . 2 . . . . . Critical Parts Destroyed 4 | . 2 . . . . 2 . Critical Strikes 11 | 1 2 2 . . . 2 4 Destroy 7 | 1 2 2 . . . 2 . Blast 4 | . . . . . . . 4 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11750 | 117 1221 2480 468 . . 3277 4187 Guns 8070 | 117 1218 2473 403 . . 2031 1828 Cannons 2658 | . . . . . . 1235 1423 Explosions 845 | . . . . . . . 845 Melee 91 | . . . . . . . 91 Ramming 86 | . 3 7 65 . . 11 . Kinetic 10329 | 35 901 2473 403 . . 3266 3251 Thermal 399 | 82 317 . . . . . . Explosive 845 | . . . . . . . 845 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 91 | . . . . . . . 91 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 2 Average Corruption 3 | . . . . . . 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked 5 | . . . . . . . 5 Effects 36 | . . . . . . 35 1 Message Errors 10 | . . . . . . 10 . Matter Fused 12 | . . . . . . 12 . Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . . 6 . . . 61 Projectiles 32 | . . . . . . . 32 Explosions 29 | . . . . . . . 29 Melee 6 | . . . 6 . . . . Knockbacks 34 | . . . . . . 11 23 Impact . | . . . . . . . . Kinetic 32 | . . . . . . 11 21 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 89 | . . . . . . . 89 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 13 | . 3 2 7 . . 1 . Kicked 13 | . 3 2 7 . . 1 . Crushed . | . . . . . . . . Highest Temperature 417 | 20 273 25 16 . . 269 417 Average Temperature 57 | 14 93 5 5 . . 27 104 Received Heat Transfer 2702 | . 426 456 57 . . 428 1335 Effects 3 | . . . . . . . 3 Shutdowns 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 900 | 175 725 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 381 | 15 202 310 177 . . 338 381 Initial 92 | . 8 . 37 . . . 92 Average 87 | 5 50 112 123 . . 75 113 Maximum Alert Level 1 | . 1 1 . . . 1 1 Low Security (%) 90 | 100 99 90 100 . 100 89 78 Level 1 9 | . . 9 . . . 10 21 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 5 . . . 2 16 Investigation 9 | . 2 3 . . . 2 2 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . . 2 . . . . 6 Assault . | . . . . . . . . Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 9 | . . 1 . . . 4 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 24 41 7 . . 37 41 Peak Tracking Total 8 | . 4 6 3 . . 4 8 Tactical Retreats 5 | . 1 1 . . . 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 6 | . 3 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . 1 . . . . 2 1 Max in Single Turn 1 | . 1 . . . . 1 1 Garrison Access 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 46 | . 8 15 . 1 . 17 5 Terminals 26 | . 5 9 . . . 11 1 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . 1 2 . . . 1 . Recycling Units 8 | . 2 2 . . . 2 2 Scanalyzers 4 | . . 2 . . . 2 . Garrison Access 2 | . . . . . . 1 1 Total Hacks 138 | . 28 45 . 1 . 54 10 Successful 119 | . 22 41 . 1 . 50 5 Failed 19 | . 6 4 . . . 4 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 44 | . 12 13 . 1 . 16 2 Terminals 85 | . 21 22 . . . 39 3 Fabricators 2 | . . . . . . . 2 Repair Stations 12 | . 2 8 . . . 2 . Recycling Units 21 | . 5 6 . . . 6 4 Scanalyzers 15 | . . 9 . . . 6 . Garrison Access 2 | . . . . . . 1 1 Terminal Hacks 43 | . 9 9 . 1 . 24 . Record 20 | . 5 1 . . . 14 . Robot Analysis 1 | . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 . Emergency Access Points 3 | . 1 . . . . 2 . Alert Level 1 | . . . . . . 1 . Unreport Threat 2 | . . 1 . . . 1 . Reprogram Traps 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 8 | . . 4 . . . 4 . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 2 8 . . . 2 . Scan Component 6 | . 1 4 . . . 1 . Repair 6 | . 1 4 . . . 1 . Recycling Unit Hacks 11 | . 3 4 . . . 2 2 Report Inventory 9 | . 2 3 . . . 2 2 Retrieve Components 2 | . 1 1 . . . . . Scanalyzer 15 | . . 9 . . . 6 . Insert Component 7 | . . 4 . . . 3 . Analyze 8 | . . 5 . . . 3 . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 36 | . 8 11 . . . 15 2 Terminals 26 | . 6 9 . . . 11 . Assimilate 1 | . 1 . . . . . . Botnet 25 | . 5 9 . . . 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 2 . . . 4 2 Reject 5 | . 1 1 . . . 2 1 Mask 5 | . 1 1 . . . 2 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 7 10 . . . 10 3 Full Trace Events 8 | . 1 4 . . . 1 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 4 . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 4 . . . 1 . Time 174 | . 26 110 . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 4 7 . . . . . Parts Scanalyzed 7 | . . 4 . . . 3 . Part Schematics Acquired 7 | . . 4 . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 9607 | 83 2041 2311 515 313 198 2390 1756 Spaces Moved 4913 | 48 922 1236 384 260 149 1334 580 Core 23 | 15 1 . . . . . 7 Treads 5 | . . . . . . . 5 Legs 4814 | 33 889 1236 384 260 149 1334 529 Wheels 71 | . 32 . . . . . 39 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 105 120 120 120 120 120 110 Average Speed 147 | 98 187 147 120 120 120 120 184 Slowest Speed 1000 | 120 500 190 120 120 120 122 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 3 98 98 67 69 43 98 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 41 | . . 1 . . . 6 34 Melee . | . . . . . . . . Projectile 8 | . . 1 . . . 6 1 AOE 33 | . . . . . . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 6529 | 71 1110 1522 411 261 168 1904 1082 Wait 899 | . 65 112 3 . 13 372 334 Move 4906 | 47 921 1235 383 259 148 1333 580 Hop . | . . . . . . . . Pick Up 103 | 10 25 24 . 1 1 27 15 Fast Attach 14 | 1 4 . 1 . . 3 5 Attach 45 | 4 7 8 . . 1 6 19 Detach 3 | . . 1 . . 1 . 1 Swap 58 | 1 10 16 . . 2 19 10 Drop 65 | 1 8 18 1 1 2 28 6 Fire 420 | 7 67 106 16 . . 115 109 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick 13 | . 3 2 7 . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 9) 1068 | -10/Materials | Repaired Ion Engine 1115 | -10/Materials | Discovered new exit (range 9) 2125 | -10/Materials | Entered another Materials area 2125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2415 | -9/Materials | Build established: Scavenger-Mutant 2581 | -9/Materials | Repaired Hvy. Assault Rifle 2609 | -9/Materials | Repaired Lgt. Armor Plating 2637 | -9/Materials | Repaired ECM Suite 2758 | -9/Materials | Discovered new exit (range 12) 3075 | -9/Materials | Discovered new exit (range 16) 3323 | -9/Materials | Discovered new exit (range 5) 3514 | -9/Materials | Repaired Lgt. Armor Plating 3686 | -9/Materials | Build established: Mutant 3748 | -9/Materials | Discovered new exit (range 12) 4185 | -9/Materials | Discovered new exit (range 16) 4436 | -9/Materials | Entered Mines 4462 | -9/Mines | Discovered new exit (range 6) 4626 | -9/Mines | Received a Mining Laser from a helpful Derelict 4738 | -9/Mines | Discovered new exit (range 9) 4946 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4946 | -9/Mines | Discovered new exit (range 5) 4951 | -9/Mines | Entered Exiles 4980 | -9/Exiles | Met 8R-AWN 5002 | -9/Exiles | Met EX-HEX 5037 | -9/Exiles | Met EX-BIN 5051 | -9/Exiles | Aligned with FarCom system 5052 | -9/Exiles | Given EX-Vault access code 5086 | -9/Exiles | Opened EX-Vault 5095 | -9/Exiles | Found PSU Rigger 5121 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5186 | -9/Exiles | Met EX-DEC 5247 | -9/Exiles | Discovered new exit (range 14) 5264 | -9/Exiles | Left Exiles lab with PSU Rigger 5264 | -9/Exiles | Entered Mines 5451 | -8/Mines | Discovered new exit (range 9) 5462 | -8/Mines | Entered Materials 5462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5474 | -8/Materials | Identified exit to Factory 7287 | -8/Materials | Build established: Hacker-Mutant 7492 | -8/Materials | Repaired Carbon-fiber Leg 7852 | -8/Materials | Entered Factory 7852 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8399 | -7/Factory | Garrison activated, responded to threat 8496 | -7/Factory | Lost 5 parts (2p2n1u) 8833 | -7/Factory | Build established: Scavenger-Mutant 9054 | -7/Factory | Cargo convoy interrupted 9141 | -7/Factory | Garrison activated, responded to threat 9323 | -7/Factory | Lost 7 parts (2p3n2u) 9325 | -7/Factory | Destroyed 7 combat bots 9335 | -7/Factory | Core integrity fell below 50% 9371 | -7/Factory | Lost 3 parts (1p2w) 9594 | -7/Factory | Core integrity fell below 20% 9608 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 09602_ Penetrated by Slug. 09602_ Knocked back. 09602_ Penetrated by Slug. 09602_ Wheel destroyed. 09603_ U-05 Engineer lays Concrete. 09604_ Penetrated by Slug. 09604_ Aluminum Leg destroyed. 09604_ Penetrated by Slug. 09604_ Lgt. Nuclear Core destroyed. 09604_ Knocked back. 09604_ U-05 Engineer lays Concrete. 09604_ Lgt. Nuclear Core destroyed. 09605_ K-01 Serf collects debris. 09605_ U-05 Engineer lays Concrete. 09606_ U-05 Engineer builds a Wall. 09607_ R-06 Scavenger collects Remote Datajack. 09607_ U-05 Engineer lays Concrete. 09608_ R-06 Scavenger collects Sml. Matter Pod. 09608_ U-05 Engineer lays Concrete. 09608_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??# #??????????????????????????????????? | | "" #??# #??????????????????????????????????? | | "" #??# #??????????????????????????????????? | | " """ #??# #??????????????????????????????????? | | " """ #??# #??????????????????????????????????? | | " """ #??# #??????????????????????????????????? | | !#??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | ! #??# #??????????????????????????????????? | | % #??# #????#?????????????????????????????? | | #######+##??# #???? ????????????????????????????? | | ??????# #???# #??? ????????????????????????????? | | ??????# #???# #??? ! ????????????????????????????? | | ??????# #???# #???? ????????????????????????????? | | ####### #???# #???? ?????????????#??????????????? | | !!]# #???# #????# ?????????#?? ??????????????? | | !!]# #???#%###### #??????? #? ???????????????? | | ]]# #???# # # ######## # ?????????????????? | | # #???# # # +??????????????????? | | # #???# # # ???????????????????? | | # #???# # # u ????????????????????? | | # ##### # # ?????????????????????? | | # + %% ###/###????????????????? | | ####### ##### !g #????????????????? | | ??????# k H *= @" #????????????????? | | %%= rr % [" ! #????????????????? | | ?+###############%x %r %[%u% #????????????????? | | ????????????????# u# ######????????????????? | | ????????????????# %x ##?????????????????????? | | ????????????????# # #????????????????????? | | ????????????????# h# #????????????????????? | | ??????????????? #k # #????????????????????? | | ?????????????? # # #????????????????????? | | ????????????? # + !! #????????????????????? | | ??????????? ] # #|!! #????????????????????? | | ?????????##+##### # !! #????????????????????? | | ?????????+ # #????????????????????? | | ?????????## ##+########????????????????????? | | ??????????# # g??????????????????????????? | | ??????????# # g ??????????????????????????? | | ??????????# # """ ?g???????????????????????? | | ??????????# # """ ?????????????????????????? | | ??????????# # """ ?????????????????????????? | | ??????????# # ?????????????????????????? | | ??????????# #######????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ?????????? ??????????????????????????????? | | ????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Prc. Assault Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalEfficiencyRefractor Manual? 0 Play Time 02:24:56 Cumulative 97.0 hours Start 2022.12.15 @ 19:43:54 End 2022.12.23 @ 19:25:26 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 0 Adventurer 98 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e2c8e24-8fa2-4c87-b789-246d2d8a257c