Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.22 @ 21:09:19 Player: Snafu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (3422) 3422 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 7300 Bonus ------- High Alert Combat Kills 18 Entered Garrisons 200 Cogmind --------- Core Integrity 286/850 Matter 20/300 Energy 4/160 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Remote Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Cooling System Small Storage Unit Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Large Storage Unit Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Precision Grenade Launcher Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Medium Treads Improved Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Small Laser High-powered Shotgun Gauss Rifle Shock Bomb Launcher Mini Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 1 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 86 | 7 2 12 4 20 23 18 Power 15 | 1 . 3 . 5 3 3 Engine 9 | 1 . 3 . 1 2 2 Core 6 | . . . . 4 1 1 Reactor . | . . . . . . . Propulsion 31 | 2 . 6 . 6 10 7 Treads 3 | . . . . 1 . 2 Leg 28 | 2 . 6 . 5 10 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 2 . 2 2 4 1 Device 4 | . . . 1 1 1 1 Storage 7 | 2 2 . 1 . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 27 | 2 . 3 2 7 6 7 Energy Gun 5 | . . 1 1 2 . 1 Energy Cannon 3 | . . . . 3 . . Ballistic Gun 10 | 2 . 2 . 1 3 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . . . 1 1 3 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 23 | . . 1 . 1 1 20 Power 3 | . . . . . 1 2 Propulsion 9 | . . 1 . 1 . 7 Utility 2 | . . . . . . 2 Weapon 9 | . . . . . . 9 Highest Loss Streak 7 | . . 1 . 1 1 7 Average Slot Usage (%) 88 | . 100 83 99 91 91 66 Engine 4 | . 14 11 9 . 1 5 Core 3 | . . . . 7 4 . Leg 24 | . 28 28 27 22 26 17 Device 4 | . . . 8 6 6 1 Storage 20 | . 28 22 27 16 18 20 Protection 3 | . . . . 7 6 . Energy Gun 3 | . . 1 . 8 1 1 Energy Cannon 5 | . . . . 11 8 . Ballistic Gun 9 | . 28 20 17 2 4 4 Ballistic Cannon 1 | . . . 9 1 . . Launcher 3 | . . . . 4 6 8 Naked Turns . | . . . . . . . Heaviest Build 89 | 15 39 43 55 76 89 87 Greatest Support 70 | 20 20 51 51 51 70 70 Greatest Overweight (x) 5 | . 1 3 1 2 1 5 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 16 16 20 20 20 20 Average Capacity 17 | 6 12 16 20 16 17 20 Most Carried 18 | 4 10 16 17 18 18 17 Average Carried 14 | 1 5 13 15 15 16 11 Final Capacity 20 | 8 16 16 20 16 20 20 Final Carried 17 | 2 10 16 17 16 17 4 Class Distribution -------------------- 30% | Scavenger-Tank 21% | Mutant 20% | Scavenger-Mutant 11% | Hauler-Gunner 8% | Tank 4% | Hauler-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 2149 | 216 109 477 377 406 422 142 Remotely . | . . . . . . . Salvage Created 3254 | 50 109 878 484 427 1032 274 Parts 183 | 2 4 57 29 21 52 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 72 | . 2 18 13 8 15 16 Melee 3 | . . . . . . 3 Guns 41 | . 2 18 8 3 7 3 Cannons 18 | . . . 5 5 7 1 AOE 10 | . . . . . 1 9 Classes Destroyed 12 | 1 1 5 1 1 2 1 Worker 3 | . . 1 . . 2 . Builder 1 | . . . . . 1 . Recycler 2 | 1 . . . . 1 . Watcher 6 | . . 3 1 1 1 . Swarmer 15 | . . . 3 1 . 11 Grunt 40 | . 2 14 9 4 7 4 Brawler 1 | . . 1 . . . . Duelist 3 | . . 1 . . 2 . Sentry 6 | . . 2 1 2 1 . Hunter 3 | . . . . . 3 . Programmer 3 | . . . . 1 2 . Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 1 1 6 5 2 4 5 Combat Bots Only 5 | . 1 4 5 2 3 5 Max Kills in Single Turn 3 | 1 1 1 1 1 3 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 6107 | . 199 579 742 674 1042 2871 Core 944 | . 70 114 167 29 30 534 Absorbed by Shields 304 | . . . . . 120 184 Core Remaining (%) 81 | 100 72 71 69 95 . . Volleys Fired 196 | 2 12 52 45 20 42 23 Largest 4 | 2 2 2 3 4 3 3 Hottest 180 | 40 40 88 125 180 180 120 Shots Fired 474 | 4 24 104 135 69 97 41 Gun 315 | 4 24 104 90 33 42 18 Cannon 134 | . . . 45 36 48 5 Launcher 23 | . . . . . 5 18 Special 2 | . . . . . 2 . Kinetic 322 | 4 24 98 132 18 29 17 Thermal 103 | . . 6 3 40 48 6 Explosive 20 | . . . . . 5 15 Electromagnetic 27 | . . . . 11 13 3 Robot Hit Streak 35 | 4 13 35 23 12 26 19 Robot Miss Streak 5 | . 2 2 2 3 5 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 385 | 4 17 87 104 50 80 43 Core Hits 188 | 1 5 33 26 19 76 28 Critical Hits 2 | . 1 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing 12 | . . . . . . 12 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8514 | 55 227 1128 1628 768 2382 2326 Guns 3915 | 55 227 1128 1165 289 734 317 Cannons 2091 | . . . 463 479 1038 111 Explosions 2200 | . . . . . 604 1596 Melee 302 | . . . . . . 302 Ramming 6 | . . . . . 6 . Kinetic 3888 | 55 227 1041 1578 81 601 305 Thermal 1969 | . . 87 50 609 1100 123 Explosive 2091 | . . . . . 542 1549 Electromagnetic 258 | . . . . 78 133 47 Impact . | . . . . . . . Slashing 302 | . . . . . . 302 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 1 7 Average Corruption 4 | . . . . . 1 6 Corruption Purged . | . . . . . . . Effects 22 | . . . . . 2 20 Message Errors 6 | . . . . . 1 5 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 94 | . . . . 9 32 53 Projectiles 9 | . . . . 9 . . Explosions 63 | . . . . . 32 31 Melee 22 | . . . . . . 22 Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 189 | . . . . . 3 186 Shots 6 | . . . . . . 6 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 426 | . 8 114 72 426 324 199 Average Temperature 82 | . 3 24 34 120 92 62 Received Heat Transfer 1751 | . 153 312 450 183 212 441 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 2 2 . Heat Transferred 3072 | . . 222 111 1073 1493 173 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 434 | 5 82 316 349 247 165 434 Initial 115 | . 2 . 113 115 44 54 Average 125 | 2 45 161 226 74 67 312 Maximum Alert Level 2 | . . 1 1 1 . 2 Low Security (%) 75 | 100 100 53 41 94 100 12 Level 1 22 | . . 46 58 5 . 76 Level 2 1 | . . . . . . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 3 4 6 3 . Investigation 3 | . . 1 2 . . . Extermination 3 | . . . . 1 2 . Reinforcement 7 | . . 2 2 2 1 . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 6 28 25 12 25 25 Peak Tracking Total 8 | . 3 5 6 3 4 8 Tactical Retreats 16 | . 2 3 4 . 3 4 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 7 | . . 1 2 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 5 | . . . 2 1 1 1 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 6 | . 1 . . . 5 . Terminals 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . 2 . Total Hacks 9 | . 1 . . . 8 . Successful 4 | . 1 . . . 3 . Failed 5 | . . . . . 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals 5 | . 1 . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 1 | . 1 . . . . . Record 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 5385 | 54 431 704 543 1467 1528 658 Spaces Moved 2777 | 33 249 330 234 762 851 318 Core 9 | 9 . . . . . . Treads 18 | . . . . . . 18 Legs 2750 | 24 249 330 234 762 851 300 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 130 160 153 150 150 Average Speed 156 | 100 145 139 160 171 150 165 Slowest Speed 270 | 120 150 210 160 190 152 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 27 | 3 42 37 24 21 23 41 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 101 | . . . . 1 19 81 Melee . | . . . . . . . Projectile 5 | . . . . 1 4 . AOE 96 | . . . . . 15 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 3409 | 48 293 478 310 876 1016 388 Wait 230 | . 23 61 24 43 70 9 Move 2771 | 32 248 329 233 761 850 318 Hop . | . . . . . . . Pick Up 62 | 7 8 13 4 14 14 2 Fast Attach 12 | 2 . 4 . 3 2 1 Attach 41 | 5 . 6 3 4 7 16 Detach 2 | . . . . 1 . 1 Swap 35 | . 2 2 1 13 14 3 Drop 44 | . . 11 . 17 16 . Fire 196 | 2 12 52 45 20 42 23 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Discovered new exit (range 11) 1085 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Entered another Materials area 1190 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1508 | -8/Materials | Build established: Hauler-Gunner 1703 | -8/Materials | Discovered new exit (range 3) 1733 | -8/Materials | Entered Factory 1733 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2029 | -7/Factory | Garrison activated, responded to threat 2255 | -7/Factory | Build established: Tank 2680 | -7/Factory | Build established: Scavenger-Tank 2704 | -7/Factory | Discovered new exit (range 9) 3200 | -7/Factory | Entered another Factory area 3200 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4020 | -6/Factory | Build established: Scavenger-Mutant 4725 | -6/Factory | Identified exit to Garrison 4728 | -6/Factory | Entered Garrison 4796 | -6/Garrison | Spotted B-75 Beast 4797 | -6/Garrison | Build established: Scavenger-Tank 4817 | -6/Garrison | Crushed by falling debris 4892 | -6/Garrison | Lost 7 parts (1p2n2u2w) 4924 | -6/Garrison | Triggered checkpoint 5114 | -6/Garrison | Garrison Relay disabled 5145 | -6/Garrison | Lost 4 parts (2n2w) 5289 | -6/Garrison | Triggered checkpoint 5303 | -6/Garrison | Destroyed B-75 Beast 5304 | -6/Garrison | Core integrity fell below 50% 5329 | -6/Garrison | Lost 4 parts (1p2n1w) 5374 | -6/Garrison | Triggered checkpoint 5386 | -6/Garrison | Self-destructed Last Messages --------------- 05359_ System corrupted: Axe targeting data glitched. 05360_ Flexi-carbon Leg destroyed. 05361_ System corrupted: Component data lost. 05362_ Destroyed VTOL Module. 05364_ System corrupted: Hpw. Shotgun targeting data glitched. 05366_ S-27 Virus destroyed. 05368_ Relay Coupler [Grunt] fries itself. 05369_ Acquired 12 matter. 05374_ Beams of light sweep through the air. An alarm sounds. 05375_ C-30 ARC bursts open, deploying its payload. 05375_ H-66 Slayer unfolds itself. 05375_ Slug penetrates Reinforced Barrier. 05376_ Hpw. Shotgun destroyed. 05378_ Slug penetrates Reinforced Barrier. 05378_ Axe destroyed. 05378_ Slug penetrates Reinforced Barrier. 05379_ Slug penetrates Earth. 05382_ Slug penetrates Wall. 05385_ System corrupted: Matter fused (-8). 05386_ Slug penetrates Earth. 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Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Short-term Sacrifices Challenges ------------ None Game ------ Seed Snafu Manual? 1 Play Time 02:51:30 Cumulative 12.7 hours Start 2020.09.20 @ 23:21:10 End 2020.09.22 @ 21:09:19 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d7686fd-0059-4019-acb6-befc64a07b54