Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 13:20:06 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2057) 2057 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 6587 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 727 Friendly Fire -69 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 89/100 System Corruption 6% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Light Angular Momentum Engine Light Fission Core Improved Heat Sink Advanced Heat Sink Improved Cooling System Stasis Canceller ECM Suite Phase Shifter Improved Medium Armor Plating Assault Rifle Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer Matter Filter Heart of Steel > --- WEAPON ----------- Assault Rifle Assault Rifle Flail > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Thermal Generator Improved Cooling System Matter Filter Stasis Canceller ECM Suite Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Remote Datajack [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 6 | . . 2 1 1 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 77 | 7 9 15 6 5 7 . 28 Power 7 | 1 1 1 . . 1 . 3 Engine 7 | 1 1 1 . . 1 . 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 3 6 2 2 . . 7 Treads 14 | . . 4 2 2 . . 6 Leg 5 | . 2 2 . . . . 1 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 2 3 2 3 2 . 14 Device 15 | 1 1 1 . 2 1 . 9 Storage 2 | 1 1 . . . . . . Processor 6 | . . 1 1 . 1 . 3 Hackware . | . . . . . . . . Protection 5 | . . 1 1 1 . . 2 Artifact . | . . . . . . . . Weapon 20 | 2 3 5 2 . 4 . 4 Energy Gun 3 | 1 1 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 2 4 1 . 2 . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . 2 . . 1 . . Parts Lost 33 | . 7 3 . 1 3 . 19 Power 3 | . 1 . . . . . 2 Propulsion 9 | . 3 . . . . . 6 Utility 10 | . 1 . . . 2 . 7 Weapon 11 | . 2 3 . 1 1 . 4 Highest Loss Streak 14 | . 5 2 . 1 3 . 14 To Critical Strikes . | . . . . . . . . Average Backups 17 | 4 11 16 19 19 18 18 19 Power 2 | . 2 4 5 4 2 2 2 Propulsion 3 | 3 3 4 3 3 4 4 3 Utility 5 | . 4 3 3 4 6 7 7 Weapon 4 | . 1 3 6 6 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 28 | . 5 6 1 4 1 . 11 Power 9 | . 1 2 . 2 1 . 3 Propulsion 4 | . 2 2 . . . . . Utility 9 | . 1 1 . 2 . . 5 Weapon 5 | . 1 1 1 . . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 93 97 99 94 87 76 87 Engine 7 | . 12 11 9 7 7 7 5 Treads 18 | . . 5 18 23 23 23 19 Leg 2 | . 7 16 . . . . . Wheel 1 | . 17 . . . . . . Device 11 | . 13 20 9 14 9 7 12 Storage 7 | . 14 11 9 7 7 7 6 Processor 15 | . . 10 18 15 16 15 19 Protection 3 | . . 1 9 7 3 . 4 Energy Gun 1 | . 6 6 . . . . . Ballistic Gun 12 | . 20 12 25 12 11 . 11 Impact Weapon 3 | . . . 1 5 4 7 4 Peak Build Rating 61 | 8 11 18 26 32 50 48 61 Average Rating 37 | 5 8 15 23 28 43 48 53 On Entrance 23 | . 8 11 17 25 32 48 48 Avg Prop Armor Cover (%) 8 | . 8 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 75 | 13 51 58 60 62 71 70 75 Greatest Support 84 | 20 20 40 40 68 68 68 84 Greatest Overweight (x) 14 | . 14 5 1 1 1 1 14 Average Overweight (x) . | . 1 1 1 . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 Most Carried 20 | 8 13 20 20 20 20 18 20 Average Carried 18 | 4 11 16 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 8 13 20 20 20 18 18 16 Class Distribution -------------------- 45% | Mutant 17% | Skirmisher 15% | Scavenger-Mutant 14% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 4409 | 269 350 435 111 . 1906 74 1264 Remotely . | . . . . . . . . Salvage Created 3117 | 51 639 805 111 . 403 93 1015 Parts 166 | 9 36 65 7 . 10 9 30 Haulers Intercepted 6 | . 1 4 . . . . 1 Recyclers Shooed 3 | . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 10 8 . Prevented 1 | . . . . . 1 . . Parts Restored 1 | . . . . . . . 1 Broken 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 15 15 2 . 6 6 10 Melee 2 | . . . . . . 2 . Guns 48 | . 15 15 2 . 6 . 10 AOE 2 | . . . . . . 2 . Classes Destroyed 17 | 2 4 4 . . 3 . 4 Worker 6 | 1 1 1 . . . . 3 Builder 4 | . . 2 . . . . 2 Tunneler 2 | 2 . . . . . . . Hauler 6 | . 1 4 . . . . 1 Recycler 3 | . . 1 . . . . 2 Minesweeper 1 | . . . . . 1 . . Mechanic 2 | . . 1 . . . . 1 Operator 1 | . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 16 | . 3 6 . . 1 6 . Grunt 26 | . 12 6 . . 3 . 5 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 5 | . . 3 2 . . . . Programmer 3 | . . . . . . . 3 Decomposer 3 | . . . . . 3 . . Assembled 1 | . . . . . . . 1 Mutant 1 | . . . . . 1 . . Best Kill Streak 5 | 3 5 5 1 . 4 3 3 Combat Bots Only 5 | . 4 5 1 . 4 3 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 552 | . 88 109 8 5 44 65 233 Missed 157 | . 23 33 2 3 11 22 63 Hits 395 | . 65 76 6 2 33 43 170 Melee 4 | . . . . . 3 . 1 Projectile 391 | . 65 76 6 2 30 43 169 AOE 28 | . . . . . . . 28 Critical Strikes 7 | . . 1 . . 1 1 4 Damage Taken 7223 | . 781 734 87 344 864 566 3847 Core 1463 | . 212 109 . 35 192 54 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 15 72 100 . . 59 . Volleys Fired 257 | 10 60 96 6 . 28 4 53 Largest 3 | 2 2 2 3 . 3 1 3 Hottest 105 | 70 85 105 66 . 66 30 66 Shots Fired 484 | 20 104 149 18 1 87 5 100 Gun 478 | 20 104 149 18 1 86 . 100 Cannon . | . . . . . . . . Launcher 6 | . . . . . 1 5 . Special . | . . . . . . . . Kinetic 391 | 10 88 88 18 1 86 . 100 Thermal 87 | 10 16 61 . . . . . Explosive 6 | . . . . . 1 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 5 8 11 16 . 21 1 21 Robot Miss Streak 6 | 1 4 6 2 . 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 2 . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 357 | 15 66 99 13 . 63 6 95 Core Hits 127 | 4 26 35 5 . 21 4 32 Critical Kills 2 | . 2 . . . . . . Critical Parts Destroyed 7 | . . 1 . . 2 1 3 Critical Strikes 10 | . 3 1 . . 2 1 3 Burn 1 | . 1 . . . . . . Destroy 5 | . 2 1 . . 2 . . Smash 4 | . . . . . . 1 3 Melee Attacks 92 | . . . 3 21 17 5 46 Impact 92 | . . . 3 21 17 5 46 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . . 4 . 9 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6147 | 184 949 1375 202 . 1137 340 1960 Guns 4702 | 184 923 1375 202 . 866 . 1152 Cannons . | . . . . . . . . Explosions 181 | . . . . . . 181 . Melee 1238 | . . . . . 271 159 808 Ramming 26 | . 26 . . . . . . Kinetic 3899 | 83 747 849 202 . 866 . 1152 Thermal 803 | 101 176 526 . . . . . Explosive 181 | . . . . . . 181 . Electromagnetic . | . . . . . . . . Impact 1238 | . . . . . 271 159 808 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 4 13 13 6 Average Corruption 7 | . . . . 4 8 13 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 185 | . . . . 6 141 13 25 Message Errors 57 | . . . . 4 41 6 6 Matter Fused 34 | . . . . . 28 1 5 Heat Flow Errors 17 | . . . . . 15 . 2 Energy Discharges 26 | . . . . . 17 3 6 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 18 | . . . . . 16 1 1 Data Loss (major) 11 | . . . . 1 9 . 1 Misfires 11 | . . . . 1 8 1 1 Alerts 5 | . . . . . 4 . 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 644 | . . . . . 193 48 403 Projectiles . | . . . . . . . . Explosions 6 | . . . . . . 6 . Melee 638 | . . . . . 193 42 403 Knockbacks 4 | . 1 . . . . . 3 Impact 4 | . 1 . . . . . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . 13 . . . . 32 . Shots 1 | . . . . . . 1 . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 265 | 36 3 8 20 . 265 . 137 Average Temperature 71 | 14 2 4 13 . 94 . 67 Received Heat Transfer 1297 | . 387 204 27 . 180 . 499 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . . 2 3 Combat Hostiles 2 | . . . . . . 2 . Parts Fried 11 | . . . . . 1 1 9 Impact Corruptions 23 | . . . . . 8 3 12 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 2003 | 296 481 1226 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 82 | 100 100 100 100 100 . . 57 Level 1 9 | . . . . . . . 23 Level 2 7 | . . . . . . . 19 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 460 | 10 172 119 35 30 . . 460 Initial 59 | . 3 59 35 4 . . . Average 96 | 1 100 67 12 2 . . 162 Influence Increases 2240 | 15 429 480 73 54 264 140 785 Destroy 0b10 Robot/C 1420 | . 300 300 40 . 200 120 460 Destroy 0b10 Robot/NC 140 | 15 15 45 . . 5 . 60 Destroy Leader 318 | . 74 58 20 . 30 20 116 Allied During Kill 79 | . . . . . 29 . 50 Successful Hack 38 | . 10 16 10 . . . 2 Select Force Hacks 120 | . 30 30 . . . . 60 Destroy Structure 35 | . . 1 3 9 . . 22 Lose Combat Pursuer 90 | . . 30 . 45 . . 15 Influence Decreases 1977 | 10 294 534 149 64 264 140 522 Entered New Map 140 | . 2 81 51 6 . . . Time Decay 1477 | 10 222 423 98 48 209 140 327 Lost Part 290 | . 70 30 . 10 5 . 175 Lost Ally 70 | . . . . . 50 . 20 Squads Dispatched 18 | . 4 1 . 1 . . 12 Investigation 5 | . 2 1 . . . . 2 Extermination 5 | . . . . 1 . . 4 Reinforcement 8 | . 2 . . . . . 6 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 9 | . 2 2 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 22 34 5 4 11 7 52 Peak Tracking Total 9 | . 5 7 3 3 4 3 9 Tactical Retreats 4 | . . 1 . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 21 | . 4 5 2 2 3 . 5 Terminals 11 | . 3 3 1 2 1 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 4 | . 1 1 . . . . 2 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 47 | . 7 17 6 7 3 . 7 Successful 29 | . 3 13 5 1 3 . 4 Failed 18 | . 4 4 1 6 . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 4 4 6 7 . . 3 Terminals 27 | . 4 11 3 7 1 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 Recycling Units 9 | . 3 3 . . . . 3 Scanalyzers 3 | . . 3 . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 11 | . . 6 1 . 3 . 1 Record 1 | . . . . . 1 . . Open Door 2 | . . . . . 2 . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 3 | . . 2 . . . . 1 Surveillance Status 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 13 | . 3 4 3 1 . . 2 Terminals 6 | . 1 2 2 1 . . . Track 1 | . . . 1 . . . . Botnet 5 | . 1 2 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 2 . . . . 2 Mask 2 | . 1 1 . . . . . Tunnel 4 | . 1 1 . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Watchers 1 | . . . 1 . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 3 2 2 . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 4 | . . . . . 3 . 1 Largest Group 3 | . . . . . 3 . 1 Highest-Rated Group 99 | . . . . . 60 . 99 Highest-Rated Ally 99 | . . . . . 20 . 99 Total Orders . | . . . . . . . . Ally Attacks 65 | . . . . . 24 . 41 Total Damage 3476 | . . . . . 598 . 2878 Kills 25 | . . . . . 5 . 20 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 5185 | 12 226 1075 315 496 2306 . 755 Sensors 4192 | . . 1075 315 496 2306 . . Seismic 238 | 12 226 . . . . . . Machine Analysis 3872 | . . . 315 496 2306 . 755 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 9169 | 105 553 1075 315 496 4633 310 1682 Spaces Moved 4094 | 71 269 327 127 228 2236 122 714 Core 5 | 3 1 . . . . . 1 Treads 3540 | . . 114 127 228 2236 122 713 Legs 246 | . 33 213 . . . . . Wheels 303 | 68 235 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 200 200 163 163 229 160 Average Speed 187 | 78 129 239 213 184 191 229 170 Slowest Speed 750 | 80 750 470 225 216 229 229 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 5 | . . . . 5 . . . Cave-ins Triggered 3 | . . . . 1 1 . 1 Exploration Rate (%) 29 | 3 48 31 17 7 98 15 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 6 | . 1 1 . . 2 . 2 Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 50 | . . . 3 17 9 . 21 Terrain Destroyed 97 | . . . 3 17 12 44 21 Melee 50 | . . . 3 17 9 . 21 Projectile . | . . . . . . . . AOE 47 | . . . . . 3 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5043 | 96 369 490 152 275 2506 142 1013 Wait 327 | 1 13 11 7 6 149 12 128 Move 4087 | 70 268 326 126 227 2235 121 714 Hop . | . . . . . . . . Pick Up 64 | 8 11 22 1 7 3 . 12 Fast Attach 40 | 7 7 6 . 1 3 . 16 Attach 27 | . 1 6 2 2 3 . 13 Detach 2 | . . . . . 1 . 1 Swap 28 | . 1 4 5 3 4 . 11 Drop 62 | . 7 19 2 8 7 . 19 Fire 257 | 10 60 96 6 . 28 4 53 Melee 92 | . . . 3 21 17 5 46 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 56 | . . . . . 56 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 379 | -10/Materials | Core integrity fell below 50% 413 | -10/Materials | Lost 5 parts (1p2n2w) 557 | -10/Materials | Core integrity fell below 20% 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Build established: Scavenger-Mutant 1492 | -9/Materials | Discovered new exit (range 9) 1649 | -9/Materials | Discovered new exit (range 17) 1694 | -9/Materials | Identified exit to Materials 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2012 | -8/Materials | Discovered new exit (range 3) 2014 | -8/Materials | Identified exit to Factory 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2238 | -7/Factory | Crushed by falling debris 2475 | -7/Factory | Build established: Assassin 2527 | -7/Factory | Discovered new exit (range 8) 2537 | -7/Factory | Identified exit to Lower Caves 2545 | -7/Factory | Entered Lower Caves 2636 | -7/Lower Caves | Found Prototype Device 2748 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3756 | -7/Lower Caves | Build established: Skirmisher 4543 | -7/Lower Caves | Encountered a Warlord checkpoint 4733 | -7/Lower Caves | Discovered new exit (range 9) 4765 | -7/Lower Caves | Learned Factory security intel 4823 | -7/Lower Caves | Identified exit to Lower Caves 4851 | -7/Lower Caves | Crushed by falling debris 4851 | -7/Lower Caves | System corruption reached 10% 4853 | -7/Lower Caves | Identified Heart of Steel 4882 | -7/Lower Caves | Lost 3 parts (2u1w) 5140 | -7/Lower Caves | Build established: Mutant 7178 | -7/Lower Caves | Entered another Lower Caves area 7232 | -7/Lower Caves | Discovered new exit (range 8) 7245 | -7/Lower Caves | Encountered a Warlord checkpoint 7248 | -7/Lower Caves | Identified exit to Factory 7458 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7488 | -7/Lower Caves | Entered Factory 7488 | -6/Factory | Evolved 2 slots: Utility x2 7937 | -6/Factory | Crushed by falling debris 8296 | -6/Factory | Heart of Steel transformed into Warbot 9052 | -6/Factory | Assembled infested ambush trap array 9143 | -6/Factory | Discovered new exit (range 14) 9149 | -6/Factory | Core integrity fell below 50% 9159 | -6/Factory | Core integrity fell below 20% 9170 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09142_ Hvy. Assault Rifle destroyed. 09143_ The unstable cave ceiling collapses. 09143_ EXIT=FOUND 09144_ TF Node disabled. 09144_ Imp. Sensor Array tumbles out of TF Node. 09144_ Unknown Processor tumbles out of TF Node. 09146_ The unstable cave ceiling collapses. 09147_ Lgt. Treads+ destroyed. 09147_ Adv. Heat Sink destroyed. 09149_ System corrupted: Hvy. Hammer rejected. 09150_ K-01 Serf destroyed. 09154_ Targeting Computer destroyed. 09155_ P-60 Hacker destroyed. 09156_ The unstable cave ceiling collapses. 09158_ Lgt. Treads+ destroyed. 09165_ The unstable cave ceiling collapses. 09165_ Adv. Targeting Computer destroyed. 09166_ Lgt. Treads+ destroyed. 09167_ K-01 Serf destroyed. 09168_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ??### ###?????????????????????? | | ??# #?????????????????????? | | ??# ###########???????????? | | ??# < #???????????? | | ?## % #???????????? | | ?# @ #???????????? | | ?# ] ! #????#######? | | ?# #????# #? | | ?# #????# """ #? | | ## ]#????# """ #? | | # ####?# """ #? | | ## ### ### #? | | # g # """ #? | | # g + """ #? | | # ddg # """ #? | | ## / # # ## # #? | | ?# ## ] # ## # #? | | ?## #### # ! /## | | ??## #?# # # | | ???## || ! ##?# ###### | | ????## ##??# # ! | | ?????#### #???# # | | ????????# "" "" !#???# # | | ????????# ""S"" #???? / # | | ????????# """" #???#####/#### | | ????????##########???????# ???# | | ?????????????????????????#????# | | ???????????????????????### #??# | | ??????????????????????# ?# | | ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 13 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Myspace Challenges ------------ None Game ------ Seed ClaymoresBlinkCompactor Manual? 0 Play Time 01:35:08 Cumulative 82.6 hours Start 2026.08.18 @ 18:50:47 End 2026.08.19 @ 13:20:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 73 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a6dfc24-5d6a-41b4-92ac-edb9ca5600f6