Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.16 @ 11:24:16 Player: Velkrum Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (450) 450 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2175 Bonus ------- None Cogmind --------- Core Integrity 442/550 Matter 247/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (262) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Visual Processing Unit Terrain Scanner Hardlight Generator EM Pulse Gun Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Visual Processing Unit Terrain Scanner EM Pulse Gun EM Pulse Gun Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 25 | 6 1 15 3 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 6 2 Treads 4 | . . 4 . Leg 2 | . . 2 . Wheel 2 | 2 . . . Hover . | . . . . Flight 2 | . . . 2 Utility 3 | 1 1 . 1 Device . | . . . . Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 7 . Energy Gun 3 | 2 . 1 . Energy Cannon 2 | . . 2 . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . 1 3 Power 2 | . . 1 1 Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 88 95 62 Engine 10 | . 14 9 9 Treads 25 | . . 38 . Leg 4 | . . 1 18 Wheel 5 | . 28 . . Storage 11 | . 14 11 9 Processor 9 | . 2 11 9 Energy Gun 9 | . 28 6 . Energy Cannon 2 | . . 3 . Ballistic Gun 10 | . . 12 16 Naked Turns . | . . . . Heaviest Build 49 | 14 14 18 49 Greatest Support 92 | 26 26 92 23 Greatest Overweight (x) 4 | 4 . . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 9 | 7 8 8 18 Most Carried 8 | 4 6 8 8 Average Carried 4 | . 2 5 5 Final Capacity 20 | 8 8 8 20 Final Carried 6 | . 5 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 524 | 143 23 358 . Remotely . | . . . . Salvage Created 594 | . 99 464 31 Parts 49 | . 7 40 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 18 | . 4 14 . Guns 15 | . 4 11 . Cannons 2 | . . 2 . Classes Destroyed 5 | . 3 2 . Builder 1 | . . 1 . Watcher 2 | . 1 . 1 Swarmer 10 | . 3 7 . Grunt 6 | . 1 5 . Sentry 2 | . . 2 . Best Kill Streak 5 | . 4 5 1 Combat Bots Only 5 | . 4 5 . Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 167 | . 16 95 56 Missed 41 | . 4 22 15 Damage Taken 1237 | . 76 641 520 Core 206 | . 22 76 108 Absorbed by Shields . | . . . . Ignored by Resistances 373 | . 25 200 148 Core Remaining (%) 90 | 100 91 81 . Volleys Fired 54 | . 7 41 6 Largest 2 | . 2 2 2 Hottest 112 | . 80 112 40 Shots Fired 98 | . 14 72 12 Gun 79 | . 14 53 12 Cannon 19 | . . 19 . Launcher . | . . . . Special . | . . . . Kinetic 59 | . . 47 12 Thermal . | . . . . Explosive . | . . . . Electromagnetic 39 | . 14 25 . Robot Hit Streak 21 | . 5 21 10 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | . 8 55 11 Core Hits 33 | . 6 23 4 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . 1 2 . Destroy 2 | . . 2 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1097 | . 133 830 134 Guns 750 | . 101 515 134 Cannons 301 | . . 301 . Explosions 32 | . 32 . . Melee . | . . . . Ramming 14 | . . 14 . Kinetic 587 | . . 453 134 Thermal 32 | . 32 . . Explosive . | . . . . Electromagnetic 464 | . 101 363 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 5 | . . 5 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 194 | . 78 194 36 Average Temperature 51 | . 29 66 22 Received Heat Transfer 654 | . 6 225 423 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 252 | . 128 252 100 Initial 78 | . . 45 78 Average 124 | . 78 153 92 Maximum Alert Level 1 | . . 1 . Low Security (%) 76 | 100 100 63 100 Level 1 23 | . . 36 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 5 18 7 Peak Tracking Total 8 | . 4 8 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . . 8 . Successful 8 | . . 8 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . . 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . . 8 . Record 8 | . . 8 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1089 | 46 190 685 168 Spaces Moved 622 | 37 180 341 64 Core 11 | 11 . . . Treads 281 | . . 281 . Legs 112 | . . 48 64 Wheels 218 | 26 180 12 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 120 Average Speed 137 | 94 90 151 221 Slowest Speed 260 | 250 90 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 31 28 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile . | . . . . AOE 1 | . 1 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 756 | 48 193 437 78 Wait 15 | . . 15 . Move 619 | 36 179 340 64 Hop . | . . . . Pick Up 27 | 6 6 11 4 Fast Attach . | . . . . Attach 19 | 6 1 9 3 Detach 1 | . . 1 . Swap 6 | . . 6 . Drop 10 | . . 9 1 Fire 54 | . 7 41 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 891 | -9/Materials | Discovered new exit (range 16) 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Utility x2 1090 | -8/Materials | Self-destructed Last Messages --------------- too dangerous to backtrack without being caught. 00943_ Acquired Hcp. Storage Unit. 00945_ Dropped Sml. Storage Unit. 00956_ Acquired Hardlight Generator. 00972_ W-25 Informer destroyed. 01051_ C-30 ARC bursts open, deploying its payload. 01051_ G-50 Soldier unfolds itself. 01051_ G-47 Trooper unfolds itself. 01051_ Critical hit (Burn: +37). 01079_ Assault Rifle destroyed. 01084_ Acquired Prototype Flight Unit. 01086_ Critical hit (Burn: +37). 01087_ Acquired Prototype Flight Unit. 01088_ Identified Imp. VTOL Module. [Achievement: Risk Taker] Flying robots can pass through spaces occupied by others, even hostile robots. 01090_ Ion Engine destroyed. 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