Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 22:34:13

Player: zazuza

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (260)     1300
Value Destroyed (11105)    11105
Prototype IDs (37)         740
Alien Tech Used (5)        1000
Bonus (6970)               6970
              TOTAL SCORE: 29415

 Bonus
-------
High Alert Combat Kills    510
Follower Combat Kills      82
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       596
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     40/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Wheel
>          --- UTILITY (16) -----
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
     Heavy Machine Gun
>          --- INVENTORY (4) ----
     Light Ion Engine
           Antimissile System
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Power Amplifier
      Improved Coolant Injector
         Large Storage Unit
         Large Storage Unit
  Experimental Sensor Array
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
               Kinecellerator
      Improved Utility Shielding
      Improved Heavy Armor Plating
       Layered Medium Armor Plating
      Advanced Force Field
>              --- WEAPON -----------
      Improved KE Penetrator
      Improved KE Penetrator
               Linear Accelerator
>              --- INVENTORY --------
         Light Quantum Reactor
               Biometal Medium Treads
               Wheel
      Improved Transmission Jammer
      Improved Remote Shield
               Antimissile System
      Enhanced Coil Gun
      Enhanced Coil Gun
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Sigix Containment Pod
[Rating: 142]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     Improved KE Penetrator
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Scatter Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   2   .   2   .   2   .   .   2   2   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  14   | .   .   1   .   2   .   2   .   .   1   2   2   .   .   .   .   1   .   1   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             449  | 6   26  35  12  50  20  27  2   37  41  39  4   8   3   5   11  7   44  17  55  
  Power                    39   | 1   3   5   1   2   .   3   .   2   4   2   .   .   .   1   1   1   6   2   5   
    Engine                 22   | 1   3   5   1   2   .   2   .   2   2   1   .   .   .   .   .   1   .   1   1   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   1   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   1   4   
  Propulsion               71   | 2   11  17  .   2   4   3   1   .   4   4   .   1   .   1   2   .   5   1   13  
    Treads                 21   | .   3   6   .   .   1   .   .   .   1   2   .   1   .   .   1   .   1   .   5   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Wheel                  45   | .   8   10  .   2   3   3   1   .   3   2   .   .   .   1   1   .   2   1   8   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  215  | 1   2   6   6   29  9   20  1   17  23  21  2   6   .   3   4   4   27  9   25  
    Device                 142  | .   .   5   5   25  5   16  1   11  12  15  1   2   .   3   .   .   17  7   17  
    Storage                9    | 1   2   1   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   
    Processor              17   | .   .   .   .   2   .   1   .   1   2   .   .   2   .   .   .   1   3   1   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             46   | .   .   .   1   2   4   3   .   4   7   6   1   2   .   .   4   1   6   1   4   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   124  | 2   10  7   5   17  7   1   .   18  10  12  2   1   3   .   4   2   6   5   12  
    Energy Gun             27   | 1   3   3   .   1   2   .   .   4   2   5   .   .   .   .   .   .   2   .   4   
    Energy Cannon          23   | .   .   1   3   6   1   .   .   .   1   5   1   .   2   .   1   1   1   .   .   
    Ballistic Gun          46   | 1   2   3   .   6   4   1   .   9   5   2   1   .   .   .   3   .   2   2   5   
    Ballistic Cannon       11   | .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   3   
    Launcher               8    | .   .   .   1   3   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   5   1   4   2   2   .   1   4   3   1   .   .   1   .   1   4   2   2   
Parts Lost                 83   | .   4   .   1   1   .   .   3   7   5   1   .   .   1   7   1   .   3   .   49  
  Power                    8    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   4   
  Propulsion               16   | .   1   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   1   .   10  
  Utility                  34   | .   .   .   1   .   .   .   1   4   2   .   .   .   .   2   1   .   1   .   22  
  Weapon                   25   | .   2   .   .   1   .   .   1   2   2   .   .   .   1   3   .   .   .   .   13  
  Highest Loss Streak      32   | .   3   .   1   1   .   .   3   3   2   1   .   .   1   7   1   .   2   .   32  
Average Slot Usage (%)     94   | .   99  99  100 99  99  99  78  88  92  91  89  89  88  88  98  100 95  90  82  
  Engine                   4    | .   13  10  11  8   9   7   .   6   3   2   .   .   .   .   .   4   1   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   5   4   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   4   7   7   
  Treads                   1    | .   2   1   .   .   1   .   .   .   .   .   .   .   5   4   5   4   .   .   1   
  Wheel                    12   | .   24  20  22  17  16  15  13  7   12  10  10  10  5   5   10  9   8   8   6   
  Device                   15   | .   .   11  11  9   7   9   13  18  18  23  26  25  21  20  15  14  19  21  16  
  Storage                  12   | .   27  22  22  18  18  15  13  7   7   11  10  10  10  10  10  9   9   8   7   
  Processor                12   | .   .   .   .   8   9   15  15  15  11  5   5   8   15  15  15  19  21  20  22  
  Protection               10   | .   .   .   .   9   10  12  5   10  13  14  15  12  10  10  19  19  10  7   8   
  Energy Gun               2    | .   9   12  1   .   .   .   .   2   4   4   8   5   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   5   25  10  .   .   .   .   5   4   6   10  11  9   4   4   3   .   .   
  Ballistic Gun            9    | .   6   11  1   15  25  23  15  9   6   6   .   .   .   .   10  9   8   9   6   
  Ballistic Cannon         1    | .   11  2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 12  43  50  67  69  59  63  46  47  85  89  102 102 104 103 100 108 126 136 148 
  Greatest Support         138  | 20  23  28  28  28  28  28  28  28  40  52  56  56  28  56  44  44  56  56  138 
  Greatest Overweight (x)  7    | 3   3   2   2   5   4   2   2   1   2   2   1   3   3   3   2   2   5   2   7   
  Average Overweight (x)   1    | .   1   1   1   2   1   1   .   1   1   1   1   1   3   2   1   2   1   1   2   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  10  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 5   15  15  16  16  16  16  14  10  11  16  16  16  16  16  16  16  16  16  15  
  Most Carried             16   | 6   16  16  16  16  16  16  16  10  16  16  16  16  16  16  15  16  16  16  16  
  Average Carried          14   | 3   15  15  15  15  15  15  14  8   9   15  14  15  15  15  12  15  15  15  13  
  Final Capacity           16   | 6   16  16  16  16  16  16  10  10  16  16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 6   16  16  16  16  16  16  8   10  15  16  16  16  15  16  15  16  15  16  4   

 Class Distribution 
--------------------
 44% | Mutant
 32% | Gunner
 13% | Tank
  8% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
     Gunner | -8/Materials
     Gunner | -8/Storage
     Gunner | -7/Factory
     Gunner | -7/Waste
     Mutant | -7/Factory
       Tank | -6/Factory
       Tank | -5/Factory
     Mutant | -4/Factory
     Mutant | -4/Upper Caves
     Mutant | -4/Upper Caves
     Mutant | -4/Warlord
     Mutant | -3/Proximity Caves
     Mutant | -3/Research
     Gunner | -3/Quarantine
     Gunner | -2/Research
     Gunner | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Matter Collected           8966  | 260  564  576  134  690  537  433  .    774  521  446  .    202  245  60   199  .    1037 648  1640 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12325 | .    563  835  60   1612 593  722  .    892  789  399  .    183  194  249  215  .    1779 739  2501 
  Parts                    631   | .    25   50   8    92   26   47   .    41   59   23   .    5    9    7    6    .    89   24   120  
Haulers Intercepted        26    | .    2    5    .    4    2    2    .    2    1    1    .    .    .    .    .    .    1    2    4    
Recyclers Shooed           8     | .    .    .    .    1    .    .    .    2    1    1    .    .    .    .    .    1    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      74    | .    .    .    .    .    .    .    .    .    .    .    .    5    9    56   4    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  168  | .   8   9   3   22  8   12  .   12  10  3   .   2   5   6   1   .   27  9   31  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     88   | .   4   5   2   6   8   12  .   9   4   2   .   .   .   .   1   .   16  6   13  
  Cannons                  65   | .   4   4   1   11  .   .   .   .   6   1   .   2   5   .   .   .   11  3   17  
  AOE                      12   | .   .   .   .   5   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   
Classes Destroyed          16   | .   6   3   1   3   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Worker                   18   | .   3   2   .   4   .   .   .   1   3   1   .   .   .   .   .   .   1   2   1   
  Builder                  8    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   4   
  Tunneler                 3    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   26   | .   2   5   .   4   2   2   .   2   1   1   .   .   .   .   .   .   1   2   4   
  Recycler                 5    | .   1   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  24   | .   3   4   .   4   1   .   .   1   4   2   .   .   .   .   .   .   3   .   2   
  Swarmer                  25   | .   .   .   3   4   .   3   .   .   4   .   .   .   .   3   .   .   3   4   1   
  Grunt                    59   | .   8   7   .   11  5   2   .   7   1   .   .   .   .   3   .   .   8   .   7   
  Brawler                  4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   19   | .   .   2   .   4   3   2   .   2   .   1   .   .   .   .   .   .   .   3   2   
  Hunter                   23   | .   .   .   .   .   .   2   .   1   3   1   .   .   2   .   .   .   2   2   10  
  Programmer               33   | .   .   .   .   .   .   2   .   2   2   1   .   2   3   .   1   .   10  .   10  
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   4   6   3   6   6   5   .   3   6   2   .   2   2   6   1   .   9   3   6   
  Combat Bots Only         9    | .   2   5   3   5   6   5   .   2   4   2   .   2   2   6   1   .   9   2   4   
Max Kills in Single Turn   5    | .   1   2   2   3   1   1   .   1   2   1   .   1   1   5   1   .   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Damage Taken               17680 | .    577  208  109  397  226  491  196  1510 956  271  .    81   839  1233 68   .    1913 424  8181 
  Core                     2767  | .    56   47   9    106  36   45   98   164  160  .    .    .    .    221  .    .    166  48   1611 
  Absorbed by Shields      2375  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    680  443  1252 
  Reduced by Siege Mode    93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
Core Remaining (%)         82    | 100  77   .    86   .    74   .    .    56   81   100  .    .    .    .    80   .    70   96   .    
Volleys Fired              661   | .    50   49   9    75   44   39   .    60   51   24   7    6    17   7    10   8    89   35   81   
  Largest                  3     | .    2    3    3    3    3    3    .    3    3    3    1    3    3    2    3    3    3    3    3    
  Hottest                  286   | .    85   128  128  209  90   75   .    109  176  203  98   277  286  196  160  160  180  136  207  
Shots Fired                1556  | .    96   139  15   189  94   115  .    119  124  46   7    15   32   12   14   10   217  98   214  
  Gun                      992   | .    65   100  6    71   93   115  .    115  69   32   .    5    4    .    6    2    130  72   107  
  Cannon                   539   | .    31   39   5    107  1    .    .    .    55   14   7    10   24   10   8    8    87   26   107  
  Launcher                 18    | .    .    .    .    8    .    .    .    4    .    .    .    .    4    2    .    .    .    .    .    
  Special                  7     | .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  972   | .    57   56   3    71   88   115  .    91   39   21   .    .    .    .    6    2    128  98   197  
  Thermal                  417   | .    33   12   5    85   6    .    .    24   61   25   7    15   28   10   8    8    89   .    1    
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    
  Electromagnetic          154   | .    6    71   3    30   .    .    .    4    24   .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         66    | .    8    20   7    16   22   33   .    11   12   14   .    14   10   4    14   15   66   27   43   
  Robot Miss Streak        6     | .    5    5    2    6    2    2    .    2    6    2    .    1    4    2    .    1    3    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    1    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1008  | .    60   80   10   100  49   64   .    107  70   29   .    11   25   7    12   6    145  68   165  
  Core Hits                504   | .    29   35   3    57   20   30   .    35   33   28   .    4    14   51   4    1    64   21   75   
  Critical Hits            75    | .    .    1    .    1    .    1    .    .    1    .    .    .    .    .    3    .    30   17   21   
  Critical Kills           31    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    12   5    12   
  Critical Parts Destroyed 43    | .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    2    .    18   11   9    
Melee Attacks              26    | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   26    | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30523 | .    854  1402 89   2646 780  1382 .    2289 1920 821  .    359  1303 2065 426  195  5400 2139 6453 
  Guns                     15047 | .    434  927  40   716  780  1382 .    1477 712  640  .    131  115  .    191  .    2935 1479 3088 
  Cannons                  11208 | .    327  443  49   1426 .    .    .    .    1013 181  .    228  781  283  235  195  2465 660  2922 
  Explosions               3704  | .    93   32   .    504  .    .    .    248  195  .    .    .    407  1782 .    .    .    .    443  
  Melee                    564   | .    .    .    .    .    .    .    .    564  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16374 | .    428  465  .    716  780  1382 .    996  472  355  .    .    .    .    191  .    2907 2139 5543 
  Thermal                  8874  | .    387  242  49   1115 .    .    .    481  1203 466  .    359  896  283  235  195  2493 .    470  
  Explosive                2189  | .    .    .    .    .    .    .    .    .    .    .    .    .    407  1782 .    .    .    .    .    
  Electromagnetic          2522  | .    39   695  40   815  .    .    .    248  245  .    .    .    .    .    .    .    .    .    440  
  Impact                   564   | .    .    .    .    .    .    .    .    564  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    2    2    .    .    .    20   24   8    .    .    1    5    5    1    4    13   .    16   
  Average Corruption       6     | .    .    2    2    .    .    .    11   21   2    .    .    1    1    5    1    4    9    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  214   | .    .    5    6    .    .    .    6    100  15   .    .    .    1    1    5    2    56   .    17   
    Message Errors         34    | .    .    1    2    .    .    .    3    7    6    .    .    .    .    .    4    .    8    .    3    
    Matter Fused           24    | .    .    .    .    .    .    .    1    8    4    .    .    .    .    .    .    .    9    .    2    
    Heat Flow Errors       15    | .    .    1    1    .    .    .    .    7    1    .    .    .    .    .    .    1    3    .    1    
    Energy Discharges      20    | .    .    2    2    .    .    .    1    8    2    .    .    .    .    .    .    .    3    .    2    
    Data Loss (minor)      26    | .    .    1    1    .    .    .    1    9    .    .    .    .    1    1    1    1    8    .    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    1    
    Misfires               6     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          19    | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    5    .    .    
    Targeting Errors       52    | .    .    .    .    .    .    .    .    32   2    .    .    .    .    .    .    .    13   .    5    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    2    .    1    
Overload Shots             9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            697   | .    13   31   .    44   .    .    .    71   14   .    .    .    141  51   31   17   124  19   141  
  Projectiles              504   | .    .    31   .    32   .    .    .    .    1    .    .    .    141  39   31   17   124  19   69   
  Explosions               122   | .    13   .    .    12   .    .    .    .    13   .    .    .    .    12   .    .    .    .    72   
  Melee                    71    | .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 41    | .    5    2    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    2    29   
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    5    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    26   
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      366   | .    37   .    .    .    .    .    .    .    52   .    .    .    45   136  .    .    .    .    96   
  Shots                    12    | .    1    .    .    .    .    .    .    .    1    .    .    .    3    6    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        316   | .    257  251  201  282  215  316  .    215  199  186  48   195  194  194  150  198  223  198  301  
  Average Temperature      82    | .    78   71   63   90   97   97   .    70   99   59   31   97   116  113  62   73   19   85   96   
  Received Heat Transfer   1985  | .    288  102  .    198  108  54   .    504  .    18   .    .    .    39   .    .    72   32   570  
  Effects                  6     | .    3    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Total Turns              27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Longest Duration         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              10    | .    .    2    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    1    .    .    1    .    .    .    4    2    3    .    1    1    .    .    .    .    .    1    
  Heat Transferred         9763  | .    951  383  87   1762 .    .    .    807  1759 437  .    385  871  311  150  125  1448 .    287  
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    1    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Peak Influence             570  | .   158 354 104 570 398 254 50  419 242 132 31  .   .   .   .   31  517 340 562 
  Initial                  256  | .   .   1   19  31  172 180 35  14  112 37  4   .   .   .   .   .   .   256 147 
  Average                  177  | .   47  96  63  348 304 141 38  256 113 38  14  .   .   .   .   8   228 234 323 
Maximum Alert Level        2    | .   .   1   .   2   1   1   .   2   1   .   .   .   .   .   .   .   2   1   2   
  Low Security (%)         60   | 100 100 79  100 12  14  86  100 22  86  100 100 .   .   .   .   100 53  25  13  
  Level 1                  29   | .   .   20  .   48  85  13  .   70  13  .   .   .   .   .   .   .   16  74  56  
  Level 2                  10   | .   .   .   .   38  .   .   .   7   .   .   .   .   .   .   .   .   30  .   29  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   3   2   .   3   .   3   .   6   3   4   .   .   .   .   .   1   7   .   5   
  Investigation            5    | .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            15   | .   .   .   .   .   .   2   .   2   2   2   .   .   .   .   .   .   4   .   3   
  Reinforcement            13   | .   1   2   .   1   .   1   .   4   1   1   .   .   .   .   .   1   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Distress Signals           26   | .   .   2   1   2   2   .   .   1   .   1   .   .   .   .   .   .   2   11  4   
Communications Jammed      13   | .   .   .   .   .   .   .   .   10  1   .   .   .   .   .   .   .   1   .   1   
  Distress Signals         13   | .   .   .   .   .   .   .   .   10  1   .   .   .   .   .   .   .   1   .   1   
Times Spotted              323  | .   15  24  5   37  12  12  6   22  18  8   1   2   5   43  1   1   41  14  56  
  Peak Tracking Total      17   | .   2   4   3   6   5   3   6   3   4   2   2   2   2   17  1   1   5   5   12  
  Tactical Retreats        17   | .   .   2   .   4   4   1   .   .   1   .   .   .   .   .   .   .   3   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Traps Triggered            28   | .   5   2   1   1   2   2   .   4   7   1   .   .   .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Machines Disabled          31   | .   .   2   .   7   1   1   .   10  3   1   .   .   .   .   .   .   3   .   3   
  Max in Single Turn       5    | .   .   2   .   5   1   1   .   4   1   1   .   .   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Machines Accessed          74   | .   3   10  1   9   6   7   .   3   8   5   2   .   .   3   .   3   10  1   3   
  Terminals                47   | .   2   7   .   6   5   4   .   2   3   2   2   .   .   .   .   2   9   1   2   
  Fabricators              7    | .   .   .   .   .   .   1   .   1   3   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
Total Hacks                185  | .   10  29  1   29  13  14  .   8   18  13  6   .   .   12  .   4   22  2   4   
  Successful               97   | .   5   19  1   18  7   6   .   2   6   8   .   .   .   12  .   2   11  .   .   
  Failed                   86   | .   4   10  .   10  6   8   .   6   12  5   6   .   .   .   .   2   11  2   4   
    Catastrophic           17   | .   .   2   .   1   1   4   .   1   1   1   2   .   .   .   .   1   1   .   2   
  Database Lockouts        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   8   11  .   15  6   1   .   2   3   2   .   .   .   1   .   1   4   .   .   
  Terminals                115  | .   7   20  .   19  10  8   .   6   7   4   6   .   .   .   .   2   21  2   3   
  Fabricators              15   | .   .   .   .   .   .   1   .   2   8   2   .   .   .   .   .   2   .   .   .   
  Repair Stations          10   | .   .   4   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   3   .   5   .   3   .   .   .   7   .   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             39   | .   4   4   1   5   1   1   .   2   .   .   .   .   .   12  .   .   9   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   3   .   .   
  Robot Analysis           3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   2   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   1   .   .   4   2   .   .   .   .   .   2   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       8    | .   .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   3   .   3   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   2   .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   .   7   .   7   4   .   .   .   1   2   .   .   .   .   .   .   2   .   .   
  Terminals                23   | .   .   7   .   7   4   .   .   .   1   2   .   .   .   .   .   .   2   .   .   
    Track                  11   | .   .   4   .   3   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   .   3   .   4   2   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   2   9   .   9   5   5   .   3   7   4   2   .   .   .   .   3   9   1   3   
  Full Trace Events        5    | .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   
    Matter                 774  | .   .   .   .   .   .   .   .   .   387 285 .   .   .   .   .   102 .   .   .   
    Time                   202  | .   .   .   .   .   .   .   .   .   101 76  .   .   .   .   .   25  .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   6   5   .   .   .   .   .   1   .   .   .   
Parts Repaired             4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     112  | .   .   52  .   44  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Total Allies               9    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Largest Group            6    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest-Rated Group      84   | .   .   .   40  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Total Orders               6    | .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AID                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   10  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Total Damage             781  | .   .   .   96  247 .   .   .   .   .   .   .   .   .   .   .   .   .   .   438 
  Kills                    5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc 
Robot Analysis Total       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  32  11  .   
  Items                    53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  32  11  .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               17577 | 85   861  996  770  1474 768  1087 136  1017 1565 1104 182  753  444  1009 995  584  1733 849  1165 
Spaces Moved               11644 | 56   593  677  488  797  454  844  127  638  1143 802  144  618  292  725  767  441  964  543  531  
  Core                     30    | 26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   33    | .    12   .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    18   
  Legs                     55    | 30   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Wheels                   11526 | .    562  677  488  797  454  844  127  638  1140 802  144  618  292  725  767  441  958  543  509  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   105  110  105  105  100  110  105  105  110  110  130  110  110  120  110  110  80   
  Average Speed            113   | 120  96   104  113  110  109  109  100  110  107  109  110  110  130  127  119  120  119  119  125  
  Slowest Speed            400   | 200  180  105  115  140  130  115  110  110  200  120  110  130  130  130  120  120  270  120  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Exploration Rate (%)       49    | 4    79   68   92   78   56   23   89   21   30   20   4    84   50   82   88   13   79   11   11   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    .    .    1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    .    4    .    .    .    .    .    .    .    .    2    1    .    3    .    .    .    .    
Spaces Dug                 100   | .    .    .    .    4    .    .    .    .    9    7    6    1    43   .    1    3    16   1    9    
Terrain Destroyed          402   | .    3    3    2    82   .    .    .    19   32   9    6    5    141  23   2    3    28   13   31   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               149   | .    .    .    2    26   .    .    .    .    25   9    6    5    4    .    2    3    28   13   26   
  AOE                      253   | .    3    3    .    56   .    .    .    19   7    .    .    .    137  23   .    .    .    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      14825 | 73   790  861  692  1263 676  967  135  828  1374 996  160  677  321  792  826  489  1378 665  862  
  Wait                     1480  | .    70   42   171  294  139  33   5    17   85   65   .    42   10   48   30   10   221  48   150  
  Move                     11626 | 55   592  676  487  796  453  844  126  637  1142 801  143  617  291  724  766  440  963  542  531  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  293   | 12   34   32   5    22   5    8    .    28   25   28   4    2    .    3    9    13   23   11   29   
  Fast Attach              74    | .    4    4    3    8    3    7    .    3    3    14   .    .    .    2    .    .    13   2    8    
  Attach                   127   | 6    9    5    1    4    1    2    1    16   11   6    2    .    1    .    10   3    9    5    35   
  Detach                   12    | .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    .    3    1    3    
  Swap                     252   | .    13   26   8    38   16   18   1    18   27   19   2    8    2    3    1    4    26   10   12   
  Drop                     242   | .    18   27   8    26   7    15   1    15   14   36   2    2    .    5    .    11   31   11   13   
  Fire                     661   | .    50   49   9    75   44   39   .    60   51   24   7    6    17   7    10   8    89   35   81   
  Melee                    18    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40    | .    .    .    .    .    8    .    .    16   16   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    86 | -11/Scrapyard      | Entered Materials
   342 | -10/Materials      | Build established: Mutant
   389 | -10/Materials      | Discovered new exit (range 6)
   458 | -10/Materials      | Central database locked down
   504 | -10/Materials      | Discovered new exit (range 6)
   654 | -10/Materials      | Lost 3 parts (1p2w)
   930 | -10/Materials      | Discovered new exit (range 16)
   947 | -10/Materials      | Entered another Materials area
   947 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1237 | -9/Materials       | Build established: Skirmisher
  1270 | -9/Materials       | Discovered new exit (range 15)
  1495 | -9/Materials       | Repaired Ion Engine
  1525 | -9/Materials       | Repaired Ion Engine
  1589 | -9/Materials       | Discovered new exit (range 14)
  1943 | -9/Materials       | Entered Mines
  2037 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2156 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2172 | -9/Mines           | Discovered new exit (range 8)
  2247 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2250 | -9/Mines           | Found Prototype Device
  2251 | -9/Mines           | Identified Exp. Sensor Array
  2257 | -9/Mines           | Learned Materials emergency access door positions
  2375 | -9/Mines           | Discovered new exit (range 10)
  2383 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2713 | -9/Mines           | Entered Materials
  2713 | -8/Materials       | Accompanied by 2 allies
  2713 | -8/Materials       | Evolved 2 slots: Utility x2
  3184 | -8/Materials       | Build established: Gunner
  3223 | -8/Materials       | Discovered new exit (range 8)
  3429 | -8/Materials       | Repaired Coolant Injector
  3661 | -8/Materials       | Central database locked down
  3675 | -8/Materials       | Discovered new exit (range 16)
  3848 | -8/Materials       | Discovered new exit (range 14)
  4187 | -8/Materials       | Entered Storage
  4224 | -8/Storage         | Repaired Arm. Wheel
  4938 | -8/Storage         | Discovered new exit (range 15)
  4955 | -8/Storage         | Entered Factory
  4955 | -7/Factory         | Evolved 2 slots: Utility x2
  5942 | -7/Factory         | Discovered new exit (range 15)
  6042 | -7/Factory         | Sucked down chute
  6042 | -7/Factory         | Entered Waste
  6057 | -7/Waste           | EMP discharged
  6057 | -7/Waste           | System corruption reached 10%
  6068 | -7/Waste           | Spotted C-40 Crusher
  6072 | -7/Waste           | Spotted C-40 Crusher
  6081 | -7/Waste           | Spotted C-40 Crusher
  6102 | -7/Waste           | Spotted C-40 Crusher
  6102 | -7/Waste           | Spotted C-40 Crusher
  6122 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6140 | -7/Waste           | Spotted C-40 Crusher
  6147 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6154 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6157 | -7/Waste           | EMP discharged
  6164 | -7/Waste           | Discovered new exit (range 14)
  6178 | -7/Waste           | Entered Factory
  6185 | -7/Factory         | Lost 3 parts (1n1u1w)
  6382 | -7/Factory         | Lost 3 parts (1u2w)
  6445 | -7/Factory         | Build established: Mutant
  7085 | -7/Factory         | Discovered new exit (range 7)
  7195 | -7/Factory         | Entered another Factory area
  7195 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7428 | -6/Factory         | Found Prototype Launcher
  7429 | -6/Factory         | Identified Scatter Rocket Array
  8092 | -6/Factory         | Fabricated Exp. Sensor Array?
  8366 | -6/Factory         | Fabricated Lrg. Storage Unit (x1)
  8703 | -6/Factory         | Discovered new exit (range 5)
  8760 | -6/Factory         | Entered another Factory area
  8760 | -5/Factory         | Evolved 2 slots: Utility x2
  9626 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
  9807 | -5/Factory         | Discovered new exit (range 4)
  9864 | -5/Factory         | Entered another Factory area
  9864 | -4/Factory         | Evolved 2 slots: Utility x2
 10008 | -4/Factory         | Discovered new exit (range 5)
 10046 | -4/Factory         | Entered Upper Caves
 10050 | -4/Upper Caves     | Learned Research stockpile data
 10540 | -4/Upper Caves     | Identified exit to Upper Caves
 10648 | -4/Upper Caves     | Spotted B-86 Titan
 10799 | -4/Upper Caves     | Entered another Upper Caves area
 10799 | -4/Upper Caves     | Spotted B-86 Titan
 10929 | -4/Upper Caves     | Discovered new exit (range 7)
 11166 | -4/Upper Caves     | Discovered new exit (range 15)
 11243 | -4/Upper Caves     | Entered Warlord
 11307 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11607 | -4/Warlord         | Met Warlord
 11632 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11757 | -4/Warlord         | Found Prototype Device
 11757 | -4/Warlord         | Identified Minesniffer Drone Bay
 11982 | -4/Warlord         | Warlord forces counterattacked
 12086 | -4/Warlord         | Spotted Striker
 12223 | -4/Warlord         | Spotted Executioner
 12232 | -4/Warlord         | Discovered new exit (range 11)
 12232 | -4/Warlord         | Spotted Executioner
 12235 | -4/Warlord         | Spotted Executioner
 12252 | -4/Warlord         | Entered Proximity Caves
 12282 | -3/Proximity Caves | Lost 7 parts (1p1n2u3w)
 12964 | -3/Proximity Caves | Discovered new exit (range 14)
 13247 | -3/Proximity Caves | Entered Research
 13247 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 13429 | -3/Research        | Fabricated Lrg. Storage Unit (x1)
 13506 | -3/Research        | Discovered new exit (range 6)
 13533 | -3/Research        | Found Antimissile System
 13665 | -3/Research        | Found Enh. Force Lance
 13831 | -3/Research        | Entered Quarantine
 13962 | -3/Quarantine      | Found Alien Artifact
 13962 | -3/Quarantine      | Identified Matter Drive
 13999 | -3/Quarantine      | Found Alien Impact Weapon
 13999 | -3/Quarantine      | Identified Core Stripper
 14039 | -3/Quarantine      | Found Alien Artifact
 14039 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 14039 | -3/Quarantine      | Warped through subspace
 14234 | -3/Quarantine      | Found Alien Artifact
 14234 | -3/Quarantine      | Identified Core Reset Matrix
 14234 | -3/Quarantine      | Used Core Reset Matrix
 14238 | -3/Quarantine      | Detected hypermatrix surge
 14238 | -3/Quarantine      | Sensed 10 artifacts in vicinity
 14547 | -3/Quarantine      | Met incapacitated Sigix Warrior
 14547 | -3/Quarantine      | Lockdown squad dispatched
 14551 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 14554 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 14651 | -3/Quarantine      | Garrison activated, responded to threat
 14676 | -3/Quarantine      | Build established: Gunner
 14790 | -3/Quarantine      | Spotted Lightning
 14805 | -3/Quarantine      | Spotted Lightning
 14806 | -3/Quarantine      | Spotted Lightning
 14809 | -3/Quarantine      | Destroyed Lightning
 14813 | -3/Quarantine      | System corruption reached 10%
 14814 | -3/Quarantine      | Destroyed Lightning
 14823 | -3/Quarantine      | Destroyed Lightning
 14844 | -3/Quarantine      | Destroyed 9 combat bots
 14969 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 14972 | -3/Quarantine      | Found Transdimensional Reconstructor
 14972 | -3/Quarantine      | Warped through subspace
 15424 | -3/Quarantine      | Warped through subspace
 15424 | -3/Quarantine      | Discovered new exit (range 10)
 15564 | -3/Quarantine      | Entered Research
 15564 | -2/Research        | Warlord forces began assault on 0b10
 15564 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15674 | -2/Research        | Research machine network offline
 16157 | -2/Research        | Borebot progress halted
 16189 | -2/Research        | Borebot progress halted
 16393 | -2/Research        | Discovered new exit (range 6)
 16413 | -2/Research        | Entered Access
 16413 | -1/Access          | Evolved 2 slots: Utility x2
 17208 | -1/Access          | First assault squad dispatched
 17256 | -1/Access          | Energy Cycler disabled
 17392 | -1/Access          | Lost 13 parts (2p7u4w)
 17487 | -1/Access          | Lost 4 parts (2n2u)
 17549 | -1/Access          | Core integrity fell below 50%
 17552 | -1/Access          | System corruption reached 10%
 17563 | -1/Access          | Emitted hypermatrix ping
 17568 | -1/Access          | Assembled emerged from beneath the floor
 17570 | -1/Access          | Core integrity fell below 20%
 17578 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
17572_ Acquired Gamma Rifle.
17572_ Slug penetrates G-73 Enforcer.
17572_ Penetrated by Slug.
17572_ Slug penetrates as-54243.
17572_ Slug penetrates Wall.
17572_ Slug penetrates G-73 Enforcer.
17573_ R-10 Processor collects Lgt. Quantum Reactor.
17574_ Slug penetrates P-80 Master.
17574_ as-75071 destroyed.
17574_ Penetrated by Slug. <x2>
17575_ Acquired Wheel.
17575_ Slug penetrates as-54243.
17575_ Gamma Rifle destroyed.
17575_ Slug penetrates as-54243.
17575_ as-54243 suffers critical hit.
17575_ as-54243 destroyed.
17575_ G-73 Enforcer destroyed.
17576_ Acquired 52 matter.
17578_ Slug penetrates as-20636. <x2>
17578_ as-20636 suffers critical hit.

 Map 
-----
+----------------------------------------------------+
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| ??????#   #    %!#    %*                  ???????? |
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| ??????#   "      #  %#           #???????????????? |
| ?######   "      # =*#[[         #???????????????? |
|     ^     "      # !!+ =         #???????????????? |
|           "    = #=[%#=          #???????????????? |
|    ^^     "    % #%% #           #???????????????? |
|    #######"    ! #%!=#  """ """  #???????????????? |
|   ???????#"      #=%!#  """S"""  #???????????????? |
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| ?????????????#*==!!*%!=   #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          80
Energy Generation          57
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       85
Jamming Range              12
Power Amplification        30
Additional Mass Support    12
Armor Coverage             1200
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                42
Targeting Accuracy         48
Recoil Reduction           6
Particle Charging          20
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -6/Factory  
 Lrg. Storage Unit | x1 | -6/Factory  
 Exp. Sensor Array | x1 | -5/Factory  
 Lrg. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Matter Drive
Core Stripper
High-powered Transdimensional Reconstructor
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
Backstab
Dynamic Key
False Reunion
No Signal
Perfect Aim
Quick And Dirty
Total Silence
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              DiametricDisruptionDriver
  Manual?         0
Play Time         11:42:28
  Cumulative      66.1 hours
  Start           2021.12.07 @ 20:33:08
  End             2021.12.10 @ 22:34:13
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01a116dc-0318-45ef-9b6e-cfdbf227e2bb