Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 22:34:13 Player: zazuza Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (260) 1300 Value Destroyed (11105) 11105 Prototype IDs (37) 740 Alien Tech Used (5) 1000 Bonus (6970) 6970 TOTAL SCORE: 29415 Bonus ------- High Alert Combat Kills 510 Follower Combat Kills 82 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 596 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -218 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 40/100 System Corruption 16% Temperature Cool (0) Movement Rolling (80) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (16) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Light Ion Engine Antimissile System Sigix Containment Pod Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier Improved Coolant Injector Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Improved Utility Shielding Improved Heavy Armor Plating Layered Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Biometal Medium Treads Wheel Improved Transmission Jammer Improved Remote Shield Antimissile System Enhanced Coil Gun Enhanced Coil Gun Linear Accelerator Linear Accelerator Linear Accelerator Sigix Containment Pod [Rating: 142] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Artifact Matter Drive Weapon Improved KE Penetrator Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Linear Accelerator Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 1 . . . . . . . . 1 . Utility 14 | . . 1 . 2 . 2 . . 1 2 2 . . . . 1 . 1 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 449 | 6 26 35 12 50 20 27 2 37 41 39 4 8 3 5 11 7 44 17 55 Power 39 | 1 3 5 1 2 . 3 . 2 4 2 . . . 1 1 1 6 2 5 Engine 22 | 1 3 5 1 2 . 2 . 2 2 1 . . . . . 1 . 1 1 Core 5 | . . . . . . 1 . . . 1 . . . 1 1 . 1 . . Reactor 12 | . . . . . . . . . 2 . . . . . . . 5 1 4 Propulsion 71 | 2 11 17 . 2 4 3 1 . 4 4 . 1 . 1 2 . 5 1 13 Treads 21 | . 3 6 . . 1 . . . 1 2 . 1 . . 1 . 1 . 5 Leg 4 | 2 . . . . . . . . . . . . . . . . 2 . . Wheel 45 | . 8 10 . 2 3 3 1 . 3 2 . . . 1 1 . 2 1 8 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . . . . Utility 215 | 1 2 6 6 29 9 20 1 17 23 21 2 6 . 3 4 4 27 9 25 Device 142 | . . 5 5 25 5 16 1 11 12 15 1 2 . 3 . . 17 7 17 Storage 9 | 1 2 1 . . . . . 1 2 . . . . . . 2 . . . Processor 17 | . . . . 2 . 1 . 1 2 . . 2 . . . 1 3 1 4 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 46 | . . . 1 2 4 3 . 4 7 6 1 2 . . 4 1 6 1 4 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon 124 | 2 10 7 5 17 7 1 . 18 10 12 2 1 3 . 4 2 6 5 12 Energy Gun 27 | 1 3 3 . 1 2 . . 4 2 5 . . . . . . 2 . 4 Energy Cannon 23 | . . 1 3 6 1 . . . 1 5 1 . 2 . 1 1 1 . . Ballistic Gun 46 | 1 2 3 . 6 4 1 . 9 5 2 1 . . . 3 . 2 2 5 Ballistic Cannon 11 | . 5 . . . . . . . 1 . . . . . . . . 2 3 Launcher 8 | . . . 1 3 . . . 1 1 . . 1 1 . . . . . . Special Weapon 4 | . . . 1 1 . . . 1 . . . . . . . 1 . . . Impact Weapon 4 | . . . . . . . . 3 . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 5 1 4 2 2 . 1 4 3 1 . . 1 . 1 4 2 2 Parts Lost 83 | . 4 . 1 1 . . 3 7 5 1 . . 1 7 1 . 3 . 49 Power 8 | . 1 . . . . . . 1 . . . . . 1 . . 1 . 4 Propulsion 16 | . 1 . . . . . 1 . 1 1 . . . 1 . . 1 . 10 Utility 34 | . . . 1 . . . 1 4 2 . . . . 2 1 . 1 . 22 Weapon 25 | . 2 . . 1 . . 1 2 2 . . . 1 3 . . . . 13 Highest Loss Streak 32 | . 3 . 1 1 . . 3 3 2 1 . . 1 7 1 . 2 . 32 Average Slot Usage (%) 94 | . 99 99 100 99 99 99 78 88 92 91 89 89 88 88 98 100 95 90 82 Engine 4 | . 13 10 11 8 9 7 . 6 3 2 . . . . . 4 1 . . Core 1 | . . . . . . . . . . . 5 5 5 4 5 4 2 . . Reactor 1 | . . . . . . . . . 2 2 . . . . . . 4 7 7 Treads 1 | . 2 1 . . 1 . . . . . . . 5 4 5 4 . . 1 Wheel 12 | . 24 20 22 17 16 15 13 7 12 10 10 10 5 5 10 9 8 8 6 Device 15 | . . 11 11 9 7 9 13 18 18 23 26 25 21 20 15 14 19 21 16 Storage 12 | . 27 22 22 18 18 15 13 7 7 11 10 10 10 10 10 9 9 8 7 Processor 12 | . . . . 8 9 15 15 15 11 5 5 8 15 15 15 19 21 20 22 Protection 10 | . . . . 9 10 12 5 10 13 14 15 12 10 10 19 19 10 7 8 Energy Gun 2 | . 9 12 1 . . . . 2 4 4 8 5 . . . . . . . Energy Cannon 5 | . . 5 25 10 . . . . 5 4 6 10 11 9 4 4 3 . . Ballistic Gun 9 | . 6 11 1 15 25 23 15 9 6 6 . . . . 10 9 8 9 6 Ballistic Cannon 1 | . 11 2 . . . . . . 1 . . . . . . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 12 43 50 67 69 59 63 46 47 85 89 102 102 104 103 100 108 126 136 148 Greatest Support 138 | 20 23 28 28 28 28 28 28 28 40 52 56 56 28 56 44 44 56 56 138 Greatest Overweight (x) 7 | 3 3 2 2 5 4 2 2 1 2 2 1 3 3 3 2 2 5 2 7 Average Overweight (x) 1 | . 1 1 1 2 1 1 . 1 1 1 1 1 3 2 1 2 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 10 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 15 16 16 16 16 14 10 11 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 16 16 16 16 16 16 16 10 16 16 16 16 16 16 15 16 16 16 16 Average Carried 14 | 3 15 15 15 15 15 15 14 8 9 15 14 15 15 15 12 15 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 10 10 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 16 16 16 16 16 16 8 10 15 16 16 16 15 16 15 16 15 16 4 Class Distribution -------------------- 44% | Mutant 32% | Gunner 13% | Tank 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Gunner | -3/Quarantine Gunner | -2/Research Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 8966 | 260 564 576 134 690 537 433 . 774 521 446 . 202 245 60 199 . 1037 648 1640 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12325 | . 563 835 60 1612 593 722 . 892 789 399 . 183 194 249 215 . 1779 739 2501 Parts 631 | . 25 50 8 92 26 47 . 41 59 23 . 5 9 7 6 . 89 24 120 Haulers Intercepted 26 | . 2 5 . 4 2 2 . 2 1 1 . . . . . . 1 2 4 Recyclers Shooed 8 | . . . . 1 . . . 2 1 1 . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . . . . 5 9 56 4 . . . . Prevented 13 | . . . . . . . . . . . . . . 13 . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 168 | . 8 9 3 22 8 12 . 12 10 3 . 2 5 6 1 . 27 9 31 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . Guns 88 | . 4 5 2 6 8 12 . 9 4 2 . . . . 1 . 16 6 13 Cannons 65 | . 4 4 1 11 . . . . 6 1 . 2 5 . . . 11 3 17 AOE 12 | . . . . 5 . . . 1 . . . . . 6 . . . . . Classes Destroyed 16 | . 6 3 1 3 . 2 . . . . . . . . . . 1 . . Worker 18 | . 3 2 . 4 . . . 1 3 1 . . . . . . 1 2 1 Builder 8 | . . . . 1 . . . . 1 1 . . . . . . 1 . 4 Tunneler 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . Hauler 26 | . 2 5 . 4 2 2 . 2 1 1 . . . . . . 1 2 4 Recycler 5 | . 1 . . 2 . . . 2 . . . . . . . . . . . Mechanic 2 | . . 1 . . . . . . . . . . . . . . . 1 . Operator 4 | . . 1 . 2 . . . 1 . . . . . . . . . . . Watcher 24 | . 3 4 . 4 1 . . 1 4 2 . . . . . . 3 . 2 Swarmer 25 | . . . 3 4 . 3 . . 4 . . . . 3 . . 3 4 1 Grunt 59 | . 8 7 . 11 5 2 . 7 1 . . . . 3 . . 8 . 7 Brawler 4 | . . . . 2 . 1 . . . . . . . . . . 1 . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 19 | . . 2 . 4 3 2 . 2 . 1 . . . . . . . 3 2 Hunter 23 | . . . . . . 2 . 1 3 1 . . 2 . . . 2 2 10 Programmer 33 | . . . . . . 2 . 2 2 1 . 2 3 . 1 . 10 . 10 Lightning 3 | . . . . . . . . . . . . . . . . . 3 . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 4 6 3 6 6 5 . 3 6 2 . 2 2 6 1 . 9 3 6 Combat Bots Only 9 | . 2 5 3 5 6 5 . 2 4 2 . 2 2 6 1 . 9 2 4 Max Kills in Single Turn 5 | . 1 2 2 3 1 1 . 1 2 1 . 1 1 5 1 . 2 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . . . 1 . . . . . 5 . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 17680 | . 577 208 109 397 226 491 196 1510 956 271 . 81 839 1233 68 . 1913 424 8181 Core 2767 | . 56 47 9 106 36 45 98 164 160 . . . . 221 . . 166 48 1611 Absorbed by Shields 2375 | . . . . . . . . . . . . . . . . . 680 443 1252 Reduced by Siege Mode 93 | . . . . . . . . . . . . . . . . . . . 93 Core Remaining (%) 82 | 100 77 . 86 . 74 . . 56 81 100 . . . . 80 . 70 96 . Volleys Fired 661 | . 50 49 9 75 44 39 . 60 51 24 7 6 17 7 10 8 89 35 81 Largest 3 | . 2 3 3 3 3 3 . 3 3 3 1 3 3 2 3 3 3 3 3 Hottest 286 | . 85 128 128 209 90 75 . 109 176 203 98 277 286 196 160 160 180 136 207 Shots Fired 1556 | . 96 139 15 189 94 115 . 119 124 46 7 15 32 12 14 10 217 98 214 Gun 992 | . 65 100 6 71 93 115 . 115 69 32 . 5 4 . 6 2 130 72 107 Cannon 539 | . 31 39 5 107 1 . . . 55 14 7 10 24 10 8 8 87 26 107 Launcher 18 | . . . . 8 . . . 4 . . . . 4 2 . . . . . Special 7 | . . . 4 3 . . . . . . . . . . . . . . . Kinetic 972 | . 57 56 3 71 88 115 . 91 39 21 . . . . 6 2 128 98 197 Thermal 417 | . 33 12 5 85 6 . . 24 61 25 7 15 28 10 8 8 89 . 1 Explosive 6 | . . . . . . . . . . . . . 4 2 . . . . . Electromagnetic 154 | . 6 71 3 30 . . . 4 24 . . . . . . . . . 16 Robot Hit Streak 66 | . 8 20 7 16 22 33 . 11 12 14 . 14 10 4 14 15 66 27 43 Robot Miss Streak 6 | . 5 5 2 6 2 2 . 2 6 2 . 1 4 2 . 1 3 4 2 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . 1 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1008 | . 60 80 10 100 49 64 . 107 70 29 . 11 25 7 12 6 145 68 165 Core Hits 504 | . 29 35 3 57 20 30 . 35 33 28 . 4 14 51 4 1 64 21 75 Critical Hits 75 | . . 1 . 1 . 1 . . 1 . . . . . 3 . 30 17 21 Critical Kills 31 | . . . . . . 1 . . . . . . . . 1 . 12 5 12 Critical Parts Destroyed 43 | . . 1 . 1 . . . . 1 . . . . . 2 . 18 11 9 Melee Attacks 26 | . . . . . . . . 26 . . . . . . . . . . . Impact 26 | . . . . . . . . 26 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 7 . . . . . . . . . . . Damage Inflicted 30523 | . 854 1402 89 2646 780 1382 . 2289 1920 821 . 359 1303 2065 426 195 5400 2139 6453 Guns 15047 | . 434 927 40 716 780 1382 . 1477 712 640 . 131 115 . 191 . 2935 1479 3088 Cannons 11208 | . 327 443 49 1426 . . . . 1013 181 . 228 781 283 235 195 2465 660 2922 Explosions 3704 | . 93 32 . 504 . . . 248 195 . . . 407 1782 . . . . 443 Melee 564 | . . . . . . . . 564 . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 16374 | . 428 465 . 716 780 1382 . 996 472 355 . . . . 191 . 2907 2139 5543 Thermal 8874 | . 387 242 49 1115 . . . 481 1203 466 . 359 896 283 235 195 2493 . 470 Explosive 2189 | . . . . . . . . . . . . . 407 1782 . . . . . Electromagnetic 2522 | . 39 695 40 815 . . . 248 245 . . . . . . . . . 440 Impact 564 | . . . . . . . . 564 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . 2 2 . . . 20 24 8 . . 1 5 5 1 4 13 . 16 Average Corruption 6 | . . 2 2 . . . 11 21 2 . . 1 1 5 1 4 9 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 214 | . . 5 6 . . . 6 100 15 . . . 1 1 5 2 56 . 17 Message Errors 34 | . . 1 2 . . . 3 7 6 . . . . . 4 . 8 . 3 Matter Fused 24 | . . . . . . . 1 8 4 . . . . . . . 9 . 2 Heat Flow Errors 15 | . . 1 1 . . . . 7 1 . . . . . . 1 3 . 1 Energy Discharges 20 | . . 2 2 . . . 1 8 2 . . . . . . . 3 . 2 Data Loss (minor) 26 | . . 1 1 . . . 1 9 . . . . 1 1 1 1 8 . 2 Data Loss (major) 5 | . . . . . . . . 2 . . . . . . . . 2 . 1 Misfires 6 | . . . . . . . . 4 . . . . . . . . 2 . . Alerts 3 | . . . . . . . . 2 . . . . . . . . 1 . . Misdirections 19 | . . . . . . . . 14 . . . . . . . . 5 . . Targeting Errors 52 | . . . . . . . . 32 2 . . . . . . . 13 . 5 Weapon Failures 10 | . . . . . . . . 7 . . . . . . . . 2 . 1 Overload Shots 9 | . . . . . . . . 9 . . . . . . . . . . . Effects 2 | . . . . . . . . 2 . . . . . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 697 | . 13 31 . 44 . . . 71 14 . . . 141 51 31 17 124 19 141 Projectiles 504 | . . 31 . 32 . . . . 1 . . . 141 39 31 17 124 19 69 Explosions 122 | . 13 . . 12 . . . . 13 . . . . 12 . . . . 72 Melee 71 | . . . . . . . . 71 . . . . . . . . . . . Knockbacks 41 | . 5 2 . . . . . 2 1 . . . . . . . . 2 29 Impact 2 | . . . . . . . . 2 . . . . . . . . . . . Kinetic 36 | . 5 2 . . . . . . 1 . . . . . . . . 2 26 Secondary 3 | . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 366 | . 37 . . . . . . . 52 . . . 45 136 . . . . 96 Shots 12 | . 1 . . . . . . . 1 . . . 3 6 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . 257 251 201 282 215 316 . 215 199 186 48 195 194 194 150 198 223 198 301 Average Temperature 82 | . 78 71 63 90 97 97 . 70 99 59 31 97 116 113 62 73 19 85 96 Received Heat Transfer 1985 | . 288 102 . 198 108 54 . 504 . 18 . . . 39 . . 72 32 570 Effects 6 | . 3 . . 1 . 2 . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . . . . . . . . . . Interference 4 | . 2 . . . . 2 . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 3 Total Turns 27 | . . . . . . . . . . . . . . . . . . . 27 Longest Duration 12 | . . . . . . . . . . . . . . . . . . . 12 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fried 10 | . . 2 . 4 . . . 1 . . . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 1 . . 1 . . . 4 2 3 . 1 1 . . . . . 1 Heat Transferred 9763 | . 951 383 87 1762 . . . 807 1759 437 . 385 871 311 150 125 1448 . 287 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 1 . 2 . . . . 2 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 570 | . 158 354 104 570 398 254 50 419 242 132 31 . . . . 31 517 340 562 Initial 256 | . . 1 19 31 172 180 35 14 112 37 4 . . . . . . 256 147 Average 177 | . 47 96 63 348 304 141 38 256 113 38 14 . . . . 8 228 234 323 Maximum Alert Level 2 | . . 1 . 2 1 1 . 2 1 . . . . . . . 2 1 2 Low Security (%) 60 | 100 100 79 100 12 14 86 100 22 86 100 100 . . . . 100 53 25 13 Level 1 29 | . . 20 . 48 85 13 . 70 13 . . . . . . . 16 74 56 Level 2 10 | . . . . 38 . . . 7 . . . . . . . . 30 . 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 2 . 3 . 3 . 6 3 4 . . . . . 1 7 . 5 Investigation 5 | . 2 . . 2 . . . . . 1 . . . . . . . . . Extermination 15 | . . . . . . 2 . 2 2 2 . . . . . . 4 . 3 Reinforcement 13 | . 1 2 . 1 . 1 . 4 1 1 . . . . . 1 . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 1 . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 26 | . . 2 1 2 2 . . 1 . 1 . . . . . . 2 11 4 Communications Jammed 13 | . . . . . . . . 10 1 . . . . . . . 1 . 1 Distress Signals 13 | . . . . . . . . 10 1 . . . . . . . 1 . 1 Times Spotted 323 | . 15 24 5 37 12 12 6 22 18 8 1 2 5 43 1 1 41 14 56 Peak Tracking Total 17 | . 2 4 3 6 5 3 6 3 4 2 2 2 2 17 1 1 5 5 12 Tactical Retreats 17 | . . 2 . 4 4 1 . . 1 . . . . . . . 3 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 28 | . 5 2 1 1 2 2 . 4 7 1 . . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . 1 13 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 31 | . . 2 . 7 1 1 . 10 3 1 . . . . . . 3 . 3 Max in Single Turn 5 | . . 2 . 5 1 1 . 4 1 1 . . . . . . 1 . 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 74 | . 3 10 1 9 6 7 . 3 8 5 2 . . 3 . 3 10 1 3 Terminals 47 | . 2 7 . 6 5 4 . 2 3 2 2 . . . . 2 9 1 2 Fabricators 7 | . . . . . . 1 . 1 3 1 . . . . . 1 . . . Repair Stations 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . 1 . . . . . . . . . . Scanalyzers 6 | . . 1 . 1 . 1 . . . 2 . . . . . . . . 1 Garrison Access 4 | . . . . 1 . 1 . . 1 . . . . . . . 1 . . Total Hacks 185 | . 10 29 1 29 13 14 . 8 18 13 6 . . 12 . 4 22 2 4 Successful 97 | . 5 19 1 18 7 6 . 2 6 8 . . . 12 . 2 11 . . Failed 86 | . 4 10 . 10 6 8 . 6 12 5 6 . . . . 2 11 2 4 Catastrophic 17 | . . 2 . 1 1 4 . 1 1 1 2 . . . . 1 1 . 2 Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . Manual 54 | . 8 11 . 15 6 1 . 2 3 2 . . . 1 . 1 4 . . Terminals 115 | . 7 20 . 19 10 8 . 6 7 4 6 . . . . 2 21 2 3 Fabricators 15 | . . . . . . 1 . 2 8 2 . . . . . 2 . . . Repair Stations 10 | . . 4 . 3 3 . . . . . . . . . . . . . . Recycling Units 6 | . 3 2 . . . . . . 1 . . . . . . . . . . Scanalyzers 19 | . . 3 . 5 . 3 . . . 7 . . . . . . . . 1 Garrison Access 7 | . . . . 2 . 2 . . 2 . . . . . . . 1 . . Terminal Hacks 39 | . 4 4 1 5 1 1 . 2 . . . . . 12 . . 9 . . Record 11 | . . . . . . . . . . . . . . 8 . . 3 . . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . 2 . 1 . 1 . 1 . . . . . . . . . . . Locate Traps 6 | . 1 1 . 2 . . . . . . . . . . . . 2 . . Security Status 1 | . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 9 | . . . . . . 1 . . 4 2 . . . . . 2 . . . Load Schematic 5 | . . . . . . 1 . . 2 1 . . . . . 1 . . . Build 4 | . . . . . . . . . 2 1 . . . . . 1 . . . Repair Station Hacks 8 | . . 4 . 2 2 . . . . . . . . . . . . . . Scan Component 4 | . . 2 . 1 1 . . . . . . . . . . . . . . Repair 4 | . . 2 . 1 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . 1 . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 3 . 3 . 3 . . . 4 . . . . . . . . . Insert Component 5 | . . 1 . 1 . 1 . . . 2 . . . . . . . . . Analyze 8 | . . 2 . 2 . 2 . . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . Unauthorized Hacks 23 | . . 7 . 7 4 . . . 1 2 . . . . . . 2 . . Terminals 23 | . . 7 . 7 4 . . . 1 2 . . . . . . 2 . . Track 11 | . . 4 . 3 2 . . . . 1 . . . . . . 1 . . Botnet 12 | . . 3 . 4 2 . . . 1 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 2 9 . 9 5 5 . 3 7 4 2 . . . . 3 9 1 3 Full Trace Events 5 | . 1 1 . 2 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . 1 . . . 1 . . . . . . . . . Parts Built 4 | . . . . . . . . . 2 1 . . . . . 1 . . . Matter 774 | . . . . . . . . . 387 285 . . . . . 102 . . . Time 202 | . . . . . . . . . 101 76 . . . . . 25 . . . Total Part Build Rating 12 | . . . . . . . . . 6 5 . . . . . 1 . . . Parts Repaired 4 | . . 2 . 1 1 . . . . . . . . . . . . . . Time 112 | . . 52 . 44 16 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 1 . 1 . . . 2 . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 . 1 . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . . . . . . . . . . . . Non-combat 2 | . . . 1 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 2 2 . . . . . . . . . . . . . . . parse_system 2 | . . . 1 1 . . . . . . . . . . . . . . . no_distress 2 | . . . 1 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Total Allies 9 | . . . 3 . . . . . . . . . . . . . . . 6 Largest Group 6 | . . . 3 2 . . . . . . . . . . . . . . 6 Highest-Rated Group 84 | . . . 40 32 . . . . . . . . . . . . . . 84 Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . . . . . . . 15 Total Orders 6 | . . . 2 . . . . 4 . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . AID 1 | . . . 1 . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . . . . . . . RETURN 2 | . . . . . . . . 2 . . . . . . . . . . . Ally Attacks 49 | . . . 10 21 . . . . . . . . . . . . . . 18 Total Damage 781 | . . . 96 247 . . . . . . . . . . . . . . 438 Kills 5 | . . . 4 . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . . 3 . . . . . . . Drone Launches 3 | . . . . . . . . 3 . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . 3 . . . . . . . . . . . Decoded 0b10 Intel 53 | . . . . . . . . . . . . . . . . 10 32 11 . Items 53 | . . . . . . . . . . . . . . . . 10 32 11 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 17577 | 85 861 996 770 1474 768 1087 136 1017 1565 1104 182 753 444 1009 995 584 1733 849 1165 Spaces Moved 11644 | 56 593 677 488 797 454 844 127 638 1143 802 144 618 292 725 767 441 964 543 531 Core 30 | 26 . . . . . . . . . . . . . . . . . . 4 Treads 33 | . 12 . . . . . . . 3 . . . . . . . . . 18 Legs 55 | 30 19 . . . . . . . . . . . . . . . 6 . . Wheels 11526 | . 562 677 488 797 454 844 127 638 1140 802 144 618 292 725 767 441 958 543 509 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 105 110 105 105 100 110 105 105 110 110 130 110 110 120 110 110 80 Average Speed 113 | 120 96 104 113 110 109 109 100 110 107 109 110 110 130 127 119 120 119 119 125 Slowest Speed 400 | 200 180 105 115 140 130 115 110 110 200 120 110 130 130 130 120 120 270 120 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 3 . . Exploration Rate (%) 49 | 4 79 68 92 78 56 23 89 21 30 20 4 84 50 82 88 13 79 11 11 Regions Visited 19 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . . 4 . . . . . . . . 2 1 . 3 . . . . Spaces Dug 100 | . . . . 4 . . . . 9 7 6 1 43 . 1 3 16 1 9 Terrain Destroyed 402 | . 3 3 2 82 . . . 19 32 9 6 5 141 23 2 3 28 13 31 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 149 | . . . 2 26 . . . . 25 9 6 5 4 . 2 3 28 13 26 AOE 253 | . 3 3 . 56 . . . 19 7 . . . 137 23 . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Total 14825 | 73 790 861 692 1263 676 967 135 828 1374 996 160 677 321 792 826 489 1378 665 862 Wait 1480 | . 70 42 171 294 139 33 5 17 85 65 . 42 10 48 30 10 221 48 150 Move 11626 | 55 592 676 487 796 453 844 126 637 1142 801 143 617 291 724 766 440 963 542 531 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 293 | 12 34 32 5 22 5 8 . 28 25 28 4 2 . 3 9 13 23 11 29 Fast Attach 74 | . 4 4 3 8 3 7 . 3 3 14 . . . 2 . . 13 2 8 Attach 127 | 6 9 5 1 4 1 2 1 16 11 6 2 . 1 . 10 3 9 5 35 Detach 12 | . . . . . . 1 1 . . 3 . . . . . . 3 1 3 Swap 252 | . 13 26 8 38 16 18 1 18 27 19 2 8 2 3 1 4 26 10 12 Drop 242 | . 18 27 8 26 7 15 1 15 14 36 2 2 . 5 . 11 31 11 13 Fire 661 | . 50 49 9 75 44 39 . 60 51 24 7 6 17 7 10 8 89 35 81 Melee 18 | . . . . . . . . 18 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . 8 . . 16 16 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | Central database locked down 504 | -10/Materials | Discovered new exit (range 6) 654 | -10/Materials | Lost 3 parts (1p2w) 930 | -10/Materials | Discovered new exit (range 16) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1237 | -9/Materials | Build established: Skirmisher 1270 | -9/Materials | Discovered new exit (range 15) 1495 | -9/Materials | Repaired Ion Engine 1525 | -9/Materials | Repaired Ion Engine 1589 | -9/Materials | Discovered new exit (range 14) 1943 | -9/Materials | Entered Mines 2037 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2156 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2172 | -9/Mines | Discovered new exit (range 8) 2247 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2250 | -9/Mines | Found Prototype Device 2251 | -9/Mines | Identified Exp. Sensor Array 2257 | -9/Mines | Learned Materials emergency access door positions 2375 | -9/Mines | Discovered new exit (range 10) 2383 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2713 | -9/Mines | Entered Materials 2713 | -8/Materials | Accompanied by 2 allies 2713 | -8/Materials | Evolved 2 slots: Utility x2 3184 | -8/Materials | Build established: Gunner 3223 | -8/Materials | Discovered new exit (range 8) 3429 | -8/Materials | Repaired Coolant Injector 3661 | -8/Materials | Central database locked down 3675 | -8/Materials | Discovered new exit (range 16) 3848 | -8/Materials | Discovered new exit (range 14) 4187 | -8/Materials | Entered Storage 4224 | -8/Storage | Repaired Arm. Wheel 4938 | -8/Storage | Discovered new exit (range 15) 4955 | -8/Storage | Entered Factory 4955 | -7/Factory | Evolved 2 slots: Utility x2 5942 | -7/Factory | Discovered new exit (range 15) 6042 | -7/Factory | Sucked down chute 6042 | -7/Factory | Entered Waste 6057 | -7/Waste | EMP discharged 6057 | -7/Waste | System corruption reached 10% 6068 | -7/Waste | Spotted C-40 Crusher 6072 | -7/Waste | Spotted C-40 Crusher 6081 | -7/Waste | Spotted C-40 Crusher 6102 | -7/Waste | Spotted C-40 Crusher 6102 | -7/Waste | Spotted C-40 Crusher 6122 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6140 | -7/Waste | Spotted C-40 Crusher 6147 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6154 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6157 | -7/Waste | EMP discharged 6164 | -7/Waste | Discovered new exit (range 14) 6178 | -7/Waste | Entered Factory 6185 | -7/Factory | Lost 3 parts (1n1u1w) 6382 | -7/Factory | Lost 3 parts (1u2w) 6445 | -7/Factory | Build established: Mutant 7085 | -7/Factory | Discovered new exit (range 7) 7195 | -7/Factory | Entered another Factory area 7195 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7428 | -6/Factory | Found Prototype Launcher 7429 | -6/Factory | Identified Scatter Rocket Array 8092 | -6/Factory | Fabricated Exp. Sensor Array? 8366 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 8703 | -6/Factory | Discovered new exit (range 5) 8760 | -6/Factory | Entered another Factory area 8760 | -5/Factory | Evolved 2 slots: Utility x2 9626 | -5/Factory | Fabricated Exp. Sensor Array (x1) 9807 | -5/Factory | Discovered new exit (range 4) 9864 | -5/Factory | Entered another Factory area 9864 | -4/Factory | Evolved 2 slots: Utility x2 10008 | -4/Factory | Discovered new exit (range 5) 10046 | -4/Factory | Entered Upper Caves 10050 | -4/Upper Caves | Learned Research stockpile data 10540 | -4/Upper Caves | Identified exit to Upper Caves 10648 | -4/Upper Caves | Spotted B-86 Titan 10799 | -4/Upper Caves | Entered another Upper Caves area 10799 | -4/Upper Caves | Spotted B-86 Titan 10929 | -4/Upper Caves | Discovered new exit (range 7) 11166 | -4/Upper Caves | Discovered new exit (range 15) 11243 | -4/Upper Caves | Entered Warlord 11307 | -4/Warlord | System corruption cleaned by Quarantine Array 11607 | -4/Warlord | Met Warlord 11632 | -4/Warlord | Warlord's base attacked by MAIN.C 11757 | -4/Warlord | Found Prototype Device 11757 | -4/Warlord | Identified Minesniffer Drone Bay 11982 | -4/Warlord | Warlord forces counterattacked 12086 | -4/Warlord | Spotted Striker 12223 | -4/Warlord | Spotted Executioner 12232 | -4/Warlord | Discovered new exit (range 11) 12232 | -4/Warlord | Spotted Executioner 12235 | -4/Warlord | Spotted Executioner 12252 | -4/Warlord | Entered Proximity Caves 12282 | -3/Proximity Caves | Lost 7 parts (1p1n2u3w) 12964 | -3/Proximity Caves | Discovered new exit (range 14) 13247 | -3/Proximity Caves | Entered Research 13247 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13429 | -3/Research | Fabricated Lrg. Storage Unit (x1) 13506 | -3/Research | Discovered new exit (range 6) 13533 | -3/Research | Found Antimissile System 13665 | -3/Research | Found Enh. Force Lance 13831 | -3/Research | Entered Quarantine 13962 | -3/Quarantine | Found Alien Artifact 13962 | -3/Quarantine | Identified Matter Drive 13999 | -3/Quarantine | Found Alien Impact Weapon 13999 | -3/Quarantine | Identified Core Stripper 14039 | -3/Quarantine | Found Alien Artifact 14039 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 14039 | -3/Quarantine | Warped through subspace 14234 | -3/Quarantine | Found Alien Artifact 14234 | -3/Quarantine | Identified Core Reset Matrix 14234 | -3/Quarantine | Used Core Reset Matrix 14238 | -3/Quarantine | Detected hypermatrix surge 14238 | -3/Quarantine | Sensed 10 artifacts in vicinity 14547 | -3/Quarantine | Met incapacitated Sigix Warrior 14547 | -3/Quarantine | Lockdown squad dispatched 14551 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14554 | -3/Quarantine | Unlocked Sigix quarantine chamber 14651 | -3/Quarantine | Garrison activated, responded to threat 14676 | -3/Quarantine | Build established: Gunner 14790 | -3/Quarantine | Spotted Lightning 14805 | -3/Quarantine | Spotted Lightning 14806 | -3/Quarantine | Spotted Lightning 14809 | -3/Quarantine | Destroyed Lightning 14813 | -3/Quarantine | System corruption reached 10% 14814 | -3/Quarantine | Destroyed Lightning 14823 | -3/Quarantine | Destroyed Lightning 14844 | -3/Quarantine | Destroyed 9 combat bots 14969 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 14972 | -3/Quarantine | Found Transdimensional Reconstructor 14972 | -3/Quarantine | Warped through subspace 15424 | -3/Quarantine | Warped through subspace 15424 | -3/Quarantine | Discovered new exit (range 10) 15564 | -3/Quarantine | Entered Research 15564 | -2/Research | Warlord forces began assault on 0b10 15564 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15674 | -2/Research | Research machine network offline 16157 | -2/Research | Borebot progress halted 16189 | -2/Research | Borebot progress halted 16393 | -2/Research | Discovered new exit (range 6) 16413 | -2/Research | Entered Access 16413 | -1/Access | Evolved 2 slots: Utility x2 17208 | -1/Access | First assault squad dispatched 17256 | -1/Access | Energy Cycler disabled 17392 | -1/Access | Lost 13 parts (2p7u4w) 17487 | -1/Access | Lost 4 parts (2n2u) 17549 | -1/Access | Core integrity fell below 50% 17552 | -1/Access | System corruption reached 10% 17563 | -1/Access | Emitted hypermatrix ping 17568 | -1/Access | Assembled emerged from beneath the floor 17570 | -1/Access | Core integrity fell below 20% 17578 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17572_ Acquired Gamma Rifle. 17572_ Slug penetrates G-73 Enforcer. 17572_ Penetrated by Slug. 17572_ Slug penetrates as-54243. 17572_ Slug penetrates Wall. 17572_ Slug penetrates G-73 Enforcer. 17573_ R-10 Processor collects Lgt. Quantum Reactor. 17574_ Slug penetrates P-80 Master. 17574_ as-75071 destroyed. 17574_ Penetrated by Slug. 17575_ Acquired Wheel. 17575_ Slug penetrates as-54243. 17575_ Gamma Rifle destroyed. 17575_ Slug penetrates as-54243. 17575_ as-54243 suffers critical hit. 17575_ as-54243 destroyed. 17575_ G-73 Enforcer destroyed. 17576_ Acquired 52 matter. 17578_ Slug penetrates as-20636. 17578_ as-20636 suffers critical hit. 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Sensor Array | x1 | -6/Factory Lrg. Storage Unit | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Lrg. Storage Unit | x1 | -3/Research Alien Tech Used ----------------- Matter Drive Core Stripper High-powered Transdimensional Reconstructor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Backstab Dynamic Key False Reunion No Signal Perfect Aim Quick And Dirty Total Silence Treasure Hunter Challenges ------------ None Game ------ Seed DiametricDisruptionDriver Manual? 0 Play Time 11:42:28 Cumulative 66.1 hours Start 2021.12.07 @ 20:33:08 End 2021.12.10 @ 22:34:13 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01a116dc-0318-45ef-9b6e-cfdbf227e2bb