Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 23:01:12 Player: kaj Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3011) 3011 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7596 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 68/150 System Corruption 21% Temperature Cool (63) Movement Core (1550) Ox30 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Makeshift Hacking Suite > --- WEAPON (2) ------- Axe Axe > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (31) Improved Targeting Computer Target Analyzer Cloak of Protection Makeshift Hacking Suite Long-range Tractor Beam Autogun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Improved Datajack Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Targeting Computer Matter Filter Improved Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Wheel Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Target Analyzer Cloak of Protection Long-range Tractor Beam Autogun Autogun Rocket Launcher Rocket Launcher Improved Datajack Heavy Mace Heavy Mace Axe Axe [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Power Shielding Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 134 | 2 7 6 14 6 . 10 33 43 13 Power 14 | . . 1 2 . . . 5 4 2 Engine 6 | . . 1 2 . . . 1 1 1 Core 8 | . . . . . . . 4 3 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 1 3 1 1 . 1 12 11 . Treads 16 | 1 1 2 1 . . . 10 1 . Leg 7 | . . . . . . . 2 5 . Wheel 9 | 1 . 1 . 1 . 1 . 5 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | . 3 1 8 . . 7 8 15 2 Device 19 | . 1 . 6 . . 6 2 4 . Storage 4 | . 2 . 2 . . . . . . Processor 5 | . . 1 . . . 1 1 2 . Hackware 2 | . . . . . . . . 1 1 Protection 14 | . . . . . . . 5 8 1 Artifact . | . . . . . . . . . . Weapon 44 | . 3 1 3 5 . 2 8 13 9 Energy Gun 3 | . 2 . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 27 | . 1 1 2 2 . 2 7 9 3 Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher 6 | . . . . 3 . . 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 2 . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 57 | . 1 4 1 . . 4 11 22 14 Power 8 | . . 1 . . . 1 2 2 2 Propulsion 22 | . . 2 . . . 2 5 11 2 Utility 11 | . . . 1 . . . 2 4 4 Weapon 16 | . 1 1 . . . 1 2 5 6 Highest Loss Streak 8 | . 1 4 1 . . 4 5 6 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 88 99 98 100 100 99 97 94 71 Engine 7 | . 14 14 11 11 11 10 1 . 1 Core 2 | . . . . . . . 7 6 5 Treads 13 | . 9 14 10 11 11 10 27 15 . Leg 2 | . . . . . . . . 8 2 Wheel 8 | . 14 13 11 11 11 11 5 2 5 Device 11 | . 12 13 20 22 22 13 2 4 . Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 12 | . . . 11 11 11 18 18 20 19 Protection 3 | . . . . . . . 6 10 7 Energy Gun 1 | . 18 . . . . . . . . Ballistic Gun 14 | . 5 27 21 8 . 21 17 8 6 Ballistic Cannon 1 | . . . . . . . . 5 6 Launcher 2 | . . . . 13 22 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 12 89 90 95 97 97 95 95 107 98 Greatest Support 86 | 10 10 16 16 16 10 10 86 84 16 Greatest Overweight (x) 31 | 1 8 5 5 9 9 9 9 10 31 Average Overweight (x) 5 | 1 3 5 5 7 9 8 4 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 17 25 24 25 25 25 25 25 25 Most Carried 25 | 6 20 25 25 25 25 25 25 25 25 Average Carried 22 | 5 14 23 23 24 24 24 23 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 20 25 23 25 25 24 25 20 18 Class Distribution -------------------- 69% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 3468 | 188 129 131 423 270 . 279 779 949 320 Remotely 321 | . . . . . . 89 60 172 . Salvage Created 2900 | . 306 65 366 48 . 138 992 709 276 Parts 175 | . 17 4 28 6 . 10 58 39 13 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 82 | . 8 2 10 3 . 8 21 21 9 Guns 60 | . 8 2 10 3 . 6 21 8 2 Cannons 16 | . . . . . . . . 13 3 AOE 6 | . . . . . . 2 . . 4 Classes Destroyed 16 | . 4 . 3 . . 2 2 4 1 Worker 3 | . . . 1 . . . . 2 . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . Recycler 2 | . 1 . . . . . . 1 . Operator 2 | . 1 . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 32 | . 6 . 3 3 . 4 3 8 5 Grunt 30 | . 2 2 6 . . 3 12 3 2 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . . . . 1 1 Sentry 8 | . . . 1 . . . 4 2 1 Hunter 3 | . . . . . . 1 2 . . Programmer 5 | . . . . . . . . 5 . Heavy 1 | . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 4 2 4 3 . 3 4 5 4 Combat Bots Only 5 | . 3 2 3 3 . 3 4 5 4 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 2 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . 1 . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 7622 | . 365 168 261 29 . 664 2130 2684 1321 Core 1257 | . 70 25 8 . . 201 229 441 283 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 74 | . . . . . . . . 63 11 Core Remaining (%) 66 | 100 . 62 . . . 47 58 . . Volleys Fired 283 | . 34 7 25 4 . 19 79 85 30 Largest 2 | . 2 2 2 1 . 2 2 2 2 Hottest 96 | . 90 73 46 23 . 66 51 96 71 Shots Fired 511 | . 55 12 50 4 . 38 155 148 49 Gun 397 | . 55 12 50 4 . 32 154 66 24 Cannon 104 | . . . . . . . . 82 22 Launcher 10 | . . . . . . 6 1 . 3 Special . | . . . . . . . . . . Kinetic 451 | . 9 11 50 4 . 32 154 148 43 Thermal 38 | . 34 1 . . . . . . 3 Explosive 10 | . . . . . . 6 1 . 3 Electromagnetic 12 | . 12 . . . . . . . . Robot Hit Streak 25 | . 12 16 8 4 . 6 25 17 11 Robot Miss Streak 7 | . 3 3 7 1 . 5 3 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . Shots Hit Robots 370 | . 40 10 31 4 . 27 113 104 41 Core Hits 173 | . 14 5 23 3 . 18 46 41 23 Critical Kills 2 | . . . 1 . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 16 | . 5 . 2 . . . . 5 4 Burn 7 | . 5 . . . . . . . 2 Destroy 2 | . . . 1 . . . . 1 . Blast 6 | . . . . . . . . 4 2 Smash 1 | . . . 1 . . . . . . Melee Attacks 7 | . . . 2 . . . . 3 2 Impact 5 | . . . 2 . . . . 3 . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7488 | . 530 185 668 57 . 750 1753 2377 1168 Guns 4447 | . 516 173 578 57 . 290 1753 767 313 Cannons 2041 | . . . . . . . . 1610 431 Explosions 824 | . . . . . . 451 . . 373 Melee 141 | . . . 90 . . . . . 51 Ramming 35 | . 14 12 . . . 9 . . . Kinetic 5978 | . 71 160 578 57 . 290 1753 2377 692 Thermal 355 | . 290 13 . . . . . . 52 Explosive 824 | . . . . . . 451 . . 373 Electromagnetic 155 | . 155 . . . . . . . . Impact 90 | . . . 90 . . . . . . Slashing 51 | . . . . . . . . . 51 Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 21 21 Average Corruption 15 | . . . . . . . . 12 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . Effects 85 | . . . . . . . . 50 35 Message Errors 20 | . . . . . . . . 14 6 Matter Fused 14 | . . . . . . . . 11 3 Heat Flow Errors 10 | . . . . . . . . 5 5 Energy Discharges 14 | . . . . . . . . 6 8 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 4 1 Data Loss (major) 4 | . . . . . . . . 3 1 Misfires 4 | . . . . . . . . 3 1 Alerts 4 | . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . 2 5 Overload Shots . | . . . . . . . . . . Overflow Damage 203 | . . . 90 . . 3 . 97 13 Projectiles 110 | . . . . . . . . 97 13 Explosions 3 | . . . . . . 3 . . . Melee 90 | . . . 90 . . . . . . Knockbacks 8 | . . . . . . . . 4 4 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . 4 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 216 | . 7 6 . . . 126 . . 77 Shots 5 | . . . . . . 3 . . 2 Rammed 3 | . 1 1 . . . 1 . . . Targets Rammed 3 | . 1 1 . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 408 | . 66 18 . . . . 37 408 250 Average Temperature 67 | . 32 13 . . . . 11 86 83 Received Heat Transfer 2166 | . 90 93 123 . . 126 1017 393 324 Effects 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . 2 . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1517 | . 1221 37 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 328 | . 222 53 170 90 . 262 309 328 . Initial 93 | . . 43 . 20 . . 8 93 . Average 87 | . 83 12 79 35 . 136 133 146 . Maximum Alert Level 1 | . 1 . . . . 1 1 1 . Low Security (%) 88 | 100 90 100 100 100 . 82 84 70 . Level 1 11 | . 9 . . . . 17 15 29 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 . . . 4 11 . Investigation 5 | . . . 1 . . . 3 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 6 | . 2 . 1 . . . 1 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 8 | . . . 3 . . . 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 15 2 19 3 . 12 33 24 13 Peak Tracking Total 5 | . 4 1 3 3 . 3 5 4 4 Tactical Retreats 9 | . 3 . 2 . . 1 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 5 | . 2 . . . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . 2 . . 1 . . . Triggered 1 | . . . . . . . . 1 . Most Traps Carried 3 | . . 3 3 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 2 | . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 19 | . 4 . 5 . 2 . 3 4 1 Terminals 15 | . 4 . 4 . . . 3 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 19 . 16 . 5 . 7 7 1 Successful 20 | . 4 . 6 . 5 . 2 2 1 Failed 34 | . 14 . 10 . . . 5 5 . Catastrophic 8 | . 1 . 2 . . . 3 2 . Database Lockouts 1 | . 1 . . . . . . . . Manual 46 | . 19 . 16 . 1 . 7 3 . Terminals 47 | . 19 . 14 . . . 7 7 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 2 . 3 . 5 . 1 2 1 Record 4 | . . . . . 4 . . . . Robot Analysis 3 | . 1 . 2 . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 . . . 1 . . Terminals 4 | . 2 . 1 . . . 1 . . Botnet 4 | . 2 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 5 . . . 2 3 . Full Trace Events 4 | . . . 1 . . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . Total Damage 11 | . . . . 11 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 8361 | 5 586 1660 1012 585 644 467 938 1752 712 Spaces Moved 3432 | 1 328 775 473 286 299 164 265 556 285 Core 7 | . . . . . . . . . 7 Treads 401 | . . . . . . . 144 257 . Legs 116 | . . . . . . . . 116 . Wheels 2908 | 1 328 775 473 286 299 164 121 183 278 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 95 | 95 95 175 175 175 215 200 200 125 175 Average Speed 193 | 95 131 175 175 195 215 214 222 231 212 Slowest Speed 1600 | 95 200 175 175 215 215 215 305 266 1600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 2 59 100 44 72 61 39 32 17 29 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 1 . . . 1 Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched 5 | . . 1 . 2 . 1 . . 1 Spaces Dug 4 | . . . 1 . . . . 3 . Terrain Destroyed 110 | . . . 1 . . 60 9 18 22 Melee 4 | . . . 1 . . . . 3 . Projectile 18 | . . . . . . . . 15 3 AOE 88 | . . . . . . 60 9 . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Total 4639 | 4 428 1065 615 312 302 238 467 867 341 Wait 579 | . 30 268 36 2 . 40 50 150 3 Move 3423 | . 327 774 472 285 298 163 264 555 285 Hop . | . . . . . . . . . . Pick Up 128 | . 23 9 38 7 2 1 24 16 8 Fast Attach 21 | . 2 . 3 1 . . 5 9 1 Attach 62 | . 3 4 4 . . 3 15 23 10 Detach 6 | . . . . . . 1 1 4 . Swap 51 | 2 2 2 7 5 . 7 13 11 2 Drop 73 | 2 6 . 26 8 2 2 16 11 . Fire 283 | . 34 7 25 4 . 19 79 85 30 Melee 7 | . . . 2 . . . . 3 2 Ram 3 | . 1 1 . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . 2 . . 1 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 154 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 566 | -10/Materials | Central database locked down 592 | -10/Materials | Entered Mines 622 | -10/Mines | Met a Derelict bent on vengeance 635 | -10/Mines | Lost 4 parts (1p2n1w) 717 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 720 | -10/Mines | Found Prototype Device 834 | -10/Mines | Learned 2 Materials zone layouts 883 | -10/Mines | Found a hidden stash of uninstalled traps 954 | -10/Mines | Discovered new exit (range 15) 1193 | -10/Mines | Discovered new exit (range 15) 1656 | -10/Mines | Learned Materials trap positions 2147 | -10/Mines | Identified exit to Materials 2252 | -10/Mines | Entered Materials 2252 | -9/Materials | Evolved 2 slots: Utility x2 2254 | -9/Materials | Loaded intel: 11 trap records 2444 | -9/Materials | Identified Exp. Sensor Array 3183 | -9/Materials | Identified exit to Mines 3264 | -9/Materials | Entered Mines 3265 | -9/Mines | Learned location of Storage (-7) 3377 | -9/Mines | Discovered new exit (range 9) 3389 | -9/Mines | Identified exit to Materials 3393 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3435 | -9/Mines | Assembled infested the area 3700 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3769 | -9/Mines | Learned Materials non-interactive machine intel 3802 | -9/Mines | Discovered exit to Materials (range 9) 3840 | -9/Mines | Discovered new exit (range 5) 3847 | -9/Mines | Identified exit to Exiles 3849 | -9/Mines | Entered Exiles 3905 | -9/Exiles | Met 8R-AWN 3940 | -9/Exiles | Met EX-HEX 4004 | -9/Exiles | Met EX-BIN 4028 | -9/Exiles | Aligned with FarCom system 4030 | -9/Exiles | Given EX-Vault access code 4080 | -9/Exiles | Opened EX-Vault 4107 | -9/Exiles | Found Cloak of Protection 4151 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4216 | -9/Exiles | Met EX-DEC 4291 | -9/Exiles | Learned location of Zion (-6) 4470 | -9/Exiles | Discovered new exit (range 12) 4491 | -9/Exiles | Identified exit to Mines 4493 | -9/Exiles | Left Exiles lab with Cloak of Protection 4493 | -9/Exiles | Entered Mines 4896 | -8/Mines | Discovered exit to Materials (range 15) 4960 | -8/Mines | Entered Materials 4960 | -8/Materials | Evolved 2 slots: Propulsion x2 4961 | -8/Materials | Loaded intel: 32 non-interactive machine locations 4990 | -8/Materials | Lost 4 parts (1p2n1w) 5537 | -8/Materials | Build established: Scavenger-Mutant 5542 | -8/Materials | Lost 4 parts (1p2n1u) 5744 | -8/Materials | Lost 5 parts (1p3n1u) 5875 | -8/Materials | Discovered new exit (range 8) 5896 | -8/Materials | Identified exit to Factory 5898 | -8/Materials | Entered Factory 5898 | -7/Factory | Evolved 2 slots: Utility x2 6626 | -7/Factory | Cargo convoy interrupted 6665 | -7/Factory | Garrison activated, responded to threat 6669 | -7/Factory | System corruption reached 10% 6718 | -7/Factory | Lost 6 parts (3n1u2w) 7218 | -7/Factory | Lost 4 parts (3n1u) 7447 | -7/Factory | Lost 3 parts (1p1n1w) 7545 | -7/Factory | Discovered new exit (range 16) 7549 | -7/Factory | Core integrity fell below 50% 7608 | -7/Factory | Lost 5 parts (3n1u1w) 7650 | -7/Factory | Entered Lower Caves 8135 | -7/Lower Caves | Identified exit to Lower Caves 8208 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8222 | -7/Lower Caves | Core integrity fell below 20% 8252 | -7/Lower Caves | Lost 3 parts (1p1n1w) 8362 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08241_ XLW %BMJZQ|INEW|NM6DIO,2SJMOPJF 08259_ Acquired 36 matter. 08275_ Acquired 45 matter. 08282_ System corrupted: Energy discharge (-49). 08297_ #2P0A=GJTHANUAOLWDAB&GFSBJMT7B 08307_ Acquired 3 matter. 08320_ System corrupted: Energy discharge (-61). 08332_ Mak. Armor Plating destroyed. 08338_ Autogun destroyed. 08339_ L-41 Fighter knocked back. 08340_ Mak. Power Source destroyed. 08344_ Rocket Launcher destroyed. 08344_ Mni. Assault Cannon destroyed. 08347_ Flak Gun severed. 08347_ Acquired Flak Gun. 08349_ System corrupted: Heat flow error (+200). 08349_ Flak Gun destroyed. 08349_ Adv. Targeting Computer destroyed. 08350_ L-41 Fighter suffers critical hit (Burn). 08355_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# " #?????????????? | | ???????????????????????# "" #?????"???????? | | ???????????????????????# "" #???? ????????? | | ???????????????????????# "" #??? ?????????? | | ???????????????????????# "" " ### ?????????? | | ???????????????????????# "" "" ???????? | | ???????????????????????# " """ ## # #??????? | | ?????????????????????### " #????????????? | | ?????????????????????# "" #### #??????? | | ?????????????????????# ## " #??????? | | ?????????????????????## ## " #######???????? | | ??????????????????????## ## #?????????????? | | ???????????????????????# #####?????????? | | ???????????????????????##### ######????? | | ???????????????????????????## ## #????? | | ????????????????????????????## ## #????? | | ???????????? ???????????????# ####### #????? | | ???????????? ?????????????# #?????# #????? | | ???????????? ??#######??## ##?????# #????? | | ??????????? ## #???## #??????# #????# | | ??????????? ##???# #??????# #????# | | ??????????# g ##??# #??????# #????# | | ???????????# g #??# #??????# ###??# | | ???????????# l@ #### #??????# #### | | ???????????# #?????## ## | | ???????????# #?????# | | ???????????# ### ######% ##?????## | | ???????????# ????###????? ?????# | | ????????????### ????????????? #??# #### | | ???????????????????????????? ## #??# | | ???????????????????????????? ?## #??? | | ???????????????????????????## ##### ??###??? | | ????????????????????????????# #???## ???????# | | ???????????????????????????? #????# ??????# | | ???????????????????????????? ????##??????# | | ??????????????????????????? ????????????#? | | ??????????????????????????? ????????????? | | ?????????????????????????? ### #????????????? | | ???????????????????????????? ???##?????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Power Shielding 66 Evasion (%) 41 Targeting Accuracy 19 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicImpactBiocell Manual? 0 Play Time 01:01:51 Cumulative 137.6 hours Start 2023.04.17 @ 22:00:41 End 2023.04.17 @ 23:01:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 14f4e87e-efce-4926-8519-783e17c32980