Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.12 @ 19:37:02 Player: Coronach Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (149) 745 Value Destroyed (4967) 4967 Prototype IDs (22) 440 Alien Tech Used (3) 600 Bonus (1006) 1006 TOTAL SCORE: 15858 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 487 Met Imprinter 300 Met Zhirov 300 Friendly Fire -109 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Small Battery Advanced Weight Redist. System Advanced Target Analyzer Advanced Core Analyzer Improved Maneuvering Thrusters Advanced System Shield Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Core Cannon > --- INVENTORY -------- Antimatter Reactor Improved Antigrav System Transdimensional Reconstructor Matter Neutralizer [Rating: 134] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . 2 . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 9 | . . . 2 . . 2 . . . . . . 2 . . 1 . . . . 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 330 | 4 32 13 23 17 13 17 5 8 4 8 6 54 26 6 19 10 4 6 5 2 14 34 . Power 39 | . 3 3 2 2 . . . 1 . . . 8 3 . 4 . . 3 1 . 2 7 . Engine 20 | . 2 2 2 2 . . . 1 . . . 5 1 . 2 . . 1 . . . 2 . Core 8 | . 1 1 . . . . . . . . . 3 . . 2 . . 1 . . . . . Reactor 11 | . . . . . . . . . . . . . 2 . . . . 1 1 . 2 5 . Propulsion 54 | 2 4 1 2 4 2 . 1 . 1 . 3 14 3 . 2 2 . 1 . . 3 9 . Treads 21 | . 3 1 2 2 2 . 1 . 1 . . 6 2 . . . . . . . . 1 . Leg 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Wheel 9 | 2 1 . . 2 . . . . . . . 3 1 . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . 2 1 . . . . 1 2 . Flight 16 | . . . . . . . . . . . 3 3 . . . 1 . 1 . . 2 6 . Utility 141 | 1 12 7 14 4 8 15 4 4 2 5 1 13 15 4 9 5 3 1 2 2 3 7 . Device 94 | . 9 6 11 2 4 14 4 4 1 3 1 6 13 . 6 4 . . 1 . 1 4 . Storage 15 | 1 2 . . . 1 . . . . . . 5 1 . 1 . 2 . . . . 2 . Processor 7 | . . . 1 . . . . . . . . . . . 2 . . . . 2 1 1 . Hackware 8 | . . . . . . . . . . 2 . . . 4 . . 1 . . . 1 . . Protection 17 | . 1 1 2 2 3 1 . . 1 . . 2 1 . . 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 1 13 2 5 7 3 2 . 3 1 3 2 19 5 2 4 3 1 1 2 . 6 11 . Energy Gun 19 | . 2 1 2 2 . . . . . . . 6 3 1 . . . . . . . 2 . Energy Cannon 20 | . 3 . . . . . . . . . . . . . 3 2 . 1 . . 2 9 . Ballistic Gun 27 | 1 3 . 1 4 3 2 . 1 1 1 . 7 2 . 1 . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . . Launcher 3 | . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . Special Weapon 7 | . 4 . 1 . . . . . . . . . . . . . . . 1 . 1 . . Impact Weapon 5 | . . . . . . . . 1 . . 2 1 . . . 1 . . . . . . . Slashing Weapon 6 | . 1 1 . . . . . . . . . 2 . 1 . . . . . . 1 . . Piercing Weapon 5 | . . . . . . . . . . 1 . . . . . . 1 . 1 . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 3 . . . . . 1 1 1 . . 2 . . . 3 . . 3 1 Parts Lost 89 | . 2 3 2 1 . . . 3 . 10 1 17 8 9 2 6 . 3 . . 6 16 . Power 17 | . 1 1 . . . . . 1 . 1 . 4 1 1 1 1 . . . . 1 4 . Propulsion 15 | . . . . . . . . . . 1 . 3 2 2 . 2 . . . . . 5 . Utility 31 | . . . . . . . . 1 . 7 . 3 4 4 . 2 . 3 . . 3 4 . Weapon 26 | . 1 2 2 1 . . . 1 . 1 1 7 1 2 1 1 . . . . 2 3 . Highest Loss Streak 13 | . 1 3 1 1 . . . 3 . 6 1 13 3 9 1 5 . 3 . . 2 6 . Average Slot Usage (%) 82 | . 99 98 98 99 100 100 100 99 100 68 32 71 94 78 45 72 40 56 47 52 62 38 . Engine 5 | . 8 8 11 11 9 7 7 7 7 4 6 5 6 4 . . . 2 1 . . 1 . Core 1 | . 5 5 . . . . . . . . . 1 . . . 9 5 5 1 . . . . Treads 7 | . 13 13 11 11 9 7 7 7 7 4 . 8 14 8 . . . . . . . . . Wheel 6 | . 14 14 11 11 9 7 7 7 7 4 . 5 1 3 . . . . . . . . . Flight 1 | . . . . . . . . . . . 12 2 . . . . 5 7 10 10 12 6 . Device 16 | . 11 7 26 17 15 23 23 22 23 16 . 8 23 17 14 29 15 14 6 10 11 8 . Storage 8 | . 14 14 11 11 9 7 7 7 7 4 . 9 11 9 4 . 7 9 . . . 2 . Processor 5 | . . . 4 11 9 7 7 7 7 7 6 6 5 4 8 6 . . . . 10 4 . Protection 3 | . 2 6 2 4 2 7 7 7 7 4 . 2 4 2 . 2 . . 7 5 4 . . Energy Gun 3 | . 8 13 3 2 . . . . . . 5 2 12 8 . . . . . . . 1 . Energy Cannon 1 | . 3 6 . . . . . . . . . . . . 2 8 . 3 5 5 3 3 . Ballistic Gun 13 | . 10 . 6 16 36 30 30 27 28 17 . 10 5 8 2 . . . . . . . . Naked Turns 247 | . . . . . . . . . . . . . . 18 27 . . . . . . 111 91 Heaviest Build 102 | 14 29 28 38 38 47 52 47 52 51 47 13 77 102 98 30 54 18 31 34 31 43 52 . Greatest Support 86 | 32 32 20 20 20 20 20 12 28 12 12 21 86 86 28 40 53 23 31 31 31 43 69 3 Greatest Overweight (x) 8 | . 1 1 1 3 3 4 3 4 4 3 . 1 8 8 . 1 . . 1 . . . . Average Overweight (x) 1 | . . 1 1 1 2 3 3 3 3 1 . . 3 4 . . . . . . . . . Largest Inventory Capacity 18 | 8 10 10 10 10 10 10 10 10 10 10 4 16 18 18 4 4 4 4 4 4 4 4 4 Average Capacity 8 | 7 8 10 10 10 10 10 10 10 10 7 4 10 17 16 4 4 4 4 4 4 4 4 4 Most Carried 18 | 7 10 10 10 10 10 10 10 10 10 10 4 16 18 18 4 4 4 4 4 4 4 4 1 Average Carried 7 | 5 8 8 8 9 9 9 10 8 8 7 4 7 15 16 3 3 3 3 3 4 3 3 . Final Capacity 18 | 8 10 10 10 10 10 10 10 10 10 4 4 16 18 4 4 4 4 4 4 4 4 4 4 Final Carried 18 | 5 10 8 10 10 10 10 10 7 10 4 4 16 18 4 4 4 3 4 4 4 4 1 . Class Distribution -------------------- 35% | Mutant 30% | Skirmisher 6% | Scavenger-Skirmisher 5% | Derelict-Mutant 4% | Scavenger-Gunner 4% | Assassin 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Assassin | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Matter Collected 5407 | 274 544 115 394 475 330 482 66 26 32 301 . 892 320 . 91 26 73 466 57 33 119 291 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7496 | 87 651 435 519 894 336 534 44 142 . 200 . 1729 842 . 231 26 . 80 439 . 139 168 . Parts 311 | 4 34 17 27 54 14 18 5 3 . 5 . 66 39 . 6 2 . . 3 . 2 12 . Haulers Intercepted 11 | . 2 . . 6 . . . . . . . 1 . . 1 . . . . . 1 . . Recyclers Shooed 5 | . . . . 2 . . . . . . . 1 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 5 1 . 7 . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Combat Hostiles Destroyed 99 | . 12 8 9 12 6 6 1 8 . 5 . 16 10 . 2 . . . . . . 4 . Melee 7 | . . 3 1 . . . . . . . . 3 . . . . . . . . . . . Guns 64 | . 9 3 5 8 6 6 1 2 . 2 . 11 9 . 1 . . . . . . 1 . Cannons 13 | . 3 2 3 1 . . . . . . . . . . 1 . . . . . . 3 . AOE 12 | . . . . 3 . . . 6 . 3 . . . . . . . . . . . . . Classes Destroyed 15 | 2 3 1 1 2 . 1 . 1 . . . 2 2 . . . . . . . . . . Worker 7 | . . . . 2 . . . . . . . 1 1 . . 1 . . . . 2 . . Builder 6 | . . . . . . . . . . . . 5 1 . . . . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . . 6 . . . . . . . 1 . . 1 . . . . . 1 . . Recycler 16 | 1 . 2 3 2 . 3 . . . . . 4 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Watcher 6 | . 2 . 1 2 . . . . . . . . 1 . . . . . . . . . . Swarmer 12 | . . 3 1 3 . . . 1 . 1 . 3 . . . . . . . . . . . Grunt 50 | . 12 5 7 1 3 3 . 2 . 1 . 8 5 . 2 . . . . . . 1 . Brawler 4 | . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . Duelist 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Sentry 19 | . . . 1 7 3 2 . 1 . 1 . 3 1 . . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Programmer 5 | . . . . . . 1 1 . . . . . . . . . . . . . . 3 . Behemoth 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 12 | 1 2 3 6 12 4 4 1 8 . 5 . 4 4 . 2 1 . . . . 3 2 . Combat Bots Only 8 | . 2 3 3 5 3 2 1 8 . 5 . 4 3 . 1 . . . . . . 2 . Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 1 2 . 3 . 2 2 . 1 1 . . . . 1 1 . Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 2 . 3 . . . . . . . . . . . . . Melee 1 | . . 1 1 . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Damage Taken 13451 | . 683 514 417 455 301 529 58 367 . 1154 54 1935 1498 564 762 633 . 412 . . 1186 1800 129 Core 3501 | . 129 115 68 28 36 80 . 85 . 402 . 448 59 430 146 98 . 119 . . 290 839 129 Absorbed by Shields 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Reduced by Siege Mode 16 | . . . . . . . . . . . . . . . . . . . . . . 16 . Core Remaining (%) 56 | 100 . 2 . 76 93 . . . . 19 . 47 . . 36 . . . . 81 . . . Volleys Fired 487 | 13 90 15 32 54 18 28 2 13 . 11 . 46 32 . 35 23 . 25 . 3 27 20 . Largest 4 | 2 2 2 2 2 4 4 4 4 . 4 . 4 4 . 2 1 . 1 . 1 1 3 . Hottest 300 | 40 125 125 65 104 92 92 92 92 . 102 . 250 250 . 128 98 . 90 . 90 105 300 . Shots Fired 992 | 26 162 26 56 106 72 112 8 29 . 27 . 130 93 . 42 23 . 25 . 3 27 25 . Gun 746 | 26 118 13 30 87 72 112 8 22 . 25 . 128 93 . 9 . . . . . . 3 . Cannon 217 | . 28 13 24 17 . . . . . . . 2 . . 33 23 . 25 . 3 27 22 . Launcher 11 | . . . . 2 . . . 7 . 2 . . . . . . . . . . . . . Special 18 | . 16 . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 636 | 26 92 . 50 91 72 112 8 22 . 25 . 108 21 . 9 . . . . . . . . Thermal 339 | . 70 26 6 13 . . . . . . . 22 72 . 33 23 . 25 . 3 27 19 . Explosive 11 | . . . . 2 . . . 7 . 2 . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 28 | 3 14 7 11 28 18 10 12 18 . 5 . 13 12 . 10 4 . 1 . . . 13 . Robot Miss Streak 6 | 3 3 2 3 3 1 3 1 2 . 2 . 6 4 . 3 1 . 3 . . . 2 . Penetration Max 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Secondary Targets 10 | . 1 . . 1 1 1 . . . 1 . 4 1 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 1 1 1 . . . 1 . 2 1 . . . . . . . . . . Shots Hit Robots 639 | 13 100 30 37 81 52 72 6 23 . 17 . 100 57 . 17 3 . 1 11 . 4 15 . Core Hits 299 | 4 32 13 17 35 17 18 2 20 . 15 . 68 35 . 8 1 . 1 6 . 2 5 . Critical Hits 12 | . 2 1 . 1 1 2 . . . 1 . 1 . . . . . . . . . 3 . Critical Kills 5 | . . 1 . . . 2 . . . . . 1 . . . . . . . . . 1 . Critical Parts Destroyed 6 | . 2 . . . 1 . . . . 1 . . . . . . . . . . . 2 . Melee Attacks 67 | . . 14 8 . . . . . . . . 25 . . . 1 . . 11 . 7 1 . Impact 18 | . . . . . . . . . . . . 17 . . . 1 . . . . . . . Slashing 31 | . . 14 8 . . . . . . . . 8 . . . . . . . . 1 . . Piercing 18 | . . . . . . . . . . . . . . . . . . . 11 . 6 1 . Sneak Attacks 6 | . . 2 . . . . . . . . . . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Damage Inflicted 17190 | 133 1169 689 676 1562 725 996 102 1354 . 733 . 3472 1879 . 807 135 . 37 1048 . 637 1036 . Guns 9615 | 133 910 150 351 1006 725 996 102 308 . 277 . 2485 1879 . 235 . . . . . . 58 . Cannons 2569 | . 246 160 293 176 . . . . . . . 27 . . 553 99 . 37 . . . 978 . Explosions 1881 | . . . . 380 . . . 1046 . 455 . . . . . . . . . . . . . Melee 3082 | . . 379 22 . . . . . . . . 960 . . . 36 . . 1048 . 637 . . Ramming 33 | . 13 . . . . . . . . 1 . . . . 19 . . . . . . . . Kinetic 6477 | 133 674 . 601 1026 725 996 102 308 . 277 . 1150 250 . 235 . . . . . . . . Thermal 5659 | . 482 310 53 156 . . . . . . . 1362 1629 . 553 99 . 37 . . . 978 . Explosive 1881 | . . . . 380 . . . 1046 . 455 . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . . . . . . . . . . . . . . . . . 58 . Impact 472 | . . . . . . . . . . . . 436 . . . 36 . . . . . . . Slashing 925 | . . 379 22 . . . . . . . . 524 . . . . . . . . . . . Piercing 1685 | . . . . . . . . . . . . . . . . . . . 1048 . 637 . . Highest Corruption 17 | . . . . . . . . . . 5 . . 3 17 17 . . 5 5 5 . 7 7 Average Corruption 9 | . . . . . . . . . . 5 . . 2 10 17 . . 5 5 5 . 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . . . 5 . . . 7 44 . . . 6 5 . 10 4 Message Errors 16 | . . . . . . . . . . 1 . . . 1 6 . . . 2 2 . 3 1 Matter Fused 16 | . . . . . . . . . . 2 . . . 2 6 . . . 1 1 . 4 . Heat Flow Errors 6 | . . . . . . . . . . 1 . . . 1 2 . . . . 1 . . 1 Energy Discharges 9 | . . . . . . . . . . . . . . . 5 . . . 1 . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 15 | . . . . . . . . . . . . . . 2 13 . . . . . . . . Targeting Errors 12 | . . . . . . . . . . . . . . . 8 . . . 2 1 . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1008 | . . 10 2 62 . . . 68 . 11 . 171 . . 39 . . . 353 . 203 89 . Projectiles 130 | . . . 2 . . . . . . . . . . . 39 . . . . . . 89 . Explosions 141 | . . . . 62 . . . 68 . 11 . . . . . . . . . . . . . Melee 737 | . . 10 . . . . . . . . . 171 . . . . . . 353 . 203 . . Knockbacks 13 | . . . 8 2 . . . . . . . 3 . . . . . . . . . . . Impact 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Kinetic 10 | . . . 8 2 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . . . 41 . . . . 9 . . . . . . . . Shots 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Rammed 8 | . 1 . . . . . . . . 1 . . 1 . 5 . . . . . . . . Targets Rammed 8 | . 1 . . . . . . . . 1 . . 1 . 5 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 261 192 36 144 67 213 33 159 . 202 . 348 345 139 302 378 . 128 . . 199 192 225 Average Temperature 75 | . 43 67 17 44 25 58 17 77 . 76 . 98 105 82 96 138 . 54 . . 91 76 133 Received Heat Transfer 2880 | . 381 270 165 153 135 162 . 117 . 267 24 480 156 . 135 102 . 9 . . 195 90 39 Effects 7 | . . . . . . . . . . . . 3 . . 1 3 . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 4 | . . . . . . . . . . . . 3 . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Parts Melted 17 | . 2 2 1 . . . . . . . . 8 4 . . . . . . . . . . Heat Transferred 7847 | . 1184 703 136 370 . . . . . . . 2023 2296 . 592 111 . 25 . . . 407 . Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Peak Influence 546 | 10 239 304 362 511 299 181 . . . . 210 295 370 71 244 367 . . . . 358 546 326 Initial 236 | . 6 49 40 142 152 85 . . . . 9 102 135 41 . 72 . . . . . 209 236 Average 163 | 5 94 193 217 291 201 82 . . . . 61 118 234 43 111 146 . . . . 127 336 254 Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . 1 1 1 . 1 1 . . . . 1 2 1 Low Security (%) 68 | 100 94 58 47 33 55 100 . . . . 99 81 37 100 93 82 . . . . 76 . . Level 1 28 | . 5 41 52 45 44 . . . . . . 18 62 . 6 17 . . . . 23 77 100 Level 2 3 | . . . . 21 . . . . . . . . . . . . . . . . . 22 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 2 . . 2 . 1 . 1 . 3 1 . 6 3 . . . . 3 2 2 Investigation 9 | . . . 2 . . 1 . . . . . 1 . . 1 1 . . . . . 2 1 Extermination 4 | . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . Reinforcement 10 | . 2 . . . . . . . . . . 2 . . 2 . . . . . 3 . 1 Assault 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Distress Signals 6 | . 1 . . 1 . . . . . . 1 . . . 1 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 311 | . 28 11 22 19 7 13 1 15 . 15 9 26 20 6 24 17 . 11 . . 26 32 9 Peak Tracking Total 18 | . 4 3 5 8 3 3 1 10 . 6 7 6 8 6 14 11 . 6 . . 8 18 6 Tactical Retreats 46 | . 4 2 1 1 . 1 . . . 4 3 . 2 . 4 5 . 3 . . 8 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Traps Triggered 7 | . . . . 1 1 . . . . . 2 . 1 . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Machines Disabled 10 | . . . . 4 1 . . . . . . . 1 . . 1 . . . . . 3 . Max in Single Turn 1 | . . . . 1 1 . . . . . . . 1 . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Machines Accessed 68 | . 10 . 4 8 5 4 . . 1 . 4 9 . . 7 1 . . 9 . 3 2 1 Terminals 36 | . 7 . 1 6 4 3 . . . . 2 8 . . 4 . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 8 | . 1 . 1 . 1 . . . . . 1 . . . 1 . . . . . 1 1 1 Recycling Units 7 | . 2 . . 2 . . . . . . 1 1 . . . . . . . . 1 . . Scanalyzers 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Total Hacks 227 | . 38 . 8 28 13 15 . . 6 . 5 20 . . 21 3 . . 48 . 11 9 2 Successful 145 | . 20 . 6 16 7 10 . . 6 . 5 12 . . 9 1 . . 48 . 4 1 . Failed 82 | . 18 . 2 12 6 5 . . . . . 8 . . 12 2 . . . . 7 8 2 Catastrophic 5 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 98 | . 26 . 5 19 9 7 . . . . 1 7 . . 16 . . . . . 7 1 . Terminals 101 | . 24 . 3 20 9 9 . . . . 2 17 . . 15 . . . . . 2 . . Fabricators 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Repair Stations 22 | . 4 . 3 . 4 . . . . . 1 . . . 2 . . . . . 1 5 2 Recycling Units 31 | . 10 . . 8 . . . . . . 2 3 . . . . . . . . 8 . . Scanalyzers 8 | . . . 2 . . 6 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . 3 . . . . . 4 . Terminal Hacks 83 | . 7 . 1 6 1 1 . . 6 . 2 8 . . 3 . . . 48 . . . . Record 37 | . . . . . . . . . . . . 1 . . . . . . 36 . . . . Part Schematic 10 | . . . . . . . . . 6 . . . . . . . . . 4 . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Open Door 9 | . . . . 2 . . . . . . 2 5 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . . 2 . . . . . . . 1 . . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . 2 . 1 . . . . . 1 . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 3 . 2 . 2 . . . . . 1 . . . . . . . . . 1 1 . Scan Component 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Refit 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Report Inventory 3 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Scanalyzer 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 42 | . 9 . 3 10 4 3 . . . . 1 4 . . 6 . . . . . 2 . . Terminals 23 | . 5 . 1 4 4 3 . . . . . 1 . . 5 . . . . . . . . Track 5 | . 1 . . 2 1 . . . . . . . . . 1 . . . . . . . . Assimilate 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . Botnet 10 | . 2 . . 2 2 2 . . . . . . . . 2 . . . . . . . . Operators 6 | . 1 . 1 . 1 1 . . . . . 1 . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 4 . . 6 . . . . . . 1 3 . . . . . . . . 2 . . Monitor 3 | . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Reject 7 | . 2 . . 2 . . . . . . 1 1 . . . . . . . . 1 . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Mask 5 | . 1 . . 2 . . . . . . . 1 . . . . . . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 10 . 2 6 5 4 . . . . 2 6 . . 7 1 . . . . 2 2 1 Full Trace Events 7 | . 1 . . . . 1 . . . . . 1 . . 1 . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 7 . . 3 . . 6 . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Time 39 | . 13 . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Total Allies 19 | . . 3 . . . . . . . . . 15 . . 1 . . . . . . . . Largest Group 9 | . . 3 3 . . . . . . . . 9 . . 1 . . . . . . . . Highest-Rated Group 247 | . . 40 40 . . . . . . . . 247 . . 9 . . . . . . . . Highest-Rated Ally 94 | . . 16 16 . . . . . . . . 94 . . 9 . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Ally Attacks 121 | . . . 32 . . . . . . . . 89 . . . . . . . . . . . Total Damage 2752 | . . . 387 . . . . . . . . 2365 . . . . . . . . . . . Kills 19 | . . . 6 . . . . . . . . 13 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . 1 . . . . 3 1 2 2 . . . . . . 1 3 . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Turns Passed 12698 | 76 1201 451 523 966 583 988 276 305 1245 463 315 1341 899 159 543 387 96 713 154 145 351 427 91 Spaces Moved 11545 | 29 692 283 268 600 376 615 217 211 956 505 770 528 334 117 714 631 222 1473 225 366 624 610 179 Core 1319 | . . . . . . . . . . 306 235 . . 39 323 . . . . . . 237 179 Treads 716 | . 16 39 33 33 34 67 . 1 . . . 244 204 7 . . . . . . . 38 . Legs 60 | 8 . . . . . . . . . . . 52 . . . . . . . . . . . Wheels 4580 | 21 676 244 235 567 342 548 217 210 956 199 . 164 130 71 . . . . . . . . . Hover 1005 | . . . . . . . . . . . . . . . 391 592 . . . . . 22 . Flight 3865 | . . . . . . . . . . . 535 68 . . . 39 222 1473 225 366 624 313 . Fastest Speed 20 | 100 100 110 110 110 120 120 120 120 120 50 20 29 170 50 40 36 40 37 37 37 34 34 50 Average Speed 82 | 105 108 119 118 117 127 135 120 123 128 80 35 125 178 129 53 48 40 38 48 37 35 50 50 Slowest Speed 200 | 120 180 180 180 180 200 200 120 180 130 120 50 180 200 200 60 108 40 40 122 37 37 170 50 Overloaded Moves 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 3 . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 5 97 64 21 67 26 18 33 50 89 69 17 48 14 93 22 15 39 96 62 52 23 60 11 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 9 | . . 1 . . . . . . 4 1 . . . . . . . . 3 . . . . Known Exits Taken 13 | . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 . . . . . . . . . . . . . 1 1 1 1 1 . 1 . Scrap Searched 14 | . . 1 . . . . 3 . 2 . . . . . . . 3 3 . 2 . . . Spaces Dug 107 | . 16 . 2 . . . . . . . . . . . 14 18 . 22 . 3 29 3 . Terrain Destroyed 216 | . 16 . 4 12 . . . 33 . 30 . . 4 . 27 18 . 24 . 3 29 16 . Melee 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . Projectile 143 | . 16 . 2 1 . . . . . 5 . . 4 . 27 18 . 24 . 3 27 16 . AOE 69 | . . . . 11 . . . 33 . 25 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Sec Total 13691 | 50 944 338 395 759 436 695 226 231 978 542 805 1057 560 124 828 695 227 1588 247 370 710 706 180 Wait 870 | . 100 10 45 54 15 19 . . 5 14 15 286 145 . 28 17 2 77 . . 26 12 . Move 11514 | 28 691 282 267 599 375 614 216 210 955 504 769 521 334 116 713 630 221 1471 224 365 621 609 179 Hop 4 | . . . . . . . . . . . . 3 . . . . . . . . 1 . . Pick Up 122 | 2 14 1 10 9 8 9 1 . 5 . . 30 12 . 8 3 . 3 1 . 3 3 . Fast Attach 136 | 1 5 3 3 6 1 1 1 . 3 . 6 32 5 1 14 7 3 3 5 2 11 23 . Attach 78 | . 2 3 3 1 4 2 . 3 . 4 . 14 12 5 6 3 1 2 1 . 2 9 1 Detach 33 | . 2 . 2 . . . . . 1 . . 8 2 . 5 1 . 2 1 . 1 8 . Swap 119 | 3 25 7 17 10 8 14 4 5 1 4 . 8 9 . . . . 1 . . 1 2 . Drop 170 | 3 14 3 8 18 7 8 2 . 8 4 1 31 8 2 6 10 . 3 4 . 11 19 . Fire 487 | 13 90 15 32 54 18 28 2 13 . 11 . 46 32 . 35 23 . 25 . 3 27 20 . Melee 63 | . . 14 8 . . . . . . . . 22 . . . 1 . . 11 . 6 1 . Ram 6 | . . . . . . . . . . 1 . . . . 5 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . Escape Stasis 31 | . . . . 8 . . . . . . 14 . . . 8 . . 1 . . . . . Rewire 56 | . . . . . . . . . . . . 56 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext x2) -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 2) 77 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 686 | -10/Materials | Discovered new exit (range 14) 712 | -10/Materials | Identified exit to Mines 1019 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Repaired Lgt. Treads 1220 | -10/Materials | Core integrity fell below 50% 1278 | -10/Materials | Entered Mines 1392 | -10/Mines | Learned location of Storage (-9) 1506 | -10/Mines | Lost 3 parts (1p2w) 1527 | -10/Mines | Core integrity fell below 20% 1640 | -10/Mines | Discovered new exit (range 5) 1649 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1729 | -10/Mines | Entered Materials 1729 | -9/Materials | Accompanied by 3 allies 1729 | -9/Materials | Evolved 2 slots: Utility x2 1877 | -9/Materials | Repaired Lgt. Treads 1980 | -9/Materials | Discovered new exit (range 14) 2049 | -9/Materials | Identified exit to Storage 2252 | -9/Materials | Entered Storage 3125 | -9/Storage | Used back door to open Recycling access 3125 | -9/Storage | Discovered new exit (range 5) 3129 | -9/Storage | Identified exit to Recycling 3197 | -9/Storage | Discovered new exit (range 16) 3214 | -9/Storage | Identified exit to Materials 3218 | -9/Storage | Entered Materials 3218 | -8/Materials | Evolved 2 slots: Weapon x2 3510 | -8/Materials | Build established: Skirmisher 3703 | -8/Materials | Discovered new exit (range 6) 3707 | -8/Materials | Identified exit to Factory 3801 | -8/Materials | Entered Factory 3801 | -7/Factory | Evolved 2 slots: Utility x2 4677 | -7/Factory | Discovered new exit (range 12) 4748 | -7/Factory | Identified exit to Lower Caves 4789 | -7/Factory | Entered Lower Caves 4857 | -7/Lower Caves | Learned Factory terminal intel 4913 | -7/Lower Caves | Learned Factory terminal intel 4950 | -7/Lower Caves | Learned Factory stockpile data 5052 | -7/Lower Caves | Discovered new exit (range 15) 5064 | -7/Lower Caves | Identified exit to Lower Caves 5065 | -7/Lower Caves | Entered another Lower Caves area 5201 | -7/Lower Caves | Learned Factory machine intel 5241 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5297 | -7/Lower Caves | Destroyed 8 combat bots 5303 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5365 | -7/Lower Caves | Discovered new exit (range 5) 5368 | -7/Lower Caves | Identified exit to Zion 5370 | -7/Lower Caves | Entered Zion 5400 | -7/Zion | Given A8's code to call for help 5441 | -7/Zion | Discovered new exit (range 7) 5449 | -7/Zion | Identified exit to Proximity Caves 5534 | -7/Zion | Build established: Assassin 5711 | -7/Zion | Given the Hacking Drone Bay 5715 | -7/Zion | Found Prototype Device 5842 | -7/Zion | Found CR-A16's Pointy Stick 5902 | -7/Zion | Build established: Skirmisher 6097 | -7/Zion | Learned location of Armory (-4) 6108 | -7/Zion | Learned Factory terminal intel 6260 | -7/Zion | Learned location of Testing (-2) 6499 | -7/Zion | Found Prototype Energy Gun 6615 | -7/Zion | Entered Proximity Caves 6846 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6901 | -6/Proximity Caves | Identified Hacking Drone Bay 6908 | -6/Proximity Caves | Core integrity fell below 50% 6939 | -6/Proximity Caves | Lost 6 parts (1p1n3u1w) 6979 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6983 | -6/Proximity Caves | Spotted B-75 Beast 7023 | -6/Proximity Caves | Lost 4 parts (4u) 7074 | -6/Proximity Caves | Discovered new exit (range 9) 7075 | -6/Proximity Caves | Core integrity fell below 20% 7077 | -6/Proximity Caves | Identified exit to Factory 7078 | -6/Proximity Caves | Entered Factory 7078 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7080 | -6/Factory | Loaded intel: 237 machine locations 7081 | -6/Factory | Loaded intel: 21 terminal locations 7163 | -6/Factory | Discovered new exit (range 6) 7164 | -6/Factory | Identified exit to Extension 7371 | -6/Factory | Spotted B-75 Beast 7392 | -6/Factory | Discovered exit to Extension (range 6) 7393 | -6/Factory | Entered Extension 7768 | -6/Extension | Disrupted transfer network 7950 | -6/Extension | Rescued a captive Derelict 7960 | -6/Extension | Rescued a captive Derelict 7961 | -6/Extension | Rescued a captive Derelict 8167 | -6/Extension | Lost 13 parts (2p3n2u6w) 8174 | -6/Extension | Identified Storm Laser 8277 | -6/Extension | Enhanced Grunt warped into view, answering call for help 8278 | -6/Extension | Enhanced Grunt warped into view, answering call for help 8296 | -6/Extension | Rescued a captive Derelict 8296 | -6/Extension | Rescued a captive Derelict 8614 | -6/Extension | Rescued a captive Derelict 8617 | -6/Extension | Spotted B-75 Beast 8624 | -6/Extension | Spotted B-75 Beast 8641 | -6/Extension | Destroyed B-75 Beast 8653 | -6/Extension | Core integrity fell below 50% 8663 | -6/Extension | Destroyed B-75 Beast 8731 | -6/Extension | Discovered new exit (range 3) 8733 | -6/Extension | Identified exit to Factory 8734 | -6/Extension | Entered Factory 8734 | -5/Factory | Evolved 2 slots: Utility x2 8735 | -5/Factory | Loaded intel: 20 terminal locations 8948 | -5/Factory | Lost 3 parts (1p1n1u) 9038 | -5/Factory | Discovered new exit (range 15) 9070 | -5/Factory | Build established: Scavenger-Gunner 9080 | -5/Factory | Identified exit to Factory 9323 | -5/Factory | Lost 3 parts (1n1u1w) 9619 | -5/Factory | Build established: Scavenger-Skirmisher 9633 | -5/Factory | Sucked down chute 9633 | -5/Factory | Entered Waste 9648 | -5/Waste | EMP discharged 9659 | -5/Waste | Spotted C-40 Crusher 9676 | -5/Waste | Spotted C-40 Crusher 9676 | -5/Waste | Spotted C-40 Crusher 9708 | -5/Waste | Spotted C-40 Crusher 9715 | -5/Waste | Spotted C-40 Crusher 9720 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9738 | -5/Waste | Spotted C-40 Crusher 9746 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9748 | -5/Waste | EMP discharged 9748 | -5/Waste | System corruption reached 10% 9751 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9765 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9768 | -5/Waste | Crushed by Compactor (1 part destroyed) 9769 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9771 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9772 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9772 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9774 | -5/Waste | Crushed by Compactor (1 part destroyed) 9787 | -5/Waste | Discovered new exit (range 12) 9792 | -5/Waste | Entered Factory 9793 | -5/Factory | Loaded intel: 19 terminal locations 9805 | -5/Factory | Lost 9 parts (1p2n4u2w) 10014 | -5/Factory | Core integrity fell below 50% 10024 | -5/Factory | Garrison activated, responded to threat 10089 | -5/Factory | Build established: Mutant 10333 | -5/Factory | Discovered exit to Factory (range 3) 10335 | -5/Factory | Entered another Factory area 10335 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10713 | -4/Factory | Discovered new exit (range 6) 10722 | -4/Factory | Entered Upper Caves 10733 | -4/Upper Caves | Lost 5 parts (1p1n2u1w) 10741 | -4/Upper Caves | Learned location of 1 exit from Research 10808 | -4/Upper Caves | Discovered new exit (range 6) 10818 | -4/Upper Caves | Entered another Upper Caves area 10846 | -4/Upper Caves | Discovered new exit (range 5) 10877 | -4/Upper Caves | Learned Research non-interactive machine intel 10963 | -4/Upper Caves | Encountered a Warlord checkpoint 11058 | -4/Upper Caves | Learned Research stockpile data 11420 | -4/Upper Caves | Build established: Derelict-Mutant 11464 | -4/Upper Caves | Crushed by falling debris 11495 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11495 | -4/Upper Caves | Lost 3 parts (3u) 11526 | -4/Upper Caves | Discovered new exit (range 13) 11531 | -4/Upper Caves | Entered Zhirov 11531 | -4/Zhirov | Discovered new exit (range 3) 11538 | -4/Zhirov | Met Zhirov 11546 | -4/Zhirov | Learned location of Quarantine (-3) 11546 | -4/Zhirov | Learned location of Command (-1) 11553 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11560 | -4/Zhirov | Found Alien Artifact 11560 | -4/Zhirov | Identified Integrated Reactor 11560 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11658 | -4/Zhirov | Found Alien Artifact 11685 | -4/Zhirov | Entered Proximity Caves 11828 | -3/Proximity Caves | Discovered new exit (range 7) 11830 | -3/Proximity Caves | Entered Research 11830 | -3/Research | Evolved 2 slots: Utility x2 11831 | -3/Research | Identified exit to Quarantine 11832 | -3/Research | Identified exit to Research 11834 | -3/Research | Loaded intel: 67 non-interactive machine locations 12181 | -3/Research | Entered Quarantine 12195 | -3/Quarantine | Found Alien Energy Cannon 12195 | -3/Quarantine | Identified Core Cannon 12249 | -3/Quarantine | Lost 5 parts (1p1n2u1w) 12301 | -3/Quarantine | Cryocooling Duct disabled 12304 | -3/Quarantine | Cryocooling Duct disabled 12316 | -3/Quarantine | Ambient heat levels rising (+20) 12316 | -3/Quarantine | Non-combat units ordered to evacuate 12319 | -3/Quarantine | Ambient heat levels rising (+20) 12319 | -3/Quarantine | Combat units ordered to evacuate 12419 | -3/Quarantine | Quarantine Guard activated 12419 | -3/Quarantine | Released all parts (8) 12449 | -3/Quarantine | Lost 3 parts (1u2w) 12461 | -3/Quarantine | Spotted Quarantine Guard 12462 | -3/Quarantine | Spotted Quarantine Guard 12462 | -3/Quarantine | Spotted Quarantine Guard 12490 | -3/Quarantine | Spotted Quarantine Guard 12492 | -3/Quarantine | Spotted Quarantine Guard 12492 | -3/Quarantine | Spotted Quarantine Guard 12493 | -3/Quarantine | Core integrity fell below 50% 12521 | -3/Quarantine | Spotted Quarantine Guard 12522 | -3/Quarantine | Spotted Quarantine Guard 12535 | -3/Quarantine | Spotted Quarantine Guard 12545 | -3/Quarantine | Lost 6 parts (2p3n1u) 12570 | -3/Quarantine | Spotted Fortress 12573 | -3/Quarantine | Core integrity fell below 20% 12606 | -3/Quarantine | Discovered new exit (range 5) 12608 | -3/Quarantine | Entered Section 7 12696 | -3/Section 7 | Identified Transdimensional Reconstructor 12696 | -3/Section 7 | Warped through subspace 12699 | -3/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12572_ Knocked back. 12575_ Machine disabled. 12589_ Q:8FCB=NBDFDZUKHZWLG2DE VFOU#1L%EHPIUKI 12606_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12633_ HZ7OE6VS<:EJG32ICK9A0E8/ 12651_ System corrupted: Heat flow error (+271). 12674_ Connecting with Repair Station... 12674_ Current location identified: Section 7 12674_ ALERT: Suspicious activity at Repair Station 7001. Dispatching Investigation squad. 12675_ System corrupted: Energy discharge (-28). 12689_ O-32 Director uses terminal to summon reinforcements. 12689_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7008. 12689_ O-32 Director locks terminal. 12694_ System corrupted: Energy discharge (-25). 12696_ Identified Transdimensional Reconstructor. 12696_ Warped through subspace. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# !! [#???????????????????? | | ???????????????????# ![ =@ #???????????????????? | | ?????? ???????????## "" #???????????????????? | | ????? ???????????# Y "" #???????????????????? | | #### ??????????## """ T" #???????????????????? | | ???????????# """ "" #???????????????????? | | ??????????# """ "" +???????????????????? | | ???????????# #???????????????????? | | ?????????????###########???????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?? ??????????????????????????????#=???????###??? | | ?? #????????????????????????????##/######## ##?? | | ## #????????????????????????????# #?? | | # #????????????????????????????# """ ### | | # #????????????????????????????# ""T"" ""# | | # #?????????#################### "" "" ""# | | # #?????????# + T"# | | # #?????????# # """ """ ""# | | # #?????????# / """ """ ""# | | # #?????????# # """ """ ### | | # #?????????# ##########+##/# """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 49 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 90 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 73 Melee Accuracy 13 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 26 Item Schematics ----------------- Particle Gun | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Wheel | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Plasma Cutter | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Cannon Transdimensional Reconstructor Achievements -------------- Hard Hitter Nope Streaker Challenges ------------ None Game ------ Seed GaussGlidesysStorage Manual? 0 Play Time 05:50:00 Cumulative 158.7 hours Start 2021.08.31 @ 18:47:45 End 2021.09.12 @ 19:37:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 53 Adventurer 0 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 044c155e-52bf-49d3-a052-7c1d9d0744fd