Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 09:22:24 Player: Slackware1337 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (1986) 1986 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 6728 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 161 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Angular Momentum Engine Particle Charger Authchip [R/Combat] Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Heavy Laser > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Particle Charger Authchip [R/Combat] Assault Cannon Mini Grenade Launcher Power Sword [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Slots Evolved 8 | . . 2 . 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 6 | . . 1 . 2 . . 3 . Weapon 1 | . . 1 . . . . . . Parts Attached 73 | 8 9 3 . 29 11 . 3 10 Power 14 | 1 1 1 . 5 1 . . 5 Engine 11 | 1 1 1 . 5 1 . . 2 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 18 | 2 4 . . 6 4 . . 2 Treads 6 | . 2 . . 4 . . . . Leg 12 | 2 2 . . 2 4 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 2 1 . 8 3 . 3 . Device 7 | 1 . 1 . 2 2 . 1 . Storage 4 | 1 1 . . 2 . . . . Processor 3 | . 1 . . 1 . . 1 . Hackware 2 | . . . . 1 1 . . . Protection 3 | . . . . 2 . . 1 . Artifact . | . . . . . . . . . Weapon 22 | 3 2 1 . 10 3 . . 3 Energy Gun 9 | 2 1 . . 3 3 . . . Energy Cannon 5 | . . . . 5 . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 2 | . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . Parts Lost 35 | . . 4 . 5 5 . . 21 Power 6 | . . . . 1 . . . 5 Propulsion 7 | . . 1 . 1 1 . . 4 Utility 12 | . . 1 . 2 2 . . 7 Weapon 10 | . . 2 . 1 2 . . 5 Highest Loss Streak 21 | . . 4 . 3 3 . . 21 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 100 62 . 90 92 100 93 66 Engine 9 | . 14 7 . 8 8 9 6 4 Treads 5 | . 9 . . 8 1 . . . Leg 13 | . 18 14 . 9 15 18 13 8 Device 9 | . 13 5 . 8 7 9 13 9 Storage 9 | . 14 7 . 8 9 9 6 4 Processor 6 | . . 7 . 9 9 9 13 9 Hackware 7 | . . . . 8 14 18 13 8 Protection 3 | . . . . 8 3 . 6 3 Energy Gun 14 | . 27 12 . 5 11 27 20 10 Energy Cannon 3 | . . . . 6 7 . . . Ballistic Gun 1 | . . 7 . 3 . . . . Ballistic Cannon 2 | . . . . 5 3 . . . Naked Turns 260 | . . 75 141 2 . . . 42 Heaviest Build 48 | 13 18 26 . 48 41 29 35 42 Greatest Support 40 | 20 40 20 3 40 40 30 30 40 Greatest Overweight (x) 7 | . . 2 . 3 2 . 1 7 Average Overweight (x) . | . . . . 1 . . 1 . Largest Inventory Capacity 10 | 8 10 10 5 10 10 10 10 10 Average Capacity 9 | 7 9 8 5 9 10 10 10 8 Most Carried 10 | 5 8 7 5 10 10 10 9 10 Average Carried 7 | 3 6 5 5 8 9 9 7 7 Final Capacity 10 | 8 10 5 5 10 10 10 10 5 Final Carried 10 | 4 7 5 5 10 9 10 7 5 Class Distribution -------------------- 41% | Mutant 23% | Gunner 11% | Commander-Skirmisher 8% | Scavenger-Tank 6% | Hacker-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Hacker-Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Commander-Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Matter Collected 1394 | 271 90 51 . 519 323 10 . 130 Remotely . | . . . . . . . . . Salvage Created 2276 | 90 397 122 . 916 588 . . 163 Parts 124 | 12 25 3 . 59 20 . . 5 Haulers Intercepted 4 | . 2 1 . 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Combat Hostiles Destroyed 46 | . 8 2 . 17 14 . . 5 Melee 2 | . . . . . . . . 2 Guns 11 | . 2 1 . 6 2 . . . Cannons 23 | . . . . 11 11 . . 1 AOE 9 | . 6 1 . . . . . 2 Classes Destroyed 11 | 1 7 1 . 1 . . . 1 Worker 3 | . 1 . . 2 . . . . Builder 4 | . 2 . . 2 . . . . Tunneler 5 | 5 . . . . . . . . Hauler 4 | . 2 1 . 1 . . . . Recycler 5 | . 2 . . 3 . . . . Watcher 3 | . 1 . . 1 1 . . . Swarmer 13 | . 5 . . 6 . . . 2 Grunt 19 | . 3 1 . 2 11 . . 2 Sentry 11 | . . 1 . 7 3 . . . Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . . 2 . . . . Best Kill Streak 9 | 5 9 1 . 4 3 . . 2 Combat Bots Only 5 | . 5 1 . 3 3 . . 2 Max Kills in Single Turn 4 | 1 4 1 . 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 4 1 . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Damage Taken 5988 | . 190 736 19 1436 842 . . 2765 Core 1516 | . 32 314 19 192 101 . . 858 Absorbed by Shields 15 | . . . . . . . . 15 Regen/Repaired (Parts) 68 | . . . . . 68 . . . Core Remaining (%) 62 | 100 87 . 16 . . 46 . . Volleys Fired 149 | 10 28 7 . 59 32 . . 13 Largest 3 | 2 2 3 . 3 3 . . 3 Hottest 205 | 100 100 120 . 141 205 . . 185 Shots Fired 279 | 19 56 16 . 104 55 1 . 28 Gun 163 | 19 55 16 . 52 6 1 . 14 Cannon 111 | . . . . 52 49 . . 10 Launcher 5 | . 1 . . . . . . 4 Special . | . . . . . . . . . Kinetic 87 | 1 . 2 . 55 19 . . 10 Thermal 173 | 18 55 14 . 35 36 1 . 14 Explosive 5 | . 1 . . . . . . 4 Electromagnetic 14 | . . . . 14 . . . . Robot Hit Streak 12 | 4 7 12 . 9 11 . . 10 Robot Miss Streak 4 | 1 4 1 . 4 2 . . 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 191 | 13 34 14 . 62 42 . . 26 Core Hits 95 | 5 21 5 1 30 21 . . 12 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 4 . . 2 5 . . 1 Burn 6 | . 4 . . . 1 . . 1 Meltdown 1 | . . . . . 1 . . . Blast 5 | . . . . 2 3 . . . Melee Attacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing 11 | . . . . . . . . 11 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5846 | 168 1102 517 4 1790 1415 . . 850 Guns 1598 | 168 401 173 . 575 71 . . 210 Cannons 2667 | . . . . 1200 1337 . . 130 Explosions 1247 | . 701 338 . . . . . 208 Melee 302 | . . . . . . . . 302 Ramming 32 | . . 6 4 15 7 . . . Kinetic 2054 | 8 . 10 . 1144 762 . . 130 Thermal 2142 | 160 401 273 . 452 646 . . 210 Explosive 1137 | . 701 228 . . . . . 208 Electromagnetic 179 | . . . . 179 . . . . Impact . | . . . . . . . . . Slashing 302 | . . . . . . . . 302 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 2 2 2 . 6 Average Corruption 1 | . . . . 1 2 2 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . 10 17 6 . 2 Message Errors 7 | . . . . 3 2 2 . . Matter Fused 6 | . . . . . 5 . . 1 Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 9 | . . . . 2 4 3 . . Data Loss (minor) 8 | . . . . 2 5 . . 1 Data Loss (major) 2 | . . . . 1 1 . . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 133 | . 24 44 . 47 18 . . . Projectiles 65 | . . . . 47 18 . . . Explosions 68 | . 24 44 . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . 1 . 1 4 . . 4 Impact 1 | . . 1 . . . . . . Kinetic 8 | . . . . 1 3 . . 4 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 87 | . . 3 2 . . . . 82 Shots 2 | . . . . . . . . 2 Rammed 8 | . . 3 2 3 . . . . Targets Rammed 13 | . . 3 2 6 2 . . . Kicked 4 | . . . . 2 2 . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 425 | 118 186 264 . 425 277 20 . 96 Average Temperature 107 | 47 50 145 . 163 79 14 . 25 Received Heat Transfer 1923 | . 36 294 . 360 468 . . 765 Effects 10 | . . 3 . 7 . . . . Shutdowns 3 | . . . . 3 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 5 | . . 3 . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 11 | 2 2 2 . . 5 . . . Heat Transferred 4749 | 481 1480 531 . 703 1073 . . 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Peak Influence 999 | 25 273 391 167 279 335 221 999 699 Initial 992 | . 16 111 152 41 111 35 992 699 Average 149 | 12 93 164 147 80 142 125 997 635 Maximum Alert Level 3 | . 1 1 . 1 1 1 3 2 Low Security (%) 79 | 100 74 84 100 95 83 80 . . Level 1 12 | . 25 15 . 4 16 19 . . Level 2 5 | . . . . . . . . 100 Level 3 2 | . . . . . . . 100 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 1 . 1 1 . 1 3 Investigation 3 | . 1 1 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 2 . . . 1 . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Distress Signals 4 | . 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 19 10 6 25 18 5 . 20 Peak Tracking Total 14 | . 6 9 14 5 3 3 . 9 Tactical Retreats 7 | . 1 . 2 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Traps Triggered 3 | . 2 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Machines Disabled 14 | . 7 3 1 1 1 1 . . Max in Single Turn 3 | . 3 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Machines Accessed 25 | . 4 2 . 6 6 5 2 . Terminals 21 | . 4 2 . 4 5 4 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 108 | . 10 9 . 26 30 19 14 . Successful 69 | . 8 4 . 17 18 13 9 . Failed 39 | . 2 5 . 9 12 6 5 . Catastrophic 6 | . . 1 . 2 . 1 2 . Database Lockouts . | . . . . . . . . . Manual 67 | . 8 9 . 12 20 8 10 . Terminals 89 | . 10 9 . 11 28 17 14 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 4 | . . . . 2 . 2 . . Scanalyzers 13 | . . . . 13 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . 3 . . 2 13 9 8 . Record 4 | . . . . . . 1 3 . Robot Analysis 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . Level Access Points 3 | . . . . . 1 1 1 . Branch Access Points 3 | . . . . 1 1 . 1 . Alert Level 4 | . . . . . 3 1 . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 4 | . . . . . 3 . 1 . Dispatch Records 1 | . . . . . 1 . . . Transport Status 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . Zone Layout 9 | . 3 . . 1 3 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . 2 . 1 . . Report Inventory 2 | . . . . 1 . 1 . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 12 | . . . . 12 . . . . Insert Component 5 | . . . . 5 . . . . Analyze 7 | . . . . 7 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 5 4 . 1 3 3 1 . Terminals 16 | . 5 4 . 1 3 2 1 . Assimilate 1 | . 1 . . . . . . . Botnet 10 | . 2 2 . 1 2 2 1 . Detonate 2 | . 1 1 . . . . . . Operators 3 | . 1 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Recyclers 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 2 2 . 6 5 5 2 . Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events 2 | . . . . 2 . . . . Corruption 2 | . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed 5 | . . . . 5 . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Total Allies 13 | . . . 3 . 10 . . . Largest Group 10 | . . . 3 . 10 8 6 6 Highest-Rated Group 173 | . . . 40 . 173 141 109 109 Highest-Rated Ally 29 | . . . 16 . 29 29 29 29 Total Orders 2 | . . . . . . . . 2 FOLLOW 1 | . . . . . . . . 1 GUARD 1 | . . . . . . . . 1 Ally Attacks 164 | . . . 26 . 13 92 . 33 Total Damage 1763 | . . . 281 . 178 830 . 474 Kills 23 | . . . 3 . 2 16 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Turns Passed 5292 | 175 1336 227 141 1745 931 347 113 277 Spaces Moved 2660 | 110 498 195 270 688 407 280 58 154 Core 496 | 6 . 140 270 3 . . . 77 Treads 493 | . 140 . . 336 17 . . . Legs 1671 | 104 358 55 . 349 390 280 58 77 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 50 50 50 120 120 190 50 Average Speed 146 | 116 131 90 50 212 173 120 190 120 Slowest Speed 400 | 120 160 260 50 330 260 120 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 45 | 4 52 26 56 51 52 76 2 90 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 117 | . 12 48 . 19 12 . . 26 Melee . | . . . . . . . . . Projectile 32 | . . . . 19 12 . . 1 AOE 85 | . 12 48 . . . . . 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac DSF Total 3753 | 139 1122 230 275 863 569 291 61 203 Wait 729 | . 578 16 4 26 96 8 1 . Move 2652 | 109 497 194 269 687 406 279 57 154 Hop . | . . . . . . . . . Pick Up 84 | 11 7 4 . 38 13 1 . 10 Fast Attach . | . . . . . . . . . Attach 51 | 8 1 2 . 19 8 . 3 10 Detach 1 | 1 . . . . . . . . Swap 22 | . 8 1 . 10 3 . . . Drop 33 | . 3 3 . 18 7 . . 2 Fire 149 | 10 28 7 . 59 32 . . 13 Melee 11 | . . . . . . . . 11 Ram 5 | . . 3 2 . . . . . Kick 4 | . . . . 2 2 . . . Crush 4 | . . . . 4 . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire 5 | . . . . . 2 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 7 exits: Fac x4 / Low x2 / DSF) -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 1480 | -10/Materials | Discovered new exit (range 16) 1510 | -10/Materials | Identified exit to Materials 1512 | -10/Materials | Entered another Materials area 1512 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1664 | -9/Materials | Released all parts (5) 1665 | -9/Materials | Core integrity fell below 50% 1672 | -9/Materials | Lost 4 parts (1n1u2w) 1732 | -9/Materials | Discovered new exit (range 14) 1739 | -9/Materials | Entered Mines 1767 | -9/Mines | Learned Materials garrison access intel 1821 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1836 | -9/Mines | Assembled infested the area 1840 | -9/Mines | Core integrity fell below 20% 1872 | -9/Mines | Discovered new exit (range 15) 1880 | -9/Mines | Entered Materials 1880 | -8/Materials | Evolved 2 slots: Utility x2 1881 | -8/Materials | Identified exit to Storage 1882 | -8/Materials | Loaded intel: 1 garrison access location 2504 | -8/Materials | Build established: Gunner 3301 | -8/Materials | Lost 3 parts (1n2u) 3559 | -8/Materials | Discovered new exit (range 14) 3625 | -8/Materials | Entered Storage 3874 | -8/Storage | Build established: Scavenger-Tank 3980 | -8/Storage | Core integrity fell below 50% 4107 | -8/Storage | Lost 3 parts (1n1u1w) 4238 | -8/Storage | Repaired Deuterium Engine 4389 | -8/Storage | Build established: Hacker-Skirmisher 4437 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4438 | -8/Storage | Identified exit to Recycling 4438 | -8/Storage | Identified exit to Factory 4542 | -8/Storage | Used back door to open Recycling access 4556 | -8/Storage | Entered Recycling 4556 | -8/Recycling | Accompanied by 8 allies 4609 | -8/Recycling | Spotter reported a threat 4609 | -8/Recycling | Spotter reported a threat 4609 | -8/Recycling | Spotter reported a threat 4644 | -8/Recycling | Spotter reported a threat 4654 | -8/Recycling | Spotter reported a threat 4656 | -8/Recycling | Spotter reported a threat 4673 | -8/Recycling | Spotter reported a threat 4707 | -8/Recycling | Spotter reported a threat 4726 | -8/Recycling | Spotter reported a threat 4730 | -8/Recycling | Spotter reported a threat 4731 | -8/Recycling | Build established: Commander-Skirmisher 4748 | -8/Recycling | Spotter reported a threat 4759 | -8/Recycling | Spotter reported a threat 4759 | -8/Recycling | Spotter reported a threat 4801 | -8/Recycling | Spotter reported a threat 4801 | -8/Recycling | Spotter reported a threat 4837 | -8/Recycling | Identified exit to Factory 4894 | -8/Recycling | Spotter reported a threat 4903 | -8/Recycling | Entered Factory 4903 | -6/Factory | Accompanied by 6 allies 4903 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4925 | -6/Factory | Identified exit to Lower Caves 4925 | -6/Factory | Identified exit to Factory 5015 | -6/Factory | Identified exit to DSF 5016 | -6/Factory | Entered DSF 5016 | -6/DSF | Accompanied by 6 allies 5031 | -6/DSF | Additional patrols routed to DSF 5191 | -6/DSF | Crushed by falling debris 5240 | -6/DSF | Core integrity fell below 50% 5251 | -6/DSF | Released all parts (3) 5254 | -6/DSF | Core integrity fell below 20% 5280 | -6/DSF | Lost 21 parts (5p4n7u5w) 5288 | -6/DSF | Discovered exit to Factory (range 14) 5293 | -6/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05251_ Released Lgt. Angular Momentum Engine. 05251_ Acquired Lgt. Angular Momentum Engine. 05252_ Penetrated by Slug. 05253_ X-62 Marksman destroyed. 05259_ Slug penetrates S-27 Virus. 05259_ S-27 Virus knocked back. 05267_ System corrupted: Matter fused (-10). 05273_ Acquired 9 matter. 05275_ Acquired 41 matter. 05282_ Acquired Chainsword. 05287_ C-30 ARC bursts open, deploying its payload. 05287_ S-27 Virus unfolds itself. 05288_ EXIT=FOUND: FACTORY 05290_ Triggered Stasis Trap. 05290_ A bubble of rippling energy engulfs the area. 05290_ Field strength at 94. 05290_ Field strength at 88. 05291_ Field strength at 75. 05292_ System corrupted: Component data lost. 05292_ Field strength at 65. Map ----- +----------------------------------------------------+ | ???????????????????????#""?????????? | | ???????????????????????#"#?????????? | | ??????#########???????##"####??????? | | #######!! !!#########"""""#??????? | | ]]# #!! =!!#///# ##"""""#??????? | | =%!!%=% ""##"????? | | ![%!! """""#???? | | #]]]###%=%###///#//## ""####???? | | #]]]###%%*"##///#//### ###??????? | | ####### ########## ##???????? | | ??????# #??????#/ #???????? | | ??????# % #??????#// #???????? | | ??????### ###??????### ##???????? | | ??????#!! !#??????#// /#???????? | | ??????#!! !!#??????#// /#???????? | | ??????#!! H !!#??????#// /#???????? | | ######### ###???###### ###??????? | | #!!!### % ###]]?# ?# #??????? | | #!!!## * ##]]]# ## #??????? | | % ^ !!#??????? | | !!#??????? | | !!#??????? | | #[[[## ##!!!#]]]## !!#??????? | | ==#[[[### ###!!!#]]]## !!#??????? | | #######?# ###?######## ###??????? | | ????????! !!#??????# s@!#???????? | | ????????! "!!#??????# !#???????? | | ????????! %!!#??????# !#???????? | | ???????## ##?????###ss##???????? | | ???????? !! ##??????! !????????? | | ???????? !! #??????! %!????????? | | #######?[*! !! ####???## #????????? | | **#***##[%! !!!#????# #????????? | | /#*** = ###!!!# ## "????????? | | !== %!% " "????????? | | !%= == "%" <"????????? | | #!! %%!!! #!!#?""""????????? | | ###### / !!! ####?????"""?????????? | | ????# # #######????????????????????? | | ???# # ##?????????????????????????? | | ???######??????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Slippery One \\IAMDERELICT Challenges ------------ None Game ------ Seed SalvageGammaDisintegrator Manual? 0 Play Time 01:03:38 Cumulative 13.5 hours Start 2022.05.07 @ 08:14:44 End 2022.05.07 @ 09:22:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 781babbb-78de-4418-9c8d-508f0f7d262b