Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.22 @ 07:29:03 Player: Jefffff Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1120) 1120 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1905 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (18) Movement Treading (560) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Spiked Treads > --- UTILITY (2) ------ Huge Storage Unit Core Shielding > --- WEAPON (2) ------- Makeshift Hammer Makeshift Spear > --- INVENTORY (25) --- High-capacity Storage Unit Weight Redist. System Sensor Array Transport Network Coupler Makeshift System Shield Battle Rifle Battle Rifle Battle Rifle Light Cannon Light Cannon Battle Cannon Rocket Launcher Mining Laser Scrap Shield Fragment (49) Scrap Shield Fragment (48) Scrap Shield Fragment (47) Scrap Shield Fragment (47) Scrap Shield Fragment (47) Scrap Shield Fragment (46) Scrap Shield Fragment (46) Scrap Shield Fragment (46) Scrap Shield Fragment (46) Scrap Shield Fragment (45) Scrap Shield Fragment (43) Scrap Shield Fragment (43) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Spiked Treads Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit Core Shielding > --- WEAPON ----------- Makeshift Hammer Makeshift Spear > --- INVENTORY -------- High-capacity Storage Unit Weight Redist. System Sensor Array Transport Network Coupler Battle Rifle Battle Rifle Light Cannon Light Cannon Battle Cannon Rocket Launcher Mining Laser Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Protection Core Shielding Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 33 | 6 5 4 18 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 2 7 Treads 3 | 2 . . 1 Leg 2 | . . 2 . Wheel 6 | . . . 6 Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 1 . Device 1 | . 1 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 2 . 8 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 6 | . 2 . 4 Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon 1 | . . . 1 Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 2 6 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 1 | . . 1 . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 99 92 Engine 14 | . 14 14 14 Treads 14 | . 28 23 5 Leg 7 | . . 3 12 Wheel 2 | . . . 3 Device 4 | . 12 10 . Storage 14 | . 14 14 14 Protection 8 | . . 3 14 Energy Gun 1 | . 6 . . Ballistic Cannon 17 | . 21 28 12 Special Weapon 1 | . . . 1 Impact Weapon 3 | . . . 6 Piercing Weapon 3 | . . . 6 Naked Turns . | . . . . Heaviest Build 93 | 13 93 93 92 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 2 2 4 4 Average Overweight (x) 2 | . 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 6 24 25 25 Most Carried 25 | 5 21 24 25 Average Carried 20 | 3 15 21 23 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 4 21 20 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1278 | 128 325 84 741 Remotely . | . . . . Salvage Created 1073 | . 488 140 445 Parts 59 | . 29 8 22 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . . 8 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 29 | . 7 6 16 Guns 3 | . 3 . . Cannons 24 | . 4 6 14 Classes Destroyed 9 | . 7 1 1 Builder 2 | . 2 . . Hauler 1 | . 1 . . Recycler 2 | . 2 . . Mechanic 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 3 | . 3 . . Grunt 9 | . 4 5 . Subdweller 16 | . . . 16 Assembled 1 | . . 1 . Best Kill Streak 8 | . 8 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 178 | . 46 34 98 Missed 59 | . 17 9 33 Damage Taken 1657 | . 242 241 1174 Core 250 | . 5 51 194 Absorbed by Shields . | . . . . Redirected to Shielding 37 | . . 1 36 Ignored by Resistances 462 | . 78 76 308 Core Remaining (%) 100 | 100 . . . Volleys Fired 136 | . 29 16 91 Largest 2 | . 2 2 2 Hottest 100 | . 85 70 100 Shots Fired 241 | . 58 32 151 Gun 22 | . 22 . . Cannon 190 | . 36 32 122 Launcher . | . . . . Special 29 | . . . 29 Kinetic 192 | . 38 32 122 Thermal 49 | . 20 . 29 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 35 | . 7 18 35 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 150 | . 33 22 95 Core Hits 57 | . 19 7 31 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . . 3 Critical Strikes 10 | . 1 1 8 Blast 7 | . 1 1 5 Smash 3 | . . . 3 Melee Attacks 8 | . . . 8 Impact 8 | . . . 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2831 | . 591 422 1818 Guns 171 | . 171 . . Cannons 2104 | . 417 422 1265 Explosions . | . . . . Melee 241 | . . . 241 Ramming 3 | . 3 . . Kinetic 2112 | . 425 422 1265 Thermal 475 | . 163 . 312 Explosive . | . . . . Electromagnetic . | . . . . Impact 241 | . . . 241 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 162 | . . 4 158 Projectiles 4 | . . 4 . Explosions . | . . . . Melee 158 | . . . 158 Knockbacks 26 | . . 7 19 Impact 2 | . . . 2 Kinetic 23 | . . 6 17 Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 266 | . 266 136 213 Average Temperature 82 | . 93 52 133 Received Heat Transfer 805 | . 120 162 523 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 4 | . . . 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1131 | . 481 . 650 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 144 | . 144 65 . Initial 8 | . . 8 . Average 18 | . 18 18 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 14 6 28 Peak Tracking Total 3 | . 3 2 3 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 8 | . 7 . 1 Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 19 . 3 Successful 14 | . 11 . 3 Failed 8 | . 8 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 15 | . 15 . . Terminals 19 | . 19 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 . 3 Record 3 | . . . 3 Part Schematic 1 | . 1 . . Robot Analysis 2 | . 2 . . Terminal Index 1 | . 1 . . Disarm Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Botnet 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 10116 | 59 2679 1564 5814 Spaces Moved 2858 | 38 787 454 1579 Core 18 | 18 . . . Treads 1612 | 20 787 398 407 Legs 638 | . . 56 582 Wheels 590 | . . . 590 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 130 Average Speed 327 | 113 304 329 343 Slowest Speed 560 | 160 320 400 560 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 4 99 65 81 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 21 | . . 1 20 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 3313 | 54 1012 491 1756 Wait 197 | . 168 13 16 Move 2855 | 37 786 453 1579 Hop . | . . . . Pick Up 57 | 9 20 3 25 Fast Attach 5 | 3 1 . 1 Attach 14 | 3 1 2 8 Detach . | . . . . Swap 14 | . 3 2 9 Drop 26 | 2 3 2 19 Fire 136 | . 29 16 91 Melee 8 | . . . 8 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 853 | -10/Materials | Discovered new exit (range 14) 1131 | -10/Materials | Discovered new exit (range 3) 1472 | -10/Materials | Discovered new exit (range 9) 2336 | -10/Materials | Discovered new exit (range 4) 2739 | -10/Materials | Entered Mines 3060 | -10/Mines | Learned location of Storage (-8) 3190 | -10/Mines | Discovered new exit (range 5) 3672 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3787 | -10/Mines | Excavation squad dispatched 3787 | -10/Mines | A large section of the Mines collapsed 4283 | -10/Mines | Discovered new exit (range 5) 4303 | -10/Mines | Entered Subcaves 5720 | -10/Subcaves | Ambushed by Subdweller buried in earth 5726 | -10/Subcaves | Ambushed by Subdweller buried in earth 6420 | -10/Subcaves | Learned Materials interactive machine intel 6839 | -10/Subcaves | Core integrity fell below 50% 7181 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 7246 | -10/Subcaves | Core integrity fell below 20% 7284 | -10/Subcaves | Discovered new exit (range 8) 7343 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 8236 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 8824 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 8837 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 9066 | -10/Subcaves | Learned location of Zion (-6) 9066 | -10/Subcaves | Met a Zionite searching for "candidates" 9822 | -10/Subcaves | Visited Clippyterm 9839 | -10/Subcaves | Learned Research security intel 10091 | -10/Subcaves | Discovered new exit (range 8) 10113 | -10/Subcaves | Discovered new exit (range 14) 10117 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 09839_ Connecting with Clippyterm... 09839_ Current location identified: Subcaves >>Intel! "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. 10091_ EXIT=FOUND 10115_ S-10 Pest destroyed. 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