Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.07 @ 10:59:56 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (535) 535 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2230 Bonus ------- None Cogmind --------- Core Integrity 491/550 Matter 300/300 Energy 50/140 System Corruption 0% Temperature Cool (153) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (12) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Improved Light Armor Plating System Shield Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Improved Light Armor Plating System Shield Proton Missile Launcher Proton Missile Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 38 | 3 7 7 21 Power 3 | . 1 . 2 Engine 3 | . 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 5 4 Treads . | . . . . Leg . | . . . . Wheel 7 | 2 . 1 4 Hover . | . . . . Flight 6 | . 2 4 . Utility 13 | . 2 2 9 Device 3 | . . . 3 Storage 3 | . . 2 1 Processor 4 | . 2 . 2 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 9 | 1 2 . 6 Energy Gun 1 | . . . 1 Energy Cannon 2 | . . . 2 Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 1 3 2 Power 1 | . . . 1 Propulsion 3 | . 1 2 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 2 | . 1 2 1 Average Slot Usage (%) 91 | . 81 92 96 Engine 8 | . 8 11 7 Wheel 17 | . 10 . 25 Flight 10 | . 17 32 1 Device 1 | . . . 2 Storage 6 | . . 8 9 Processor 24 | . 17 22 27 Protection 3 | . . . 5 Energy Gun 1 | . . . 1 Energy Cannon 5 | . . . 9 Ballistic Gun 8 | . 22 16 . Launcher 3 | . . . 5 Special Melee Weapon 1 | . 4 . . Naked Turns . | . . . . Heaviest Build 56 | 1 8 12 56 Greatest Support 36 | 3 8 12 36 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 4 4 6 12 Average Capacity 7 | 4 4 5 9 Most Carried 12 | 4 4 5 12 Average Carried 6 | 2 3 3 8 Final Capacity 12 | 4 4 6 12 Final Carried 12 | 4 4 4 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 635 | 135 111 36 353 Remotely . | . . . . Salvage Created 619 | . 36 . 583 Parts 32 | . 8 . 24 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 2 . 8 Guns 5 | . 2 . 3 Cannons 4 | . . . 4 AOE 1 | . . . 1 Classes Destroyed 7 | . 3 . 4 Worker 1 | . 1 . . Watcher 4 | . 1 . 3 Swarmer 2 | . 2 . . Grunt 4 | . . . 4 Duelist 1 | . . . 1 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 3 | . 2 . 3 Combat Bots Only 3 | . 2 . 3 Max Kills in Single Turn 2 | . 2 . 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1149 | . 116 391 642 Core 200 | . 35 106 59 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 86 73 . Volleys Fired 67 | . 16 5 46 Largest 2 | . 2 2 2 Hottest 180 | . 40 40 180 Shots Fired 95 | . 23 10 62 Gun 51 | . 23 10 18 Cannon 39 | . . . 39 Launcher 5 | . . . 5 Special . | . . . . Kinetic 33 | . 23 10 . Thermal 57 | . . . 57 Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 7 | . 2 1 7 Robot Miss Streak 10 | . 8 10 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 50 | . 7 3 40 Core Hits 22 | . 4 . 18 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2020 | . 246 24 1750 Guns 319 | . 66 24 229 Cannons 1191 | . . . 1191 Explosions 505 | . 180 . 325 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 90 | . 66 24 . Thermal 1600 | . 180 . 1420 Explosive . | . . . . Electromagnetic 325 | . . . 325 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots 25 | . . . 25 Effects 1 | . . . 1 Heat Surge 1 | . . . 1 Overflow Damage 110 | . . . 110 Projectiles 87 | . . . 87 Explosions 23 | . . . 23 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 71 | . 29 . 42 Shots 3 | . 1 . 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 273 | . 8 12 273 Average Temperature 60 | . 4 7 71 Received Heat Transfer 156 | . . 48 108 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1716 | . 100 . 1616 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 367 | . 223 187 367 Initial 93 | . . 93 11 Average 132 | . 97 118 157 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 80 | 100 86 100 71 Level 1 19 | . 13 . 28 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 10 20 18 Peak Tracking Total 11 | . 4 11 6 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 3 | . 3 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 6 5 2 Terminals 13 | . 6 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 19 17 5 Successful 24 | . 12 10 2 Failed 17 | . 7 7 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 38 | . 18 15 5 Terminals 41 | . 19 17 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 4 1 Part Schematic 1 | . 1 . . Terminal Index 3 | . 1 1 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Zone Layout 4 | . 3 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 7 6 1 Terminals 14 | . 7 6 1 Botnet 12 | . 6 5 1 Detonate 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 5 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat . | . . . . Combat 1 | . 1 . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 863 | 25 208 130 500 Spaces Moved 1030 | 33 349 291 357 Core 143 | 33 110 . . Treads . | . . . . Legs . | . . . . Wheels 291 | . . . 291 Hover . | . . . . Flight 596 | . 239 291 66 Fastest Speed 34 | 50 37 34 34 Average Speed 55 | 50 41 34 86 Slowest Speed 110 | 50 50 42 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . . 6 . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 52 35 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 34 | . 23 . 11 Melee . | . . . . Projectile 11 | . . . 11 AOE 23 | . 23 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1226 | 39 391 306 490 Wait 43 | . 14 1 28 Move 1015 | 32 348 278 357 Hop 6 | . . 6 . Pick Up 26 | 4 2 4 16 Fast Attach 20 | 3 5 1 11 Attach 15 | . 2 5 8 Detach 11 | . 1 2 8 Swap 3 | . . 1 2 Drop 17 | . 2 3 12 Fire 67 | . 16 5 46 Melee 1 | . 1 . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 9) 174 | -10/Materials | Discovered new exit (range 18) 188 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 283 | -9/Materials | Discovered new exit (range 14) 339 | -9/Materials | Discovered new exit (range 17) 364 | -9/Materials | Build established: Mutant 364 | -9/Materials | Identified exit to Materials 364 | -9/Materials | Entered another Materials area 364 | -8/Materials | Evolved 2 slots: Utility x2 864 | -8/Materials | Self-destructed Last Messages --------------- 00829_ Arm. Wheel permanently disabled. 00829_ Destabilizing: Short circuit. 00830_ Acquired 8 matter. 00831_ Slammed into K-01 Serf. 00831_ Triggered Explosive Trap. 00831_ An explosion rips through the floor. 00831_ K-01 Serf destroyed. 00831_ U-05 Engineer lays Concrete. 00837_ U-05 Engineer builds a Door. 00839_ K-01 Serf collects debris. 00839_ U-05 Engineer lays Concrete. 00842_ U-05 Engineer builds a Wall. 00842_ U-05 Engineer lays Concrete. 00845_ A-02 Transporter sends out distress signal. 00846_ U-05 Engineer lays Concrete. 00847_ U-05 Engineer builds a Wall. 00848_ U-05 Engineer lays Concrete. 00848_ U-05 Engineer builds a Wall. 00855_ Imp. Heat Sink destroyed. 00855_ Destroyed Beam Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????!????????????????? | | ??????????????????????????????? #????????????????? | | ????????????#####?????#########Y#????????????????? | | #??????????? ??? ## #????????????????? | | #???????????# "??? ##" #????????????????? | | #???????????# """ ##T #????????????????? | | #???????????# """ [##" == #????????????????? | | #???????????# ! ## == #????????????????? | | #???????????# """ # == #????????????????? | | #???????????# """ ## #????????????????? | | #?########### """ ## @Y #????????????????? | | #?# # ??#####u;####????????????????? | | #?# """ ## ######## #??????????????????? | | ### """"" ## * #??????????????????? | | + """""=/ %=%! [ "#?????????????????? | | ### """"" ### """"" ##?????????????????? | | ??# """ ### """"" #??????????????????? | | ??# ### ^ """ #??????????????????? | | ??# #?# #??????????????????? | | #######+####### #??????????????????? | | #??????????????????? | | % +??????????????????? | | % #??????????????????? | | "########## ########+### #??????????????????? | | #?????# #??????????## ##??????????????????? | | #?????# #???????????? #???????????????????? | | " #?????# #???????????? #???????????????????? | | "" #?????# #???????????? #???????????????????? | | "" #?????# !#???????????? ?????????????????????? | | "" #?????#% #???????????????????????????????????? | | "" #?????#=*#???????????????????????????????????? | | "" #?????# #???????????????????????????????????? | | " #?????# ##??????????????????????????????????? | | " #?????# ##??????????????????????????????????? | | " #?????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 16 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed GammaMetafiberLance Manual? 0 Play Time 00:25:05 Cumulative 110.9 hours Start 2021.03.07 @ 10:38:22 End 2021.03.07 @ 10:59:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e23a1e75-5c10-40c7-bf5c-134ff781c7a7