Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 22:43:18

Player: Shiba

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (102)     510
Value Destroyed (3127)     3127
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 7039

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/850
Matter                     225/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
>          --- UTILITY (5) ------
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
           Lance
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Melee Analysis Suite
  Improved Actuator Array
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Phasing Sabre
           Spear
           Spear
           Lance
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Micro Nuclear Core
           Carbon-fiber Leg
           Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Improved Medium Armor Plating
Weapon                     Spear
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             91   | 8   7   11  17  14  16  11  7   
  Power                    18   | 2   1   4   2   4   1   2   2   
    Engine                 11   | 2   1   4   1   .   1   1   1   
    Core                   7    | .   .   .   1   4   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   1   8   6   10  6   1   
    Treads                 16   | 2   .   .   8   4   2   .   .   
    Leg                    20   | .   2   1   .   2   8   6   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 2   .   .   3   4   4   3   .   
    Device                 6    | 1   .   .   .   1   2   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   2   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   6   4   .   1   .   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   4   6   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        7    | .   .   .   4   .   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   .   5   2   10  16  
  Power                    5    | .   .   .   .   1   .   1   3   
  Propulsion               13   | .   .   .   .   2   1   5   5   
  Utility                  9    | .   .   .   .   1   1   4   3   
  Weapon                   6    | .   .   .   .   1   .   .   5   
  Highest Loss Streak      16   | .   .   .   .   2   1   8   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 98  90  88  87  83  
  Engine                   7    | .   14  11  8   .   5   4   5   
  Core                     1    | .   .   .   .   6   .   1   .   
  Treads                   11   | .   19  .   24  25  6   .   .   
  Leg                      15   | .   7   22  1   .   23  31  29  
  Device                   9    | .   14  11  9   4   6   12  12  
  Storage                  7    | .   14  11  9   7   6   3   .   
  Processor                4    | .   .   .   3   10  10  6   6   
  Protection               3    | .   .   .   5   6   6   6   5   
  Ballistic Gun            15   | .   28  44  13  .   .   .   .   
  Piercing Weapon          14   | .   .   .   22  25  19  20  19  
Peak Build Rating          59   | 7   10  15  29  38  53  53  59  
  Average Rating           29   | 5   7   14  23  33  45  50  51  
  On Entrance              24   | .   7   10  15  29  34  53  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             34   | 13  17  25  28  26  32  32  34  
  Greatest Support         83   | 40  40  20  63  83  80  80  75  
  Greatest Overweight (x)  6    | .   .   1   1   1   .   .   6   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   6   5   
  Most Carried             8    | 6   8   8   8   8   8   8   5   
  Average Carried          6    | 3   7   7   7   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   
  Final Carried            8    | 6   8   8   8   8   8   5   .   

 Class Distribution 
--------------------
 44% | Scavenger-Gladiator
 21% | Gunner
 13% | Mutant
 11% | Gladiator
  5% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -9/Materials
 Scavenger-Gladiator | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Matter Collected           2102 | 186  290  798  418  135  150  105  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3842 | 28   330  1035 517  766  297  675  194  
  Parts                    209  | 3    20   77   34   40   13   15   7    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    6    13   
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Combat Hostiles Destroyed  92   | .   10  32  14  14  5   12  5   
  Melee                    46   | .   .   .   11  14  5   12  4   
  Guns                     45   | .   10  32  3   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          11   | 1   3   3   .   3   .   1   .   
  Worker                   2    | .   .   1   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   .   
  Watcher                  4    | .   .   2   2   .   .   .   .   
  Swarmer                  38   | .   5   15  8   6   1   1   2   
  Grunt                    32   | .   5   12  3   4   2   4   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Sentry                   12   | .   .   5   3   1   2   1   .   
  Hunter                   2    | .   .   .   .   1   .   .   1   
  Programmer               1    | .   .   .   .   1   .   .   .   
  Thug                     4    | .   .   .   .   .   .   4   .   
Best Kill Streak           6    | 1   3   6   6   4   3   5   3   
  Combat Bots Only         6    | .   3   6   6   3   3   5   3   
Max Kills in Single Turn   3    | 1   2   3   1   1   1   2   1   
  Gunslinging              2    | .   1   2   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    2    | .   .   .   1   1   1   2   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        596  | .    44   80   62   129  74   75   132  
  Missed                   179  | .    13   26   20   41   30   15   34   
Damage Taken               5921 | .    367  518  393  1155 454  1352 1682 
  Core                     1209 | .    109  64   38   138  40   295  525  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   200  | .    .    .    .    124  76   .    .    
Core Remaining (%)         82   | 100  56   84   93   80   .    .    .    
Volleys Fired              102  | 3    32   50   11   .    .    .    6    
  Largest                  4    | 2    2    4    4    .    .    .    1    
  Hottest                  92   | 40   46   92   92   .    .    .    30   
Shots Fired                311  | 6    65   199  35   .    .    .    6    
  Gun                      305  | 6    65   199  35   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  305  | 6    65   199  35   .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 3    9    13   5    .    .    .    7    
  Robot Miss Streak        6    | 1    4    6    3    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    3    5    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    2    .    .    .    .    .    
Shots Hit Robots           308  | 5    46   84   39   40   19   51   24   
  Core Hits                150  | 1    22   47   23   20   9    20   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         16   | .    .    1    4    1    1    6    3    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
    Impale                 14   | .    .    .    4    1    1    6    2    
Melee Attacks              198  | .    .    .    43   49   22   55   29   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    .    12   
  Piercing                 186  | .    .    .    43   49   22   55   17   
  Sneak Attacks            6    | .    .    .    .    4    .    2    .    
    Combat Hostiles        2    | .    .    .    .    2    .    .    .    
  Follow-up Attacks        51   | .    .    .    9    13   4    14   11   
Damage Inflicted           7045 | 46   457  1284 913  1315 580  1515 935  
  Guns                     2075 | 46   457  1284 288  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               241  | .    .    .    .    .    .    .    241  
  Melee                    4729 | .    .    .    625  1315 580  1515 694  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2075 | 46   457  1284 288  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                241  | .    .    .    .    .    .    .    241  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 335  | .    .    .    .    .    .    .    335  
  Piercing                 4394 | .    .    .    625  1315 580  1515 359  
Highest Corruption         1    | .    1    .    .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    1    .    .    .    
  Corruption Purged        1    | .    .    .    .    1    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    8    .    .    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            228  | .    .    .    35   62   29   29   73   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               38   | .    .    .    .    .    .    .    38   
  Melee                    190  | .    .    .    35   62   29   29   35   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    .    .    120  
  Shots                    6    | .    .    .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    209  324  100  4    .    .    5    
  Average Temperature      73   | .    46   84   41   4    .    .    5    
  Received Heat Transfer   1413 | .    105  117  54   120  162  333  522  
  Effects                  2    | .    .    2    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Peak Influence             412  | 5   245 412 275 268 173 .   .   
  Initial                  124  | .   3   46  110 124 78  .   .   
  Average                  141  | 1   87  235 92  162 79  .   .   
Maximum Alert Level        2    | .   1   2   1   1   .   .   .   
  Low Security (%)         73   | 100 95  40  89  63  100 .   .   
  Level 1                  24   | .   4   51  10  36  .   .   .   
  Level 2                  2    | .   .   7   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   3   1   6   .   .   .   
  Investigation            3    | .   1   1   .   1   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   2   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Distress Signals           3    | .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              134  | .   23  43  25  17  6   11  9   
  Peak Tracking Total      7    | .   5   5   6   4   3   7   6   
  Tactical Retreats        10   | .   3   2   4   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Traps Triggered            6    | .   1   1   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Machines Disabled          2    | .   .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Machines Accessed          20   | .   4   5   4   4   2   1   .   
  Terminals                17   | .   4   5   4   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                58   | .   12  13  17  9   6   1   .   
  Successful               36   | .   7   4   13  5   6   1   .   
  Failed                   22   | .   5   9   4   4   .   .   .   
    Catastrophic           3    | .   .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   3   12  6   4   .   .   .   
  Terminals                51   | .   12  13  17  7   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   2   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   5   2   10  2   2   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   2   1   1   .   .   
  Unreport Threat          3    | .   .   2   1   .   .   .   .   
  Locate Traps             4    | .   2   .   1   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   
  Transport Status         2    | .   .   .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   2   4   .   .   
  Scan Component           3    | .   .   .   .   1   2   .   .   
  Repair                   3    | .   .   .   .   1   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   2   3   1   .   .   .   
  Terminals                8    | .   2   2   3   1   .   .   .   
    Botnet                 8    | .   2   2   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   5   4   4   2   .   .   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   2   .   .   
  Time                     114  | .   .   .   .   32  82  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Turns Passed               6564 | 132  834  1398 979  1042 659  1099 421  
Spaces Moved               3576 | 69   429  566  426  545  402  849  290  
  Core                     4    | 2    .    .    .    .    .    .    2    
  Treads                   1265 | 67   291  .    390  517  .    .    .    
  Legs                     2307 | .    138  566  36   28   402  849  288  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  160  120  105  110  50   
  Average Speed            144  | 156  147  190  162  158  116  115  114  
  Slowest Speed            350  | 160  160  190  240  190  120  116  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    75   71   38   11   8    89   37   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    3    1    
Spaces Dug                 1    | .    .    .    1    .    .    .    .    
Terrain Destroyed          23   | .    .    .    1    .    .    .    22   
  Melee                    1    | .    .    .    1    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      22   | .    .    .    .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Total                      4613 | 84  582 801 649 669 571 913 344 
  Wait                     637  | .   101 158 143 66  131 15  23  
  Move                     3569 | 68  428 565 425 544 401 848 290 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  33   | 5   6   5   10  5   1   .   1   
  Fast Attach              25   | 7   .   .   2   4   6   5   1   
  Attach                   19   | .   1   2   2   3   2   4   5   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     47   | 1   6   9   13  7   8   2   1   
  Drop                     48   | .   8   12  14  7   5   .   2   
  Fire                     102  | 3   32  50  11  .   .   .   6   
  Melee                    132  | .   .   .   29  33  16  39  15  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   1   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
  133 | -11/Scrapyard  | Entered Materials
  213 | -10/Materials  | Discovered new exit (range 14)
  302 | -10/Materials  | Discovered new exit (range 14)
  319 | -10/Materials  | Build established: Mutant
  687 | -10/Materials  | Discovered new exit (range 5)
  918 | -10/Materials  | Discovered new exit (range 13)
  967 | -10/Materials  | Entered another Materials area
  967 | -9/Materials   | Evolved 2 slots: Weapon x2
  985 | -9/Materials   | Discovered new exit (range 14)
 1267 | -9/Materials   | Build established: Gunner
 1405 | -9/Materials   | Discovered new exit (range 8)
 1540 | -9/Materials   | Discovered new exit (range 14)
 2316 | -9/Materials   | Discovered new exit (range 16)
 2365 | -9/Materials   | Entered another Materials area
 2365 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2667 | -8/Materials   | Build established: Scavenger-Tank
 3192 | -8/Materials   | Discovered new exit (range 16)
 3213 | -8/Materials   | Build established: Scavenger-Gladiator
 3344 | -8/Materials   | Entered Factory
 3344 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3427 | -7/Factory     | Repaired Imp. Treads
 3564 | -7/Factory     | Garrison activated, responded to threat
 3989 | -7/Factory     | Discovered new exit (range 5)
 4229 | -7/Factory     | Build established: Gladiator
 4273 | -7/Factory     | Discovered new exit (range 13)
 4386 | -7/Factory     | Entered another Factory area
 4386 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4465 | -6/Factory     | Repaired Spear
 4505 | -6/Factory     | Repaired Carbon-fiber Leg
 4777 | -6/Factory     | Discovered new exit (range 13)
 4985 | -6/Factory     | Build established: Scavenger-Gladiator
 5045 | -6/Factory     | Entered Lower Caves
 5089 | -6/Lower Caves | Encountered a Warlord checkpoint
 5487 | -6/Lower Caves | Discovered new exit (range 15)
 5578 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5590 | -6/Lower Caves | Learned location of Zion (-6)
 5679 | -6/Lower Caves | Lost 8 parts (1p4n3u)
 5796 | -6/Lower Caves | Ambushed by wild Derelicts
 6144 | -6/Lower Caves | Entered another Lower Caves area
 6468 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6532 | -6/Lower Caves | Core integrity fell below 50%
 6557 | -6/Lower Caves | Core integrity fell below 20%
 6565 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06554_ Destroyed Phase Shifter.
06555_ Hvy. Laser fries itself beyond repair.
06555_ Imp. Actuator Array destroyed.
06555_ Penetrated by Slug. <x3>
06559_ The unstable cave ceiling collapses.
06559_ Critical hit (Burn: +37).
06560_ Lgt. Angular Momentum Engine fries itself
  beyond repair.
06560_ Destroyed Targeting Computer.
06560_ Grenade Launcher destroyed.
06560_ Destroyed Grenade Launcher.
06561_ Carbon-fiber Leg fries itself beyond
  repair.
06561_ Spear destroyed.
06562_ Penetrated by Slug.
06562_ Slug penetrates Wall.
06565_ Adv. Heat Sink fries itself beyond
  repair.
06565_ Slug penetrates Wall.
06565_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????   #???##   #??????#  #????????????##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             11
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              SkeletonFireLaser
  Manual?         0
Play Time         00:46:54
  Cumulative      16.6 hours
  Start           2024.08.31 @ 21:17:32
  End             2024.08.31 @ 22:43:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1a06e51-f27f-4a4d-8a2a-e4f4d5ebcb63