Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 13:09:49 Player: kasaphescent Result: Destroyed by Fortress with Enhanced Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (114) 570 Value Destroyed (5547) 5547 Prototype IDs (20) 400 Alien Tech Used (4) 800 Bonus (1379) 1379 TOTAL SCORE: 15896 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 175 Met Data Miner 300 Met Imprinter 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 45/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Field Recycling Unit (47) Hacking Drone Bay (0/1) Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Improved Matter Compressor Long-range Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- KE Penetrator Railgun Railgun Helical Railgun > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Flexi-carbon Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Heavy Armor Plating Advanced Field Recycling Unit Hacking Drone Bay Transdimensional Reconstructor Hypervelocity Railgun Magnetic Acceleration Cannon Mass Driver Fusion Bomb Launcher [Rating: 156] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Artifact Stasis Generator Weapon Gauss Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Fusion Bomb Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Slots Evolved 16 | . . 2 . . . 6 . . . . 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 1 . . . . . . . . 1 . Utility 10 | . . . . . . 4 . . . . 2 2 2 . . . Weapon 2 | . . . . . . 1 . . . . . . . . 1 . Parts Attached 150 | 6 2 4 . 2 4 24 8 4 . 3 13 8 13 5 18 36 Power 10 | 1 . 1 . . . 2 1 . . . 1 . 1 . 1 2 Engine 3 | 1 . . . . . 2 . . . . . . . . . . Core 3 | . . 1 . . . . 1 . . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . 1 2 Propulsion 44 | 2 . 2 . 2 2 6 2 1 . 2 3 1 4 1 4 12 Treads 9 | . . . . . . 2 1 1 . . . . . . . 5 Leg 35 | 2 . 2 . 2 2 4 1 . . 2 3 1 4 1 4 7 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 61 | 1 2 . . . . 9 4 . . . 8 5 7 3 8 14 Device 26 | . . . . . . 3 2 . . . 3 3 4 1 4 6 Storage 11 | 1 2 . . . . 1 . . . . 2 1 . 1 1 2 Processor 7 | . . . . . . 4 . . . . 1 . 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 16 | . . . . . . 1 2 . . . 2 1 2 . 3 5 Artifact 1 | . . . . . . . . . . . . . . 1 . . Weapon 35 | 2 . 1 . . 2 7 1 3 . 1 1 2 1 1 5 8 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . Ballistic Gun 18 | 2 . . . . . 3 1 . . 1 1 1 1 . 5 3 Ballistic Cannon 10 | . . 1 . . 1 2 . 1 . . . 1 . 1 . 3 Launcher 2 | . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . . 1 1 1 2 4 2 3 Parts Lost 52 | . . . . . 2 12 3 . . 2 2 . 2 2 7 20 Power 4 | . . . . . . 1 1 . . . . . . . . 2 Propulsion 15 | . . . . . 2 4 . . . 1 . . 1 1 3 3 Utility 17 | . . . . . . 3 1 . . . 1 . . 1 3 8 Weapon 16 | . . . . . . 4 1 . . 1 1 . 1 . 1 7 Highest Loss Streak 16 | . . . . . 2 4 2 . . 1 2 . 1 2 6 16 Average Slot Usage (%) 92 | . 98 99 100 100 100 92 95 93 93 92 93 94 94 90 93 72 Core 4 | . . 6 11 11 11 3 4 6 6 6 5 5 1 . . . Treads 3 | . . . . . . 4 6 6 6 5 . . . . . 9 Leg 26 | . 28 44 44 44 44 22 25 26 26 26 28 26 23 23 26 4 Device 5 | . . . . . . 8 5 . . . 4 14 13 14 14 11 Storage 15 | . 26 22 22 22 22 12 13 13 13 13 15 15 14 14 13 11 Processor 8 | . . . . . . 12 13 13 13 13 8 10 9 9 8 7 Protection 5 | . . . . . . 3 2 6 6 6 8 5 14 9 9 8 Ballistic Gun 12 | . 28 15 11 11 5 7 10 13 13 13 16 14 14 10 16 13 Ballistic Cannon 5 | . . 5 11 11 13 10 8 5 6 6 . . . 2 . 1 Naked Turns 53 | . . . . . . . . . . . . . . . . 53 Heaviest Build 137 | 11 25 33 33 33 37 48 56 56 56 56 92 97 124 124 137 129 Greatest Support 225 | 20 20 40 40 50 50 60 66 66 66 94 94 94 99 103 143 225 Greatest Overweight (x) 2 | 1 1 . . . . 2 . . . 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 26 | 6 10 10 10 10 10 10 10 10 10 10 18 18 18 26 18 18 Average Capacity 12 | 5 6 10 10 10 10 10 10 10 10 10 16 18 18 18 18 16 Most Carried 18 | 6 7 10 10 10 10 10 10 10 10 10 18 18 18 18 18 18 Average Carried 11 | 4 6 8 10 9 9 8 9 10 10 9 12 16 16 17 16 15 Final Capacity 18 | 6 10 10 10 10 10 10 10 10 10 10 18 18 18 18 18 4 Final Carried 18 | 6 7 10 10 10 9 10 10 10 10 10 18 17 18 18 18 3 Class Distribution -------------------- 48% | Scavenger-Gunner 24% | Mutant 14% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Tank | -2/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Matter Collected 5528 | 284 176 191 . 58 217 771 614 91 . 361 336 208 495 194 425 1107 Remotely 876 | . . . . . . 763 113 . . . . . . . . . Salvage Created 6475 | 81 252 130 . 265 219 961 394 . . 615 519 208 562 194 441 1634 Parts 234 | 2 10 14 . 2 4 38 16 . . 12 18 7 29 11 19 52 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . 1 . Recyclers Shooed 7 | . 1 . . . . 3 . . . . 1 1 1 . . . Parts Field Recycled 6 | . . . . . . . . . . . . . . . 6 . Retrieved Matter 125 | . . . . . . . . . . . . . . . 125 . Parts Self-Destructed 44 | . . . . 2 5 . 12 . . 25 . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 79 | . 2 4 . . 3 10 11 . . 10 5 1 6 1 3 23 Guns 52 | . 2 2 . . . 5 9 . . 6 5 1 6 1 3 12 Cannons 21 | . . 2 . . 3 5 2 . . 4 . . . . . 5 AOE 6 | . . . . . . . . . . . . . . . . 6 Classes Destroyed 20 | 1 2 1 . . . 5 1 . . 4 1 . . . 3 2 Worker 5 | . . . . . . 4 . . . . . . . . . 1 Builder 5 | . . . . . . . . . . . 1 . . 1 . 3 Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 2 | . . . . . . 1 . . . . . . . . 1 . Recycler 12 | 1 2 . . . . 3 . . . . 1 1 1 1 . 2 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . . . . . 1 . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . 1 . Watcher 5 | . 1 2 . . . 1 . . . . 1 . . . . . Swarmer 10 | . . 2 . . . . 7 . . 1 . . . . . . Grunt 31 | . 2 2 . . 3 3 4 . . 6 2 . 3 . 1 5 Brawler 4 | . . . . . . . . . . 1 1 . . . . 2 Duelist 2 | . . . . . . . . . . 1 . . . . . 1 Sentry 7 | . . . . . . 2 . . . 1 1 1 1 . 1 . Specialist 3 | . . . . . . . . . . . . . . . . 3 Hunter 10 | . . . . . . 3 . . . . 1 . . . . 6 Programmer 10 | . . . . . . 2 . . . . . . 2 1 . 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . 1 Protovariant L 1 | . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . 2 . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 1 5 5 . . 3 4 4 . . 5 2 2 2 2 1 9 Combat Bots Only 8 | . 2 4 . . 3 2 4 . . 5 2 1 2 1 1 8 Max Kills in Single Turn 3 | 1 1 1 . . 1 2 1 . . 1 2 1 2 1 1 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Damage Taken 14774 | . 165 160 . . 583 1410 719 . . 669 469 . 926 186 1195 8292 Core 1912 | . 32 38 . . 99 151 53 . . 127 . . 39 . . 1373 Absorbed by Shields 68 | . . . . . . . . . . . . . . . . 68 Reduced by Siege Mode 287 | . . . . . . . . . . . . . . . . 287 Core Remaining (%) 85 | 100 87 . . . 65 . . . . 61 100 100 . 83 . . Volleys Fired 339 | 4 11 16 . 16 29 46 26 . . 24 28 7 22 15 20 75 Largest 4 | 2 2 2 . 1 2 3 3 . . 3 3 3 3 3 4 4 Hottest 215 | 40 40 64 . 20 88 116 116 . . 100 100 86 89 109 142 215 Shots Fired 889 | 8 22 32 . 16 38 124 70 . . 72 84 17 65 28 80 233 Gun 657 | 8 22 17 . 16 17 58 39 . . 48 78 15 65 20 79 175 Cannon 223 | . . 15 . . 21 66 31 . . 24 6 2 . 8 1 49 Launcher 9 | . . . . . . . . . . . . . . . . 9 Special . | . . . . . . . . . . . . . . . . . Kinetic 877 | 8 22 32 . 16 38 121 70 . . 72 84 17 65 28 80 224 Thermal 3 | . . . . . . 3 . . . . . . . . . . Explosive 9 | . . . . . . . . . . . . . . . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 63 | 7 20 7 . 8 15 23 16 . . 15 16 8 16 4 32 63 Robot Miss Streak 9 | . 2 6 . 2 5 9 6 . . 4 4 1 2 2 1 2 Penetration Max 1 | . . . . . . 1 1 . . 1 1 . 1 . . 1 Secondary Targets 3 | . 1 . . . . . . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . 1 . . . Shots Hit Robots 657 | 7 18 24 . 13 36 111 42 . . 52 53 10 46 11 63 171 Core Hits 394 | 2 10 12 . 6 31 98 36 . . 44 25 5 16 5 18 86 Critical Hits 20 | . . . . . . 2 2 . . . . . 1 2 4 9 Critical Kills 6 | . . . . . . 1 2 . . . . . 1 . 1 1 Critical Parts Destroyed 13 | . . . . . . 1 . . . . . . . 2 3 7 Melee Attacks 16 | . . . . . 11 3 . 2 . . . . . . . . Impact 14 | . . . . . 11 3 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . 2 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17054 | 100 309 324 . 143 549 2059 846 . . 1343 1078 242 1198 266 1440 7157 Guns 11089 | 100 210 158 . 143 199 1082 537 . . 965 1022 242 1198 234 1405 3594 Cannons 3242 | . . 166 . . 350 977 309 . . 378 56 . . 32 35 939 Explosions 2710 | . 99 . . . . . . . . . . . . . . 2611 Melee . | . . . . . . . . . . . . . . . . . Ramming 13 | . . . . . . . . . . . . . . . . 13 Kinetic 14263 | 100 210 324 . 143 549 1991 846 . . 1343 1078 242 1198 266 1440 4533 Thermal 68 | . . . . . . 68 . . . . . . . . . . Explosive 2611 | . . . . . . . . . . . . . . . . 2611 Electromagnetic 99 | . 99 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . . . 1 1 1 1 1 . . 6 8 . 10 Average Corruption 2 | . 1 . . . . 1 1 1 1 1 . . 4 7 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 52 | . . . . . . 1 4 4 1 4 . . 9 17 . 12 Message Errors 7 | . . . . . . 1 2 1 1 . . . . 1 . 1 Matter Fused 6 | . . . . . . . . . . . . . 1 3 . 2 Heat Flow Errors 5 | . . . . . . . . . . . . . 1 2 . 2 Energy Discharges 9 | . . . . . . . 2 2 . 3 . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 1 . 1 . . 1 2 . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 Targeting Errors 13 | . . . . . . . . . . . . . 4 6 . 3 Weapon Failures 2 | . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 136 | . . 1 . . . . . . . . . . . . . 135 Projectiles 33 | . . 1 . . . . . . . . . . . . . 32 Explosions 103 | . . . . . . . . . . . . . . . . 103 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 76 | . . 4 . . 11 24 11 . . 10 3 . . . . 13 Impact . | . . . . . . . . . . . . . . . . . Kinetic 71 | . . 4 . . 10 24 10 . . 9 3 . . . . 11 Secondary 5 | . . . . . 1 . 1 . . 1 . . . . . 2 Self-Inflicted Damage 208 | . 54 . . . . . . . . . . . . . . 154 Shots 7 | . 2 . . . . . . . . . . . . . . 5 Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 331 | . 2 9 . . 322 171 72 . . 233 231 52 331 124 106 171 Average Temperature 67 | . 1 8 . . 192 49 27 . . 64 68 30 147 72 24 29 Received Heat Transfer 1357 | . 66 30 . . 225 222 123 . . 180 81 . 21 . 234 175 Effects 2 | . . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . 4 Total Turns 93 | . . . . . . . . . . . . . . . . 93 Longest Duration 45 | . . . . . . . . . . . . . . . . 45 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Peak Influence 562 | 5 130 242 94 . . 150 . . . . 332 168 250 178 171 562 Initial 116 | . 3 54 94 . . . . . . . 116 110 87 69 99 19 Average 120 | 1 40 123 94 . . 69 . . . . 190 155 138 110 115 141 Maximum Alert Level 2 | . . 1 . . . . . . . . 1 . 1 . . 2 Low Security (%) 86 | 100 100 78 100 . . 100 . . . . 48 100 83 100 100 82 Level 1 10 | . . 21 . . . . . . . . 51 . 16 . . 5 Level 2 3 | . . . . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . . . 3 . . . 1 . 1 . 3 1 8 Investigation . | . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . 2 . . . . . 1 . 1 1 2 Reinforcement 9 | . . 1 . . . 1 . . . . . . . 2 . 5 Assault 2 | . . . . . . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Distress Signals 9 | . . 2 . . . . . . . . 1 . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 144 | . 3 9 . . 4 16 14 . . 21 7 1 7 3 5 54 Peak Tracking Total 10 | . 2 4 . . 4 4 4 . . 8 4 1 3 1 2 10 Tactical Retreats 9 | . . 1 . . . 1 2 . . 2 . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Traps Triggered 4 | . . . . . . . . . . . 1 . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . 5 . . . . . . Triggered 3 | . . . . . 2 . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Machines Disabled 18 | . 3 . . . . . . . . . 4 . . 3 . 8 Max in Single Turn 4 | . 2 . . . . . . . . . 4 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Machines Accessed 22 | . . 2 . . . 3 2 . 4 . . 1 3 2 1 4 Terminals 10 | . . 2 . . . 1 . . . . . 1 1 2 1 2 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Total Hacks 63 | . . 4 . . . 7 2 . 25 . . 3 7 3 2 10 Successful 50 | . . 2 . . . 5 2 . 25 . . 2 4 3 1 6 Failed 13 | . . 2 . . . 2 . . . . . 1 3 . 1 4 Catastrophic 3 | . . 1 . . . 1 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 25 | . . 4 . . . 1 . . . . . 2 3 7 1 7 Terminals 25 | . . 4 . . . 2 . . . . . 3 3 3 2 8 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 5 | . . . . . . 3 . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 2 . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Terminal Hacks 32 | . . . . . . . 2 . 25 . . . . 3 . 2 Record 14 | . . . . . . . . . 11 . . . . 3 . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 2 . . . . . . 2 . . . Scan Component 2 | . . . . . . 1 . . . . . . 1 . . . Repair 2 | . . . . . . 1 . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . . . 1 . . . Insert Component 2 | . . . . . . 1 . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . 2 . . . 1 . . . . . 2 1 . 1 2 Terminals 9 | . . 2 . . . 1 . . . . . 2 1 . 1 2 Assimilate 1 | . . . . . . . . . . . . 1 . . . . Botnet 8 | . . 2 . . . 1 . . . . . 1 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 13 | . . 2 . . . 2 . . . . . 1 3 1 1 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 . . 5 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 Matter 278 | . . . . . . . . . . . . . . . . 278 Time 69 | . . . . . . . . . . . . . . . . 69 Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 Parts Repaired 2 | . . . . . . 1 . . . . . . 1 . . . Time 81 | . . . . . . 50 . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 1 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Total Allies 3 | . . . . . . . . . . 2 . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 . . . . . 1 Highest-Rated Group 119 | . . . . . . . . . . 94 . . . . . 119 Highest-Rated Ally 119 | . . . . . . . . . . 94 . . . . . 119 Total Orders 1 | . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 17 | . . . . . . . . . . 17 . . . . . . Total Damage 665 | . . . . . . . . . . 665 . . . . . . Kills 5 | . . . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 1 1 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . 1 . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Turns Passed 9829 | 93 277 266 5 865 940 979 1465 643 95 652 612 291 586 315 532 1213 Spaces Moved 6473 | 52 191 143 5 686 686 523 1106 526 80 442 382 188 287 166 287 723 Core 219 | 3 . . . . . . . . . . . . . . . 216 Treads 403 | . . . . . . . . . . . . . . . . 403 Legs 5851 | 49 191 143 5 686 686 523 1106 526 80 442 382 188 287 166 287 104 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 150 150 115 50 Average Speed 123 | 126 123 120 120 120 120 128 120 120 120 120 120 138 150 150 130 114 Slowest Speed 180 | 150 150 120 120 120 120 180 120 120 120 150 120 150 150 150 150 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 2 . 1 Exploration Rate (%) 35 | 5 31 15 3 83 74 14 93 52 70 53 9 5 9 20 7 56 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . 2 . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 . 1 1 1 1 1 . Scrap Searched 17 | . . . . 2 3 . 2 9 . 1 . . . . . . Spaces Dug 19 | . . . . . 8 3 . 2 . . . 1 . 2 . 3 Terrain Destroyed 167 | . . . . . 8 4 5 2 . 1 34 1 . 5 1 106 Melee 13 | . . . . . 8 3 . 2 . . . . . . . . Projectile 56 | . . . . . . 1 5 . . 1 1 1 . 5 1 41 AOE 98 | . . . . . . . . . . . 33 . . . . 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Total 7683 | 68 213 210 4 713 743 726 1193 535 79 508 486 210 405 214 407 969 Wait 496 | 1 . 26 . 5 7 110 37 . . 24 42 1 68 18 55 102 Move 6457 | 51 190 142 4 685 685 522 1105 525 79 441 381 187 286 165 286 723 Hop . | . . . . . . . . . . . . . . . . . Pick Up 97 | 6 5 13 . 2 3 15 6 1 . 1 13 3 8 3 10 8 Fast Attach 52 | 6 1 1 . . 1 10 4 1 . 2 5 2 2 5 3 9 Attach 59 | . . 2 . . 2 11 2 . . 1 2 3 5 2 9 20 Detach 17 | . . . . . . 2 2 . . . 1 . 3 1 2 6 Swap 44 | . 1 1 . 2 1 3 2 3 . . 6 3 6 1 7 8 Drop 80 | . 5 9 . 3 3 4 9 3 . 1 8 4 5 4 10 12 Fire 339 | 4 11 16 . 16 29 46 26 . . 24 28 7 22 15 20 75 Melee 16 | . . . . . 11 3 . 2 . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 Escape Stasis 6 | . . . . . . . . . . . . . . . 5 1 Rewire 12 | . . . . . 1 . . . . 9 . . . . . 2 Trap 5 | . . . . . . . . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 7) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 520 | -9/Materials | Discovered new exit (range 6) 637 | -9/Materials | Entered Mines 638 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 642 | -9/Mines | Entered Zion 665 | -7/Zion | Given the Hacking Drone Bay 666 | -7/Zion | Found Prototype Device 732 | -7/Zion | Received a hallucinogenic algorithm 1093 | -7/Zion | Learned location of Recycling (-7) 1188 | -7/Zion | Identified exit to Deep Caves 1489 | -7/Zion | Discovered new exit (range 15) 1507 | -7/Zion | Entered Proximity Caves 2433 | -6/Proximity Caves | Discovered new exit (range 14) 2447 | -6/Proximity Caves | Entered Factory 2447 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3087 | -6/Factory | Lost 3 parts (1p1n1u) 3245 | -6/Factory | Discovered new exit (range 10) 3293 | -6/Factory | Lost 4 parts (1n2u1w) 3324 | -6/Factory | Build established: Scavenger-Gunner 3391 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3426 | -6/Factory | Entered Lower Caves 4032 | -6/Lower Caves | Identified exit to Lower Caves 4891 | -6/Lower Caves | Entered another Lower Caves area 4999 | -6/Lower Caves | Learned location of Extension (-6) 5519 | -6/Lower Caves | Discovered new exit (range 10) 5534 | -6/Lower Caves | Entered Data Miner 5534 | -6/Data Miner | Discovered new exit (range 6) 5557 | -6/Data Miner | Met Data Miner 5582 | -6/Data Miner | Learned location of Section 7 (-2) 5582 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5602 | -6/Data Miner | Received God Mode back door access code from Data Miner 5629 | -6/Data Miner | Entered Proximity Caves 5649 | -5/Proximity Caves | Learned Factory security intel 5677 | -5/Proximity Caves | Escorted by Enhanced Grunt 5683 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5807 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5966 | -5/Proximity Caves | Build established: Gunner 6030 | -5/Proximity Caves | Identified exit to Factory 6281 | -5/Proximity Caves | Entered Factory 6281 | -5/Factory | Evolved 2 slots: Utility x2 6318 | -5/Factory | Identified Hacking Drone Bay 6831 | -5/Factory | Discovered new exit (range 15) 6893 | -5/Factory | Entered another Factory area 6893 | -4/Factory | Evolved 2 slots: Utility x2 6954 | -4/Factory | Discovered new exit (range 15) 7106 | -4/Factory | Spotted B-86 Titan 7184 | -4/Factory | Entered Research 7184 | -3/Research | Evolved 2 slots: Utility x2 7338 | -3/Research | Repaired Broken Biometal Leg 7401 | -3/Research | Found Prototype Processor 7401 | -3/Research | Identified Spectral Analyzer 7412 | -3/Research | Discovered new exit (range 6) 7472 | -3/Research | Build established: Scavenger-Tank 7592 | -3/Research | Found Fusion Bomb Launcher 7770 | -3/Research | Entered Quarantine 7856 | -3/Quarantine | Found Alien Artifact 7856 | -3/Quarantine | Identified Stasis Generator 7915 | -3/Quarantine | Found Alien Artifact 7915 | -3/Quarantine | Identified Transdimensional Reconstructor 7915 | -3/Quarantine | Warped through subspace 8015 | -3/Quarantine | Found Transdimensional Reconstructor 8021 | -3/Quarantine | Found Alien Artifact 8021 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 8021 | -3/Quarantine | Warped through subspace 8021 | -3/Quarantine | Discovered new exit (range 6) 8052 | -3/Quarantine | Found Alien Artifact 8052 | -3/Quarantine | Identified Subatomic Replicator 8085 | -3/Quarantine | Entered Research 8085 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8301 | -2/Research | Spotted B-90 Cyclops 8331 | -2/Research | Destroyed B-90 Cyclops 8345 | -2/Research | Build established: Scavenger-Gunner 8357 | -2/Research | Lost 6 parts (2n3u1w) 8503 | -2/Research | Discovered new exit (range 15) 8610 | -2/Research | Used Subatomic Replicator to replicate Biometal Heavy Treads 8617 | -2/Research | Entered Testing 8711 | -2/Testing | Build established: Scavenger-Tank 8819 | -2/Testing | Fabricated Biometal Heavy Treads (x2) 8963 | -2/Testing | Spotted PL-678GTYTBCG 8974 | -2/Testing | Rewired PL-678GTYTBCG 8982 | -2/Testing | Protovariant out of control (PL-678GTYTBCG) 8998 | -2/Testing | Incoming assault squad redirected 9012 | -2/Testing | Destroyed PL-678GTYTBCG 9179 | -2/Testing | Warped through subspace 9334 | -2/Testing | Spotted Investigator 9336 | -2/Testing | Scanned by Researcher 9343 | -2/Testing | Destroyed Investigator 9355 | -2/Testing | Incoming assault squad redirected 9463 | -2/Testing | Spotted Striker 9465 | -2/Testing | Spotted Striker 9664 | -2/Testing | System corruption reached 10% 9681 | -2/Testing | Spotted PH-N2953EVTLD 9714 | -2/Testing | Destroyed 8 combat bots 9719 | -2/Testing | Released all parts (12) 9739 | -2/Testing | Lost 16 parts (2p3n4u7w) 9768 | -2/Testing | Core integrity fell below 50% 9811 | -2/Testing | Core integrity fell below 20% 9825 | -2/Testing | Spotted Fortress 9830 | -2/Testing | Destroyed by Fortress with Enhanced Nova Cannon Last Messages --------------- 09729_ K-01 Serf cleans the Mason Extractor. 09730_ K-01 Serf cleans the Phase Constrictor. 09730_ U-05 Engineer builds a Wall. 09739_ System corrupted: Matter fused (-7). 09754_ Slug penetrates Wall. 09762_ System corrupted: Matter fused (-8). 09778_ = 5PCPR# O/ S9YG9AC|=OXHAQ 09779_ Slug penetrates Wall. 09798_ Slammed into G-73 Enforcer. 09800_ Slug penetrates Wall. 09801_ System corrupted: Heat flow error (+207). 09806_ Penetrated by Slug. 09806_ Slug penetrates Wall. 09810_ Penetrated by Slug. 09812_ Slug penetrates Wall. 09813_ Slug penetrates Door. 09813_ Slug penetrates Wall. 09816_ Penetrated by Slug. 09818_ System corrupted: Heat flow error (+184). 09821_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | | | | | | | | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???#???????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########################################?????????? | | ?????????? | | ????????? | | ????????? | | K K @ ????????? | | ????????? | | ????????? | | ###################### ###########?????????? | | ?????????????????????#" ""#???????????????????? | | ???????????????#?????#""FFF""#???????????????????? | | ?#????#??????????????#""FFF""#???????????????????? | | ?????????#???????????#""FFF""#???????????????????? | | ?????????????????????#"""""""#???????????????????? | | ?????????#????????????########???????????????????? | | ?????#???????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 25 Energy Capacity 970 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1650 Resistance: KI 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 8 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Flexi-carbon Leg | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Biometal Heavy Treads | x2 | -2/Testing | Preloaded Alien Tech Used ----------------- Stasis Generator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed FireEnergyNanovents Manual? 0 Play Time 01:46:46 Cumulative 103.4 hours Start 2021.08.08 @ 12:20:04 End 2021.08.15 @ 13:09:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 61 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5018a8e4-a975-4c05-be11-f2c5eec301ce