Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.22 @ 18:18:21 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (14) 70 Value Destroyed (259) 259 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (34127) 34127 TOTAL SCORE: 40996 Bonus ------- Pacifist 1325 Win 3000 Win Speed 29802 Cogmind --------- Core Integrity 1542/1600 Matter 152/300 Energy 214/220 System Corruption 0% Temperature Cool (14) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (8) --- VTOL Module VTOL Module VTOL Module Cooled VTOL Module Impulse Thruster Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY (13) ----- Fusion Compressor Improved Cooling System Advanced Cooling System Machine Analyzer Advanced Signal Interpreter Improved Stasis Canceller Improved Maneuvering Thrusters Improved Utility Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Light Quantum Reactor Impulse Thruster Structural Scanner Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cooled VTOL Module Impulse Thruster Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Fusion Compressor Improved Cooling System Advanced Cooling System Machine Analyzer Advanced Signal Interpreter Improved Stasis Canceller Improved Maneuvering Thrusters Improved Utility Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Structural Scanner Advanced Plasma Cannon [Rating: 119] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 6 | . . 2 1 . . . 1 1 1 . Utility 11 | . . . 1 2 2 2 . 1 1 2 Weapon . | . . . . . . . . . . . Parts Attached 44 | 1 5 3 2 . 14 3 2 6 2 6 Power 6 | . 1 1 . . 1 . 1 1 . 1 Engine 4 | . 1 1 . . . . 1 1 . . Core 2 | . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 11 | . 2 2 1 . 1 . 1 2 1 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 11 | . 2 2 1 . 1 . 1 2 1 1 Utility 20 | . 2 . 1 . 6 3 . 3 1 4 Device 8 | . 1 . . . 2 2 . 1 1 1 Storage . | . . . . . . . . . . . Processor 3 | . . . . . 2 1 . . . . Hackware 6 | . . . 1 . 1 . . 1 . 3 Protection 3 | . 1 . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 7 | 1 . . . . 6 . . . . . Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . . . . . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . . Parts Lost 5 | . . . . . . 1 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 2 | . . . . . . 1 . . . 1 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . . 1 . . . 4 Average Slot Usage (%) 91 | . 59 84 90 76 92 100 98 96 99 92 Engine 3 | . 2 9 9 7 1 . 3 3 4 1 Core 3 | . . . . . 4 5 5 4 4 4 Flight 32 | . 25 42 45 38 33 29 31 33 34 29 Device 17 | . 2 11 9 7 17 23 21 19 20 21 Processor 6 | . . . . . 4 11 10 9 8 8 Hackware 9 | . . . 9 7 10 11 10 9 8 16 Protection 6 | . 8 11 9 7 6 5 5 5 8 6 Ballistic Gun 6 | . 14 11 9 7 8 5 5 4 4 1 Piercing Weapon 3 | . . . . . 2 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 3 8 15 15 15 19 21 24 30 32 32 Greatest Support 47 | 3 8 16 16 16 21 21 25 35 42 47 Greatest Overweight (x) 1 | . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | 4 4 3 4 4 4 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 63% | Hacker-Sprinter 29% | Sprinter 7% | Hacker-Scout Dominant Class ---------------- Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 712 | 186 . 87 . . 178 69 . 88 15 89 Remotely . | . . . . . . . . . . . Salvage Created 526 | . . . . . 119 . 166 140 15 86 Parts 36 | . . . . . 13 . 12 7 2 2 Haulers Intercepted 2 | . . . . . . . 1 . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 4 | . . . . . 3 . 1 . . . Melee 1 | . . . . . . . 1 . . . AOE 3 | . . . . . 3 . . . . . Classes Destroyed 7 | . . . . . 4 . 2 1 . . Worker 5 | . . . . . 2 . 1 1 1 . Hauler 2 | . . . . . . . 1 . . 1 Recycler 1 | . . . . . . . . 1 . . Mechanic 1 | . . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 3 | . . . . . 3 . . . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . . . . . 5 . 3 1 1 1 Combat Bots Only 3 | . . . . . 3 . 1 . . . Max Kills in Single Turn 3 | . . . . . 3 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 835 | . . 12 13 . 29 69 99 57 95 461 Core 106 | . . . . . . 23 25 . . 58 Absorbed by Shields 12 | . . . . . . . . . . 12 Core Remaining (%) 99 | 100 100 100 100 100 100 97 97 100 100 96 Volleys Fired 5 | . . . . . 5 . . . . . Largest 1 | . . . . . 1 . . . . . Hottest 30 | . . . . . 30 . . . . . Shots Fired 5 | . . . . . 5 . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . 5 . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 5 | . . . . . 5 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 13 | . . . . . 2 . 4 2 2 3 Core Hits 18 | . . . . . 11 . 3 2 1 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . Puncture 1 | . . . . . . . . 1 . . Melee Attacks 38 | . . . . . 5 7 10 4 5 7 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 38 | . . . . . 5 7 10 4 5 7 Sneak Attacks 11 | . . . . . 1 . 4 2 2 2 Combat Hostiles 3 | . . . . . . . 2 . 1 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1672 | . . . . . 483 . 413 221 225 330 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 300 | . . . . . 300 . . . . . Melee 1372 | . . . . . 183 . 413 221 225 330 Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 300 | . . . . . 300 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1372 | . . . . . 183 . 413 221 225 330 Highest Corruption 3 | . . . . . 3 . . . . . Average Corruption 3 | . . . . . 3 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 197 | . . . . . . . 45 . 74 78 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 197 | . . . . . . . 45 . 74 78 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 114 | . . 78 9 . 28 10 . . 114 . Average Temperature 24 | . . 42 9 . 7 2 . . 43 . Received Heat Transfer 60 | . . 6 9 . . 9 18 . . 18 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 430 | . . 73 72 78 430 212 186 216 294 385 Initial 210 | . . . 30 32 37 210 59 97 121 184 Average 155 | . . 21 46 58 213 114 128 138 190 275 Maximum Alert Level 2 | . . . . . 2 1 . 1 1 1 Low Security (%) 67 | 100 100 100 100 100 46 75 100 91 52 16 Level 1 31 | . . . . . 49 25 . 8 47 83 Level 2 1 | . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 . 3 . 1 2 . . Investigation 2 | . . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . 1 1 . 2 . 1 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 80 | . . 4 3 2 14 5 6 8 12 26 Peak Tracking Total 18 | . . 4 2 2 5 5 5 6 11 18 Tactical Retreats 7 | . . . . . 2 . . 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 30 | . . 2 1 2 7 7 2 1 3 5 Terminals 23 | . . 2 1 1 4 5 2 1 3 4 Fabricators 5 | . . . . 1 2 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 81 | . . 3 2 6 14 23 5 4 9 15 Successful 39 | . . 2 2 2 6 14 2 . 4 7 Failed 42 | . . 1 . 4 8 9 3 4 5 8 Catastrophic 3 | . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 49 | . . 3 2 5 8 13 3 4 5 6 Terminals 67 | . . 3 2 3 9 20 5 4 9 12 Fabricators 9 | . . . . 3 3 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . 3 Terminal Hacks 19 | . . 1 1 1 3 8 1 . 2 2 Open Door 1 | . . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . Level Access Points 7 | . . 1 1 1 . 1 1 . 1 1 Branch Access Points 1 | . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 4 | . . . . . 1 3 . . . . Zone Layout 4 | . . . . . 1 3 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 19 | . . 1 1 1 3 6 1 . 2 4 Terminals 14 | . . 1 1 . 2 4 1 . 2 3 Track 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . 1 . . . . . Botnet 11 | . . 1 1 . 1 3 1 . 2 2 Disrupt 1 | . . . . . . 1 . . . . Fabricators 4 | . . . . 1 1 2 . . . . Fabnet 4 | . . . . 1 1 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Watchers 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . . 2 1 2 7 4 2 1 3 4 Full Trace Events 2 | . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . 3 4 7 2 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 26 | . . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 861 | 4 48 61 23 34 226 84 95 90 85 111 Spaces Moved 2971 | 1 93 202 74 120 730 254 268 345 429 455 Core 5 | 1 4 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2966 | . 89 202 74 120 730 254 268 345 429 455 Fastest Speed 15 | 50 32 26 26 26 23 23 20 17 15 15 Average Speed 21 | 50 33 27 26 26 23 23 20 18 15 17 Slowest Speed 115 | 50 115 32 26 26 26 23 23 20 15 19 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 23 | . . 4 1 4 14 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 15 | 1 27 22 15 6 28 13 12 12 16 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 27 | . . . . . 9 7 6 2 2 1 Terrain Destroyed 43 | . . . . . 25 7 6 2 2 1 Melee 21 | . . . . . 3 7 6 2 2 1 Projectile . | . . . . . . . . . . . AOE 22 | . . . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 3089 | 7 112 202 75 118 752 264 286 363 438 472 Wait 10 | . . . . 1 1 . 5 3 . . Move 2915 | . 92 193 71 111 703 253 267 344 428 453 Hop 21 | . . 4 1 4 12 . . . . . Pick Up 22 | . 5 2 1 1 5 1 2 1 2 2 Fast Attach 22 | . 4 1 1 . 7 1 1 5 1 1 Attach 16 | 1 1 2 1 . 2 2 1 1 1 4 Detach 9 | 2 3 . . . 1 . . 2 . 1 Swap 6 | . . . . . 5 . . . . 1 Drop 22 | 4 7 . . 1 6 . . 3 1 . Fire 5 | . . . . . 5 . . . . . Melee 38 | . . . . . 5 7 10 4 5 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 16) 53 | -10/Materials | Discovered new exit (range 3) 53 | -10/Materials | Entered another Materials area 53 | -9/Materials | Evolved 2 slots: Propulsion x2 72 | -9/Materials | Discovered new exit (range 10) 96 | -9/Materials | Identified exit to Materials 114 | -9/Materials | Entered another Materials area 114 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 121 | -8/Materials | Identified exit to Factory 137 | -8/Materials | Entered Factory 137 | -7/Factory | Evolved 2 slots: Utility x2 166 | -7/Factory | Identified exit to Factory 171 | -7/Factory | Entered another Factory area 171 | -6/Factory | Evolved 2 slots: Utility x2 385 | -6/Factory | Discovered new exit (range 12) 387 | -6/Factory | Identified exit to Lower Caves 396 | -6/Factory | Discovered new exit (range 5) 396 | -6/Factory | Identified exit to Factory 397 | -6/Factory | Entered another Factory area 397 | -5/Factory | Evolved 2 slots: Utility x2 414 | -5/Factory | Identified exit to Factory 481 | -5/Factory | Entered another Factory area 481 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 541 | -4/Factory | Identified exit to Research 553 | -4/Factory | Spotted B-86 Titan 576 | -4/Factory | Entered Research 576 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 665 | -3/Research | Discovered new exit (range 4) 666 | -3/Research | Identified exit to Research 666 | -3/Research | Entered another Research area 666 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 670 | -2/Research | Spotted B-90 Cyclops 696 | -2/Research | Identified exit to Quarantine 717 | -2/Research | Identified exit to Access 751 | -2/Research | Entered Access 751 | -1/Access | Evolved 2 slots: Utility x2 773 | -1/Access | Build established: Hacker-Sprinter 798 | -1/Access | Spotted B-99 Colossus 806 | -1/Access | Identified exit to Surface 859 | -1/Access | Lost 4 parts (1p1n1u1w) 862 | *** | Escaped! Last Messages --------------- 00829_ >> Machine Analyzer network decryption results: 00829_ Terminal x1 00829_ Triggered Stasis Trap. 00829_ A bubble of rippling energy engulfs the area. 00829_ Field strength at 84. 00830_ Field strength at 51. 00831_ Field strength at 18. 00832_ Stasis field depleted. 00835_ Acquired Adv. Hacking Suite. 00840_ Acquired Impulse Thruster Array. 00849_ Sneak attack on R-10 Processor. 00849_ Destroyed Imp. Ion Engine. 00849_ Destroyed Com. Wheel. 00854_ Evaded trap by timely firing Imp. Maneuvering Thrusters. 00854_ Massive razor-sharp blades shoot up from within the floor. 00859_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00861_ The Access Shell folds into the floor. [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ???????????????? ##??????## | | ????????????????? ## # ?????? # | | ????????????????? ? ## # ?????? # | | ?????????????????? ?????## # ?????? # | | ?????????????????????????## # ?????? # | | ????????????????????????+ # ?????? # | | ????????????????????????########## ?????? # | | ????????????????????????########## ?????? # | | ????????????????????????????????????????? # #### | | ?????????????##################### # #### | | ?????????????#######################+###### ##?? | | ????????????? ### ##?? | | ????????????? s ### ##?? | | ???????????????????## ""####### ### ##?? | | ???????????????????## ""####### ### ##?? | | ???????????????????## ""##???## ### ##?? | | ???????????????????## T##???## ### ## ? | | ???????????????????## ""##???## ### ## ? | | ???????????????????## ""##???## # ? | | ???????????????????## ""##???## + ? | | ???????????????????# #???#######+##+# ? | | ???????????????????## ##???## # ? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Utility Shielding 66 Evasion (%) 76 Stasis Canceling 2 Offensive Hacking 36 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Challenges ------------ None Game ------ Seed WarpArmageddonSaw Manual? 0 Play Time 00:36:47 Cumulative 536.3 hours Start 2021.12.22 @ 17:46:35 End 2021.12.22 @ 18:18:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 241 Adventurer 1 Explorer 0 Win Type 0 Total 44 Types 13/5/6/3/1/0/15/1/0 Lore% 95 Gallery% 97 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24f0d5af-a15d-4984-ad70-28b9522db309