Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.20 @ 20:34:14

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (127)     635
Value Destroyed (5356)     5356
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (635)                635
              TOTAL SCORE: 11346

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    517
Follower Combat Kills      35
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             953/1150
Matter                     234/300
Energy                     405/405
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
       Improved Ion Engine
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (8) ------
       Improved Cooling System
       Advanced Cooling System
                Coolant Injector
  High-capacity Storage Unit
       Improved Core Analyzer
                Recoil Nullifier
       Improved Kinecellerator
>               --- WEAPON (5) -------
                Electrolaser
                Autogun
                Mass Driver
                Mass Driver
>               --- INVENTORY (12) ---
       Improved Ion Engine
                Antimatter Reactor
                Antimatter Reactor
       Improved Aluminum Leg
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
                Coolant Injector
  High-capacity Storage Unit
       Improved Core Analyzer
       Improved Kinecellerator
                Core Shielding
                System Shield
                System Backup Module
>               --- WEAPON -----------
                Tesla Rifle
                Wave Gun
                Flak Cannon
                Mass Driver
                Mass Driver
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
       Improved Aluminum Leg
                Titanium Leg
       Improved Cooling System
                Targeting Computer
       Improved Kinecellerator
                Katana
[Rating: 98]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Core Shielding
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Improved Core Analyzer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   
  Utility                  6    | .   1   .   2   .   .   .   2   1   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   
Parts Attached             80   | 8   8   .   5   10  6   9   11  23  
  Power                    14   | 1   1   .   1   2   1   2   .   6   
    Engine                 9    | 1   1   .   1   1   .   2   .   3   
    Core                   3    | .   .   .   .   1   1   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   2   
  Propulsion               21   | 2   3   .   1   4   1   3   .   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   3   .   1   4   1   3   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   1   .   3   1   1   3   6   5   
    Device                 9    | .   .   .   .   .   .   2   3   4   
    Storage                3    | 1   .   .   1   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             7    | 1   1   .   2   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   3   .   .   3   3   1   5   5   
    Energy Gun             3    | .   .   .   .   .   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          14   | 3   3   .   .   2   3   1   1   1   
    Ballistic Cannon       5    | .   .   .   .   1   .   .   2   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   .   1   .   .   9   15  
  Power                    4    | .   .   .   .   .   .   .   .   4   
  Propulsion               4    | .   .   .   .   1   .   .   1   2   
  Utility                  8    | .   .   .   .   .   .   .   3   5   
  Weapon                   9    | .   .   .   .   .   .   .   5   4   
  Highest Loss Streak      6    | .   .   .   .   1   .   .   2   6   
Average Slot Usage (%)     96   | .   96  100 100 99  99  99  92  94  
  Engine                   10   | .   11  12  10  8   7   10  11  12  
  Core                     1    | .   .   .   .   7   7   1   .   .   
  Leg                      21   | .   23  25  20  24  21  24  19  19  
  Device                   9    | .   .   .   .   .   .   9   13  20  
  Storage                  6    | .   12  12  10  8   7   6   5   5   
  Processor                2    | .   .   .   .   .   .   .   2   6   
  Hackware                 2    | .   .   .   .   .   .   .   5   3   
  Protection               17   | .   25  25  40  33  27  14  9   3   
  Energy Gun               1    | .   .   .   .   .   .   .   2   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   2   
  Ballistic Gun            15   | .   24  25  20  10  27  31  13  1   
  Ballistic Cannon         4    | .   .   .   .   4   .   .   6   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 18  19  19  31  42  46  82  94  118 
  Greatest Support         95   | 3   20  20  23  33  41  68  68  95  
  Greatest Overweight (x)  5    | 5   5   .   2   1   1   1   3   3   
  Average Overweight (x)   1    | 2   .   .   .   1   1   .   1   1   
Largest Inventory Capacity 12   | 8   8   8   10  10  10  12  12  12  
  Average Capacity         10   | 6   8   8   8   10  10  10  12  12  
  Most Carried             10   | 4   5   5   8   10  10  10  9   8   
  Average Carried          7    | 2   4   5   5   7   9   9   8   6   
  Final Capacity           12   | 8   8   8   10  10  10  12  12  12  
  Final Carried            10   | 4   5   5   8   10  10  10  8   5   

 Class Distribution 
--------------------
 30% | Hacker-Tank
 30% | Hacker-Mutant
 26% | Hacker-Gunner
  7% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -10/Mines
  Hacker-Mutant | -9/Materials
  Hacker-Mutant | -8/Materials
    Hacker-Tank | -7/Factory
 Scavenger-Tank | -6/Factory
    Hacker-Tank | -5/Factory
  Hacker-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3646 | 261  29   .    304  373  210  275  1042 1152 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5071 | .    .    .    507  475  102  251  1780 1956 
  Parts                    263  | .    .    .    31   21   4    18   76   113  
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    
Recyclers Shooed           6    | .    .    .    1    1    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  87   | .   .   .   10  13  2   3   28  31  
  Guns                     42   | .   .   .   10  1   2   3   16  10  
  Cannons                  40   | .   .   .   .   12  .   .   11  17  
  AOE                      2    | .   .   .   .   .   .   .   1   1   
Classes Destroyed          16   | .   .   .   6   2   .   1   5   2   
  Worker                   14   | .   .   .   1   .   .   .   4   9   
  Builder                  10   | .   .   .   .   1   .   .   1   8   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   .   3   .   
  Operator                 3    | .   .   .   1   1   .   .   1   .   
  Watcher                  7    | .   .   .   2   1   .   1   2   1   
  Swarmer                  12   | .   .   .   .   .   .   .   7   5   
  Grunt                    38   | .   .   .   7   8   2   .   10  11  
  Brawler                  3    | .   .   .   .   2   .   .   1   .   
  Duelist                  3    | .   .   .   1   1   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   2   2   .   2   5   1   
  Hunter                   5    | .   .   .   .   .   .   .   3   2   
  Programmer               13   | .   .   .   .   .   .   .   3   10  
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           22   | .   .   .   5   8   2   1   7   22  
  Combat Bots Only         14   | .   .   .   5   8   2   1   4   14  
Max Kills in Single Turn   3    | .   .   .   1   2   1   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               4339  | .    .    .    288  293  48   359  1436 1915 
  Core                     381   | .    .    .    25   32   .    36   91   197  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96    | 100  .    100  93   94   100  95   90   .    
Volleys Fired              238   | .    .    .    34   42   3    13   68   78   
  Largest                  5     | .    .    .    2    2    4    5    5    5    
  Hottest                  308   | .    .    .    40   64   92   115  251  308  
Shots Fired                753   | .    .    .    68   84   12   65   284  240  
  Gun                      502   | .    .    .    68   44   12   65   215  98   
  Cannon                   251   | .    .    .    .    40   .    .    69   142  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  652   | .    .    .    68   84   12   65   260  163  
  Thermal                  39    | .    .    .    .    .    .    .    12   27   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          62    | .    .    .    .    .    .    .    12   50   
  Robot Hit Streak         62    | .    .    .    32   62   14   38   47   18   
  Robot Miss Streak        4     | .    .    .    1    4    .    1    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    .    3    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    
Shots Hit Robots           600   | .    .    .    59   78   10   55   214  184  
  Core Hits                383   | .    .    .    28   63   4    17   129  142  
  Critical Hits            10    | .    .    .    1    .    .    1    5    3    
  Critical Kills           3     | .    .    .    1    .    .    .    1    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    3    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13927 | .    .    .    762  1499 157  825  4542 6142 
  Guns                     6502  | .    .    .    762  457  157  825  2502 1799 
  Cannons                  6156  | .    .    .    .    1042 .    .    1626 3488 
  Explosions               1237  | .    .    .    .    .    .    .    386  851  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  32    | .    .    .    .    .    .    .    28   4    
  Kinetic                  10635 | .    .    .    762  1499 157  825  3566 3826 
  Thermal                  1120  | .    .    .    .    .    .    .    238  882  
  Explosive                386   | .    .    .    .    .    .    .    386  .    
  Electromagnetic          1754  | .    .    .    .    .    .    .    324  1430 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    2    6    
  Average Corruption       2     | .    .    .    .    .    .    .    1    4    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    
  Effects                  30    | .    .    .    .    .    .    .    8    22   
    Message Errors         5     | .    .    .    .    .    .    .    3    2    
    Matter Fused           3     | .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Targeting Errors       11    | .    .    .    .    .    .    .    2    9    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            201   | .    .    .    .    .    .    .    37   164  
  Projectiles              143   | .    .    .    .    .    .    .    19   124  
  Explosions               52    | .    .    .    .    .    .    .    12   40   
  Melee                    6     | .    .    .    .    .    .    .    6    .    
Knockbacks                 76    | .    .    .    .    17   .    .    8    51   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    .    .    .    17   .    .    7    47   
  Secondary                5     | .    .    .    .    .    .    .    1    4    
Self-Inflicted Damage      136   | .    .    .    .    .    .    .    96   40   
  Shots                    5     | .    .    .    .    .    .    .    2    3    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    
Targets Rammed             2     | .    .    .    .    .    .    .    1    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | .    .    .    .    189  105  312  192  205  
  Average Temperature      83    | .    .    .    .    65   57   157  53   99   
  Received Heat Transfer   1125  | .    .    .    201  216  45   120  300  243  
  Effects                  4     | .    .    .    .    .    .    4    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    
  Parts Fried              7     | .    .    .    .    .    .    .    1    6    
  Impact Corruptions       2     | .    .    .    .    .    .    .    1    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    
  Heat Transferred         1390  | .    .    .    .    .    .    .    370  1020 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Peak Influence             819  | .   5   5   335 350 74  132 608 819 
  Initial                  125  | .   .   5   1   11  28  26  19  125 
  Average                  181  | .   1   5   89  160 40  42  259 355 
Maximum Alert Level        3    | .   .   .   1   1   .   .   2   3   
  Low Security (%)         66   | 100 100 100 86  58  100 100 39  46  
  Level 1                  18   | .   .   .   13  41  .   .   35  16  
  Level 2                  10   | .   .   .   .   .   .   .   24  16  
  Level 3                  4    | .   .   .   .   .   .   .   .   19  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   1   4   2   1   5   8   
  Investigation            6    | .   .   .   .   .   2   .   3   1   
  Extermination            5    | .   .   .   .   .   .   .   2   3   
  Reinforcement            5    | .   .   .   1   1   .   1   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Distress Signals           6    | .   .   .   1   2   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   1   .   15  19  2   4   45  42  
  Peak Tracking Total      6    | .   .   .   4   6   2   1   6   6   
  Tactical Retreats        8    | .   .   .   1   1   .   .   5   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Traps Triggered            11   | .   3   .   .   .   1   .   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Machines Disabled          31   | .   .   .   .   .   .   .   4   27  
  Max in Single Turn       4    | .   .   .   .   .   .   .   2   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Machines Accessed          17   | .   1   .   1   3   4   3   3   2   
  Terminals                11   | .   1   .   1   3   1   3   2   .   
  Fabricators              4    | .   .   .   .   .   2   .   .   2   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   4   .   3   15  10  8   8   5   
  Successful               41   | .   3   .   2   12  8   8   7   1   
  Failed                   12   | .   1   .   1   3   2   .   1   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   
  Terminals                38   | .   4   .   3   15  4   8   4   .   
  Fabricators              8    | .   .   .   .   .   3   .   .   5   
  Repair Stations          7    | .   .   .   .   .   3   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   2   .   2   12  2   8   4   .   
  Record                   2    | .   .   .   .   1   .   .   1   .   
  Part Schematic           3    | .   .   .   .   .   1   2   .   .   
  Prototype ID Bank        3    | .   .   .   .   1   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   1   .   1   2   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   2   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   .   .   1   2   .   .   2   .   
Fabricator Hacks           4    | .   .   .   .   .   3   .   .   1   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   2   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   3   .   3   .   
  Scan Component           4    | .   .   .   .   .   2   .   2   .   
  Repair                   2    | .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   1   .   
  Used                     2    | .   .   .   .   1   .   .   1   .   
Hacking Detections         10   | .   .   .   1   2   2   2   1   2   
  Full Trace Events        4    | .   .   .   .   .   2   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   4   .   .   1   
    Matter                 558  | .   .   .   .   .   405 .   .   153 
    Time                   255  | .   .   .   .   .   215 .   .   40  
  Total Robot Build Rating 14   | .   .   .   .   .   13  .   .   1   
Part Schematics Acquired   3    | .   .   .   .   .   1   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   .   
  Time                     42   | .   .   .   .   .   26  .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Total Allies               5    | .   .   .   .   .   4   .   .   1   
  Largest Group            4    | .   .   .   .   .   4   2   2   1   
  Highest-Rated Group      69   | .   .   .   .   .   69  29  29  9   
  Highest-Rated Ally       20   | .   .   .   .   .   20  20  20  9   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   .   .   
  Total Damage             151  | .   .   .   .   .   151 .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               5307 | 121  142  63   529  553  600  733  1469 1097 
Spaces Moved               2671 | 56   102  53   291  264  292  462  668  483  
  Core                     61   | 56   5    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2610 | .    97   53   291  264  292  462  668  483  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  150  120  152  120  
  Average Speed            153  | 193  127  120  142  150  150  137  176  151  
  Slowest Speed            300  | 300  300  120  180  150  150  152  215  215  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       17   | 5    21   11   27   29   10   14   22   17   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          151  | .    .    .    .    .    .    .    66   85   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               60   | .    .    .    .    .    .    .    6    54   
  AOE                      91   | .    .    .    .    .    .    .    60   31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac 
Total                      3349 | 66  111 52  338 337 445 527 786 687 
  Wait                     325  | .   .   .   3   12  144 32  36  98  
  Move                     2663 | 55  101 52  290 263 291 461 667 483 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  23   | 3   2   .   4   4   1   3   3   3   
  Fast Attach              37   | 7   7   .   .   2   3   3   4   11  
  Attach                   25   | .   1   .   2   3   2   2   6   9   
  Detach                   2    | .   .   .   .   1   .   1   .   .   
  Swap                     18   | 1   .   .   3   5   1   4   1   3   
  Drop                     16   | .   .   .   2   5   .   8   .   1   
  Fire                     238  | .   .   .   34  42  3   13  68  78  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   1   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 16)
  122 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Evolved 1 slot: Utility x1
  227 | -10/Materials | Identified exit to Mines
  264 | -10/Materials | Entered Mines
  313 | -10/Mines     | Build established: Hacker-Mutant
  316 | -10/Mines     | Learned location of Storage (-9)
  316 | -10/Mines     | Identified exit to Materials
  316 | -10/Mines     | Discovered exit to Materials (range 7)
  327 | -10/Mines     | Entered Materials
  327 | -9/Materials  | Evolved 2 slots: Utility x2
  796 | -9/Materials  | Identified exit to Materials
  796 | -9/Materials  | Discovered exit to Materials (range 9)
  856 | -9/Materials  | Entered another Materials area
  856 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  970 | -8/Materials  | Garrison activated, responded to threat
 1050 | -8/Materials  | Destroyed 8 combat bots
 1402 | -8/Materials  | Identified exit to Factory
 1402 | -8/Materials  | Discovered exit to Factory (range 5)
 1409 | -8/Materials  | Entered Factory
 1409 | -7/Factory    | Evolved 2 slots: Weapon x2
 1499 | -7/Factory    | Repaired Propulsion Shielding
 1689 | -7/Factory    | Fabricated T-07 Excavator?
 1710 | -7/Factory    | Build established: Hacker-Tank
 1792 | -7/Factory    | Fabricated B-48 Gladiator?
 2005 | -7/Factory    | Identified exit to Factory
 2005 | -7/Factory    | Discovered exit to Factory (range 3)
 2009 | -7/Factory    | Entered another Factory area
 2009 | -6/Factory    | Accompanied by 2 allies
 2009 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2071 | -6/Factory    | Spotted B-75 Beast
 2099 | -6/Factory    | Destroyed B-75 Beast
 2450 | -6/Factory    | Build established: Scavenger-Tank
 2660 | -6/Factory    | Identified exit to Factory
 2660 | -6/Factory    | Discovered exit to Factory (range 16)
 2742 | -6/Factory    | Entered another Factory area
 2742 | -5/Factory    | Accompanied by 2 allies
 2742 | -5/Factory    | Evolved 2 slots: Utility x2
 2840 | -5/Factory    | Build established: Hacker-Tank
 3234 | -5/Factory    | Repaired Hvy. Assault Rifle
 4130 | -5/Factory    | Build established: Hacker-Gunner
 4188 | -5/Factory    | Identified exit to Factory
 4188 | -5/Factory    | Discovered exit to Factory (range 13)
 4211 | -5/Factory    | Entered another Factory area
 4211 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4618 | -4/Factory    | Identified exit to Upper Caves
 4618 | -4/Factory    | Discovered exit to Upper Caves (range 16)
 4999 | -4/Factory    | Crushed by falling debris
 5019 | -4/Factory    | Destroyed 14 combat bots
 5030 | -4/Factory    | Lost 6 parts (2p1n3u)
 5124 | -4/Factory    | Lost 5 parts (2p1n1u1w)
 5211 | -4/Factory    | First assault squad dispatched
 5266 | -4/Factory    | Fabricated T-07 Excavator?
 5308 | -4/Factory    | Self-destructed

 Last Messages 
---------------
05302_ Slug penetrates Pressure Siphon.
05303_ K-01 Serf cleans the Nuclear Reactor.
05304_ K-01 Serf collects debris.
05305_ System corrupted: Autogun targeting data glitched.
05305_ S-27 Virus destroyed.
05305_ Slug penetrates Pressure Siphon.
05305_ Slug penetrates Wall.
05305_ Destroyed VTOL Module.
05305_ S-27 Virus knocked back.
05306_ K-01 Serf collects debris.
05306_ C-30 ARC bursts open, deploying its payload.
05306_ G-73 Enforcer unfolds itself.
05306_ G-67 Veteran unfolds itself.
05306_ L-61 Swordsman unfolds itself.
05306_ G-67 Veteran unfolds itself.
05306_ I-47 Archangel unfolds itself.
05306_ Excavator 7a destroyed.
05307_ K-01 Serf collects debris.
05308_ K-01 Serf cleans the Nuclear Reactor.
05308_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Coolant Potential          65
Energy Generation          44
Energy Capacity            670
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Prevention      12
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              8
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Hacking Suite | -7/Factory | Hacked
      Neutrino Core | -6/Factory | Hacked
 Adv. Plasma Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded
 B-48 Gladiator | x3 | -7/Factory | Preloaded
 T-07 Excavator | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainStasisStorm
  Manual?         0
Play Time         00:41:03
  Cumulative      982.2 hours
  Start           2022.02.20 @ 19:53:22
  End             2022.02.20 @ 20:34:14
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          741
  Rogue           62
  Adventurer      0
  Explorer        679
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84298f1e-f0ef-42f5-a026-48bbfc1ef052