Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.20 @ 20:34:14 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (5356) 5356 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 11346 Bonus ------- Pacifist 200 High Alert Combat Kills 517 Follower Combat Kills 35 Friendly Fire -117 Cogmind --------- Core Integrity 953/1150 Matter 234/300 Energy 405/405 System Corruption 6% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Improved Cooling System Advanced Cooling System Coolant Injector High-capacity Storage Unit Improved Core Analyzer Recoil Nullifier Improved Kinecellerator > --- WEAPON (5) ------- Electrolaser Autogun Mass Driver Mass Driver > --- INVENTORY (12) --- Improved Ion Engine Antimatter Reactor Antimatter Reactor Improved Aluminum Leg Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Coolant Injector High-capacity Storage Unit Improved Core Analyzer Improved Kinecellerator Core Shielding System Shield System Backup Module > --- WEAPON ----------- Tesla Rifle Wave Gun Flak Cannon Mass Driver Mass Driver > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Aluminum Leg Titanium Leg Improved Cooling System Targeting Computer Improved Kinecellerator Katana [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Core Shielding Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Core Analyzer Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 . 2 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . 1 . 1 . . Utility 6 | . 1 . 2 . . . 2 1 Weapon 3 | . . . . . 2 1 . . Parts Attached 80 | 8 8 . 5 10 6 9 11 23 Power 14 | 1 1 . 1 2 1 2 . 6 Engine 9 | 1 1 . 1 1 . 2 . 3 Core 3 | . . . . 1 1 . . 1 Reactor 2 | . . . . . . . . 2 Propulsion 21 | 2 3 . 1 4 1 3 . 7 Treads . | . . . . . . . . . Leg 21 | 2 3 . 1 4 1 3 . 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 1 . 3 1 1 3 6 5 Device 9 | . . . . . . 2 3 4 Storage 3 | 1 . . 1 . . 1 . . Processor 2 | . . . . . . . 1 1 Hackware 1 | . . . . . . . 1 . Protection 7 | 1 1 . 2 1 1 . 1 . Artifact . | . . . . . . . . . Weapon 23 | 3 3 . . 3 3 1 5 5 Energy Gun 3 | . . . . . . . 1 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 14 | 3 3 . . 2 3 1 1 1 Ballistic Cannon 5 | . . . . 1 . . 2 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . . . 1 . . 9 15 Power 4 | . . . . . . . . 4 Propulsion 4 | . . . . 1 . . 1 2 Utility 8 | . . . . . . . 3 5 Weapon 9 | . . . . . . . 5 4 Highest Loss Streak 6 | . . . . 1 . . 2 6 Average Slot Usage (%) 96 | . 96 100 100 99 99 99 92 94 Engine 10 | . 11 12 10 8 7 10 11 12 Core 1 | . . . . 7 7 1 . . Leg 21 | . 23 25 20 24 21 24 19 19 Device 9 | . . . . . . 9 13 20 Storage 6 | . 12 12 10 8 7 6 5 5 Processor 2 | . . . . . . . 2 6 Hackware 2 | . . . . . . . 5 3 Protection 17 | . 25 25 40 33 27 14 9 3 Energy Gun 1 | . . . . . . . 2 5 Energy Cannon 1 | . . . . . . . 1 2 Ballistic Gun 15 | . 24 25 20 10 27 31 13 1 Ballistic Cannon 4 | . . . . 4 . . 6 12 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 18 19 19 31 42 46 82 94 118 Greatest Support 95 | 3 20 20 23 33 41 68 68 95 Greatest Overweight (x) 5 | 5 5 . 2 1 1 1 3 3 Average Overweight (x) 1 | 2 . . . 1 1 . 1 1 Largest Inventory Capacity 12 | 8 8 8 10 10 10 12 12 12 Average Capacity 10 | 6 8 8 8 10 10 10 12 12 Most Carried 10 | 4 5 5 8 10 10 10 9 8 Average Carried 7 | 2 4 5 5 7 9 9 8 6 Final Capacity 12 | 8 8 8 10 10 10 12 12 12 Final Carried 10 | 4 5 5 8 10 10 10 8 5 Class Distribution -------------------- 30% | Hacker-Tank 30% | Hacker-Mutant 26% | Hacker-Gunner 7% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 3646 | 261 29 . 304 373 210 275 1042 1152 Remotely . | . . . . . . . . . Salvage Created 5071 | . . . 507 475 102 251 1780 1956 Parts 263 | . . . 31 21 4 18 76 113 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 6 | . . . 1 1 . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 87 | . . . 10 13 2 3 28 31 Guns 42 | . . . 10 1 2 3 16 10 Cannons 40 | . . . . 12 . . 11 17 AOE 2 | . . . . . . . 1 1 Classes Destroyed 16 | . . . 6 2 . 1 5 2 Worker 14 | . . . 1 . . . 4 9 Builder 10 | . . . . 1 . . 1 8 Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . . . . . 1 Recycler 3 | . . . . . . . 3 . Operator 3 | . . . 1 1 . . 1 . Watcher 7 | . . . 2 1 . 1 2 1 Swarmer 12 | . . . . . . . 7 5 Grunt 38 | . . . 7 8 2 . 10 11 Brawler 3 | . . . . 2 . . 1 . Duelist 3 | . . . 1 1 . . . 1 Protector 1 | . . . . . . . . 1 Sentry 12 | . . . 2 2 . 2 5 1 Hunter 5 | . . . . . . . 3 2 Programmer 13 | . . . . . . . 3 10 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 22 | . . . 5 8 2 1 7 22 Combat Bots Only 14 | . . . 5 8 2 1 4 14 Max Kills in Single Turn 3 | . . . 1 2 1 1 2 3 Gunslinging 1 | . . . . . . . 1 . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 4339 | . . . 288 293 48 359 1436 1915 Core 381 | . . . 25 32 . 36 91 197 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 . 100 93 94 100 95 90 . Volleys Fired 238 | . . . 34 42 3 13 68 78 Largest 5 | . . . 2 2 4 5 5 5 Hottest 308 | . . . 40 64 92 115 251 308 Shots Fired 753 | . . . 68 84 12 65 284 240 Gun 502 | . . . 68 44 12 65 215 98 Cannon 251 | . . . . 40 . . 69 142 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 652 | . . . 68 84 12 65 260 163 Thermal 39 | . . . . . . . 12 27 Explosive . | . . . . . . . . . Electromagnetic 62 | . . . . . . . 12 50 Robot Hit Streak 62 | . . . 32 62 14 38 47 18 Robot Miss Streak 4 | . . . 1 4 . 1 4 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . . . 3 . . . 4 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 600 | . . . 59 78 10 55 214 184 Core Hits 383 | . . . 28 63 4 17 129 142 Critical Hits 10 | . . . 1 . . 1 5 3 Critical Kills 3 | . . . 1 . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . 3 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13927 | . . . 762 1499 157 825 4542 6142 Guns 6502 | . . . 762 457 157 825 2502 1799 Cannons 6156 | . . . . 1042 . . 1626 3488 Explosions 1237 | . . . . . . . 386 851 Melee . | . . . . . . . . . Ramming 32 | . . . . . . . 28 4 Kinetic 10635 | . . . 762 1499 157 825 3566 3826 Thermal 1120 | . . . . . . . 238 882 Explosive 386 | . . . . . . . 386 . Electromagnetic 1754 | . . . . . . . 324 1430 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 6 Average Corruption 2 | . . . . . . . 1 4 Corruption Purged 3 | . . . . . . . . 3 Effects 30 | . . . . . . . 8 22 Message Errors 5 | . . . . . . . 3 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 1 2 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 11 | . . . . . . . 2 9 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 201 | . . . . . . . 37 164 Projectiles 143 | . . . . . . . 19 124 Explosions 52 | . . . . . . . 12 40 Melee 6 | . . . . . . . 6 . Knockbacks 76 | . . . . 17 . . 8 51 Impact . | . . . . . . . . . Kinetic 71 | . . . . 17 . . 7 47 Secondary 5 | . . . . . . . 1 4 Self-Inflicted Damage 136 | . . . . . . . 96 40 Shots 5 | . . . . . . . 2 3 Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . . . . . . . 1 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 312 | . . . . 189 105 312 192 205 Average Temperature 83 | . . . . 65 57 157 53 99 Received Heat Transfer 1125 | . . . 201 216 45 120 300 243 Effects 4 | . . . . . . 4 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 7 | . . . . . . . 1 6 Impact Corruptions 2 | . . . . . . . 1 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1390 | . . . . . . . 370 1020 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 819 | . 5 5 335 350 74 132 608 819 Initial 125 | . . 5 1 11 28 26 19 125 Average 181 | . 1 5 89 160 40 42 259 355 Maximum Alert Level 3 | . . . 1 1 . . 2 3 Low Security (%) 66 | 100 100 100 86 58 100 100 39 46 Level 1 18 | . . . 13 41 . . 35 16 Level 2 10 | . . . . . . . 24 16 Level 3 4 | . . . . . . . . 19 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 1 4 2 1 5 8 Investigation 6 | . . . . . 2 . 3 1 Extermination 5 | . . . . . . . 2 3 Reinforcement 5 | . . . 1 1 . 1 . 2 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . . 1 2 . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 1 . 15 19 2 4 45 42 Peak Tracking Total 6 | . . . 4 6 2 1 6 6 Tactical Retreats 8 | . . . 1 1 . . 5 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 3 . . . 1 . 6 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 31 | . . . . . . . 4 27 Max in Single Turn 4 | . . . . . . . 2 4 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 17 | . 1 . 1 3 4 3 3 2 Terminals 11 | . 1 . 1 3 1 3 2 . Fabricators 4 | . . . . . 2 . . 2 Repair Stations 2 | . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 4 . 3 15 10 8 8 5 Successful 41 | . 3 . 2 12 8 8 7 1 Failed 12 | . 1 . 1 3 2 . 1 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 38 | . 4 . 3 15 4 8 4 . Fabricators 8 | . . . . . 3 . . 5 Repair Stations 7 | . . . . . 3 . 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 2 . 2 12 2 8 4 . Record 2 | . . . . 1 . . 1 . Part Schematic 3 | . . . . . 1 2 . . Prototype ID Bank 3 | . . . . 1 1 . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 4 | . 1 . 1 2 . . . . Repair Station Index 1 | . . . . . . 1 . . Recycling Unit Index 1 | . . . . 1 . . . . Locate Traps 2 | . . . . . . 2 . . Dispatch Records 1 | . . . . . . 1 . . Maintenance Status 1 | . . . . . . 1 . . Security Status 1 | . . . . 1 . . . . Surveillance Status 1 | . . . . . . 1 . . Investigation Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 5 | . . . 1 2 . . 2 . Fabricator Hacks 4 | . . . . . 3 . . 1 Network Status 1 | . . . . . 1 . . . Build 3 | . . . . . 2 . . 1 Repair Station Hacks 6 | . . . . . 3 . 3 . Scan Component 4 | . . . . . 2 . 2 . Repair 2 | . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Track 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used 2 | . . . . 1 . . 1 . Hacking Detections 10 | . . . 1 2 2 2 1 2 Full Trace Events 4 | . . . . . 2 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 5 | . . . . . 4 . . 1 Matter 558 | . . . . . 405 . . 153 Time 255 | . . . . . 215 . . 40 Total Robot Build Rating 14 | . . . . . 13 . . 1 Part Schematics Acquired 3 | . . . . . 1 2 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . Time 42 | . . . . . 26 . 16 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 2 | . . . . . . . . 2 Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies 5 | . . . . . 4 . . 1 Largest Group 4 | . . . . . 4 2 2 1 Highest-Rated Group 69 | . . . . . 69 29 29 9 Highest-Rated Ally 20 | . . . . . 20 20 20 9 Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . Total Damage 151 | . . . . . 151 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 5307 | 121 142 63 529 553 600 733 1469 1097 Spaces Moved 2671 | 56 102 53 291 264 292 462 668 483 Core 61 | 56 5 . . . . . . . Treads . | . . . . . . . . . Legs 2610 | . 97 53 291 264 292 462 668 483 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 120 152 120 Average Speed 153 | 193 127 120 142 150 150 137 176 151 Slowest Speed 300 | 300 300 120 180 150 150 152 215 215 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 17 | 5 21 11 27 29 10 14 22 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 151 | . . . . . . . 66 85 Melee . | . . . . . . . . . Projectile 60 | . . . . . . . 6 54 AOE 91 | . . . . . . . 60 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 3349 | 66 111 52 338 337 445 527 786 687 Wait 325 | . . . 3 12 144 32 36 98 Move 2663 | 55 101 52 290 263 291 461 667 483 Hop . | . . . . . . . . . Pick Up 23 | 3 2 . 4 4 1 3 3 3 Fast Attach 37 | 7 7 . . 2 3 3 4 11 Attach 25 | . 1 . 2 3 2 2 6 9 Detach 2 | . . . . 1 . 1 . . Swap 18 | 1 . . 3 5 1 4 1 3 Drop 16 | . . . 2 5 . 8 . 1 Fire 238 | . . . 34 42 3 13 68 78 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . . 1 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 227 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Hacker-Mutant 316 | -10/Mines | Learned location of Storage (-9) 316 | -10/Mines | Identified exit to Materials 316 | -10/Mines | Discovered exit to Materials (range 7) 327 | -10/Mines | Entered Materials 327 | -9/Materials | Evolved 2 slots: Utility x2 796 | -9/Materials | Identified exit to Materials 796 | -9/Materials | Discovered exit to Materials (range 9) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 970 | -8/Materials | Garrison activated, responded to threat 1050 | -8/Materials | Destroyed 8 combat bots 1402 | -8/Materials | Identified exit to Factory 1402 | -8/Materials | Discovered exit to Factory (range 5) 1409 | -8/Materials | Entered Factory 1409 | -7/Factory | Evolved 2 slots: Weapon x2 1499 | -7/Factory | Repaired Propulsion Shielding 1689 | -7/Factory | Fabricated T-07 Excavator? 1710 | -7/Factory | Build established: Hacker-Tank 1792 | -7/Factory | Fabricated B-48 Gladiator? 2005 | -7/Factory | Identified exit to Factory 2005 | -7/Factory | Discovered exit to Factory (range 3) 2009 | -7/Factory | Entered another Factory area 2009 | -6/Factory | Accompanied by 2 allies 2009 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2071 | -6/Factory | Spotted B-75 Beast 2099 | -6/Factory | Destroyed B-75 Beast 2450 | -6/Factory | Build established: Scavenger-Tank 2660 | -6/Factory | Identified exit to Factory 2660 | -6/Factory | Discovered exit to Factory (range 16) 2742 | -6/Factory | Entered another Factory area 2742 | -5/Factory | Accompanied by 2 allies 2742 | -5/Factory | Evolved 2 slots: Utility x2 2840 | -5/Factory | Build established: Hacker-Tank 3234 | -5/Factory | Repaired Hvy. Assault Rifle 4130 | -5/Factory | Build established: Hacker-Gunner 4188 | -5/Factory | Identified exit to Factory 4188 | -5/Factory | Discovered exit to Factory (range 13) 4211 | -5/Factory | Entered another Factory area 4211 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4618 | -4/Factory | Identified exit to Upper Caves 4618 | -4/Factory | Discovered exit to Upper Caves (range 16) 4999 | -4/Factory | Crushed by falling debris 5019 | -4/Factory | Destroyed 14 combat bots 5030 | -4/Factory | Lost 6 parts (2p1n3u) 5124 | -4/Factory | Lost 5 parts (2p1n1u1w) 5211 | -4/Factory | First assault squad dispatched 5266 | -4/Factory | Fabricated T-07 Excavator? 5308 | -4/Factory | Self-destructed Last Messages --------------- 05302_ Slug penetrates Pressure Siphon. 05303_ K-01 Serf cleans the Nuclear Reactor. 05304_ K-01 Serf collects debris. 05305_ System corrupted: Autogun targeting data glitched. 05305_ S-27 Virus destroyed. 05305_ Slug penetrates Pressure Siphon. 05305_ Slug penetrates Wall. 05305_ Destroyed VTOL Module. 05305_ S-27 Virus knocked back. 05306_ K-01 Serf collects debris. 05306_ C-30 ARC bursts open, deploying its payload. 05306_ G-73 Enforcer unfolds itself. 05306_ G-67 Veteran unfolds itself. 05306_ L-61 Swordsman unfolds itself. 05306_ G-67 Veteran unfolds itself. 05306_ I-47 Archangel unfolds itself. 05306_ Excavator 7a destroyed. 05307_ K-01 Serf collects debris. 05308_ K-01 Serf cleans the Nuclear Reactor. 05308_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????k?????????????????????? | | ?????????????????????????""%k%???????????????????? | | ?????????????????????????"%%%%???????????????????? | | ????????????????????????? k %%???????????????????? | | ????????????????????????? s[???????????????????? | | ????????????????????????? u *????????????????????? | | ?????????????????????????k *;????????????????????? | | ????????????????????????# =%;????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????########## #????????????????????? | | ???????????????# = # #????????????????????? | | ???????????????# """ # ####+######??????????? | | ???????????????# """ #@ g% ????????? | | ???????????????# """ # gl ????????? | | ???????????????# + """ i g ????????? | | ???????????????# ! """ # """ ?????????? | | ???????????????# """ # """ ???????????????? | | ???????????????# * """ # ???????????????? | | ???????????????# #!!k """ ??????????????? | | ???????????????#+########!! """ #?????????????? | | ???????????????# #??????# """ #?????????????? | | ???????????????# #??????# k ?? ??????????????? | | ??????########## #??????? """?????????????????? | | ??????# # ######## """?????????????????? | | ??????# # ""??????????????????? | | ??????# # ?????????????????? | | ??????# # ! ?????????????????? | | ??????# * ! + ####### ??????????????????? | | ??????# # ##### #?????????????????????????? | | ??????# # #?????#?????????????????????????? | | ??????# ! # #???????????????????????????????? | | ??????# # #???????????????????????????????? | | ??????########## #???????????????????????????????? | | ???????????????# #???? #?????????????????????????? | | ??????????????##+#####+##????? ??????????????????? | | ????# ????????# #????? ??????????????????? | | ????# ??????# #????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 65 Energy Generation 44 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Hacking Suite | -7/Factory | Hacked Neutrino Core | -6/Factory | Hacked Adv. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded T-07 Excavator | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainStasisStorm Manual? 0 Play Time 00:41:03 Cumulative 982.2 hours Start 2022.02.20 @ 19:53:22 End 2022.02.20 @ 20:34:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 741 Rogue 62 Adventurer 0 Explorer 679 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84298f1e-f0ef-42f5-a026-48bbfc1ef052