Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 01:39:34 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (110) 550 Value Destroyed (3216) 3216 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 6279 Bonus ------- High Alert Combat Kills 853 Cogmind --------- Core Integrity 364/550 Matter 111/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Advanced Beam Cannon > --- INVENTORY (10) --- Deuterium Engine Improved Heat Sink Core Analyzer Core Analyzer Armor Integrity Analyzer Transmission Jammer Shield Generator Authchip [Propulsion] Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Nuclear Core Improved Heat Sink Improved Heat Sink Core Analyzer Armor Integrity Analyzer Transmission Jammer Authchip [Propulsion] Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 29] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 67 | 6 7 25 29 Power 6 | 1 1 1 3 Engine 4 | 1 1 . 2 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 12 | 2 1 6 3 Treads 12 | 2 1 6 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 2 3 8 Device 6 | . 1 . 5 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 35 | 2 3 15 15 Energy Gun 9 | . . 4 5 Energy Cannon 13 | . 2 7 4 Ballistic Gun 4 | 2 1 1 . Ballistic Cannon . | . . . . Launcher 9 | . . 3 6 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 9 | . . . 9 Power . | . . . . Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 94 99 91 Engine 6 | . 13 2 5 Core 4 | . . 8 3 Treads 23 | . 27 22 20 Device 10 | . 8 11 11 Storage 11 | . 14 11 9 Processor 1 | . . . 5 Protection 7 | . . 11 10 Energy Gun 4 | . . 4 10 Energy Cannon 17 | . 18 21 11 Ballistic Gun 3 | . 9 . . Launcher 3 | . . 6 4 Naked Turns . | . . . . Heaviest Build 38 | 13 22 35 38 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | . 5 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | . 9 10 10 Class Distribution -------------------- 36% | Mutant 26% | Tank 19% | Scavenger-Tank 13% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1393 | 203 438 338 414 Remotely . | . . . . Salvage Created 3591 | . 701 1328 1562 Parts 239 | . 43 104 92 Haulers Intercepted 6 | . 2 4 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 76 | . 12 30 34 Melee 1 | . . 1 . Guns 15 | . 5 3 7 Cannons 41 | . 6 24 11 AOE 18 | . 1 2 15 Classes Destroyed 14 | . 7 3 4 Worker 8 | . 2 1 5 Builder 6 | . . 2 4 Hauler 6 | . 2 4 . Recycler 2 | . 1 . 1 Mechanic 1 | . . . 1 Operator 4 | . 2 1 1 Watcher 7 | . 2 3 2 Swarmer 18 | . 3 12 3 Grunt 39 | . 9 10 20 Brawler 1 | . . 1 . Duelist 2 | . . . 2 Sentry 10 | . . 7 3 Specialist 4 | . . . 4 Hunter 2 | . . . 2 Best Kill Streak 16 | . 4 5 16 Combat Bots Only 8 | . 3 5 8 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 268 | . 42 91 135 Missed 75 | . 15 20 40 Damage Taken 2860 | . 306 816 1738 Core 377 | . 57 134 186 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 53 | . . 53 . Core Remaining (%) 81 | 100 77 66 . Volleys Fired 194 | . 57 72 65 Largest 3 | . 2 3 3 Hottest 192 | . 120 192 192 Shots Fired 458 | . 114 170 174 Gun 146 | . 72 19 55 Cannon 272 | . 42 141 89 Launcher 40 | . . 10 30 Special . | . . . . Kinetic 73 | . 72 1 . Thermal 345 | . 42 159 144 Explosive 40 | . . 10 30 Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 13 11 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 265 | . 74 87 104 Core Hits 171 | . 33 46 92 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 6 | . 1 1 4 Burn 5 | . . 1 4 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7241 | . 1174 1968 4099 Guns 1367 | . 607 162 598 Cannons 3069 | . 426 1550 1093 Explosions 2772 | . 130 240 2402 Melee . | . . . . Ramming 33 | . 11 16 6 Kinetic 619 | . 607 12 . Thermal 3837 | . 426 1700 1711 Explosive 2704 | . 130 240 2334 Electromagnetic 48 | . . . 48 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 49 | . 21 9 19 Projectiles 25 | . 21 2 2 Explosions 24 | . . 7 17 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 312 | . . 88 224 Shots 8 | . . 2 6 Rammed 8 | . 1 6 1 Targets Rammed 8 | . 1 6 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 361 | . 72 361 356 Average Temperature 104 | . 21 105 131 Received Heat Transfer 1161 | . 150 237 774 Effects 4 | . . 2 2 Shutdowns 1 | . . 1 . Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 28 | . . 14 14 Heat Transferred 8042 | . 888 3330 3824 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1202 | . 241 810 1202 Initial 334 | . . 48 334 Average 400 | . 97 391 818 Maximum Alert Level 4 | . 1 3 4 Low Security (%) 42 | 100 96 21 . Level 1 15 | . 3 32 8 Level 2 19 | . . 31 28 Level 3 15 | . . 15 37 Level 4 6 | . . . 25 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 3 4 10 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 10 | . 3 3 4 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 24 38 48 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 19 | . 2 9 8 Max in Single Turn 4 | . 2 2 4 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 6 3 14 Successful 12 | . 2 3 7 Failed 7 | . 4 . 3 Catastrophic 1 | . 1 . . Database Lockouts 4 | . . . 4 Manual . | . . . . Terminals 21 | . 6 1 14 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 2 1 7 Record 7 | . . . 7 Robot Analysis 1 | . 1 . . Disarm Traps 1 | . 1 . . Registered Prototypes 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 51 | . . 51 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3416 | 66 1139 1295 916 Spaces Moved 1589 | 46 587 594 362 Core 17 | 17 . . . Treads 1572 | 29 587 594 362 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 119 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 4 97 56 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . 8 . Terrain Destroyed 223 | . 2 67 154 Melee . | . . . . Projectile 2 | . . 1 1 AOE 221 | . 2 66 153 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2072 | 57 672 790 553 Wait 138 | 1 3 61 73 Move 1586 | 45 586 593 362 Hop . | . . . . Pick Up 46 | 5 15 13 13 Fast Attach 8 | 1 . 5 2 Attach 19 | 5 3 3 8 Detach . | . . . . Swap 40 | . 4 17 19 Drop 33 | . 3 20 10 Fire 194 | . 57 72 65 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 8 | . 1 6 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 5) 1052 | -10/Materials | Discovered new exit (range 14) 1117 | -10/Materials | Discovered new exit (range 16) 1206 | -10/Materials | Entered another Materials area 1206 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1803 | -9/Materials | Discovered new exit (range 12) 1989 | -9/Materials | Build established: Tank 2392 | -9/Materials | Repaired Adv. Beam Cannon 2408 | -9/Materials | Discovered new exit (range 4) 2501 | -9/Materials | Entered another Materials area 2501 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2701 | -8/Materials | Build established: Scavenger-Tank 2836 | -8/Materials | Lost 3 parts (1n2u) 2870 | -8/Materials | Destroyed 8 combat bots 2901 | -8/Materials | First assault squad dispatched 2911 | -8/Materials | Discovered new exit (range 16) 2931 | -8/Materials | Garrison activated, responded to threat 2971 | -8/Materials | Destroyed 8 combat bots 3133 | -8/Materials | Discovered new exit (range 9) 3200 | -8/Materials | Build established: Scavenger-Gunner 3216 | -8/Materials | Central database locked down 3216 | -8/Materials | Central database locked down 3216 | -8/Materials | Central database locked down 3216 | -8/Materials | Central database locked down 3368 | -8/Materials | Lost 4 parts (3n1w) 3417 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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