Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.29 @ 22:26:14 // Winter2021/Sauler Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (57) 285 Value Destroyed (2051) 2051 Prototype IDs (68) 1360 Alien Tech Used (1) 200 Bonus (8159) 8159 TOTAL SCORE: 20555 Bonus ------- High Alert Combat Kills 789 Follower Combat Kills 1579 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Win Speed 1622 Friendly Fire -31 Cogmind --------- Core Integrity 1533/1600 Matter 257/300 Energy 127/135 System Corruption 0% Temperature Cool (16) Movement Hovering (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Compact Particle Reactor > --- PROPULSION (10) -- Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Combat Antigrav System > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Large Storage Unit Structural Scanner Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Reaction Control System Experimental Utility Shielding > --- WEAPON (2) ------- Fusion Bomb Launcher Enhanced Force Lance > --- INVENTORY (15) --- Light Particle Reactor Light Particle Reactor Compact Particle Reactor Advanced Sensor Array Advanced Sensor Array Improved Utility Shielding Advanced Powered Armor Antimissile System Transdimensional Reconstructor Enhanced Nova Cannon Advanced Remote Datajack Lance Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Compact Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Large Storage Unit Structural Scanner Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Reaction Control System Experimental Utility Shielding > --- WEAPON ----------- Lance Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Compact Particle Reactor Antigrav System Improved Linear Gravjet Combat Antigrav System Advanced Sensor Array Advanced Sensor Array Improved Utility Shielding Advanced Powered Armor Antimissile System Transdimensional Reconstructor Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack [Rating: 176] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Improved Surge Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved Surge Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Experimental Utility Shielding Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Fusion Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . 2 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 8 | . . . . . 3 . 1 . . . . . 1 . . . . 1 1 1 Utility 9 | . . . . . 1 2 1 . . . 1 . 1 . . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 113 | . 2 . 2 1 6 16 7 . 3 1 3 6 2 . 1 11 . 28 8 16 Power 10 | . . . . . . 1 1 . . . 1 2 . . . 2 . 3 . . Engine . | . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . 1 1 . . . 1 1 . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . 1 . . . 1 . 3 . . Propulsion 42 | . 1 . . . 5 9 1 . . 1 . . 1 . . . . 12 3 9 Treads 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Leg 2 | . . . . . 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . 3 . . . . . . . . . . . 12 3 9 Flight 9 | . . . . . . 6 1 . . 1 . . 1 . . . . . . . Utility 38 | . . . . 1 1 1 3 . 3 . 2 2 1 . 1 7 . 7 5 4 Device 24 | . . . . 1 . 1 2 . . . 2 1 1 . . 4 . 5 4 3 Storage 1 | . . . . . . . . . . . . . . . . . . 1 . . Processor 6 | . . . . . 1 . 1 . 3 . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . . . . . . . 1 . . . 3 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 23 | . 1 . 2 . . 5 2 . . . . 2 . . . 2 . 6 . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 . . . . . 1 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 . . . . . . . . 1 . 1 . . Slashing Weapon 4 | . . . . . . 1 1 . . . . 1 . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Unidentified Prototypes 16 | . . . . . . 3 . . 4 . . 1 . . . 4 . 2 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 . . System Corruption 7 | . . . . . . . . . . . . . . . . . . 7 . . Parts Lost 15 | . . . . . 1 1 1 . 1 . . . . . . . 2 3 . 6 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . . . . . . . . . . . . . 1 1 . 6 Utility 5 | . . . . . 1 . . . 1 . . . . . . . 1 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . 1 1 1 . 1 . . . . . . . 2 2 . 4 Average Slot Usage (%) 89 | . 57 57 57 61 69 56 79 93 97 100 99 100 96 100 100 99 99 92 97 98 Core 4 | . . . . . . . 6 6 6 6 11 10 10 10 10 10 10 3 . . Reactor 2 | . . . . . . . . . . . . . . . . . . 4 8 8 Treads 1 | . 5 14 14 14 22 . . . . . . . . . . . . . . . Leg 1 | . 22 14 14 14 13 . . . . . . . . . . . . . . . Hover 13 | . . . . . . 17 . . . . . . . . . . . 24 38 38 Flight 19 | . . . . . . 16 33 40 40 40 35 35 34 36 36 36 35 10 . . Device 17 | . . . . 4 8 . 13 20 20 20 22 20 19 21 21 24 21 19 18 26 Storage 1 | . . . . . . . . . . . . . . . . . . 2 4 4 Processor 12 | . . . . . 7 7 12 13 17 20 17 17 15 15 15 15 15 14 13 8 Protection 1 | . . . . . . . . . . . . 1 5 5 5 1 4 2 4 4 Energy Gun 1 | . 22 14 14 14 9 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 5 14 14 14 9 6 . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 5 6 6 6 5 5 5 5 5 4 5 3 . . Slashing Weapon 2 | . . . . . . 3 6 6 6 6 5 5 5 5 5 5 5 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 3 3 2 2 3 3 14 16 15 15 15 21 22 23 23 23 23 23 69 67 75 Greatest Support 107 | 3 3 3 3 3 3 24 22 17 17 21 26 26 26 26 31 31 31 98 105 107 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 Average Capacity 8 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 Most Carried 15 | 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 5 5 5 15 15 15 Average Carried 7 | 4 4 5 5 4 4 4 3 5 5 4 4 4 4 4 4 4 5 10 14 13 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 Final Carried 15 | 4 5 5 5 5 5 5 5 5 5 5 4 5 4 4 5 5 5 15 15 12 Class Distribution -------------------- 80% | Scavenger-Scout 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Extension Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1538 | 200 10 . . 34 37 142 114 69 . 50 . 112 . 20 15 120 3 321 90 201 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1891 | . 50 . . . . 124 114 80 . . . 202 . . . 120 . 336 417 448 Parts 142 | . 4 . . . . 22 14 . . . . 11 . . . 1 . 23 24 43 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . . . . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 32 | . 3 . . . . 5 . . . . . 3 . . . . . 6 . 15 Melee 6 | . . . . . . 1 . . . . . 2 . . . . . 3 . . Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . AOE 23 | . . . . . . 4 . . . . . 1 . . . . . 3 . 15 Classes Destroyed 12 | . 1 . . . . 2 3 1 . . . 3 . . . . . . 1 1 Worker 4 | . . . . . . . 1 . . . . 1 . . . . . . 1 1 Builder 8 | . . . . . . 2 2 . . . . . . . . . . 1 2 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . . . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . 1 . . . . . 1 1 . Watcher 5 | . . . . . . . 1 . . . . . . . . . . 1 1 2 Swarmer 25 | . 3 . . . . 4 . . . . . . . . . . . 3 . 15 Grunt 2 | . . . . . . . . . . . . 2 . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . 1 . . . . . . . . . . . 3 . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 17 | . 3 . . . . 2 2 . . . . 2 . . . . . 3 2 17 Combat Bots Only 8 | . 3 . . . . 2 . . . . . 2 . . . . . 3 . 8 Max Kills in Single Turn 5 | . 1 . . . . 2 1 1 . . . 2 . . . . . 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . . . . 1 . . . . . 1 . 5 Melee 1 | . . . . . . 1 . . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 3324 | . 78 51 . . 518 277 133 . . . . 42 57 . 59 . 141 615 220 1133 Core 471 | . 41 14 . . 95 42 42 . . . . . 15 . 38 . 30 23 64 67 Absorbed by Shields 9 | . . . . . . . . . . . . 9 . . . . . . . . Core Remaining (%) 92 | 100 . . . 78 82 94 . . . 95 . 100 . . . . 92 98 95 95 Volleys Fired 37 | . 10 . 1 . . 9 . . . . . 2 . . . . . 6 . 9 Largest 2 | . 2 . 1 . . 1 . . . . . 1 . . . . . 1 . 1 Hottest 120 | . 90 . 33 . . 33 . . . . . 33 . . . . . 33 . 120 Shots Fired 47 | . 20 . 1 . . 9 . . . . . 2 . . . . . 6 . 9 Gun 23 | . 20 . . . . 3 . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . . . . . 3 Launcher 21 | . . . 1 . . 6 . . . . . 2 . . . . . 6 . 6 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . . . . . . . . . Thermal 23 | . 20 . . . . . . . . . . . . . . . . . . 3 Explosive 21 | . . . 1 . . 6 . . . . . 2 . . . . . 6 . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 2 . . . . 6 . . . . . . . . . . . 1 . 2 Robot Miss Streak 2 | . 2 . . . . . . . . . . 1 . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 78 | . 11 . . . . 11 5 1 . . . 5 . . . 10 . 20 10 5 Core Hits 91 | . 3 . . . . 12 4 1 . . . 12 . . . 1 . 17 8 33 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 154 | . . . . . . 17 16 1 1 1 2 10 2 . . 10 . 42 21 31 Impact 25 | . . . . . . 5 4 . . . . 1 2 . . 1 . 12 . . Slashing 47 | . . . . . . 12 12 1 1 1 2 9 . . . 6 . 3 . . Piercing 79 | . . . . . . . . . . . . . . . . . . 27 21 31 Sneak Attacks 23 | . . . . . . 3 5 1 . . . . . . . 3 . 2 7 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . 1 . . . . . . . . 1 . 4 2 1 Damage Inflicted 8105 | . 131 . . . 1 819 563 118 . . . 491 . . . 809 . 1489 1258 2426 Guns 168 | . 131 . . . . 37 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 3024 | . . . . . . 349 . . . . . 292 . . . . . 438 . 1945 Melee 4912 | . . . . . . 433 563 118 . . . 199 . . . 809 . 1051 1258 481 Ramming 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic 37 | . . . . . . 37 . . . . . . . . . . . . . . Thermal 131 | . 131 . . . . . . . . . . . . . . . . . . . Explosive 3024 | . . . . . . 349 . . . . . 292 . . . . . 438 . 1945 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 275 | . . . . . . . . . . . . . . . . 108 . 167 . . Slashing 2014 | . . . . . . 433 563 118 . . . 199 . . . 701 . . . . Piercing 2623 | . . . . . . . . . . . . . . . . . . 884 1258 481 Highest Corruption 8 | . . . . . . 2 . . . . . . 5 5 6 6 . 8 . . Average Corruption 2 | . . . . . . 1 . . . . . . 5 5 5 2 . 1 . . Corruption Purged 6 | . . . . . . . . . . . . . . . . 6 . . . . Effects 7 | . . . . . . 3 . . . . . . . . 1 3 . . . . Message Errors 4 | . . . . . . 2 . . . . . . . . . 2 . . . . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 834 | . . . . . . 53 78 . . . . . . . . 207 . 106 170 220 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 231 | . . . . . . . . . . . . . . . . . . 11 . 220 Melee 603 | . . . . . . 53 78 . . . . . . . . 207 . 95 170 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . . . . . . . . . . . 34 Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 389 | . 150 . . . . 46 . . . 3 12 14 . . 11 7 . 101 112 389 Average Temperature 32 | . 77 . . . . 20 . . . 3 3 3 . . 8 7 . 32 36 109 Received Heat Transfer 466 | . . 30 . . 207 27 45 . . . . 16 . . . . 9 69 18 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . 5 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 433 | . 433 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 2668 | . 70 57 . . 50 246 449 . . . 115 590 283 . . . . 829 954 2668 Initial 572 | . . 27 . . . 18 120 . . . 96 56 189 . . . . 9 398 572 Average 499 | . 40 34 . . 21 96 244 . . . 106 423 212 . . . . 507 535 1338 Maximum Alert Level 5 | . . . . . . 1 2 . . . . 2 1 . . . . 3 3 5 Low Security (%) 35 | 100 100 100 . 100 100 89 58 . . . 100 18 60 . . . . 21 . . Level 1 7 | . . . . . . 10 38 . . . . 15 39 . . . . . . . Level 2 36 | . . . . . . . 3 . . . . 65 . . . . . 65 77 6 Level 3 12 | . . . . . . . . . . . . . . . . . . 11 21 39 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 23 Level 5 4 | . . . . . . . . . . . . . . . . . . . . 31 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . . . 4 1 3 . . . . 4 . . . . . 9 4 10 Investigation 12 | . . . . . 1 1 2 . . . . 2 . . . . . 2 2 2 Extermination 5 | . . . . . . . 1 . . . . . . . . . . 2 1 1 Reinforcement 13 | . . . . . 3 . . . . . . 2 . . . . . 3 1 4 Assault 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . . . . . 1 . 1 . . . . 3 . . . . . 2 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 4 2 . . 18 8 19 . . 2 . 22 7 . 2 . 3 40 20 68 Peak Tracking Total 19 | . 3 2 9 . 15 2 11 . . 4 . 12 5 . 2 . 3 5 13 19 Tactical Retreats 37 | . . 1 . . 1 . 4 . . . . 4 1 . . . 1 5 6 14 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 7 | . . . . . . 1 1 . . . . . 1 . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 2 . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . . 1 . . . . . . . . 2 . . . . . . 1 6 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 . . . . . . . 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . . 2 1 3 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 25 | . . . 2 . 2 2 3 . . 1 3 2 . . . 4 . 2 2 2 Terminals 11 | . . . . . 2 2 3 . . 1 1 2 . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 1 1 2 Total Hacks 52 | . . . 2 . 4 4 7 . . 1 4 5 . . . 17 . 4 2 2 Successful 31 | . . . 2 . 1 . 3 . . 1 1 2 . . . 17 . 1 2 1 Failed 21 | . . . . . 3 4 4 . . . 3 3 . . . . . 3 . 1 Catastrophic 8 | . . . . . 2 3 . . . . 1 . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 105 | . . . 1 . 4 . . . . . 12 10 . . . . . 36 20 22 Terminals 22 | . . . . . 4 4 7 . . 1 1 5 . . . . . . . . Fabricators 4 | . . . . . . . . . . . 2 . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 2 1 2 Terminal Hacks 26 | . . . 2 . . . 3 . . 1 1 2 . . . 17 . . . . Record 7 | . . . 1 . . . . . . 1 . . . . . 5 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . . . . . 1 2 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . 1 . . . . . . . . . . . . 1 2 . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Mechanics 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . Jam 2 | . . . . . . . . . . . . . . . . . . 1 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 2 2 2 . . . 3 1 . . . . . 2 . 1 Full Trace Events 4 | . . . . . 1 1 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 5 . . . . . . . . . 4 . . 9 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . 3 . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . 3 . . . . parse_system 3 | . . . . . . . . . . . . . . . . 3 . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . 7 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Total Allies 35 | . . . . 3 . . . . 4 . . 9 . . . . . 10 2 7 Largest Group 8 | . . . . 3 3 . . . 4 4 . 8 . . . . . 5 2 3 Highest-Rated Group 538 | . . . . 40 40 . . . 155 155 . 359 . . . . . 342 538 358 Highest-Rated Ally 269 | . . . . 16 16 . . . 40 40 . 159 . . . . . 103 269 122 Zionite Dispatches 13 | . . . . . . . . . . . . 1 . . . . . 6 2 4 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Light 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . 2 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . 2 . . Total Orders 3 | . . . . . . . . . . . . 1 . . . . . 2 . . DROP 3 | . . . . . . . . . . . . 1 . . . . . 2 . . Ally Attacks 162 | . . . . . 13 . . . . 16 . 57 . . . . . 57 9 10 Total Damage 7299 | . . . . . 128 . . . . 302 . 1810 . . . . . 3150 1092 817 Kills 42 | . . . . . 2 . . . . 5 . 11 . . . . . 14 4 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 1 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . 2 2 . . . . . 5 4 3 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 4529 | 4 75 69 124 29 110 385 318 44 344 216 74 415 28 32 39 231 226 813 456 497 Spaces Moved 9326 | 1 75 135 237 53 184 764 562 185 749 446 258 528 120 188 215 164 602 1416 1080 1364 Core 685 | 1 75 135 237 53 184 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 3458 | . . . . . . 3 . . . . . . . . . . . 1011 1080 1364 Flight 5183 | . . . . . . 761 562 185 749 446 258 528 120 188 215 164 602 405 . . Fastest Speed 14 | 50 50 50 50 50 50 21 20 22 22 20 17 17 17 17 14 14 14 17 25 22 Average Speed 25 | 50 50 50 50 50 50 32 21 22 22 21 17 17 17 17 16 15 14 25 26 24 Slowest Speed 109 | 50 50 50 50 50 50 109 22 22 22 22 17 17 17 17 17 17 17 52 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . 1 6 . . . 1 3 1 . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 26 37 62 10 27 13 19 30 89 70 13 43 5 42 44 61 90 56 36 53 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 16 | . . 1 1 . . . . . 1 . . 4 . . . 3 . 6 . . Known Exits Taken 13 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . . . 1 . . . . 2 4 . . . 2 2 . 5 . . . Spaces Dug 99 | . . . . . . 45 6 . . 1 2 2 2 . . . . 16 10 15 Terrain Destroyed 307 | . . . 4 . . 54 6 . . 1 2 19 2 . . . . 48 10 161 Melee 63 | . . . . . . 9 6 . . 1 2 2 2 . . . . 16 10 15 Projectile 2 | . . . . . . . . . . . . . . . . . . . . 2 AOE 242 | . . . 4 . . 45 . . . . . 17 . . . . . 32 . 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Total 11205 | 6 92 136 239 54 199 863 731 186 925 562 282 832 123 187 215 356 739 1803 1211 1464 Wait 1444 | . 2 . . . 6 43 153 1 168 112 21 221 . . . 163 138 283 93 40 Move 9281 | . 74 134 236 52 183 761 551 184 748 445 255 521 117 187 212 163 601 1415 1079 1363 Hop 11 | . . . . . . 1 4 . . . 1 3 1 . 1 . . . . . Pick Up 42 | . 2 1 . 1 2 2 3 . 1 1 . 2 1 . 1 1 . 15 5 4 Fast Attach 61 | . 1 . . . 5 10 4 . 4 1 1 2 . . . 7 . 17 5 4 Attach 24 | . 1 . . 1 1 3 2 . . . 1 . 2 . . 2 . 2 2 7 Detach 11 | 2 . . . . . 3 . . 2 . . . . . . 1 . 2 1 . Swap 30 | . . . 2 . . 3 1 . . . 1 4 . . 1 3 . 9 1 5 Drop 64 | 4 2 1 . . 1 11 1 . 1 2 . 4 . . . 7 . 19 7 4 Fire 37 | . 10 . 1 . . 9 . . . . . 2 . . . . . 6 . 9 Melee 130 | . . . . . . 17 12 1 1 1 2 9 2 . . 9 . 34 18 24 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . 4 Rewire 65 | . . . . . . . . . . . . 64 . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 15) 80 | -10/Materials | Entered Mines 86 | -10/Mines | Met a Derelict bent on vengeance 88 | -10/Mines | Learned location of Storage (-8) 88 | -10/Mines | Discovered new exit (range 8) 93 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 147 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 147 | -10/Mines | Discovered new exit (range 5) 149 | -10/Mines | Entered Exiles 157 | -10/Exiles | Discovered new exit (range 15) 163 | -10/Exiles | Met 8R-AWN 169 | -10/Exiles | Met EX-HEX 190 | -10/Exiles | Met EX-DEC 196 | -10/Exiles | Met EX-BIN 203 | -10/Exiles | Aligned with FarCom system 204 | -10/Exiles | Given EX-Vault access code 216 | -10/Exiles | Opened EX-Vault 228 | -10/Exiles | Warned to stay clear of 0b10 Research branches 246 | -10/Exiles | Learned location of Zion (-6) 257 | -10/Exiles | Attacked by the Exiles 266 | -10/Exiles | Discovered new exit (range 14) 273 | -10/Exiles | Entered Mines 274 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 283 | -9/Mines | Discovered new exit (range 7) 294 | -9/Mines | Learned 2 Materials zone layouts 302 | -9/Mines | Entered Materials 302 | -8/Materials | Accompanied by 3 allies 302 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 347 | -8/Materials | Build established: Mutant 399 | -8/Materials | Discovered new exit (range 16) 412 | -8/Materials | Entered Factory 412 | -7/Factory | Evolved 2 slots: Utility x2 419 | -7/Factory | Discovered new exit (range 9) 797 | -7/Factory | Entered another Factory area 797 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 803 | -6/Factory | Identified exit to Lower Caves 839 | -6/Factory | Spotted B-75 Beast 1115 | -6/Factory | Entered Lower Caves 1142 | -6/Lower Caves | Build established: Scavenger-Scout 1156 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1157 | -6/Lower Caves | Learned 4 Factory zone layouts 1158 | -6/Lower Caves | Encountered a Warlord checkpoint 1159 | -6/Lower Caves | Identified exit to Zion 1159 | -6/Lower Caves | Entered Zion 1169 | -6/Zion | Learned location of Warlord (-5) 1184 | -6/Zion | Discovered new exit (range 10) 1257 | -6/Zion | Imprinted 1259 | -6/Zion | Declared Zion's savior 1298 | -6/Zion | Found Prototype Processor 1298 | -6/Zion | Identified Exp. Core Analyzer 1302 | -6/Zion | Found Prototype Processor 1302 | -6/Zion | Identified Exp. Signal Interpreter 1305 | -6/Zion | Found Prototype Processor 1305 | -6/Zion | Identified Exp. Melee Analysis Suite 1363 | -6/Zion | Identified exit to Proximity Caves 1503 | -6/Zion | Entered Proximity Caves 1503 | -5/Proximity Caves | Accompanied by 4 allies 1504 | -5/Proximity Caves | Learned 4 Factory zone layouts 1505 | -5/Proximity Caves | Learned Factory emergency access door positions 1518 | -5/Proximity Caves | Learned 4 Factory zone layouts 1704 | -5/Proximity Caves | Discovered new exit (range 12) 1713 | -5/Proximity Caves | Identified exit to Factory 1719 | -5/Proximity Caves | Entered Factory 1719 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1720 | -5/Factory | Identified exit to Upper Caves 1739 | -5/Factory | Retrieved Zion intel report: Branch Access 1739 | -5/Factory | Identified exit to Extension 1783 | -5/Factory | Retrieved Zion intel report: Emergency Access 1793 | -5/Factory | Entered Extension 1802 | -5/Extension | Zion Infowar Resupply teleported in 1812 | -5/Extension | Retrieved Zion intel report: Trap Installations 1812 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 1847 | -5/Extension | Rescued A7 2058 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 2081 | -5/Extension | Spotted B-75 Beast 2202 | -5/Extension | Spotted B-75 Beast 2207 | -5/Extension | Discovered new exit (range 3) 2208 | -5/Extension | Identified exit to Factory 2208 | -5/Extension | Entered Factory 2208 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -4/Factory | Spotted B-86 Titan 2235 | -4/Factory | Discovered new exit (range 4) 2235 | -4/Factory | Identified exit to Upper Caves 2236 | -4/Factory | Entered Upper Caves 2264 | -4/Upper Caves | Discovered new exit (range 6) 2265 | -4/Upper Caves | Identified exit to Upper Caves 2268 | -4/Upper Caves | Entered another Upper Caves area 2304 | -4/Upper Caves | Discovered new exit (range 14) 2307 | -4/Upper Caves | Identified exit to Zhirov 2307 | -4/Upper Caves | Entered Zhirov 2474 | -4/Zhirov | Discovered new exit (range 3) 2477 | -4/Zhirov | Met Zhirov 2490 | -4/Zhirov | Learned location of Quarantine (-3) 2490 | -4/Zhirov | Learned location of Testing (-2) 2490 | -4/Zhirov | Learned location of Command (-1) 2491 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2494 | -4/Zhirov | Found Alien Artifact 2494 | -4/Zhirov | Identified Integrated Reactor 2494 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2499 | -4/Zhirov | Found Alien Artifact 2538 | -4/Zhirov | Identified exit to Proximity Caves 2538 | -4/Zhirov | Entered Proximity Caves 2723 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2726 | -3/Proximity Caves | Spotted B-86 Titan 2763 | -3/Proximity Caves | Discovered new exit (range 9) 2764 | -3/Proximity Caves | Identified exit to Research 2764 | -3/Proximity Caves | Entered Research 2764 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2780 | -3/Research | Spotted B-86 Titan 2953 | -3/Research | Zion Light squad teleported in 3053 | -3/Research | Zion Hover Resupply teleported in 3090 | -3/Research | Found Fusion Bomb Launcher 3101 | -3/Research | Zion Hover Resupply teleported in 3128 | -3/Research | Found Enh. Force Lance 3131 | -3/Research | Found Adv. Powered Armor 3148 | -3/Research | Found Antimissile System 3199 | -3/Research | Spotted B-86 Titan 3209 | -3/Research | Discovered new exit (range 6) 3210 | -3/Research | Identified exit to Armory 3277 | -3/Research | Spotted B-86 Titan 3333 | -3/Research | Retrieved Zion intel report: Trap Installations 3334 | -3/Research | Zion Light squad teleported in 3351 | -3/Research | Garrison activated, responded to threat 3441 | -3/Research | Retrieved Zion intel report: Emergency Access 3449 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 3507 | -3/Research | Retrieved Zion intel report: Main Access 3507 | -3/Research | Identified exit to Research 3513 | -3/Research | Zion Heavy squad teleported in 3537 | -3/Research | Cargo convoy interrupted 3561 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 3562 | -3/Research | Zion Recon squad teleported in 3577 | -3/Research | Entered another Research area 3577 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3843 | -2/Research | Retrieved Zion intel report: Emergency Access 3893 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 3895 | -2/Research | Spotted B-90 Cyclops 3904 | -2/Research | Spotted B-90 Cyclops 3919 | -2/Research | Retrieved Zion intel report: Prototype Schematics 3922 | -2/Research | Retrieved Zion intel report: Active Garrisons 3923 | -2/Research | Zion Experimental squad teleported in 3925 | -2/Research | Zion Experimental squad teleported in 4024 | -2/Research | Discovered new exit (range 11) 4032 | -2/Research | Identified exit to Access 4033 | -2/Research | Entered Access 4033 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4160 | -1/Access | Retrieved Zion intel report: Active Terminals 4175 | -1/Access | Energy Cycler disabled 4189 | -1/Access | Spotted B-99 Colossus 4217 | -1/Access | Spotted B-99 Colossus 4238 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 4259 | -1/Access | Zion Demo squad teleported in 4283 | -1/Access | First assault squad dispatched 4342 | -1/Access | Zion Melee Resupply teleported in 4453 | -1/Access | Retrieved Zion intel report: Unaware Schematics 4454 | -1/Access | Zion Light squad teleported in 4457 | -1/Access | Destroyed 7 combat bots 4467 | -1/Access | Lost 4 parts (4n) 4474 | -1/Access | Zion Heavy squad teleported in 4484 | -1/Access | Discovered new exit (range 6) 4485 | -1/Access | Identified exit to Surface 4498 | -1/Access | Destroyed 8 combat bots 4530 | *** | Escaped! Last Messages --------------- 04484_ The Access Shell folds into the floor. 04484_ EXIT=FOUND 04485_ EXIT=IDENTIFIED: SURFACE 04508_ ALERT: Rogue bot located, Programmers report to Access Zone 2R. 04515_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : GL-C79(Z)/Heavy(2) ] [ 2 : Experimental ] [ 3 : Infowar Resupply ] 04516_ K-01 Serf collects debris. 04519_ Slug penetrates WH-BYG(Z). 04519_ Slug penetrates GR-5T3(z). 04519_ K-01 Serf collects debris. 04522_ Y-72 Warden destroyed. 04522_ K-01 Serf destroyed. 04530_ The unstable cave ceiling collapses. 04530_ 20 Matter crushed. Map ----- +----------------------------------------------------+ | ??????? # "" ??????????????## | | ??????? # G ??????????????## | | ??????? # "" ??????????????## | | ??????? # " ??????????????## | | ??????? # ? ???????????????## """"" | | ??????? # ? ????????????????## """"" | | ??????? # ?????????????????## """"" | | ????????####+#### ###??????????????????## """"" | | ????????# #BB###??????????????????## """"" | | ????????????????####????????????????????##! | | ????????????????####????????????????????## | | ????????????????????????????????????########+##+## | | ????????????????????????????????????######## | | ????????????????????????????????????## | | ?????????????????????BB????BB???????## ########### | | ?????????????????????BB????BB???????##+######## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????Y???## | | ??????????????????##"????????"##?????????????## | | ??????????????????##""""""""""##?????????????## | | ??????????????????## ##?????????????## | | ??????????????????## ##?????????????## | | ??????????????????## ##?????????????## | | ??????????????????## Z"" ####### ## | | ??????????????????## z@ ###########+##### | | ??????????????????## Z ### # ####### | | ??????????????????## ###! + ! | | ?????????????????### ### # | | ?????????????????### ### # ###/### | | ?????????????????## ## ! ## ## | | ?????????????????###"" ### ## ## | | ?????????????????###"" ### ## ## " | | ??????????????????##"" ### ## ## " | | ??????????????????##T ### ## ## | | ??????????????????##"" ;## ## ## | | ?????????????#######"" # ### ## | | ?????????????#######"" *!# #= ! | | ????????? [%[ = [ # ##### | | ???????? =%= ####### | | ?????????##################### #* # ####??? | | ?????????##################### # ########????? | | ????????????????????????????## #########????? | | ????????????????????????????##### #####??????????? | | ????????????????????????????##### ####???????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 67 Energy Capacity 215 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 72 Melee Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- Coolant Injector | -7/Factory | Archive Imp. Power Shielding | -7/Factory | Archive Hardlight Generator | -7/Factory | Archive Terrain Scan Processor | -7/Factory | Archive Arm. Huge Wheel | -7/Factory | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Point Singularity Launcher | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Centrium Heavy Treads | -2/Research | Z-intel Cld. Nuclear Pulse Thruster | -2/Research | Z-intel Shock Maul | -2/Research | Z-intel Coolant Network | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Nanosword | -2/Research | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Archive R-06 Scavenger | -1/Access | Z-intel C-55 Analyst | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryLauncherSuite Manual? 0 Play Time 01:17:53 Cumulative 578.6 hours Start 2021.12.29 @ 18:21:29 End 2021.12.29 @ 22:26:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 258 Rogue 257 Adventurer 1 Explorer 0 Win Type 0 Total 55 Types 17/6/9/3/1/0/18/1/0 Lore% 96 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c21e60e-2a1c-46b3-944d-fa2338dcf982