Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 03:11:51 Player: legato Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (1144) 1144 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 5074 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 180/290 System Corruption 15% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Makeshift Hammer (fused) Makeshift Spear > --- INVENTORY (5) ---- Improved Particle Charger Hardened Light Armor Plating Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Makeshift Leg Makeshift Flight Unit > --- UTILITY ---------- Seismic Detector Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Makeshift Hammer Makeshift Spear > --- INVENTORY -------- Improved Particle Charger Hardened Light Armor Plating Layered Medium Armor Plating [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 69 | 7 3 7 8 19 . 5 6 14 Power 11 | 1 1 . 3 3 . . . 3 Engine 9 | 1 1 . 2 2 . . . 3 Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 4 2 3 . . 2 4 Treads 5 | . . 3 . . . . . 2 Leg 11 | 2 . 1 2 3 . . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 21 | 1 2 . 2 8 . 3 3 2 Device 9 | . 1 . 1 3 . 2 2 . Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 11 | . 1 . 1 5 . 1 1 2 Artifact . | . . . . . . . . . Weapon 20 | 3 . 3 1 5 . 2 1 5 Energy Gun 8 | 1 . 2 . 1 . 1 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 . 1 . 2 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 . Corrupted Parts 6 | . . 1 1 . . . . 4 System Corruption 19 | . . 1 6 . . . . 12 Parts Lost 34 | . . 3 6 11 . . . 14 Power 5 | . . . 1 2 . . . 2 Propulsion 13 | . . . 3 5 . . . 5 Utility 9 | . . 1 1 3 . . . 4 Weapon 7 | . . 2 1 1 . . . 3 Highest Loss Streak 6 | . . 2 3 4 . . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 3 5 4 4 2 1 3 3 3 Power . | . 1 1 1 . . . . . Propulsion . | 2 2 . . . . . . . Utility 2 | . . 1 1 1 1 2 3 3 Weapon . | . 1 2 1 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | . 3 . 1 . . . 1 2 Power 1 | . 1 . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 4 | . 1 . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 59 | . 94 95 88 72 . 10 25 64 Engine 6 | . 14 11 16 4 . . . 7 Core 1 | . . . . 8 . . . . Treads 4 | . . 15 6 1 . . . 8 Leg 15 | . 28 25 22 21 . . 6 13 Flight 1 | . . . . . . . 6 1 Device 7 | . . 11 17 9 . 7 8 2 Storage 1 | . 13 . . . . . . . Protection 6 | . 8 10 7 9 . 1 2 8 Energy Gun 4 | . 14 8 4 6 . . . 5 Ballistic Gun 3 | . 14 13 9 . . 1 . . Impact Weapon 2 | . . . 3 2 . . . 6 Piercing Weapon 1 | . . . . . . . . 6 Peak Build Rating 50 | 6 7 10 15 41 . 10 22 50 Average Rating 17 | 4 6 9 12 25 . 2 12 32 On Entrance 5 | . 6 7 7 11 . . 4 16 Avg Prop Armor Cover (%) 15 | . . 16 12 7 . . 20 9 Naked Turns 168 | . . . . 24 140 4 . . Heaviest Build 49 | 13 16 13 19 35 . 9 31 49 Greatest Support 67 | 20 20 20 40 67 3 3 20 56 Greatest Overweight (x) 4 | 1 . 4 1 3 . 2 3 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 4 1 5 5 5 Average Carried 3 | 3 5 4 4 2 1 3 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 1 1 5 5 3 Class Distribution -------------------- 77% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1151 | 205 114 117 114 103 2 266 18 212 Remotely . | . . . . . . . . . Salvage Created 1151 | . 97 203 180 161 . . . 510 Parts 51 | . 9 16 4 7 . . . 15 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 2 . . 9 Prevented 4 | . . . . . . . . 4 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 27 | . 1 7 3 7 . . . 9 Melee 5 | . . . . . . . . 5 Guns 13 | . 1 6 2 3 . . . 1 AOE 5 | . . 1 . 4 . . . . Classes Destroyed 10 | . 4 2 1 3 . . . . Worker 1 | . 1 . . . . . . . Builder 2 | . 1 . 1 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 7 | . . 4 . 3 . . . . Grunt 14 | . 1 2 2 3 . . . 6 Brawler 4 | . . 1 . . . . . 3 Sentry 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 6 | . 2 6 1 4 . . . 2 Combat Bots Only 6 | . 1 6 1 2 . . . 2 Max Kills in Single Turn 2 | . 2 1 1 2 . . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 451 | . 7 52 63 181 14 . . 134 Missed 123 | . 3 16 20 43 7 . . 34 Hits 328 | . 4 36 43 138 7 . . 100 Melee 12 | . . 4 . . . . . 8 Projectile 316 | . 4 32 43 138 7 . . 92 AOE 1 | . . . . 1 . . . . Critical Strikes 16 | . . 1 3 8 . . . 4 Damage Taken 5690 | . 42 519 786 2168 116 . . 2059 Core 900 | . . 22 160 282 116 . . 320 Absorbed by Shields 122 | . . . . 122 . . . . Regen/Repaired (Parts) 17 | . 17 . . . . . . . Core Remaining (%) 91 | 100 100 94 70 . . . . . Volleys Fired 91 | . 9 20 21 29 . . . 12 Largest 3 | . 2 2 2 3 . . . 1 Hottest 81 | . 60 65 60 81 . . . 69 Shots Fired 157 | . 18 40 38 46 . . . 15 Gun 147 | . 18 40 38 36 . . . 15 Cannon . | . . . . . . . . . Launcher 10 | . . . . 10 . . . . Special . | . . . . . . . . . Kinetic 66 | . 9 29 22 6 . . . . Thermal 69 | . 9 . 16 30 . . . 14 Explosive 10 | . . . . 10 . . . . Electromagnetic 12 | . . 11 . . . . . 1 Robot Hit Streak 14 | . 6 14 9 6 . . . 4 Robot Miss Streak 3 | . 2 2 2 3 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 120 | . 11 25 28 29 . . . 27 Core Hits 56 | . 6 12 10 19 . . . 9 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 6 | . . . 1 1 . . . 4 Burn 2 | . . . . 1 . . . 1 Smash 4 | . . . 1 . . . . 3 Melee Attacks 43 | . . . 7 6 . . . 30 Impact 39 | . . . 7 6 . . . 26 Slashing . | . . . . . . . . . Piercing 4 | . . . . . . . . 4 Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 Damage Inflicted 3187 | . 155 458 447 1131 . . . 996 Guns 1309 | . 153 334 240 441 . . . 141 Cannons . | . . . . . . . . . Explosions 804 | . . 120 40 644 . . . . Melee 1066 | . . . 165 46 . . . 855 Ramming 8 | . 2 4 2 . . . . . Kinetic 464 | . 73 200 106 85 . . . . Thermal 806 | . 80 120 134 356 . . . 116 Explosive 644 | . . . . 644 . . . . Electromagnetic 199 | . . 134 40 . . . . 25 Impact 1014 | . . . 165 46 . . . 803 Slashing . | . . . . . . . . . Piercing 52 | . . . . . . . . 52 Highest Corruption 15 | . 2 1 7 7 7 7 7 15 Average Corruption 6 | . 2 1 5 3 7 7 7 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . 4 1 2 9 5 7 2 27 Message Errors 12 | . . . 1 1 3 1 2 4 Matter Fused 10 | . 1 . . 1 1 1 . 6 Heat Flow Errors 7 | . 1 . . 1 . 1 . 4 Energy Discharges 9 | . 1 . 1 2 1 2 . 2 Parts Rejected 4 | . . . . 3 . . . 1 Parts Fused 2 | . 1 . . . . . . 1 Data Loss (minor) 8 | . . 1 . . . 2 . 5 Misfires 4 | . . . . 1 . . . 3 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 126 | . . 3 20 29 . . . 74 Projectiles . | . . . . . . . . . Explosions 10 | . . 3 . 7 . . . . Melee 116 | . . . 20 22 . . . 74 Knockbacks 4 | . . . 1 . . . . 3 Impact 4 | . . . 1 . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 172 | . . 67 29 76 . . . . Shots 7 | . . 2 1 4 . . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . 2 2 1 . . . . . Kicked 5 | . 2 2 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | . 147 70 162 454 . 225 . 233 Average Temperature 104 | . 41 26 56 175 . 123 . 69 Received Heat Transfer 2104 | . 24 156 342 739 30 . . 813 Effects 5 | . . . . 5 . . . . Shutdowns 3 | . . . . 3 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . 2 . . . . 3 Combat Hostiles 4 | . . . 1 . . . . 3 Parts Fried 6 | . . . 5 . . . . 1 Impact Corruptions 8 | . . . 3 1 . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1674 | . 175 150 300 753 . . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 143 | . 51 143 61 67 . . . . Initial 51 | . . 14 51 6 . . . . Average 25 | . 11 75 23 14 . . . . Influence Increases 959 | . 88 253 146 222 15 . . 235 Destroy 0b10 Robot/C 540 | . 20 140 60 140 . . . 180 Destroy 0b10 Robot/NC 35 | . 15 . 5 15 . . . . Destroy Leader 86 | . 12 20 20 24 . . . 10 Successful Hack 51 | . 41 10 . . . . . . Disable Machine 60 | . . 30 30 . . . . . Destroy Structure 22 | . . 8 1 13 . . . . Lose Combat Pursuer 165 | . . 45 30 30 15 . . 45 Influence Decreases 939 | . 52 166 254 223 29 . . 215 Entered New Map 109 | . . 22 72 9 6 . . . Time Decay 581 | . 52 114 132 137 23 . . 123 Lost Part 229 | . . 30 50 77 . . . 72 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 13 | . 1 3 3 5 . . . 1 Investigation 3 | . . 2 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 4 | . 1 1 2 . . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . . 3 2 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 4 15 7 16 2 . . 21 Peak Tracking Total 7 | . 2 4 4 5 1 . . 7 Tactical Retreats 8 | . . 2 2 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 4 | . . 2 2 . . . . . Max in Single Turn 2 | . . 1 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 8 | . 4 1 1 1 . 1 . . Terminals 6 | . 3 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 5 5 3 3 . 1 . . Successful 10 | . 5 2 . 2 . 1 . . Failed 7 | . . 3 3 1 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 14 | . 3 5 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 2 . 2 . 1 . . Record 2 | . 1 1 . . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 1 1 . . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 13 | . 13 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 2 Highest-Rated Group 158 | . . . . . . . 158 80 Highest-Rated Ally 42 | . . . . . . . 42 42 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 400 | . . . . . . . . 400 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 1849 | . 4 269 310 95 . 191 723 257 Sensors 404 | . . . 309 95 . . . . Structural 604 | . 4 269 310 21 . . . . Seismic 1171 | . . . . . . 191 723 257 ECM 2 | . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 3343 | 64 289 269 310 606 140 195 723 747 Spaces Moved 2639 | 45 209 117 154 381 280 338 701 414 Core 740 | 8 . 3 . 69 280 338 42 . Treads 82 | . . 8 6 . . . . 68 Legs 1235 | 37 209 106 148 312 . . 77 346 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 582 | . . . . . . . 582 . Fastest Speed 50 | 50 120 120 120 50 50 50 50 120 Average Speed 100 | 110 120 150 140 126 50 53 84 135 Slowest Speed 335 | 120 120 250 190 260 50 150 335 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 32 | 4 42 16 13 13 51 50 67 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 6 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . . 7 . 20 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 27 | . . 7 . 20 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3136 | 56 229 173 204 457 279 349 829 560 Wait 227 | . 1 18 . 7 . . 116 85 Move 2630 | 44 208 116 153 379 279 337 700 414 Hop . | . . . . . . . . . Pick Up 32 | 5 4 4 7 3 . 4 2 3 Fast Attach 49 | 5 1 3 3 15 . 4 5 13 Attach 24 | 1 2 4 6 6 . 1 1 3 Detach 2 | . 1 . . . . 1 . . Swap 5 | 1 . 2 2 . . . . . Drop 31 | . 1 4 4 11 . 2 5 4 Fire 91 | . 9 20 21 29 . . . 12 Melee 39 | . . . 7 6 . . . 26 Ram . | . . . . . . . . . Kick 5 | . 2 2 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Repaired Ion Engine? 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x2 599 | -9/Materials | Discovered new exit (range 11) 623 | -9/Materials | Entered another Materials area 623 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 817 | -8/Materials | Lost 3 parts (1p2n) 924 | -8/Materials | Discovered new exit (range 6) 933 | -8/Materials | Entered Factory 933 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1301 | -7/Factory | Garrison activated, responded to threat 1342 | -7/Factory | Lost 3 parts (2n1u) 1359 | -7/Factory | Crushed by falling debris 1483 | -7/Factory | Lost 4 parts (1p1n2u) 1498 | -7/Factory | Released all parts (2) 1528 | -7/Factory | Released all parts (2) 1535 | -7/Factory | Discovered new exit (range 5) 1539 | -7/Factory | Entered Lower Caves 1558 | -7/Lower Caves | Spotted B-75 Beast 1560 | -7/Lower Caves | Core integrity fell below 50% 1600 | -7/Lower Caves | Encountered a Warlord checkpoint 1602 | -7/Lower Caves | Learned 4 Factory zone layouts 1676 | -7/Lower Caves | Discovered new exit (range 8) 1679 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1679 | -7/Lower Caves | Entered another Lower Caves area 1770 | -7/Lower Caves | Learned Factory security intel 1816 | -7/Lower Caves | Discovered new exit (range 8) 1824 | -7/Lower Caves | Learned location of Extension (-6) 1874 | -7/Lower Caves | Entered Zion 1926 | -7/Zion | System corruption cleaned by Quarantine Array 1978 | -7/Zion | Found Prototype Device 1978 | -7/Zion | Identified Bomb Factory No. 2 2133 | -7/Zion | Given A8's code to call for help 2249 | -7/Zion | Met Imprinter 2262 | -7/Zion | Imprinted 2264 | -7/Zion | Declared Zion's savior 2586 | -7/Zion | Discovered new exit (range 9) 2597 | -7/Zion | Entered Proximity Caves 2597 | -6/Proximity Caves | Accompanied by 2 allies 2864 | -6/Proximity Caves | System corruption reached 10% 2901 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 2955 | -6/Proximity Caves | Build established: Scavenger-Mutant 3065 | -6/Proximity Caves | Spotter reported a threat 3082 | -6/Proximity Caves | Learned location of 1 exit from Factory 3118 | -6/Proximity Caves | Spotter reported a threat 3234 | -6/Proximity Caves | Spotter reported a threat 3249 | -6/Proximity Caves | Spotted B-75 Beast 3318 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3334 | -6/Proximity Caves | Spotter reported a threat 3337 | -6/Proximity Caves | Core integrity fell below 20% 3344 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03331_ Penetrated by Slug. 03331_ Mak. Spear follow-up attack on B-48 Gladiator. 03331_ B-48 Gladiator destroyed. 03332_ Rnf. Deuterium Engine destroyed. 03332_ Critical hit (Burn: +37). 03333_ Acquired 16 matter. 03334_ ALERT: Unidentified potential threat approaching Complex 0b10. 03336_ Penetrated by Slug. 03336_ Acquired Rnf. Deuterium Engine. 03337_ Carbon-fiber Leg destroyed. 03339_ Lgt. Treads fries itself beyond repair. 03339_ Hvy. Laser destroyed. 03341_ Carbon-fiber Leg destroyed. 03343_ Imp. Light Armor Plating fries itself beyond repair. 03343_ B-48 Gladiator suffers critical hit (Smash). 03343_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ## ### ##?####?#####???????????????????????? | | ### ### #?????????????????????????????? | | ##?### #?????????????????????????????? | | #????#### #?????????????????????????????? | | ??##???## ###???????????????????????? ??? | | # #?? ##???## #?#######??????????????# ?? | | ### ? #????## ### ####??###????? ?? | | ???## #?????## ### ##??? ?? | | ??## #??????## ### ? | | ### # #????????## ### ### ? | | ## ##??????????# #?## #?### #???? | | # ############ ##??# #???## #????? | | # # ##??# ##???## #####????? | | # ##?# #????# #####????????? | | ######### ### #????# ######???????? | | ##???????## #????# BB## #?????### | | ## ##?????????##### ##???## B ##????# # | | ?####??????????????#### ##???## ## ##??## | | ??????????????????????###?#### #### #### | | ??????????????????????????# #??## ## | | ??????????????????????????## ###### | | ?????????????????????####### ## | | ?????????????????????# " | | ?????????????????????# ### ### # #### ### | | ?????????????????????# #*/ "# #????#### #?### | | ?????????????????????# #%@ g "# #???????## ##???# | | ?????????????????????# lY # "# ????????####??### | | ?????????????????????# ## "# ?????????????## | | ?????????????????????# # "# ???????## ### | | ?????????????????????# #""""""# #???????# | | ?????????????????????# ######## #?# # | | ?????????????????????# ????????#?# ######"## | | ?????????????????????###?????????# ??????###"# | | ????????????????????????????????????????????## | | ???????????????????????????????????????????## | | ?????????????????????????????????????????### | | ?????????????????????????????????????????# | | ??????????????????????????????????######## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ##### | | ???????????????????????????????#### ##### ## | | ???????????????????????????????# ### | | ???????????????????????????????# ## | | ?????????????????????????????# ##### | | ????????????????????????????# ##?# | | ???????????????????????????# #??# | | ???????????????????????????## #???# ##### | | ????????????????????????????####????## ##???## | | ?????????????????????????????????????## ##?????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Cycling 15 Evasion (%) 57 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 71% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Loot Pinata Power Corrupts Challenges ------------ None Game ------ Seed ImpactPointInterrupter Manual? 0 Play Time 00:49:21 Cumulative 5.5 hours Start 2025.12.26 @ 02:20:48 End 2025.12.26 @ 03:11:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d21b320f-5384-42b2-9afb-cfdac9c5d268