Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 15:08:03 Player: Leif Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (1) 5 Value Destroyed (10) 10 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1357) 1357 TOTAL SCORE: 6912 Bonus ------- Pacifist 200 Follower Combat Kills 57 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Flying (45) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Field Propulsion Drive (fused) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) ECM Suite Improved Utility Shielding Z-Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- High-capacity Battery Advanced Visual Processing Unit Advanced Sensor Array Terrain Scan Processor Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Xenon Bombardment Thruster ECM Suite [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Nuclear Pulse Thruster Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Improved Utility Shielding Device ECM Suite Storage High-capacity Battery Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon None Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . 2 . 2 2 . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . . . 2 . . 2 . . . . 2 . . . Utility 4 | . . 2 . . 2 . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 28 | . . 3 4 3 . 5 6 . . 1 1 3 . 2 . Power 3 | . . . 1 . . 1 . . . . 1 . . . . Engine 2 | . . . 1 . . 1 . . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 15 | . . 2 2 . . 4 3 . . . . 2 . 2 . Treads . | . . . . . . . . . . . . . . . . Leg 4 | . . 2 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 4 3 . . . . 2 . 2 . Utility 10 | . . 1 1 3 . . 3 . . 1 . 1 . . . Device 3 | . . . . 1 . . 1 . . . . 1 . . . Storage 1 | . . . 1 . . . . . . . . . . . . Processor 3 | . . 1 . 1 . . 1 . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . Protection 2 | . . . . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . System Corruption 21 | . . . . . . . . . . . . 21 . . . Parts Lost 20 | . . . 2 3 . 1 1 1 . . 3 7 1 1 . Power 3 | . . . . 1 . . . . . . 1 1 . . . Propulsion 14 | . . . 2 2 . . 1 1 . . 2 5 . 1 . Utility 3 | . . . . . . 1 . . . . . 1 1 . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . 1 2 . 1 1 1 . . 3 7 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 2 | . 1 2 1 . 2 2 1 2 1 1 1 2 5 4 4 Power . | . 1 1 . . . . . . 1 1 . . . . . Propulsion . | . . 1 . . . . . . . . . . . . . Utility 1 | . . . . . 2 2 . 1 . . 1 2 5 4 4 Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 1 | . . . 1 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . . 24 37 34 37 42 83 78 75 80 73 49 6 8 11 Engine 3 | . . . 3 4 . . 6 6 6 6 3 . . . . Leg 5 | . . 17 20 7 . . . . . . . . . . . Flight 14 | . . . . . . 7 39 38 33 33 26 13 . 5 5 Device 1 | . . . . 1 7 7 6 4 4 . . 2 . . . Storage 4 | . . . 2 6 6 7 6 4 4 6 6 3 . . . Processor 10 | . . 7 11 10 15 11 12 13 13 13 13 11 6 . . Hackware 1 | . . . . . . . . . . 5 6 4 . . . Protection 6 | . . . . 2 7 7 12 10 12 13 13 6 . 2 5 Peak Build Rating 50 | . . 9 11 11 10 32 50 49 40 43 43 38 6 16 10 Average Rating 23 | . . 7 9 8 9 15 48 44 39 42 38 29 3 10 10 On Entrance 17 | . . . 9 11 8 10 32 49 33 40 43 35 6 1 10 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns 89 | . 27 7 . . . . . . . . . . 28 27 . Heaviest Build 17 | . . . 9 9 8 13 15 14 15 15 15 17 . 2 2 Greatest Support 36 | 3 3 30 30 30 3 24 36 36 30 30 30 18 3 14 7 Greatest Overweight (x) 2 | . . . . 2 2 2 . . . . . 1 . . . Average Overweight (x) . | . . . . . 2 . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 4 3 4 3 5 3 5 4 2 2 5 5 5 4 Average Carried 2 | . 1 2 1 . 2 2 1 2 1 1 1 2 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 3 . 4 2 4 1 5 1 2 1 5 5 4 4 Class Distribution -------------------- 61% | Mutant 38% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Matter Collected 500 | 197 . . 49 . . . . 149 40 10 . 18 . 28 9 Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 7 . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 1 | . . . 1 . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . Classes Destroyed 1 | . . . 1 . . . . . . . . . . . . Swarmer 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 1 | . . . 1 . . . . . . . . . . . . Combat Bots Only 1 | . . . 1 . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Hostile Shots Fired 353 | . 2 29 84 62 . 21 38 12 . . 25 58 3 6 13 Missed 153 | . 2 11 31 17 . 8 24 8 . . 15 27 1 2 7 Hits 200 | . . 18 53 45 . 13 14 4 . . 10 31 2 4 6 Melee 17 | . . . . . . . . . . . 1 14 2 . . Projectile 183 | . . 18 53 45 . 13 14 4 . . 9 17 . 4 6 AOE 1 | . . . . . . . . . . . . 1 . . . Critical Strikes 14 | . . 1 . 3 . 1 . . . . . 7 2 . . Part Disruptions 1 | . . . . . . . . 1 . . . . . . . Damage Taken 3669 | . 5 233 429 691 . 584 180 131 . . 181 984 89 76 86 Core 2506 | . 5 111 235 485 . 461 73 55 . . 76 804 89 38 74 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 119 | . . . . . . 65 12 9 . . . 33 . . . Regen/Repaired (Parts) 55 | . . . . . . . . . . 55 . . . . . Core Remaining (%) 55 | 100 98 . 13 11 . 34 . . . . 76 . . . . Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits 6 | . . . 6 . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 66 | . 10 . 53 3 . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 66 | . 10 . 53 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 1 1 1 1 1 22 22 22 22 Average Corruption 10 | . . . . . . . 1 1 1 1 1 12 22 22 22 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . 2 . . . 2 5 5 5 Message Errors 2 | . . . . . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . . 1 1 . Heat Flow Errors 2 | . . . . . . . . 1 . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 1 . . . . 1 2 1 Misdirections 4 | . . . . . . . . . . . . 1 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . 5 . . 1 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 4 | . 1 . . 2 . . . . . . . 1 . . . Targets Rammed 58 | . 1 . 54 2 . . . . . . . 1 . . . Kicked 54 | . . . 54 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 409 | . . 1 . 1 . . 295 409 . . . . . . 147 Average Temperature 163 | . . 1 . 1 . . 126 192 . . . . . . 75 Received Heat Transfer 456 | . . 78 . 252 . 9 51 30 . . 18 . . 18 . Effects 3 | . . . . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Maximum Alert Level 1 | . . . . . . . . . . . . 1 . . . Low Security (%) 91 | 100 100 100 100 100 100 100 100 . . . . 15 100 100 . Level 1 8 | . . . . . . . . . . . . 84 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 250 | . . . 30 16 5 3 100 . . . . 250 57 38 . Initial 215 | . . . . . . 3 . . . . . 215 57 11 . Average 28 | . . . 3 . . 1 45 . . . . 216 40 13 . Influence Increases 772 | . . . 30 17 5 . 120 75 . . 198 240 . 57 30 Destroy 0b10 Robot/C 60 | . . . 20 . . . . . . . 20 . . 20 . Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . 5 . . . . Destroy Leader 10 | . . . 10 . . . . . . . . . . . . Allied During Kill 15 | . . . . . . . . . . . 8 . . 7 . Successful Hack 22 | . . . . 17 5 . . . . . . . . . . Advance Influence 150 | . . . . . . . . . . . . 150 . . . Partial Spotted 60 | . . . . . . . 60 . . . . . . . . Lose Combat Pursuer 450 | . . . . . . . 60 75 . . 165 90 . 30 30 Influence Decreases 752 | . . . 30 17 . 5 40 90 43 22 93 180 148 74 10 Entered New Map 221 | . . . . . . 2 . 30 13 22 . 40 108 6 . Time Decay 333 | . . . 30 17 . . 30 50 30 . 36 60 30 40 10 Lost Part 141 | . . . . . . 3 10 10 . . 30 70 10 8 . Lost Ally 57 | . . . . . . . . . . . 27 10 . 20 . Squads Dispatched 11 | . 1 . . 2 . 1 2 . . . . 4 . 1 . Investigation 7 | . 1 . . 2 . . 2 . . . . 1 . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . . 1 . . . . . 3 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Distress Signals 4 | . . . . . . . . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 86 | . 3 6 4 3 . 3 10 6 . . 15 16 6 6 8 Peak Tracking Total 9 | . 5 6 4 2 . 3 7 7 . . 9 8 6 5 6 Tactical Retreats 12 | . . . . . . . 2 2 . . 4 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Traps Triggered 3 | . 1 . . . . . . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Machines Accessed 10 | . . 1 . 3 1 . 3 1 . . . 1 . . . Terminals 7 | . . 1 . 3 1 . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 25 | . . 2 . 13 1 . 6 1 . . . 2 . . . Successful 13 | . . 1 . 8 1 . 1 1 . . . 1 . . . Failed 12 | . . 1 . 5 . . 5 . . . . 1 . . . Catastrophic 4 | . . . . 1 . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . . . 3 . 2 . Terminals 19 | . . 2 . 13 1 . 1 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . . . Terminal Hacks 13 | . . 1 . 8 1 . 1 1 . . . 1 . . . Record 4 | . . 1 . 3 . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . 1 . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . 1 . 2 . . 2 . . . . . . . . Full Trace Events 4 | . . . . 2 . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Total Allies 9 | . . . . . . . . . . 4 . . . 4 1 Largest Group 4 | . . . . . . . . . . 4 4 . . 4 1 Highest-Rated Group 153 | . . . . . . . . . . 153 153 . . 112 138 Highest-Rated Ally 138 | . . . . . . . . . . 39 39 . . 28 138 Zionite Dispatches 2 | . . . . . . . . . . . . 1 . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . . 19 . . 3 . Total Damage 279 | . . . . . . . . . . . 212 . . 67 . Kills 3 | . . . . . . . . . . . 2 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Active Infowar (turns) 1274 | . . 57 385 230 91 86 82 97 1 . 85 123 37 . . Optics 1273 | . . 57 385 230 91 86 82 97 . . 85 123 37 . . Sensors 79 | . . . . . . . 33 46 . . . . . . . ECM 212 | . . . . 52 91 68 . . 1 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Turns Passed 2055 | 16 27 77 385 230 91 86 82 133 73 423 85 123 65 85 74 Spaces Moved 3258 | 29 53 63 228 239 48 94 264 380 206 736 184 283 130 163 158 Core 520 | 29 53 8 . 145 48 38 . . . . . 26 130 43 . Treads . | . . . . . . . . . . . . . . . . Legs 377 | . . 55 228 94 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2361 | . . . . . . 56 264 380 206 736 184 257 . 120 158 Fastest Speed 25 | 50 50 50 120 50 150 31 25 25 28 28 28 34 50 42 45 Average Speed 47 | 50 50 111 120 91 150 79 25 25 28 28 32 37 50 44 45 Slowest Speed 150 | 50 50 120 120 150 150 150 28 28 28 28 34 100 50 50 45 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . 2 2 . . 2 5 . 3 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 11 7 55 25 2 82 11 66 43 78 43 14 98 8 28 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . Scrap Searched 9 | . . . 2 . . . . 1 2 2 1 . . . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Total 3727 | 29 53 70 329 252 67 104 277 413 220 951 206 297 129 171 159 Wait 364 | . . . 41 . 18 . 7 31 11 214 24 7 . 9 2 Move 3216 | 28 53 62 227 238 47 93 259 376 205 735 179 273 129 156 156 Hop 14 | . . . . . . . 2 1 . . 2 5 . 3 1 Pick Up 26 | 1 . 5 2 5 . 6 2 1 . 1 . 3 . . . Fast Attach 3 | . . . . . . 1 . . . . . . . 2 . Attach 32 | . . 3 4 4 2 4 6 . 4 . 1 3 . 1 . Detach 11 | . . . . 3 . . 1 3 . . . 4 . . . Swap 2 | . . . . . . . . . . 1 . 1 . . . Drop 2 | . . . 1 . . . . 1 . . . . . . . Fire . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . . . 2 . . . . . . . 1 . . . Kick 54 | . . . 54 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 7) 44 | -10/Materials | Entered another Materials area 44 | -9/Materials | Evolved 2 slots: Utility x2 78 | -9/Materials | Discovered new exit (range 19) 121 | -9/Materials | Entered Mines 243 | -9/Mines | Core integrity fell below 50% 308 | -9/Mines | Core integrity fell below 20% 318 | -9/Mines | Build established: Mutant 497 | -9/Mines | Discovered new exit (range 9) 506 | -9/Mines | Entered Materials 506 | -8/Materials | Evolved 2 slots: Propulsion x2 671 | -8/Materials | Core integrity fell below 50% 714 | -8/Materials | Core integrity fell below 20% 733 | -8/Materials | Discovered new exit (range 7) 736 | -8/Materials | Entered Factory 736 | -7/Factory | Evolved 2 slots: Utility x2 821 | -7/Factory | Identified exit to DSF 827 | -7/Factory | Entered DSF 864 | -7/DSF | Additional patrols routed to DSF 883 | -7/DSF | Core integrity fell below 50% 909 | -7/DSF | Discovered new exit (range 15) 913 | -7/DSF | Entered Factory 913 | -6/Factory | Evolved 2 slots: Propulsion x2 963 | -6/Factory | Spotted B-75 Beast 991 | -6/Factory | Discovered new exit (range 13) 995 | -6/Factory | Entered Lower Caves 1099 | -6/Lower Caves | Learned Factory security intel 1125 | -6/Lower Caves | Discovered new exit (range 7) 1128 | -6/Lower Caves | Entered another Lower Caves area 1181 | -6/Lower Caves | Build established: Sprinter 1195 | -6/Lower Caves | Encountered a Warlord checkpoint 1197 | -6/Lower Caves | Discovered new exit (range 15) 1201 | -6/Lower Caves | Entered Zion 1226 | -6/Zion | System corruption cleaned by Quarantine Array 1241 | -6/Zion | Learned 8 Factory zone layouts 1243 | -6/Zion | Learned location of 1 exit from Lower Caves 1347 | -6/Zion | Met Imprinter 1351 | -6/Zion | Imprinted 1353 | -6/Zion | Declared Zion's savior 1425 | -6/Zion | Discovered new exit (range 16) 1624 | -6/Zion | Entered Proximity Caves 1624 | -5/Proximity Caves | Accompanied by 4 allies 1626 | -5/Proximity Caves | Spotter reported a threat 1681 | -5/Proximity Caves | Lost 4 allies 1694 | -5/Proximity Caves | Lost 3 parts (1p2n) 1707 | -5/Proximity Caves | Discovered new exit (range 3) 1709 | -5/Proximity Caves | Entered Factory 1709 | -5/Factory | Evolved 2 slots: Propulsion x2 1724 | -5/Factory | Zion Recon squad teleported in 1820 | -5/Factory | System corruption reached 10% 1821 | -5/Factory | Core integrity fell below 50% 1830 | -5/Factory | Core integrity fell below 20% 1832 | -5/Factory | Sucked down chute 1832 | -5/Factory | Entered Waste 1845 | -5/Waste | Spotted C-40 Crusher 1851 | -5/Waste | Lost 7 parts (1p5n1u) 1866 | -5/Waste | Spotted C-40 Crusher 1868 | -5/Waste | Spotted C-40 Crusher 1869 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1877 | -5/Waste | Spotted C-40 Crusher 1878 | -5/Waste | Spotted C-40 Crusher 1891 | -5/Waste | Discovered new exit (range 11) 1891 | -5/Waste | Spotted C-40 Crusher 1897 | -5/Waste | Entered Factory 1917 | -5/Factory | Zion Fire squad teleported in 1973 | -5/Factory | Build established: Mutant 1976 | -5/Factory | Discovered new exit (range 12) 1982 | -5/Factory | Discovered new exit (range 7) 1982 | -5/Factory | Entered Upper Caves 2056 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Investigation squad. 01969_ System corrupted: Component data lost. 01976_ EXIT=FOUND 01978_ Field Propulsion Drive destroyed. 01982_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01985_ System corrupted: Component data lost. 02008_ System corrupted: Heat flow error (+183). A strange signal echoes through the caves. 02025_ UGVR,4AEVWUZO> S8NPV|=MH/RS 02033_ Searching scrap... 02033_ Found Imp. Shock Absorption System. 02033_ Found Hvy. Pick. 02033_ Found Wave Gun. 02033_ Found Com. Matter Pod. 02033_ Found 35 Matter. 02035_ Acquired 9 matter. 02041_ TQXR3RRN3UKYV6&L8Z=J9N 02056_ System corrupted: Imp. Utility Shielding rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????? ????????? ???????????? | | ??????????????????? ????? ????????# ???????????? | | ??????????????????? ????# ?####### ????????????? | | ???????????????????? ???# ## ?????????????? | | ????????????????????? ### # ??????????????? | | ?????????????????????? #???????????????? | | ???????????????????????? #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????#####???# ##???????????????? | | ?????????????????# ####s #####?###???????? | | ??????????????????# ##s ## ### ##??????? | | ??????????????????# sss ## ##?????? | | ??????????????????# @ ## ##????? | | ??????????????????## #### ## #???## | | ???????????????????# #####??## ##### | | ???????????????????## ###???????### ## | | ????????????????????####???????????####### | | ?????????????????????????????????????????## | | ??????????????????????????????????????????### | | ????????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????????????????? | | ???????????????????????????????????????? ## # | | ??????????????????????????????????????? #?## ### | | ??????????????????????????????????????####???###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Utility Shielding 66 Evasion (%) 65 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion Spot Them First Window Shopping Challenges ------------ None Game ------ Seed SpreadCloakPick Manual? 0 Play Time 00:31:53 Cumulative 58.8 hours Start 2025.11.01 @ 16:58:08 End 2025.11.11 @ 15:08:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 38 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d91b94a-aa26-4766-9ae1-7eac6f45c0ce