Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 17:32:27 Player: mrbill82 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (742) 742 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2602 Bonus ------- None Cogmind --------- Core Integrity 505/550 Matter 300/300 Energy 91/100 System Corruption 0% Temperature Cool (518) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Light Armor Plating > --- WEAPON (3) ------- Ion Cannon Ion Cannon > --- INVENTORY (8) ---- Cooling System Large Battery (300) Small Matter Pod (50) High-capacity Matter Pod (99) Improved Sensor Array Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Light Armor Plating > --- WEAPON ----------- Beam Rifle Ion Cannon Ion Cannon > --- INVENTORY -------- Cooling System Large Battery Small Matter Pod High-capacity Matter Pod Improved Sensor Array Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 38 | 6 11 15 6 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 8 1 Treads . | . . . . Leg 13 | 2 2 8 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 4 3 1 Device 5 | . 2 3 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 4 3 3 Energy Gun 7 | 2 2 2 1 Energy Cannon 2 | . . . 2 Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 2 8 8 Power 2 | . . 1 1 Propulsion 7 | . . 4 3 Utility 3 | . . 2 1 Weapon 6 | . 2 1 3 Highest Loss Streak 4 | . 1 4 4 Average Slot Usage (%) 89 | . 94 93 75 Engine 11 | . 14 11 7 Leg 27 | . 28 29 20 Device 14 | . 9 19 13 Storage 11 | . 14 11 9 Energy Gun 13 | . 17 8 16 Ballistic Gun 8 | . 6 13 . Launcher 1 | . 3 . . Naked Turns . | . . . . Heaviest Build 34 | 12 20 20 34 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 3 | 2 . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 3 6 8 6 Average Carried 5 | 1 5 5 5 Final Capacity 8 | 6 8 8 8 Final Carried 7 | 3 6 7 6 Class Distribution -------------------- 74% | Mutant 15% | Scavenger-Mutant 7% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 988 | 215 159 514 100 Remotely . | . . . . Salvage Created 931 | . 286 545 100 Parts 68 | . 23 42 3 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 10 14 2 Guns 19 | . 6 12 1 Cannons 1 | . . . 1 AOE 6 | . 4 2 . Classes Destroyed 7 | . 5 2 . Worker 3 | . 2 1 . Builder 3 | . . 3 . Hauler 3 | . 2 1 . Watcher 1 | . 1 . . Swarmer 12 | . 6 6 . Grunt 10 | . 4 5 1 Sentry 4 | . . 3 1 Best Kill Streak 6 | . 6 4 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1816 | . 437 983 396 Core 312 | . 71 196 45 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 71 51 . Volleys Fired 89 | . 25 53 11 Largest 3 | . 2 2 3 Hottest 176 | . 90 100 176 Shots Fired 175 | . 45 105 25 Gun 147 | . 33 105 9 Cannon 16 | . . . 16 Launcher 12 | . 12 . . Special . | . . . . Kinetic 81 | . 5 76 . Thermal 64 | . 23 16 25 Explosive 12 | . 12 . . Electromagnetic 18 | . 5 13 . Robot Hit Streak 10 | . 9 10 10 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 126 | . 25 82 19 Core Hits 73 | . 29 38 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2828 | . 1006 1449 373 Guns 1332 | . 244 973 115 Cannons 255 | . . . 255 Explosions 1238 | . 762 476 . Melee . | . . . . Ramming 3 | . . . 3 Kinetic 693 | . 42 651 . Thermal 765 | . 170 225 370 Explosive 1141 | . 762 379 . Electromagnetic 226 | . 32 194 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 121 | . 33 88 . Projectiles . | . . . . Explosions 121 | . 33 88 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 274 | . 153 121 . Shots 7 | . 5 2 . Rammed . | . . . . Targets Rammed 3 | . 1 1 1 Kicked 3 | . 1 1 1 Crushed . | . . . . Highest Temperature 725 | . 180 . 725 Average Temperature 176 | . 44 . 494 Received Heat Transfer 531 | . 54 306 171 Effects 16 | . . . 16 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 1 3 Heat Transferred 1631 | . 458 470 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 263 | . 212 263 109 Average Influence 97 | . 86 124 83 Maximum Alert Level 1 | . 1 1 . Low Security (%) 89 | 100 94 79 100 Level 1 10 | . 5 20 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 19 25 5 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 1 1 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 10 3 1 Successful 8 | . 6 2 . Failed 6 | . 4 1 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 10 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 2 . Record 1 | . 1 . . Robot Analysis 2 | . 1 1 . Prototype ID Bank 3 | . 2 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 1 1 Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired 1 | . . 1 . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks 1 | . . 1 . Total Damage 11 | . . 11 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1521 | 60 558 601 302 Spaces Moved 875 | 42 372 302 159 Core 8 | 8 . . . Treads . | . . . . Legs 867 | 34 372 302 159 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 122 | 115 120 120 134 Slowest Speed 210 | 150 120 120 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 71 20 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 100 | . 60 40 . Melee . | . . . . Projectile . | . . . . AOE 100 | . 60 40 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1148 | 50 437 438 223 Wait 110 | . 15 50 45 Move 872 | 41 371 301 159 Hop . | . . . . Pick Up 13 | 3 6 4 . Fast Attach 19 | 6 3 6 4 Attach 8 | . 1 5 2 Detach 1 | . . . 1 Swap 11 | . 7 4 . Drop 11 | . 8 3 . Fire 89 | . 25 53 11 Melee . | . . . . Ram . | . . . . Kick 3 | . 1 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire 11 | . . 11 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Discovered new exit (range 13) 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 822 | -9/Materials | Lost 4 parts (1p1n1u1w) 1180 | -9/Materials | Discovered new exit (range 3) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1364 | -8/Materials | Lost 3 parts (1p1n1w) 1522 | -8/Materials | Self-destructed Last Messages --------------- 01504_ K-01 Serf collects debris. 01504_ Broken Aluminum Leg destroyed. 01505_ Overheating: Energy bleed (-33). 01506_ Overheating: Imp. Sensor Array damaged (-14). 01506_ G-47 Trooper overheating. 01510_ Overheating: Imp. Sensor Array damaged (-3). 01510_ K-01 Serf cleans the Nuclear Reactor. 01512_ Kicked G-47 Trooper out of the way. 01513_ Overheating: Lgt. Armor Plating damaged (-35). 01513_ K-01 Serf cleans the Nuclear Reactor. 01514_ Acquired 46 matter. 01515_ U-05 Engineer builds a Door. 01516_ Overheating: Short circuit. 01516_ Broken Imp. Ion Engine permanently disabled. 01516_ Imp. Sensor Array destroyed. 01517_ Overheating: Matter decay (-30). 01520_ Overheating: Aluminum Leg damaged (-9). 01520_ Aluminum Leg destroyed. 01521_ Overheating: System interference. 01521_ Ion Cannon temporarily disabled. 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