Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 23:27:42 Player: 1R0 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1643) 1643 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 5520 Bonus ------- Follower Combat Kills 147 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 10/265 System Corruption 6% Temperature Critical (564) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (5) ------ Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer System Shield > --- WEAPON (4) ------- Force Rifle Heavy Plasma Cannon > --- INVENTORY (10) --- Micro Nuclear Core Energy Well (350) Advanced Weight Redist. System Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Reaction Control System > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Gravmag System VTOL Module VTOL Module Advanced Weight Redist. System Advanced Weight Redist. System Terrain Scan Processor Advanced ECM Suite Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Advanced Beam Rifle Assault Rifle Minigun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . . . . . . 2 Parts Attached 77 | 5 1 2 6 13 27 4 19 Power 14 | 1 . . 1 3 4 2 3 Engine 10 | 1 . . 1 3 2 . 3 Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 . . 4 3 9 1 4 Treads 4 | 2 . . . . . . 2 Leg 10 | . . . 4 3 2 1 . Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 7 | . . . . . 7 . . Utility 21 | . 1 . 1 4 9 . 6 Device 13 | . . . . 3 6 . 4 Storage 3 | . 1 . . . 1 . 1 Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . . . 1 . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 19 | 2 . 2 . 3 5 1 6 Energy Gun 7 | 2 . . . . 2 . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | . . 2 . 2 . . . Ballistic Cannon 6 | . . . . 1 3 1 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 Parts Lost 46 | . . . . 8 11 11 16 Power 9 | . . . . . 4 3 2 Propulsion 17 | . . . . 3 6 3 5 Utility 9 | . . . . 2 . 2 5 Weapon 11 | . . . . 3 1 3 4 Highest Loss Streak 6 | . . . . 6 3 5 5 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 5 6 7 7 13 4 5 Power . | . 1 1 2 1 . . . Propulsion 2 | 1 2 3 2 1 3 2 . Utility 3 | . . . . 1 4 2 4 Weapon 2 | 1 1 2 3 2 5 . . Tool/Special . | . . . . . . . . Unused Backups 19 | . . . . 4 10 . 5 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 9 | . . . . 1 4 . 4 Weapon 8 | . . . . 3 4 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 73 | . 72 85 84 95 90 54 41 Engine 7 | . 14 14 11 18 7 1 2 Core 2 | . . . . . 5 2 . Treads 2 | . 28 28 . . . . 3 Leg 15 | . . . 35 33 19 17 . Flight 2 | . . . . . 6 . . Device 12 | . . . . 12 26 8 2 Storage 5 | . 1 14 11 9 4 . 4 Processor 4 | . . . . . . 7 11 Hackware 2 | . . . . . . 7 6 Protection 2 | . . . 4 4 4 . . Energy Gun 3 | . 28 21 . . . . 5 Ballistic Gun 5 | . . 7 22 15 4 . . Ballistic Cannon 3 | . . . . 2 7 8 1 Peak Build Rating 44 | 5 6 6 10 25 44 34 43 Average Rating 24 | 3 5 6 8 17 33 23 24 On Entrance 12 | . 5 6 6 10 25 34 14 Naked Turns . | . . . . . . . . Heaviest Build 109 | 8 13 13 19 34 109 18 36 Greatest Support 54 | 40 40 40 40 45 54 50 40 Greatest Overweight (x) 9 | . . . 1 2 5 . 9 Average Overweight (x) 1 | . . . . . 1 . 2 Largest Inventory Capacity 25 | 5 8 8 8 8 25 5 10 Average Capacity 11 | 5 5 8 8 8 18 5 8 Most Carried 25 | 5 6 8 8 8 25 5 10 Average Carried 8 | 4 5 6 7 7 13 4 5 Final Capacity 10 | 5 8 8 8 8 5 5 10 Final Carried 8 | 5 6 8 8 8 5 5 6 Class Distribution -------------------- 57% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Fac Matter Collected 1690 | 213 . 67 58 267 363 357 365 Remotely . | . . . . . . . . Salvage Created 1721 | . . 84 202 267 366 177 625 Parts 96 | . . 10 14 15 27 9 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Combat Hostiles Destroyed 39 | . . 5 4 5 11 6 8 Guns 19 | . . 5 4 5 2 . 3 Cannons 16 | . . . . . 9 4 3 AOE 2 | . . . . . . 2 . Classes Destroyed 10 | . . 1 2 1 3 1 2 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . . 1 Recycler 3 | . . . . . 1 . 2 Watcher 1 | . . . . . 1 . . Swarmer 14 | . . 5 . . 7 2 . Grunt 9 | . . . 2 2 . 3 2 Duelist 1 | . . . . . . 1 . Sentry 7 | . . . 2 2 1 . 2 Hunter 2 | . . . . 1 1 . . Programmer 6 | . . . . . 2 . 4 Best Kill Streak 6 | . . 5 2 2 4 4 6 Combat Bots Only 5 | . . 5 2 2 4 4 2 Max Kills in Single Turn 2 | . . 1 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Fac Hostile Shots Fired 730 | . . 38 34 85 172 150 251 Missed 246 | . . 8 13 30 55 55 85 Hits 484 | . . 30 21 55 117 95 166 Melee 6 | . . . . . . 6 . Projectile 478 | . . 30 21 55 117 89 166 Critical Strikes 8 | . . . 2 . 1 2 3 Damage Taken 6213 | . . 243 295 726 1490 1229 2230 Core 1760 | . . 27 . 132 271 359 971 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 89 100 76 . 10 . Volleys Fired 175 | . . 8 27 32 40 16 52 Largest 2 | . . 2 2 2 2 2 2 Hottest 170 | . . 90 40 43 80 90 170 Shots Fired 290 | . . 16 54 60 66 22 72 Gun 197 | . . 16 54 60 24 3 40 Cannon 88 | . . . . . 42 19 27 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 220 | . . . 54 60 66 19 21 Thermal 62 | . . 16 . . . . 46 Explosive 5 | . . . . . . . 5 Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 14 | . . 7 10 12 5 11 14 Robot Miss Streak 4 | . . 2 4 4 4 4 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 188 | . . 10 32 43 36 14 53 Core Hits 75 | . . 5 10 14 16 9 21 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . . . 3 2 7 Burn 5 | . . . . . . . 5 Destroy 2 | . . . . . 2 . . Blast 5 | . . . . . 1 2 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3890 | . . 121 272 461 871 564 1601 Guns 1858 | . . 121 272 454 233 44 734 Cannons 1662 | . . . . . 638 336 688 Explosions 357 | . . . . . . 184 173 Melee . | . . . . . . . . Ramming 13 | . . . . 7 . . 6 Kinetic 2431 | . . . 272 454 871 336 498 Thermal 1229 | . . 121 . . . 184 924 Explosive 173 | . . . . . . . 173 Electromagnetic 44 | . . . . . . 44 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 4 4 6 Average Corruption 4 | . . . . . 3 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . 8 4 22 Message Errors 13 | . . . . . . 2 11 Matter Fused 5 | . . . . . 2 1 2 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 1 . 2 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . . . 3 . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 43 | . . . . . 8 25 10 Projectiles 24 | . . . . . 8 16 . Explosions 19 | . . . . . . 9 10 Melee . | . . . . . . . . Knockbacks 9 | . . . . . 6 2 1 Impact . | . . . . . . . . Kinetic 9 | . . . . . 6 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 118 | . . . . . . 63 55 Shots 5 | . . . . . . 1 4 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 564 | . . 150 27 17 146 57 564 Average Temperature 93 | . . 67 8 6 29 18 207 Received Heat Transfer 1099 | . . . 141 135 66 369 388 Effects 8 | . . . . . . . 8 Shutdowns 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 12 | . . 1 . . . . 11 Heat Transferred 2704 | . . 334 . . . 150 2220 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 155 | . . 155 77 55 81 . 56 Initial 56 | . . . 52 19 . . 56 Average 17 | . . 90 48 11 16 . 12 Influence Increases 1317 | . . 165 115 155 339 245 298 Destroy 0b10 Robot/C 860 | . . 100 80 100 220 200 160 Destroy 0b10 Robot/NC 35 | . . . . . 10 . 25 Destroy Leader 232 | . . 20 30 40 52 20 70 Allied During Kill 10 | . . . . . . 10 . Successful Hack 5 | . . . 5 . . . . Disable Machine 15 | . . . . . 15 . . Destroy Structure 40 | . . . . . 12 . 28 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 105 | . . 45 . 15 15 15 15 Influence Decreases 1280 | . . 30 203 202 317 177 351 Entered New Map 154 | . . . 83 28 . 9 34 Time Decay 799 | . . 30 120 144 227 80 198 Lost Part 327 | . . . . 30 90 88 119 Squads Dispatched 5 | . . . 1 1 1 . 2 Investigation . | . . . . . . . . Extermination 3 | . . . . . 1 . 2 Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Distress Signals 2 | . . . . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 1 8 7 10 19 11 15 Peak Tracking Total 6 | . 1 6 2 5 5 6 5 Tactical Retreats 5 | . . 1 . 1 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Machines Accessed 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . 2 . . . . Successful 1 | . . . 1 . . . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 146 | . . . . . . 146 . Highest-Rated Ally 146 | . . . . . . 146 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 460 | . . . . . . 460 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Active Infowar (turns) 1070 | . . . . . 1046 . 24 Optics 1 | . . . . . . . 1 Sensors 1046 | . . . . . 1046 . . Traps 23 | . . . . . . . 23 ECM 25 | . . . . . 25 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Fac Turns Passed 3514 | 75 162 67 245 442 1303 253 967 Spaces Moved 1582 | 43 100 23 115 181 605 143 372 Core 167 | 7 . . . . . . 160 Treads 259 | 36 100 23 . . . . 100 Legs 896 | . . . 115 181 410 143 47 Wheels . | . . . . . . . . Hover 65 | . . . . . . . 65 Flight 195 | . . . . . 195 . . Fastest Speed 29 | 50 160 160 120 120 29 126 50 Average Speed 161 | 142 160 160 123 121 171 127 194 Slowest Speed 500 | 160 160 160 190 260 435 130 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 13 | 3 20 16 14 15 16 17 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . . 10 5 28 Melee . | . . . . . . . . Projectile 16 | . . . . . 10 2 4 AOE 27 | . . . . . . 3 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Total 2267 | 57 102 37 174 352 811 191 543 Wait 276 | . . 1 21 93 91 21 49 Move 1575 | 42 99 22 114 180 604 142 372 Hop . | . . . . . . . . Pick Up 91 | 10 2 3 3 19 30 6 18 Fast Attach 10 | . . . 2 . 4 . 4 Attach 50 | 5 1 . 3 10 9 6 16 Detach 2 | . . . 1 . 1 . . Swap 25 | . . 2 1 6 16 . . Drop 31 | . . 1 2 11 16 . 1 Fire 175 | . . 8 27 32 40 16 52 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . . 30 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Met a group of wandering Federalists 180 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered Mines 257 | -10/Mines | Discovered new exit (range 7) 305 | -10/Mines | Entered Materials 305 | -9/Materials | Evolved 2 slots: Propulsion x2 341 | -9/Materials | Build established: Mutant 545 | -9/Materials | Discovered new exit (range 3) 550 | -9/Materials | Entered another Materials area 550 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 929 | -8/Materials | Lost 6 parts (3n1u2w) 931 | -8/Materials | Build established: Scavenger-Mutant 950 | -8/Materials | Discovered new exit (range 7) 992 | -8/Materials | Entered Factory 992 | -7/Factory | Evolved 2 slots: Utility x2 2182 | -7/Factory | Lost 3 parts (1p1n1w) 2274 | -7/Factory | Discovered new exit (range 5) 2295 | -7/Factory | Entered Lower Caves 2356 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 2382 | -7/Lower Caves | Core integrity fell below 50% 2454 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2497 | -7/Lower Caves | Core integrity fell below 20% 2513 | -7/Lower Caves | NK-0LA showed up to help 2515 | -7/Lower Caves | NK-0LA revealed a hidden path 2530 | -7/Lower Caves | Lost 5 parts (1p2n2w) 2535 | -7/Lower Caves | Build established: Mutant 2548 | -7/Lower Caves | Entered Factory 2548 | -6/Factory | Evolved 2 slots: Weapon x2 2656 | -6/Factory | Lost 3 parts (1n1u1w) 2707 | -6/Factory | Lost 4 parts (2n2u) 2956 | -6/Factory | Core integrity fell below 50% 2961 | -6/Factory | Lost 5 parts (2n1u2w) 3480 | -6/Factory | Core integrity fell below 20% 3516 | -6/Factory | Core destroyed Last Messages --------------- 03490_ R-10 Processor collects Com. Wheel. 03497_ Critical hit (Burn: +50). 03497_ U-05 Engineer destroyed. 03505_ >CBM,UW9YGHCQ R9I8BZH1C8 IFR MMQCK0 03510_ Power failure, Lgt. Ion Engine shutdown. 03510_ Focal Shield destroyed. 03511_ Power failure, Imp. Ion Engine shutdown. 03512_ G-67 Veteran heat short circuits Adv. Heat Sink. 03513_ Overheating: System interference. 03513_ Force Rifle temporarily disabled. 03513_ Lgt. Ion Engine destroyed. 03513_ G-67 Veteran overheating. 03514_ Overheating: Matter decay (-51). 03514_ G-67 Veteran overheating. 03515_ Overheating: Hvy. Plasma Cannon damaged (-76). 03515_ G-67 Veteran critical meltdown. 03515_ Plasma Rifle melted. 03515_ Field Laser melted. 03515_ Lgt. Antimatter Reactor melted. 03516_ Overheating: Core damaged (-153). 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T???????# ????# #?####+###?????????????? | | ????# #???????# ??????# #?# #?????????????? | | ????# ###############?# #?# """ #?????????????? | | ????# # #?# #?# """ #?????????????? | | ????# # """ """ """ #?# #?# """ #?????????????? | | ????# # """ """ """ #?# #?# #?????????????? | | ????# # """ """ """ #?#!#?# """ #?????????????? | | ????# # #?#|#?# """ #?????????????? | | ????# # """ """ "" #?#=#?# """%#?????????????? | | ????# # """ """ "" ###@### % #?????????????? | | ????# # """ """ T" +%!!gg/ """ #?????????????? | | ????# + "" #######= """ #?????????????? | | ????# # "" #?????# """ #?????????????? | | ????# # #?????# #?????????????? | | ???## ###############?????########?????????????? | | #### #???????????????????????????????????????? | | #???????????????????????????????????????? | | T #???????????????????????????????????????? | | #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | ???#######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatBurstImmobilizer Manual? 0 Play Time 00:33:14 Cumulative 4.7 hours Start 2025.09.11 @ 22:55:15 End 2025.09.11 @ 23:27:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 16 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8945bcc-5078-487f-b45f-349d05752c5b