Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.30 @ 16:24:56 Player: Jinx Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1214) 1214 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3684 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 243/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Flying (197) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Autogun Rocket Launcher > --- INVENTORY (10) --- Heat Sink Heat Sink High-capacity Battery (400) Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Spread Laser Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Heat Sink High-capacity Battery Targeting Computer Plasma Cannon Improved Light Cannon Rocket Launcher Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit VTOL Module Utility Disposable Heat Sink Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 35 | 10 . 1 11 2 . 11 Power 5 | 1 . 1 1 . . 2 Engine 5 | 1 . 1 1 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 4 . . 3 . . 2 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 5 | 2 . . 3 . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 7 | 2 . . 4 . . 1 Device 2 | . . . 2 . . . Storage 3 | 1 . . 2 . . . Processor 2 | 1 . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 3 . . 3 2 . 6 Energy Gun 5 | 2 . . 2 1 . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon 2 | . . . 1 . . 1 Launcher 2 | . . . . 1 . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . . . . 12 Power 4 | . . . . . . 4 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 6 | . . . . . . 6 Highest Loss Streak 10 | . . . . . . 10 Average Slot Usage (%) 96 | . 87 100 100 99 100 79 Engine 18 | . 12 25 20 20 20 13 Wheel 19 | . 25 25 20 20 20 12 Device 16 | . . . 15 20 20 11 Storage 11 | . 12 12 13 10 10 10 Processor 2 | . 12 12 . . . 8 Energy Gun 9 | . 12 12 10 9 10 5 Ballistic Gun 10 | . 12 12 10 10 10 11 Ballistic Cannon 3 | . . . 9 5 . 1 Launcher 5 | . . . . 5 10 3 Naked Turns . | . . . . . . . Heaviest Build 40 | 17 17 22 39 39 39 40 Greatest Support 40 | 40 32 32 32 24 24 24 Greatest Overweight (x) 9 | 1 . . 1 1 1 9 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 9 | 8 8 7 8 9 8 8 Average Carried 6 | 4 7 6 5 7 7 6 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 8 | 7 8 6 7 8 8 4 Class Distribution -------------------- 35% | Messiah-Mutant 30% | Hacker-Gunner 26% | Hacker-Mutant 7% | Messiah-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 993 | 315 27 10 385 . 32 224 Remotely . | . . . . . . . Salvage Created 1270 | 136 80 . 487 . 132 435 Parts 57 | 7 2 . 38 . . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 1 . 11 . . 14 Guns 11 | . 1 . 6 . . 4 Cannons 7 | . . . 5 . . 2 AOE 8 | . . . . . . 8 Classes Destroyed 9 | 2 2 . 3 . . 2 Worker 2 | . . . 2 . . . Tunneler 2 | 2 . . . . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . 1 . . . . . Watcher 2 | . . . 2 . . . Swarmer 6 | . . . . . . 6 Grunt 9 | . 1 . 3 . . 5 Sentry 9 | . . . 8 . . 1 Hunter 2 | . . . . . . 2 Best Kill Streak 6 | 3 1 . 2 . . 6 Combat Bots Only 6 | . 1 . 2 . . 6 Max Kills in Single Turn 4 | 1 1 . 1 . . 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1876 | . 9 15 346 . . 1506 Core 422 | . . 12 20 . . 390 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 96 | 5 9 . 41 . 4 37 Largest 3 | 2 2 . 3 . 2 3 Hottest 142 | 70 70 . 115 . 85 142 Shots Fired 220 | 10 18 . 120 . 8 64 Gun 153 | 10 18 . 81 . 8 36 Cannon 57 | . . . 39 . . 18 Launcher 8 | . . . . . . 8 Special 2 | . . . . . . 2 Kinetic 139 | 5 9 . 80 . 4 41 Thermal 73 | 5 9 . 40 . 4 15 Explosive 8 | . . . . . . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 8 13 . 24 . 11 17 Robot Miss Streak 3 | . 1 . 2 . 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 175 | 8 16 . 88 . 4 59 Core Hits 82 | 4 5 . 26 . 7 40 Critical Hits 2 | . . . 1 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3035 | 100 199 6 1157 . 61 1512 Guns 1552 | 100 199 . 753 . 61 439 Cannons 743 | . . . 395 . . 348 Explosions 725 | . . . . . . 725 Melee . | . . . . . . . Ramming 15 | . . 6 9 . . . Kinetic 1406 | 38 87 . 708 . . 573 Thermal 889 | 62 112 . 440 . 61 214 Explosive 725 | . . . . . . 725 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 1 | . 1 . . . . . Message Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . . 37 Projectiles 14 | . . . . . . 14 Explosions 23 | . . . . . . 23 Melee . | . . . . . . . Knockbacks 6 | . . . 1 . . 5 Impact 1 | . . . 1 . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 74 | . . 3 4 . . 67 Shots 4 | . . . . . . 4 Rammed 3 | . . 1 2 . . . Targets Rammed 3 | . . 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 199 | 45 36 . 199 . 33 188 Average Temperature 58 | 23 15 . 64 . 10 74 Received Heat Transfer 513 | . 9 . 162 . . 342 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . . 2 . . 1 Heat Transferred 2102 | 185 333 . 1184 . 75 325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 271 | 15 42 11 271 . . . Average Influence 83 | 5 17 11 124 . . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 76 100 . . Level 1 15 | . . . 23 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 5 . 21 . . 22 Peak Tracking Total 11 | . 2 . 3 . . 11 Tactical Retreats 6 | . 1 . 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 1 . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . 2 . 4 . Successful 6 | . . . 2 . 4 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . . 4 . Part Schematic 4 | . . . . . 4 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 148 | . . . . . 148 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2738 | 120 91 62 813 153 1114 385 Spaces Moved 2272 | 65 64 60 635 150 1098 200 Core 23 | 9 . . . . . 14 Treads 31 | 31 . . . . . . Legs . | . . . . . . . Wheels 2200 | 25 64 60 635 150 1098 168 Hover . | . . . . . . . Flight 18 | . . . . . . 18 Fastest Speed 50 | 50 100 100 95 100 100 100 Average Speed 103 | 122 100 100 99 100 100 134 Slowest Speed 500 | 160 100 100 105 100 100 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 23 14 56 39 83 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . . 2 . . 60 Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 60 | . . . . . . 60 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2473 | 96 73 62 729 153 1107 253 Wait 19 | . . . 17 . 2 . Move 2266 | 64 63 59 634 149 1097 200 Hop . | . . . . . . . Pick Up 36 | 15 1 . 12 1 2 5 Fast Attach . | . . . . . . . Attach 25 | 9 . 1 5 1 . 9 Detach 3 | 1 . . 1 1 . . Swap 10 | 1 . . 6 1 . 2 Drop 15 | 1 . 1 11 . 2 . Fire 96 | 5 9 . 41 . 4 37 Melee . | . . . . . . . Ram 3 | . . 1 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Power x1 196 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Discovered exit to Mines (range 15) 212 | -10/Materials | Entered Mines 255 | -10/Mines | Identified exit to Materials 255 | -10/Mines | Discovered exit to Materials (range 5) 274 | -10/Mines | Entered Materials 274 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 653 | -9/Materials | Build established: Hacker-Gunner 707 | -9/Materials | Identified exit to Materials 707 | -9/Materials | Discovered exit to Materials (range 9) 729 | -9/Materials | Identified exit to Storage 729 | -9/Materials | Discovered exit to Storage (range 9) 994 | -9/Materials | Repaired Wheel? 1075 | -9/Materials | Identified exit to Mines 1075 | -9/Materials | Discovered exit to Mines (range 6) 1087 | -9/Materials | Entered Mines 1153 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1236 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1240 | -9/Mines | Entered Zion 1448 | -7/Zion | Build established: Hacker-Mutant 1456 | -7/Zion | Learned location of Warlord (-4) 1595 | -7/Zion | Imprinted 1597 | -7/Zion | Declared Zion's savior 1770 | -7/Zion | Received a hallucinogenic algorithm 1866 | -7/Zion | Build established: Messiah-Mutant 2224 | -7/Zion | Visited the Megawrench Repair Shop 2224 | -7/Zion | Megawrench repaired 7 parts 2344 | -7/Zion | Identified exit to Proximity Caves 2344 | -7/Zion | Discovered exit to Proximity Caves (range 10) 2354 | -7/Zion | Entered Proximity Caves 2551 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2586 | -6/Proximity Caves | Core integrity fell below 50% 2615 | -6/Proximity Caves | Core integrity fell below 20% 2644 | -6/Proximity Caves | Lost 10 parts (2p2n6w) 2739 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02610_ G-50 Soldier knocked back. 02613_ Imp. Light Cannon destroyed. 02613_ Mining Laser destroyed. 02616_ G-50 Soldier destroyed. 02623_ Acquired 50 matter. 02630_ Acquired Lgt. Angular Momentum Engine. 02632_ S-27 Virus destroyed. 02634_ Acquired 47 matter. 02656_ The unstable cave ceiling collapses. 02684_ Acquired VTOL Module. 02695_ Acquired 52 matter. 02727_ S-27 Virus destroyed. 02727_ Machine disabled. 02727_ Destroyed VTOL Module. 02728_ S-27 Virus springs to life. 02729_ S-27 Virus destroyed. 02730_ Slug penetrates Wall. 02733_ Acquired Autogun. 02734_ Slug penetrates Machine. 02737_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ###???????????????????????####???????????????????? | | ###????????????????????## #####???????????????? | | ##??????????????????## ##??????????????? | | ################?### ##?????????????? | | #?# #?????????????? | | ############ #?# #??????????????? | | ### #######?????# #?# #???????????????? | | ####### ####??# #?## #??####????? #??? | | #???# #### #### #### #####?? #??# | | #???# ## # #? ## | | ##???# ## | | ##????# ## % | | #????# ## %% | | #????###### ### ############## % | | #?????????# ##?# #[[" """ | | ##????????# #??## #[[" T"" | | #???????## #???# #[[" """" """# # # | | ##?????## #???# [[" """" """ ###### ## | | ##????# #???# """" ### #?????? #? | | #????# #??## + % #????????? | | ###### ##?# Y " "# = #????????? | | /% #?# " "# #???????? | | #### " "# # #??????? | | ####### ### #++#### # #??????? | | =####?????####?# # #??????? | | ##????????????# =@ # ##??????? | | #????????????# % % " " # ##???????? | | #????????????# """""# #????????? | | ###??????????# +++###### #????????? | | ##??????? ??????? ????????? | | #??????? # ?????? ????????? | | ##?????? ##?## #; ????? ##???????? | | #??????? ?????# ########???? ##????????? | | # ##??????? ??????# #???????????? ??????????? | | # #??????????????## ????????????? #??????????? | | #???????????????## ????????????? ???????????? | | ##????????????????##??????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 19 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed DeepChromaticCoupler Manual? 0 Play Time 00:43:57 Cumulative 13.7 hours Start 2020.05.30 @ 15:39:02 End 2020.05.30 @ 16:24:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 1 Adventurer 9 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ec26c91-191e-4b9f-9ba3-9d2a2e8b4a8f