Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 00:46:51 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (705) 705 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1950 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 285/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (15) --- Improved Heat Sink Core Shielding Propulsion Shielding Hardlight Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Rocket Launcher Rocket Launcher Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Improved Heat Sink Core Shielding Propulsion Shielding Hardlight Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Rocket Launcher Rocket Launcher Rocket Launcher Concussive RPG [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Salvage Targeting Computer Protection Propulsion Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 6 8 . 4 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 . 2 Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 7 | 2 4 . 1 Energy Gun 5 | 1 3 . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 100 86 Engine 13 | . 14 14 11 Treads 26 | . 28 28 21 Storage 13 | . 14 14 11 Processor 9 | . 6 14 12 Protection 5 | . 5 . 8 Energy Gun 25 | . 25 28 22 Peak Build Rating 15 | 6 12 13 15 Average Rating 10 | 4 10 11 13 On Entrance 7 | . 6 11 13 Naked Turns . | . . . . Heaviest Build 34 | 13 32 31 34 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 13 15 15 Most Carried 15 | 2 12 15 15 Average Carried 10 | 1 9 12 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 11 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 362 | 121 211 . 30 Remotely . | . . . . Salvage Created 928 | . 584 154 190 Parts 57 | . 34 9 14 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 20 | . 12 6 2 Guns 15 | . 10 4 1 AOE 4 | . 2 2 . Classes Destroyed 6 | . 5 . 1 Tunneler 1 | . 1 . . Operator 2 | . 1 . 1 Watcher 6 | . 3 . 3 Swarmer 7 | . 3 4 . Grunt 11 | . 9 2 . Sentry 2 | . . . 2 Best Kill Streak 3 | . 3 2 2 Combat Bots Only 3 | . 3 2 1 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 48 | . 23 17 8 Missed 16 | . 6 6 4 Damage Taken 347 | . 173 113 61 Core 19 | . 19 . . Absorbed by Shields . | . . . . Redirected to Shielding 9 | . 9 . . Regen/Repaired (Parts) 67 | . . . 67 Core Remaining (%) 96 | 100 . 92 . Volleys Fired 51 | . 28 10 13 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 102 | . 56 20 26 Gun 102 | . 56 20 26 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 102 | . 56 20 26 Robot Hit Streak 13 | . 13 4 10 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 70 | . 37 12 21 Core Hits 31 | . 18 7 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Corrupt 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1791 | . 931 441 419 Guns 1241 | . 705 179 357 Cannons . | . . . . Explosions 442 | . 158 222 62 Melee . | . . . . Ramming 108 | . 68 40 . Kinetic . | . . . . Thermal 442 | . 158 222 62 Explosive . | . . . . Electromagnetic 1241 | . 705 179 357 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . 2 1 . Impact 3 | . 2 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 13 | . 10 3 . Targets Rammed 13 | . 10 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 246 | . 246 144 172 Average Temperature 68 | . 78 53 56 Received Heat Transfer 105 | . 72 24 9 Siege Activations . | . . . . Robots Corrupted 3 | . 1 . 2 Combat Hostiles 1 | . . . 1 Parts Fried 5 | . 1 1 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 550 | . 200 250 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 3 2 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 348 | . 348 273 291 Initial 105 | . . 93 105 Average 170 | . 162 213 193 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 48 | 100 50 29 49 Level 1 51 | . 49 70 50 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 1 3 Investigation 7 | . 3 1 3 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 2 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 17 9 8 Peak Tracking Total 3 | . 3 3 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 8 1 4 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 20 1 12 Successful 20 | . 11 1 8 Failed 12 | . 8 . 4 Catastrophic 3 | . 3 . . Database Lockouts 1 | . 1 . . Manual 24 | . 15 . 9 Terminals 24 | . 15 . 9 Fabricators . | . . . . Repair Stations 5 | . 3 . 2 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 1 2 Robot Analysis 4 | . 2 . 2 Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 1 . 2 Scan Component 2 | . 1 . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 7 . 4 Terminals 8 | . 5 . 3 Botnet 3 | . 1 . 2 Skim 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Tunnel 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 9 | . 6 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 4 | . 2 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2121 | 79 1312 365 365 Spaces Moved 1027 | 46 615 201 165 Core 4 | 4 . . . Treads 1023 | 42 615 201 165 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 150 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 79 55 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 2 . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 36 | . 13 11 12 Melee . | . . . . Projectile . | . . . . AOE 36 | . 13 11 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1396 | 53 881 223 239 Wait 264 | . 205 6 53 Move 1024 | 45 614 200 165 Hop . | . . . . Pick Up 17 | 2 10 4 1 Fast Attach 11 | 6 2 . 3 Attach . | . . . . Detach 1 | . 1 . . Swap 7 | . 6 . 1 Drop 8 | . 5 . 3 Fire 51 | . 28 10 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 13 | . 10 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 16) 165 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 341 | -10/Materials | Central database locked down 377 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Discovered new exit (range 15) 1035 | -10/Materials | Discovered new exit (range 10) 1392 | -10/Materials | Entered Mines 1553 | -10/Mines | Discovered new exit (range 9) 1606 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1649 | -10/Mines | Found a hidden stash of uninstalled traps 1690 | -10/Mines | Met a Derelict shopkeep closing up shop 1741 | -10/Mines | Discovered new exit (range 10) 1757 | -10/Mines | Entered Materials 1757 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1999 | -9/Materials | Repaired Lgt. Treads 2122 | -9/Materials | Self-destructed Last Messages --------------- 02007_ FON3O=SZOIDUEFHE:QSD| 02041_ W-16 Scout sends out distress signal. 02049_ W-16 Scout destroyed. 02053_ G-34 Mercenary destroyed. 02065_ 6S-MB9(g) triggered Shock Trap. 02065_ The floor emits a surge of raw power. 02086_ Destroyed Hover Unit. 02086_ Destroyed Backup Propulsion I. 02087_ W-16 Scout system terminally corrupted. 02087_ Visual Processing Unit fried. 02087_ Signal Interpreter fried. 02089_ Acquired 10 matter. 02101_ System corrupted: Matter fused (-5). 02106_ Dropped Hvy. EM Pulse Gun. 02107_ Acquired Flail. 02116_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-5/Archives] 02116_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | # ##?????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # ########???????????????????????????????????????? | | # # #???????????????????????????????????????? | | # + """ #???????????????????????????????????????? | | # # """ #???????????????????????????????????????? | | # # """ #???????????????????????????????????????? | | # + #???????????????????????????????????????? | | # # #???????????????????????????????????????? | | # ##+##+##???????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # = #????????????????????????????????????????? | | #^^!% ^#????????????????????????????????????????? | | ####= ^#????????????????????????????????????????? | | ???#= #????????????????????????????????????????? | | ???#%* #????????????????????????????????????????? | | ???#[ #????????????????????????????????????????? | | #### #??????????###???????????????????????????? | | # #?????????## #######?????????????????????? | | # #?????????# [ #?????????????????????? | | =[# ########### ! #?????????????????????? | | ""%+ =!!=%[!u/ ! @ +?????????????????????? | | T" # ##+########### #?????????????????????? | | "" # # ????????# g #?????????????????????? | | # # "" ??????#""" """ #?????????????????????? | | ##+# # = """#?????#"Y """ #?????????????????????? | | ?# #?? 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[??????##########?????????????????????? | | ?# #????##?????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# ####????????????????????????????????????????? | | ?# !##???????????????????????????????????????? | | ?# !#???????????????????????????????????????? | | ?# !#???????????????????????????????????????? | | ?# !#???????????????????????????????????????? | | ?# !#???????????????????????????????????????? | | ?# !##???????????????????????????????????????? | | ?# ####????????????????????????????????????????? | | ?# ###########?????????????????????????????????? | | ?# # #?????????????????????????????????? | | ?# # ] #?????????????????????????????????? | | ?# # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeBoltArray Manual? 0 Play Time 00:10:55 Cumulative 194.1 hours Start 2024.11.24 @ 00:36:04 End 2024.11.24 @ 00:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 92 Adventurer 36 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12fb21cb-076f-42e5-a994-ac9c221ff16c