Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.06 @ 04:24:27 Player: Minty Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1526) 1526 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 6035 Bonus ------- Follower Combat Kills 350 Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved VSS Leg > --- UTILITY (7) ------ Enhanced Optical Array 0b10 Decoder Chip [Generic] Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Improved Cooling System System Restoration Module Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array 0b10 Decoder Chip [Generic] Melee Analysis Suite Target Analyzer Hardened Light Armor Plating System Shield > --- WEAPON ----------- Beamcaster Proton Cannon Phasing Sabre > --- INVENTORY -------- Improved Medium Treads System Restoration Module Long-range Missile Launcher Improved Datajack CR-A16's Pointy Stick [Rating: 60] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Improved Targeting Computer Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Phasing Sabre Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 73 | . 5 . 10 2 4 23 29 Power 7 | . 1 . 1 . . 1 4 Engine 4 | . 1 . 1 . . 1 1 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 17 | . 2 . 3 . 1 6 5 Treads 3 | . . . . . . 3 . Leg 9 | . . . . . 1 3 5 Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight 4 | . 2 . 2 . . . . Utility 19 | . 1 . 1 2 1 6 8 Device 6 | . 1 . 1 1 1 1 1 Storage . | . . . . . . . . Processor 8 | . . . . 1 . 2 5 Hackware 1 | . . . . . . . 1 Protection 4 | . . . . . . 3 1 Artifact . | . . . . . . . . Weapon 30 | . 1 . 5 . 2 10 12 Energy Gun 5 | . . . . . 1 1 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 10 | . 1 . 5 . 1 1 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . . 3 3 Piercing Weapon 3 | . . . . . . 2 1 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Corrupted Parts 5 | . . . . . . 5 . System Corruption 22 | . . . . . . 22 . Parts Lost 32 | . . . 1 . . 11 20 Power 5 | . . . . . . 1 4 Propulsion 8 | . . . 1 . . 3 4 Utility 10 | . . . . . . 5 5 Weapon 9 | . . . . . . 2 7 Highest Loss Streak 8 | . . . 1 . . 8 8 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 81 | . 81 71 53 84 83 89 77 Engine 7 | . 7 . 2 11 11 10 2 Core 1 | . . . . . . . 5 Treads 1 | . . . . . . 4 . Leg 9 | . 12 . . . 1 16 14 Hover 2 | . . . . . 12 . . Flight 5 | . 15 28 15 22 6 . . Device 8 | . 12 14 9 19 20 . 2 Storage 1 | . 14 14 7 . . . . Processor 18 | . . . . 9 11 24 28 Protection 4 | . . . . . . 13 1 Energy Gun 4 | . 6 . . . 9 1 4 Ballistic Gun 8 | . 11 14 15 22 11 4 4 Slashing Weapon 3 | . . . . . . 6 3 Naked Turns . | . . . . . . . . Heaviest Build 44 | 14 15 8 10 7 13 39 44 Greatest Support 60 | 20 20 8 16 8 16 60 60 Greatest Overweight (x) 8 | . 3 . 1 . 4 8 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 8 8 8 7 5 5 5 5 Most Carried 8 | 6 8 6 8 5 5 5 5 Average Carried 4 | 6 6 6 5 5 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 6 | 6 6 6 5 5 5 4 5 Class Distribution -------------------- 54% | Scavenger-Mutant 41% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1314 | 185 31 . 130 15 70 419 464 Remotely 108 | . . . . . 70 38 . Salvage Created 1486 | . 49 . 119 . . 612 706 Parts 77 | . 2 . 10 . . 27 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . Prevented 11 | . . . . . . 11 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | . 1 . 5 . . 16 9 Melee 6 | . . . . . . 2 4 Guns 13 | . 1 . 5 . . 2 5 AOE 12 | . . . . . . 12 . Classes Destroyed 13 | . 2 . 2 . . 5 4 Worker 1 | . . . . . . . 1 Builder 2 | . . . . . . . 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Drone 1 | . . . . . . 1 . Swarmer 5 | . . . 4 . . 1 . Grunt 8 | . 1 . . . . 5 2 Brawler 4 | . . . . . . 3 1 Duelist 2 | . . . . . . 2 . Sentry 1 | . . . 1 . . . . Specialist 2 | . . . . . . . 2 Hunter 6 | . . . . . . 3 3 Programmer 2 | . . . . . . 1 1 Best Kill Streak 7 | . 1 . 5 . . 7 3 Combat Bots Only 7 | . 1 . 5 . . 7 3 Max Kills in Single Turn 3 | . 1 . 1 . . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 314 | . 6 4 35 8 . 91 170 Missed 93 | . 4 2 16 1 . 33 37 Damage Taken 4203 | . 24 16 173 55 . 1389 2546 Core 1203 | . . . 51 31 . 267 854 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 43 | . . . . . . 43 . Regen/Repaired (Parts) 1 | . . . . . 1 . . Core Remaining (%) 70 | 100 . 100 . . . 12 . Volleys Fired 79 | . 8 . 13 1 4 15 38 Largest 2 | . 2 . 2 2 2 2 2 Hottest 150 | . 60 . 40 40 102 118 150 Shots Fired 127 | . 11 . 22 2 5 25 62 Gun 110 | . 11 . 22 2 5 12 58 Cannon 4 | . . . . . . . 4 Launcher 13 | . . . . . . 13 . Special . | . . . . . . . . Kinetic 79 | . 8 . 22 2 1 8 38 Thermal 18 | . . . . . 4 4 10 Explosive 13 | . . . . . . 13 . Electromagnetic 17 | . 3 . . . . . 14 Robot Hit Streak 9 | . 3 . 3 1 . 3 9 Robot Miss Streak 4 | . 4 . 3 1 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 104 | . 5 . 12 1 . 21 65 Core Hits 69 | . 3 . 7 1 . 34 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . . 3 Burn 1 | . . . . . . . 1 Sever 2 | . . . . . . . 2 Melee Attacks 29 | . . . . . . 8 21 Impact . | . . . . . . . . Slashing 19 | . . . . . . 5 14 Piercing 10 | . . . . . . 3 7 Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 4266 | . 92 . 157 7 . 2223 1787 Guns 1142 | . 69 . 157 7 . 159 750 Cannons 46 | . . . . . . . 46 Explosions 1838 | . 23 . . . . 1815 . Melee 1228 | . . . . . . 249 979 Ramming 12 | . . . . . . . 12 Kinetic 804 | . 53 . 157 7 . 100 487 Thermal 242 | . 23 . . . . 59 160 Explosive 1815 | . . . . . . 1815 . Electromagnetic 165 | . 16 . . . . . 149 Impact . | . . . . . . . . Slashing 836 | . . . . . . 175 661 Piercing 392 | . . . . . . 74 318 Highest Corruption 24 | . . . . . . 24 5 Average Corruption 17 | . . . . . . 22 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . . 32 6 Message Errors 10 | . . . . . . 8 2 Matter Fused 8 | . . . . . . 8 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 6 | . . . . . . 5 1 Data Loss (minor) 6 | . . . . . . 5 1 Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 220 | . . . . . . 75 145 Projectiles . | . . . . . . . . Explosions 75 | . . . . . . 75 . Melee 145 | . . . . . . . 145 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 44 | . . . . . . 44 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 8 | . . . . . . . 8 Kicked 8 | . . . . . . . 8 Crushed . | . . . . . . . . Highest Temperature 330 | . . . . 3 80 330 207 Average Temperature 85 | . . . . 2 36 109 44 Received Heat Transfer 675 | . 12 . 33 . . 540 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 494 | . 50 . . . . 111 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 270 | . 68 26 135 52 . . 270 Initial 220 | . . 26 9 52 . . 220 Average 143 | . 22 26 100 52 . . 196 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 61 | 100 100 100 100 100 . . 37 Level 1 38 | . . . . . . . 62 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . . 1 4 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . . . . . 3 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 5 3 12 4 . 26 13 Peak Tracking Total 9 | . 6 3 6 4 . 9 3 Tactical Retreats 4 | . . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 30 | . . . . . . . 30 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . 2 2 Max in Single Turn 1 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 4 . 1 . . . 1 Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 13 . 3 . . . 4 Successful 8 | . 4 . 2 . . . 2 Failed 11 | . 8 . 1 . . . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 12 | . 12 . . . . . . Terminals 13 | . 13 . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . . 4 Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 2 | . . . . . . . 2 Recycling Unit Hacks 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 4 . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 2 | . . . 2 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . 2 4 2 . Largest Group 4 | . . . . 2 4 4 . Highest-Rated Group 153 | . . . . 43 153 153 . Highest-Rated Ally 41 | . . . . 31 41 41 . Total Orders . | . . . . . . . . Ally Attacks 66 | . . . . . . 66 . Total Damage 2343 | . . . . . . 2343 . Kills 10 | . . . . . . 10 . Allies Corrupted 2 | . . . . . . 2 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . 20 Items 14 | . . . . . . . 14 Machines 1 | . . . . . . . 1 Patrols 3 | . . . . . . . 3 Guards 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 2493 | 1 114 10 124 218 562 708 756 Spaces Moved 2132 | 1 134 21 100 351 688 461 376 Core 9 | . . . . . 2 6 1 Treads 71 | . . . . . . 71 . Legs 825 | 1 32 . . . 57 360 375 Wheels 8 | . . . 8 . . . . Hover 309 | . . . . . 285 24 . Flight 910 | . 102 21 92 351 344 . . Fastest Speed 37 | 120 37 37 37 37 37 50 90 Average Speed 83 | 120 59 37 44 37 65 125 131 Slowest Speed 450 | 120 280 37 120 37 250 450 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . 1 4 1 6 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 35 8 16 86 79 77 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 2 1 . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 2 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . 1 . . . . 116 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 117 | . 1 . . . . 116 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2642 | 1 159 18 160 431 800 542 531 Wait 223 | 1 . 2 22 82 84 15 17 Move 2103 | . 131 14 97 338 687 460 376 Hop 10 | . 1 2 1 6 . . . Pick Up 18 | . 2 . 5 1 6 1 3 Fast Attach 46 | . 4 . 2 2 2 14 22 Attach 13 | . 1 . 6 . 1 3 2 Detach 19 | . 5 . 6 . 4 2 2 Swap 14 | . . . 2 . 1 6 5 Drop 34 | . 7 . 6 1 11 2 7 Fire 79 | . 8 . 13 1 4 15 38 Melee 29 | . . . . . . 8 21 Ram . | . . . . . . . . Kick 8 | . . . . . . . 8 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 16 | . . . . . . 16 . Trap 30 | . . . . . . . 30 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 110 | -10/Materials | Central database locked down 116 | -10/Materials | Entered Mines 117 | -10/Mines | Learned location of Storage (-7) 121 | -10/Mines | Discovered new exit (range 13) 126 | -10/Mines | Entered Materials 126 | -9/Materials | Evolved 2 slots: Utility x2 245 | -9/Materials | Discovered new exit (range 6) 250 | -9/Materials | Entered Mines 316 | -9/Mines | Build established: Mutant 326 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 462 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 468 | -9/Mines | Entered Zion 483 | -7/Zion | Found CR-A16's Pointy Stick 537 | -7/Zion | Learned location of Warlord (-5) 589 | -7/Zion | Imprinted 591 | -7/Zion | Declared Zion's savior 680 | -7/Zion | Learned Factory trap positions 684 | -7/Zion | Learned Factory terminal intel 733 | -7/Zion | Found GAL Module 778 | -7/Zion | Learned location of Extension (-6) 787 | -7/Zion | Learned Factory emergency access door positions 839 | -7/Zion | Given the Hacking Drone Bay 941 | -7/Zion | Discovered new exit (range 16) 1030 | -7/Zion | Entered Proximity Caves 1030 | -6/Proximity Caves | Accompanied by 4 allies 1040 | -6/Proximity Caves | Spotted B-75 Beast 1068 | -6/Proximity Caves | Core integrity fell below 50% 1075 | -6/Proximity Caves | Allies destroyed B-75 Beast 1089 | -6/Proximity Caves | System corruption reached 10% 1104 | -6/Proximity Caves | Lost 8 parts (1p3n3u1w) 1337 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1383 | -6/Proximity Caves | Build established: Scavenger-Mutant 1386 | -6/Proximity Caves | Destroyed 7 combat bots 1641 | -6/Proximity Caves | Core integrity fell below 20% 1726 | -6/Proximity Caves | Discovered new exit (range 13) 1738 | -6/Proximity Caves | Entered Factory 1738 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 1739 | -6/Factory | Loaded intel: 81 trap records 1741 | -6/Factory | Loaded intel: 27 terminal locations 2102 | -6/Factory | Lost 7 parts (1p2n2u2w) 2202 | -6/Factory | Core integrity fell below 50% 2470 | -6/Factory | Discovered new exit (range 8) 2485 | -6/Factory | Core integrity fell below 20% 2494 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02481_ Penetrated by Slug. 02482_ >> DECODED: Security location. 02482_ Knocked back. 02483_ Kicked H-61 Shepherd. 02484_ Knocked back. 02484_ Penetrated by Slug. 02484_ Flexi-carbon Leg destroyed. 02484_ Penetrated by Slug. 02485_ Kicked H-61 Shepherd. 02487_ Lgt. Fission Core destroyed. 02487_ Critical hit (Blast). 02487_ Knocked back. 02487_ Slug penetrates Wall. 02488_ Kicked H-61 Shepherd. 02492_ Penetrated by Slug. 02492_ Melee Analysis Suite destroyed. 02492_ Critical hit (Blast). 02492_ Knocked back. 02493_ Kicked H-61 Shepherd. 02494_ Slug penetrates H-61 Shepherd. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????^^?????????????????????????????? | | ????????????????^????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????#???????????????????? | | ] #???????????????????? #???????????????????? | | """ ###########???????? #???????????????????? | | """ # #??????? #??????????????T????? | | """ # ####### #???????????????????? | | # #???????????????????? | | """ # #???????????????????? | | """ +% #???????????????????? | | """ " #???????????????????? | | /" #???????????????????? | | """ # ###;##########??????????????????? | | """ #% # #?????##########???? | | """ ### ### ] ####### #???? | | #?# #?# % ]; % + #???? | | ########?# % #?# H@% ;###### """" #???? | | ?????????# #?# ! h %##????# """" #!??? | | ?????????#!* #?# %% +?????+ """" #???? | | ##########! #?# ! #?????# """" #???? | | # !! !! =[ ! #?##############??#### """" #???? | | # #####+####+#######??# ## """" #???? | | # #??# ! #??# """"""""" *## ! #???? | | #[#??# """" """" #??# ## #???? | | # #??# """" """" #??# =!!## #???? | | # #??# """ """" #??# ! =! ##[ ] #???? | | # #??# """ """" #??# ] !! #########+##### | | # #??# #??# # | | # #??# | """ """" #??# """"""""" # | | # #??# """" """" #??# # | | # #?##= """" #??# """"""""" + | | # ####[ " " """" #??# # | | # *!+ = =% #??# # ####+#### | | # ################+####+#######"#### #???????? | | # #??????????# ] # #??## ^^ #???????? | | # #??????????# # #??# *= #???????? | | # #??????????# """ #=#??#T = #???????? | | # ############ """ #%#####%^== +???????? | | # = + """ +[%= !/^ #???????? | | #+############ "" #########+#### #???????? | | *#???????# "" ## |! # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 13 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Drone Bay | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedEnergyFlamer Manual? 0 Play Time 00:23:30 Cumulative 574.0 hours Start 2024.01.06 @ 04:01:28 End 2024.01.06 @ 04:24:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 201 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21ef0f4a-3250-4589-8f15-8c0b5a15326a