Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:24:13 Player: Momo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2544) 2544 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 6143 Bonus ------- High Alert Combat Kills 459 Follower Combat Kills 68 Friendly Fire -158 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (230) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Wheel > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Precision Beam Rifle Advanced EMP Blaster Heavy Rocket Launcher > --- INVENTORY (25) --- Reinforced Deuterium Engine Wheel Improved Hover Unit Flight Unit Flight Unit Experimental Sensor Array Improved Signal Interpreter Transmission Jammer Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Particle Gun Particle Gun Field Laser Advanced Beam Rifle Heavy Laser Gatling Laser High-powered Shotgun Gauss Rifle Gauss Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Medium Reactive Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Wheel Improved Hover Unit Flight Unit Flight Unit Experimental Sensor Array Improved Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Particle Gun Particle Gun Field Laser Advanced Beam Rifle Heavy Laser Gatling Laser High-powered Shotgun Gauss Rifle Gauss Rifle Advanced EMP Blaster Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . 1 . Parts Attached 55 | 6 6 4 7 9 23 . Power 4 | 1 1 . . 1 1 . Engine 3 | 1 1 . . 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 16 | 2 1 2 . 4 7 . Treads 3 | . . . . 2 1 . Leg . | . . . . . . . Wheel 13 | 2 1 2 . 2 6 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 1 2 2 4 . Device 3 | . 1 1 . 1 . . Storage 3 | 1 1 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . . 2 1 3 . Artifact . | . . . . . . . Weapon 23 | 2 2 1 5 2 11 . Energy Gun 8 | . 2 . 4 . 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 9 | 2 . 1 1 2 3 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . . 5 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 21 | . . 4 . 2 15 . Power 1 | . . . . . 1 . Propulsion 9 | . . 2 . 1 6 . Utility 3 | . . 1 . . 2 . Weapon 8 | . . 1 . 1 6 . Highest Loss Streak 6 | . . 4 . 1 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 94 90 83 99 89 . Engine 10 | . 14 14 11 11 6 . Treads 3 | . . . . 7 2 . Wheel 19 | . 28 24 22 13 19 . Device 8 | . 8 8 . 10 9 . Storage 11 | . 14 14 11 11 9 . Protection 7 | . . . 7 11 8 . Energy Gun 19 | . 22 22 20 22 15 . Energy Cannon 1 | . . . . . 3 . Ballistic Gun 7 | . 5 5 12 10 6 . Launcher 2 | . . . . . 7 . Naked Turns . | . . . . . . . Heaviest Build 127 | 14 54 54 66 77 127 . Greatest Support 40 | 26 32 32 20 40 36 . Greatest Overweight (x) 10 | 1 1 5 3 6 10 . Average Overweight (x) 2 | . . 1 2 1 4 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 . Average Capacity 21 | 6 13 20 20 20 24 . Most Carried 25 | 2 13 20 20 20 25 . Average Carried 20 | . 7 18 19 19 23 . Final Capacity 25 | 8 20 20 20 20 25 25 Final Carried 23 | 2 13 20 20 20 23 23 Class Distribution -------------------- 65% | Tank 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1173 | 151 141 76 109 120 576 . Remotely . | . . . . . . . Salvage Created 2962 | . 141 451 51 383 1936 . Parts 183 | . 5 29 3 23 123 . Haulers Intercepted 4 | . . . . . 4 . Recyclers Shooed 4 | . 2 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 67 | . 2 11 1 9 44 . Guns 38 | . 2 10 1 9 16 . Cannons 4 | . . . . . 4 . AOE 22 | . . . . . 22 . Classes Destroyed 13 | . 2 4 1 1 5 . Worker 8 | . . 1 . 1 6 . Builder 5 | . . 1 . . 4 . Tunneler 2 | . . 2 . . . . Hauler 4 | . . . . . 4 . Recycler 3 | . 1 1 . . 1 . Operator 2 | . . . . . 2 . Watcher 2 | . . . . . 2 . Swarmer 22 | . . 6 . 3 13 . Grunt 33 | . 2 5 . 5 21 . Duelist 1 | . . . . 1 . . Sentry 7 | . . . 1 . 6 . Specialist 4 | . . . . . 4 . Heavy 1 | . . . . . 1 . Best Kill Streak 19 | . 2 3 1 3 19 . Combat Bots Only 11 | . 2 3 1 3 11 . Max Kills in Single Turn 3 | . 1 2 1 1 3 . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 220 | . 18 34 16 19 133 . Missed 70 | . 6 9 6 4 45 . Damage Taken 2438 | . 168 271 141 306 1552 . Core 488 | . 62 62 46 54 264 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 118 | . . . . 14 104 . Core Remaining (%) 69 | 100 . 50 . 75 52 . Volleys Fired 177 | . 10 35 13 26 93 . Largest 4 | . 2 2 3 3 4 . Hottest 208 | . 130 130 105 176 208 . Shots Fired 382 | . 20 68 29 53 212 . Gun 327 | . 20 68 29 53 157 . Cannon 24 | . . . . . 24 . Launcher 31 | . . . . . 31 . Special . | . . . . . . . Kinetic 103 | . . 8 25 15 55 . Thermal 200 | . 20 60 4 29 87 . Explosive 17 | . . . . . 17 . Electromagnetic 62 | . . . . 9 53 . Robot Hit Streak 25 | . 6 25 9 6 14 . Robot Miss Streak 4 | . 2 4 4 2 3 . Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 2 . 3 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . Shots Hit Robots 224 | . 12 45 15 33 119 . Core Hits 144 | . 6 18 2 16 102 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 8 | . 1 3 . . 4 . Burn 6 | . 1 2 . . 3 . Destroy 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6228 | . 214 664 169 539 4642 . Guns 3144 | . 214 664 169 510 1587 . Cannons 275 | . . . . . 275 . Explosions 2809 | . . . . 29 2780 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 654 | . . 33 152 93 376 . Thermal 2458 | . 214 631 17 342 1254 . Explosive 2022 | . . . . . 2022 . Electromagnetic 1094 | . . . . 104 990 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . 6 . . Message Errors 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 116 | . . . . . 116 . Projectiles . | . . . . . . . Explosions 116 | . . . . . 116 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 164 | . . . . 48 116 . Shots 5 | . . . . 1 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 471 | . 448 471 78 386 449 . Average Temperature 115 | . 221 123 25 98 106 . Received Heat Transfer 786 | . 93 105 54 42 492 . Effects 20 | . 2 2 . 4 12 . Shutdowns 3 | . 1 1 . . 1 . Energy Bleed 2 | . . 1 . . 1 . Interference 6 | . . . . . 6 . Short Circuit 4 | . 1 . . 2 1 . Damage (minor) 2 | . . . . 2 . . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 6 | . . . . . 6 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Melted 14 | . . 2 . . 12 . Heat Transferred 5615 | . 592 1665 37 716 2605 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 1 4 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1098 | . 85 178 97 193 1098 . Initial 471 | . . 33 . 37 1 471 Average 265 | . 53 61 58 46 619 . Maximum Alert Level 3 | . . . . . 3 . Low Security (%) 66 | 100 100 100 100 100 11 . Level 1 8 | . . . . . 23 . Level 2 4 | . . . . . 12 . Level 3 19 | . . . . . 52 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 1 . 9 . Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 9 | . . . 1 . 8 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 5 11 5 10 64 . Peak Tracking Total 7 | . 3 3 3 4 7 . Tactical Retreats 3 | . . . . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . . . . 2 8 . Max in Single Turn 2 | . . . . 1 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 9 | . . 1 1 1 6 . Terminals 5 | . . . 1 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 22 | . . 1 2 1 18 . Successful 7 | . . 1 1 1 4 . Failed 15 | . . . 1 . 14 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 14 | . . . . . 14 . Terminals 16 | . . . 2 . 14 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . . 1 1 1 1 . Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 1 . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders . | . . . . . . . Ally Attacks 47 | . . . . 2 45 . Total Damage 468 | . . . . 15 453 . Kills 7 | . . . . 1 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5092 | 47 202 1156 219 1558 1910 . Spaces Moved 3165 | 42 142 849 149 973 1010 . Core 11 | 11 . . . . . . Treads 190 | . . . . 190 . . Legs . | . . . . . . . Wheels 2964 | 31 142 849 149 783 1010 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 110 120 120 . Average Speed 137 | 86 105 120 112 146 155 . Slowest Speed 245 | 100 115 155 125 245 240 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 24 98 19 101 91 . Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 128 | . . . . 6 122 . Melee . | . . . . . . . Projectile 9 | . . . . . 9 . AOE 119 | . . . . 6 113 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3566 | 49 173 917 173 1064 1190 . Wait 104 | . . 16 . 40 48 . Move 3159 | 41 141 848 148 972 1009 . Hop . | . . . . . . . Pick Up 45 | 2 11 10 3 7 12 . Fast Attach 28 | 6 4 3 2 4 9 . Attach 13 | . . 1 1 2 9 . Detach 2 | . . 1 . . 1 . Swap 14 | . 2 . 4 3 5 . Drop 24 | . 5 3 2 10 4 . Fire 177 | . 10 35 13 26 93 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Entered Mines 297 | -10/Mines | Learned location of Zion (-7) 310 | -10/Mines | Learned 4 Materials zone layouts 318 | -10/Mines | Build established: Mutant 323 | -10/Mines | Learned location of Storage (-7) 571 | -10/Mines | Met a Derelict shopkeep closing up shop 803 | -10/Mines | Discovered new exit (range 8) 884 | -10/Mines | Discovered new exit (range 7) 946 | -10/Mines | Lost 4 parts (2n1u1w) 1062 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1065 | -10/Mines | Found Prototype Device 1065 | -10/Mines | Identified Exp. Sensor Array 1338 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1338 | -10/Mines | Discovered new exit (range 5) 1406 | -10/Mines | Entered Materials 1406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1407 | -9/Materials | Identified exit to Materials 1552 | -9/Materials | Identified exit to Mines 1625 | -9/Materials | Entered Mines 1822 | -9/Mines | Build established: Tank 2154 | -9/Mines | Learned Materials emergency access door positions 2157 | -9/Mines | Discovered exit to Materials (range 4) 2222 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2302 | -9/Mines | Found a hidden stash of uninstalled traps 2346 | -9/Mines | Discovered exit to Materials (range 10) 2365 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3183 | -9/Mines | Entered Materials 3183 | -8/Materials | Accompanied by 3 allies 3183 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3466 | -8/Materials | Discovered new exit (range 4) 3784 | -8/Materials | Discovered new exit (range 11) 4116 | -8/Materials | Destroyed 11 combat bots 4233 | -8/Materials | Discovered new exit (range 16) 4632 | -8/Materials | Lost 6 parts (1p1n1u3w) 5093 | -8/Materials | Entered Factory 5093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5093 | -7/Factory | Self-destructed Last Messages --------------- 04634_ Acquired 20 matter. 04646_ Acquired Hvy. Rocket Launcher. 04651_ Acquired Med. Treads. 04662_ U-05 Engineer builds a Wall. 04711_ X-57 Shotgunner destroyed. 04711_ Chain reaction triggered in Corrupted Nuclear Core. 04729_ Arm. Wheel destroyed. 04730_ G-47 Trooper destroyed. 04736_ The unstable cave ceiling collapses. 04741_ G-47 Trooper destroyed. 04746_ U-05 Engineer lays Concrete. 04893_ Acquired 57 matter. 04978_ Connecting with Terminal... >>Access(Branch) No branch access points found. 05049_ Acquired 25 matter. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????#######????????????????????? | | ????????# ###??????????????????? | | ????????# T#??????????????????? | | ????????# @ ""#??????????????????? | | ????????+ ###??????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# ????????????????????? | | ????????#+#+####???????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonTransportLegs Manual? 0 Play Time 00:29:58 Cumulative 433.5 hours Start 2024.04.20 @ 23:06:01 End 2024.04.21 @ 18:24:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 207 Adventurer 0 Explorer 4 Win Type - Total 24 Types 8/1/2/5/1/2/3/1/1 Lore% 82 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9991dd8-e0f5-4dbc-a10a-b7969d9330d8