Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 11:40:02 Player: Evilsquid Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2019) 2019 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 5033 Bonus ------- High Alert Combat Kills 120 Aligned with FarCom 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 129/300 Energy 265/265 System Corruption 14% Temperature Danger (453) Movement Treading (160) Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine (fused) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Lightpack 2.0 Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (40) --- Improved Ion Engine Light Treads Power Amplifier Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Matter Pod (0) Light Armor Plating High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Lightpack 2.0 Hardened Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Ion Engine Light Treads Power Amplifier Cooling System High-capacity Storage Unit Humpback High-capacity Matter Pod Signal Interpreter Light Armor Plating High-powered Tractor Beam Army-in-a-Box Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Katana [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Hardened Light Armor Plating Device Shield Generator Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 69 | 7 8 1 45 . 6 2 Power 11 | 1 1 1 8 . . . Engine 11 | 1 1 1 8 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 3 . 14 . . . Treads 18 | 2 3 . 13 . . . Leg . | . . . . . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 2 . 12 . 6 . Device 2 | 1 . . 1 . . . Storage 8 | 1 1 . 2 . 4 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 12 | . 1 . 9 . 2 . Artifact . | . . . . . . . Weapon 17 | 2 2 . 11 . . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 2 . 8 . . . Ballistic Cannon 4 | . . . 2 . . 2 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 6 | . . . 6 . . . Power 1 | . . . 1 . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . 3 . . . Weapon . | . . . . . . . Highest Loss Streak 6 | . . . 6 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 100 65 73 Engine 11 | . 14 14 10 11 11 11 Treads 22 | . 27 28 20 22 22 22 Wheel 1 | . . . 1 . . . Device 4 | . 7 . 5 . . . Storage 11 | . 14 14 11 11 10 11 Protection 21 | . 6 14 26 33 21 11 Ballistic Gun 14 | . 27 28 13 . . . Ballistic Cannon 4 | . . . 8 22 . 18 Naked Turns . | . . . . . . . Heaviest Build 218 | 13 36 36 69 69 218 . Greatest Support 43 | 40 40 40 43 40 40 . Greatest Overweight (x) 5 | . . . 5 1 5 . Average Overweight (x) 1 | . . . 1 1 1 . Largest Inventory Capacity 40 | 8 15 15 20 20 40 40 Average Capacity 19 | 7 13 15 18 20 32 40 Most Carried 30 | 2 15 15 20 20 30 22 Average Carried 16 | . 12 14 17 20 20 21 Final Capacity 40 | 8 15 15 20 20 40 40 Final Carried 23 | 2 15 14 20 20 23 21 Class Distribution -------------------- 58% | Mutant 25% | Scavenger-Mutant 15% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 2789 | 272 412 132 1844 . 129 . Remotely . | . . . . . . . Salvage Created 2571 | 88 383 102 1988 . . 10 Parts 176 | 10 25 6 135 . . . Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 60 | . 10 5 44 . . 1 Guns 52 | . 10 5 37 . . . Cannons 8 | . . . 7 . . 1 Classes Destroyed 14 | 2 6 . 5 . . 1 Worker 2 | . . . 2 . . . Builder 2 | . 1 . 1 . . . Tunneler 2 | 1 . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 4 | 1 . . 3 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 5 | . 2 . 3 . . . Swarmer 18 | . 5 3 10 . . . Grunt 27 | . 5 2 20 . . . Brawler 1 | . . . . . . 1 Duelist 3 | . . . 3 . . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Best Kill Streak 4 | 2 3 2 4 . . 1 Combat Bots Only 4 | . 3 2 4 . . 1 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 319 | . 68 27 194 . . 30 Missed 74 | . 15 10 47 . . 2 Damage Taken 3349 | . 520 171 2165 . . 493 Core 509 | . 99 10 326 . . 74 Absorbed by Shields 297 | . . . 297 . . . Regen/Repaired (Parts) 341 | . 54 . 287 . . . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 245 | 6 71 10 150 . . 8 Largest 2 | 2 2 2 2 . . 2 Hottest 78 | 40 46 46 78 . . 78 Shots Fired 487 | 12 142 20 297 . . 16 Gun 438 | 12 142 20 264 . . . Cannon 47 | . . . 31 . . 16 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 485 | 12 142 20 295 . . 16 Thermal . | . . . . . . . Explosive 2 | . . . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 3 11 8 11 . . 14 Robot Miss Streak 22 | 4 12 7 22 . . 1 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 1 5 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 316 | 5 81 12 204 . . 14 Core Hits 158 | 4 34 9 110 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 1 . 4 . . . Destroy 3 | . 1 . 2 . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4755 | 50 923 220 3263 . . 299 Guns 4060 | 50 923 220 2867 . . . Cannons 656 | . . . 357 . . 299 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 39 | . . . 39 . . . Kinetic 4716 | 50 923 220 3224 . . 299 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . 14 14 14 14 Average Corruption 13 | . . . 13 14 14 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 129 | . . . 66 7 55 1 Message Errors 37 | . . . 18 2 17 . Matter Fused 34 | . . . 20 4 9 1 Heat Flow Errors 15 | . . . 8 1 6 . Energy Discharges 14 | . . . 6 . 8 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 13 | . . . 5 . 8 . Data Loss (major) 7 | . . . 3 . 4 . Misfires 2 | . . . 2 . . . Alerts 4 | . . . 3 . 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 4 | . . . 4 . . . Explosions . | . . . . . . . Melee 1 | . . . 1 . . . Knockbacks 6 | . . . 5 . . 1 Impact 1 | . . . 1 . . . Kinetic 4 | . . . 3 . . 1 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 11 | . . . 11 . . . Shots . | . . . . . . . Rammed 6 | . . . 6 . . . Targets Rammed 6 | . . . 6 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | . 54 54 367 122 249 444 Average Temperature 87 | . 19 36 87 64 105 232 Received Heat Transfer 1005 | . 159 54 594 . . 198 Effects 9 | . . . 8 . . 1 Energy Bleed 6 | . . . 6 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 661 | 10 149 202 661 252 . 31 Initial 252 | . 6 57 . 252 . . Average 290 | 2 56 119 390 252 . 9 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 42 | 100 100 79 21 . . 100 Level 1 25 | . . 20 32 100 . . Level 2 31 | . . . 46 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 . 8 . . . Investigation 8 | . 2 . 6 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 23 8 73 . . 3 Peak Tracking Total 5 | . 4 3 5 . . 3 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 20 | . 6 . 12 . 2 . Terminals 12 | . 5 . 7 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 66 | . 20 . 43 . 3 . Successful 41 | . 12 . 26 . 3 . Failed 25 | . 8 . 17 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 42 | . 14 . 27 . 1 . Terminals 47 | . 18 . 29 . . . Fabricators . | . . . . . . . Repair Stations 10 | . 2 . 8 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 5 . 5 . 3 . Record 4 | . . . 2 . 2 . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . 7 . . . Scan Component 5 | . 1 . 4 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 5 . 13 . . . Terminals 15 | . 5 . 10 . . . Botnet 12 | . 5 . 7 . . . Operators 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Extract 2 | . . . 2 . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 . 8 . . . Full Trace Events 5 | . . . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . . 11 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 3 . . . Time 141 | . 26 . 115 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 7532 | 131 1151 539 4079 144 1464 24 Spaces Moved 2936 | 69 549 313 1472 61 472 . Core 6 | 6 . . . . . . Treads 2640 | 63 549 313 1182 61 472 . Legs . | . . . . . . . Wheels 290 | . . . 290 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 150 240 160 . Average Speed 215 | 150 160 160 222 240 297 . Slowest Speed 560 | 160 160 160 240 240 560 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 90 72 97 26 63 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 21 | . . . 20 . . 1 Melee . | . . . . . . . Projectile 4 | . . . 3 . . 1 AOE 17 | . . . 17 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3704 | 83 694 331 1990 60 536 10 Wait 279 | . 42 7 230 . . . Move 2930 | 68 548 312 1471 60 471 . Hop . | . . . . . . . Pick Up 106 | 2 17 . 43 . 44 . Fast Attach 22 | 7 4 . 7 . 4 . Attach 10 | . . . 7 . 1 2 Detach 3 | . . . . . 3 . Swap 37 | . 4 1 31 . 1 . Drop 66 | . 8 1 45 . 12 . Fire 245 | 6 71 10 150 . . 8 Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush 4 | . . . 4 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Discovered new exit (range 12) 711 | -10/Materials | Repaired Lgt. Treads 938 | -10/Materials | Discovered new exit (range 15) 1059 | -10/Materials | Discovered new exit (range 13) 1262 | -10/Materials | Discovered new exit (range 10) 1283 | -10/Materials | Entered Mines 1288 | -10/Mines | Met a Derelict bent on vengeance 1358 | -10/Mines | Learned location of Recycling (-8) 1406 | -10/Mines | Discovered new exit (range 9) 1582 | -10/Mines | Discovered new exit (range 13) 1822 | -10/Mines | Entered Materials 1822 | -9/Materials | Evolved 2 slots: Utility x2 2788 | -9/Materials | Discovered new exit (range 12) 3140 | -9/Materials | Discovered new exit (range 12) 3670 | -9/Materials | Repaired Hrd. Light Armor Plating 3703 | -9/Materials | Repaired Arm. Wheel 4222 | -9/Materials | First assault squad dispatched 4272 | -9/Materials | Discovered new exit (range 15) 4381 | -9/Materials | Core integrity fell below 50% 4393 | -9/Materials | System corruption reached 10% 4407 | -9/Materials | Core integrity fell below 20% 4435 | -9/Materials | Lost 6 parts (1p2n3u) 4736 | -9/Materials | Build established: Scavenger-Mutant 4885 | -9/Materials | Discovered new exit (range 5) 5595 | -9/Materials | Repaired Imp. Assault Rifle 5901 | -9/Materials | Entered Mines 6033 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6036 | -9/Mines | Discovered new exit (range 5) 6045 | -9/Mines | Entered Exiles 6122 | -9/Exiles | Met 8R-AWN 6166 | -9/Exiles | Met EX-HEX 6240 | -9/Exiles | Met EX-BIN 6290 | -9/Exiles | Met EX-DEC 6683 | -9/Exiles | Build established: Hauler-Mutant 6840 | -9/Exiles | Aligned with FarCom system 6845 | -9/Exiles | Given EX-Vault access code 6974 | -9/Exiles | Opened EX-Vault 7138 | -9/Exiles | Found Lightpack 2.0 7179 | -9/Exiles | Found Army-in-a-Box 7192 | -9/Exiles | Found Supersonic Drone Bay 7348 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7493 | -9/Exiles | Discovered new exit (range 12) 7509 | -9/Exiles | Left Exiles lab with Lightpack 2.0 7509 | -9/Exiles | Entered Mines 7533 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 07361_ J6OYUAA2,%3 #< S=IZ:FI 07383_ System corrupted: Energy discharge (-106). 07456_ =GQU/BAZ0EWKDJPGQH6DASZV 07457_ Acquired Hcp. Storage Unit. 07472_ P<:1KWMKAS 3H3FC7POIKODMKWILP 07487_ System corrupted: Heat flow error (+263). 07493_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 07509_ Receiving FarCom transmissions... 07511_ System corrupted: Matter fused (-7). 07523_ Destroyed Lgt. Armor Plating. 07526_ B-36 Bruiser destroyed. 07528_ Overheating: Matter decay (-45). 07529_ U-05 Engineer builds a Wall. 07529_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#??????##???????????????????? | | ????????????????????## ????# #???????????????????? | | ????????????????????? #### #???????????????????? | | ??????????????????????##% #???????????????????? | | ??????????????????????#% % #????????????????????? | | ??????????????????????#%%@ #?????????????????????? | | ??????????????????????#% #?????????????????????? | | ?????????????????????% gg #?????????????????????? | | ????????????????????#### ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed BiometalHeavyShockpuncher Manual? 0 Play Time 00:48:11 Cumulative 50.7 hours Start 2024.04.08 @ 09:12:11 End 2024.04.08 @ 11:40:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 580e3a56-da3a-4b03-befa-067e248aa408