Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 17:55:21 Player: CalibroHawk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1958) 1958 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 4449 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 230/240 System Corruption 11% Temperature Danger (496) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Core Analyzer Light Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Gun Heavy Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Heat Sink Huge Storage Unit Medium Matter Pod (0) Large Matter Pod (150) Signal Interpreter Improved Targeting Computer ECM Suite Beam Rifle Beam Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Assault Rifle Autogun Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Heat Sink Large Storage Unit Large Matter Pod Signal Interpreter Improved Targeting Computer ECM Suite Light Armor Plating Beam Rifle Beam Rifle Heavy Particle Cannon [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 75 | 4 11 1 20 30 9 Power 8 | . 1 . 4 3 . Engine 6 | . 1 . 4 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 30 | 2 3 1 9 13 2 Treads 6 | 1 . . 1 2 2 Leg 24 | 1 3 1 8 11 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 3 3 3 Device 2 | . . . . 2 . Storage 7 | 1 1 . 3 . 2 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 1 5 . 4 11 4 Energy Gun 7 | . 1 . 1 3 2 Energy Cannon 4 | . . . 1 2 1 Ballistic Gun 11 | 1 4 . 2 4 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 24 | . . . 8 12 4 Power . | . . . . . . Propulsion 14 | . . . 5 6 3 Utility 1 | . . . . 1 . Weapon 9 | . . . 3 5 1 Highest Loss Streak 9 | . . . 2 9 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 100 98 96 94 Engine 8 | . 14 14 11 2 . Core 2 | . . . . 6 9 Treads 2 | . . . 2 3 2 Leg 33 | . 25 28 40 30 28 Device 2 | . . . . 8 5 Storage 11 | . 14 14 11 9 9 Processor 11 | . 13 14 11 9 9 Energy Gun 4 | . 1 . 2 7 13 Energy Cannon 2 | . . . 1 5 7 Ballistic Gun 17 | . 23 28 18 11 5 Peak Build Rating 24 | 4 12 12 16 24 24 Average Rating 15 | 2 9 12 15 19 22 On Entrance 11 | . 4 12 12 14 24 Naked Turns . | . . . . . . Heaviest Build 43 | 6 29 29 35 43 42 Greatest Support 44 | 20 20 20 40 44 40 Greatest Overweight (x) 8 | . 8 1 1 1 3 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 14 | 7 13 15 14 15 15 Most Carried 15 | 6 13 15 15 15 15 Average Carried 13 | 5 8 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 13 15 12 Class Distribution -------------------- 45% | Mutant 28% | Scavenger-Gunner 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1835 | 241 249 106 560 519 160 Remotely . | . . . . . . Salvage Created 2645 | . 139 227 1160 1077 42 Parts 163 | . 5 16 77 62 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 60 | . . 7 29 23 1 Guns 48 | . . 7 26 14 1 Cannons 6 | . . . 1 5 . AOE 6 | . . . 2 4 . Classes Destroyed 8 | . 1 2 2 3 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Recycler 7 | . 2 . 3 2 . Watcher 2 | . . . 2 . . Swarmer 24 | . . 3 15 6 . Grunt 22 | . . 4 7 10 1 Sentry 10 | . . . 7 3 . Specialist 4 | . . . . 4 . Best Kill Streak 6 | . 2 3 6 5 1 Combat Bots Only 4 | . . 3 4 4 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 379 | . . 33 152 147 47 Missed 101 | . . 12 37 48 4 Damage Taken 4093 | . . 206 1275 1964 648 Core 774 | . . 50 164 354 206 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 80 59 . . Volleys Fired 167 | 1 3 13 79 57 14 Largest 3 | 1 1 2 2 3 3 Hottest 159 | 20 23 46 79 154 159 Shots Fired 364 | 1 3 26 155 158 21 Gun 315 | 1 3 26 149 121 15 Cannon 38 | . . . 6 26 6 Launcher 11 | . . . . 11 . Special . | . . . . . . Kinetic 237 | 1 3 26 136 69 2 Thermal 93 | . . . 13 61 19 Explosive 11 | . . . . 11 . Electromagnetic 23 | . . . 6 17 . Robot Hit Streak 34 | 1 4 8 34 12 4 Robot Miss Streak 5 | . . 1 5 5 4 Penetration Max . | . . . . . . Secondary Targets 8 | . . 2 6 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 230 | 1 3 20 105 92 9 Core Hits 112 | . 3 10 48 47 4 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 10 | . . . 3 6 1 Burn 7 | . . . 1 5 1 Destroy 2 | . . . 1 1 . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4397 | 7 51 306 1766 2086 181 Guns 3011 | 7 48 304 1504 1070 78 Cannons 590 | . . . 136 354 100 Explosions 721 | . . . 74 647 . Melee . | . . . . . . Ramming 75 | . 3 2 52 15 3 Kinetic 2271 | 7 48 304 1373 539 . Thermal 1014 | . . . 205 631 178 Explosive 604 | . . . . 604 . Electromagnetic 433 | . . . 136 297 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 4 11 11 Average Corruption 5 | . . . 3 10 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . 25 13 6 Message Errors 7 | . . . 4 2 1 Matter Fused 11 | . . . 7 4 . Heat Flow Errors 6 | . . . 3 1 2 Energy Discharges 4 | . . . 2 2 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 5 | . . . 5 . . Data Loss (major) 1 | . . . . 1 . Misfires 4 | . . . 2 1 1 Weapon Failures 5 | . . . 1 2 2 Overload Shots . | . . . . . . Overflow Damage 17 | . . . 9 8 . Projectiles 3 | . . . . 3 . Explosions 14 | . . . 9 5 . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . 47 29 . Shots 2 | . . . 1 1 . Rammed 2 | . . . . 2 . Targets Rammed 20 | . 1 1 11 5 2 Kicked 17 | . 1 1 11 2 2 Crushed 1 | . . . . 1 . Highest Temperature 574 | . . 4 269 423 574 Average Temperature 137 | . . 2 50 117 397 Received Heat Transfer 1227 | . . 63 243 480 441 Effects 29 | . . . . 8 21 Shutdowns 5 | . . . . 1 4 Energy Bleed 2 | . . . . . 2 Interference 14 | . . . . 7 7 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 2 5 . Heat Transferred 2801 | . . . 507 1887 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 542 | . 10 183 488 542 203 Initial 198 | . . 3 7 162 198 Average 214 | . 6 76 252 318 191 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 46 | 100 100 100 32 11 80 Level 1 41 | . . . 58 59 19 Level 2 12 | . . . 8 28 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 1 2 5 1 Investigation 4 | . . 1 1 1 1 Extermination . | . . . . . . Reinforcement 5 | . . . 1 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . . 8 39 40 3 Peak Tracking Total 6 | . . 3 6 5 3 Tactical Retreats 10 | . . 1 2 7 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 5 | . . 1 2 1 1 Terminals 5 | . . 1 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . 2 4 4 3 Successful 2 | . . . 1 . 1 Failed 11 | . . 2 3 4 2 Catastrophic 5 | . . 1 2 1 1 Database Lockouts . | . . . . . . Manual 12 | . . 2 4 4 2 Terminals 13 | . . 2 4 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 1 . 1 Record 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 2 1 1 Full Trace Events 4 | . . 1 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 3229 | 67 310 485 1293 946 128 Spaces Moved 1571 | 52 157 226 669 428 39 Core 16 | 13 3 . . . . Treads 48 | 2 . . 2 42 2 Legs 1507 | 37 154 226 667 386 37 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 105 190 Average Speed 144 | 104 171 190 132 128 196 Slowest Speed 450 | 160 450 190 240 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 25 | 4 23 47 45 22 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . 7 74 2 Melee . | . . . . . . Projectile 6 | . . . . 4 2 AOE 77 | . . . 7 70 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2196 | 62 195 256 919 699 65 Wait 280 | . . 11 112 157 . Move 1566 | 51 156 225 668 427 39 Hop . | . . . . . . Pick Up 63 | 6 19 3 18 17 . Fast Attach 6 | 4 . . 1 1 . Attach 35 | . 8 . 9 15 3 Detach . | . . . . . . Swap 34 | . 3 1 10 14 6 Drop 25 | . 5 2 11 6 1 Fire 167 | 1 3 13 79 57 14 Melee . | . . . . . . Ram . | . . . . . . Kick 17 | . 1 1 11 2 2 Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 378 | -10/Materials | Entered Mines 832 | -10/Mines | Discovered new exit (range 12) 863 | -10/Mines | Entered Materials 863 | -9/Materials | Evolved 2 slots: Propulsion x2 1790 | -9/Materials | Identified exit to Materials 1833 | -9/Materials | Build established: Scavenger-Mutant 2025 | -9/Materials | Discovered new exit (range 16) 2156 | -9/Materials | Entered another Materials area 2156 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2456 | -8/Materials | Build established: Scavenger-Gunner 2812 | -8/Materials | Crushed by falling debris 2827 | -8/Materials | Crushed by falling debris 2827 | -8/Materials | Core integrity fell below 50% 2827 | -8/Materials | System corruption reached 10% 2858 | -8/Materials | Lost 9 parts (6n1u2w) 3088 | -8/Materials | Discovered new exit (range 5) 3102 | -8/Materials | Entered Storage 3195 | -8/Storage | Core integrity fell below 20% 3230 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03199_ Overheating: Broken Particle Gun damaged (-23). 03199_ Aluminum Leg destroyed. 03200_ Overheating: System interference. 03200_ Beam Rifle temporarily disabled. 03201_ Aluminum Leg destroyed. 03202_ System corrupted: Missile Launcher failed to launch. 03202_ Missile Launcher destroyed. 03204_ Kicked G-47 Trooper. 03207_ Kicked G-47 Trooper out of the way. 03207_ Critical hit (Burn: +37). 03208_ Power failure, Nuclear Core shutdown. 03223_ Overheating: System interference. 03223_ Hvy. Particle Cannon temporarily disabled. 03224_ System corrupted: Heat flow error (+207). 03224_ G-47 Trooper destroyed. 03226_ Power failure, Nuclear Core shutdown. 03228_ G-47 Trooper suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# ##+#???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ???######## #???????????????????????????????? | | ???# ############# """?????????????? | | ???# r =g*@ g """?????????????? | | ???# ###+####### """?????????????? | | ???######+###### # #??????????????????????? | | ???# + + ""#??????????????????????? | | ???# ##### T"#??????????????????????? | | ???# #???#! ] ""#??????????????????????? | | ???# """ """ #???#!!] #??????????????????????? | | ???# """ """ #???#!] #??????????????????????? | | ???# """ """ #???########??????????????????????? | | ???# #?????????????????????????????????? | | ???#############?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictPlasmaStatue Manual? 0 Play Time 00:30:15 Cumulative 8.9 hours Start 2024.11.07 @ 17:24:13 End 2024.11.07 @ 17:55:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e4a90d8-7dcb-473a-8c23-960d19f0f7c4