Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 12:00:03

Player: Beef

Result: Destroyed by 92-K5L(h) with Bolt Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (87)      435
Value Destroyed (1915)     1915
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (282)                282
              TOTAL SCORE: 5492

 Bonus
-------
Follower Combat Kills      127
Registered with UFD        300
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     87/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Scraptown

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Gauss Rifle
           Grenade Launcher
           Missile Launcher
           Companion Sword

 Peak State 
------------
>            --- POWER ------------
             F-cell Engine
>            --- PROPULSION -------
             Titanium Leg
    Improved Titanium Leg
             Cargo Legs
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
      Medium Insulated Plating
             Hacking Suite
             Hacking Suite
   Makeshift System Shield
>            --- WEAPON -----------
             Beam Rifle
             Companion Sword
>            --- INVENTORY --------
    Improved Deuterium Engine
             Titanium Leg
             Titanium Leg
  Subdweller Optics
    Advanced Sensor Array
    Improved Signal Interpreter
    Improved Reaction Control System
             Gauss Rifle
             Grenade Launcher
             Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Insulated Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             76   | 6   12  7   19  14  5   6   7   
  Power                    9    | 1   2   1   2   2   1   .   .   
    Engine                 8    | 1   1   1   2   2   1   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   3   3   3   .   4   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    21   | .   4   3   3   3   .   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 1   1   1   8   6   1   1   .   
    Device                 7    | .   .   .   5   2   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   2   .   1   .   .   
    Protection             6    | .   .   .   1   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   5   2   6   3   3   1   3   
    Energy Gun             6    | 1   1   .   1   .   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   4   1   5   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   1   
Parts Lost                 13   | .   1   .   2   3   .   .   7   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   1   .   .   4   
  Utility                  6    | .   .   .   1   2   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   1   .   1   3   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   93  100 97  85  91  92  91  
  Engine                   9    | .   9   11  13  7   7   7   7   
  Leg                      23   | .   18  28  24  22  23  23  22  
  Device                   5    | .   .   .   4   6   7   7   6   
  Storage                  9    | .   14  14  13  7   7   7   7   
  Processor                1    | .   8   14  .   .   .   .   .   
  Hackware                 13   | .   .   .   4   15  21  23  22  
  Protection               6    | .   .   .   8   9   8   7   6   
  Energy Gun               5    | .   6   .   .   .   9   15  7   
  Ballistic Gun            14   | .   21  27  26  13  4   .   5   
Peak Build Rating          58   | 6   10  10  37  53  54  54  58  
  Average Rating           35   | 4   7   8   16  48  52  53  54  
  On Entrance              27   | .   6   10  8   37  50  52  54  
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             43   | 14  14  17  25  43  43  37  37  
  Greatest Support         92   | 40  40  20  55  80  80  89  92  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  9   
  Most Carried             10   | 6   8   9   10  10  10  10  10  
  Average Carried          9    | 3   6   8   9   9   9   10  8   
  Final Capacity           10   | 8   8   10  10  10  10  10  5   
  Final Carried            10   | 6   8   8   10  10  10  10  5   

 Class Distribution 
--------------------
 60% | Hacker-Mutant
 26% | Scavenger-Mutant
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -8/Recycling
    Hacker-Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -10 -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Matter Collected           2043 | 179 429 95  485 479 259 65  52  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3089 | .   670 98  248 905 505 663 .   
  Parts                    202  | .   41  13  20  59  32  37  .   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   
Recyclers Shooed           9    | .   .   3   .   2   1   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   14  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Combat Hostiles Destroyed  56   | .   14  3   8   23  4   4   .   
  Guns                     52   | .   14  3   8   19  4   4   .   
  AOE                      4    | .   .   .   .   4   .   .   .   
Classes Destroyed          10   | .   7   .   2   1   .   .   .   
  Worker                   6    | .   1   1   .   2   2   .   .   
  Builder                  6    | .   1   1   .   2   .   2   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Recycler                 11   | .   1   .   .   3   2   5   .   
  Operator                 3    | .   1   .   .   .   2   .   .   
  Watcher                  2    | .   .   .   .   1   1   .   .   
  Swarmer                  22   | .   3   3   2   14  .   .   .   
  Grunt                    19   | .   11  .   .   6   2   .   .   
  Sentry                   11   | .   .   .   1   4   2   4   .   
  Subdweller               5    | .   .   .   5   .   .   .   .   
Best Kill Streak           9    | .   6   3   2   9   6   3   .   
  Combat Bots Only         8    | .   5   3   2   8   2   2   .   
Max Kills in Single Turn   4    | .   1   1   1   4   2   1   .   
  Gunslinging              1    | .   .   .   .   1   1   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Hostile Shots Fired        437  | .    94   20   34   121  24   12   132  
  Missed                   154  | .    27   9    15   35   8    2    58   
Damage Taken               3974 | .    730  100  408  955  317  195  1269 
  Core                     764  | .    131  27   56   109  64   15   362  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    54   .    .    .    .    
  Ignored by Resistances   25   | .    .    .    .    .    .    .    25   
Core Remaining (%)         57   | 100  .    .    14   .    .    .    .    
Volleys Fired              255  | .    51   34   57   61   29   23   .    
  Largest                  2    | .    2    2    2    2    2    2    .    
  Hottest                  125  | .    70   100  80   66   125  125  .    
Shots Fired                496  | .    102  62   116  121  49   46   .    
  Gun                      479  | .    102  56   116  110  49   46   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    11   .    .    .    
  Special                  6    | .    .    6    .    .    .    .    .    
  Kinetic                  379  | .    82   56   110  110  21   .    .    
  Thermal                  64   | .    20   6    6    .    9    23   .    
  Explosive                11   | .    .    .    .    11   .    .    .    
  Electromagnetic          42   | .    .    .    .    .    19   23   .    
  Robot Hit Streak         12   | .    12   7    8    8    7    10   .    
  Robot Miss Streak        9    | .    3    9    3    6    3    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    .    4    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    
Shots Hit Robots           248  | .    69   23   36   61   23   36   .    
  Core Hits                135  | 1    31   11   14   43   16   19   .    
  Critical Kills           2    | .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    3    .    .    .    
  Critical Strikes         11   | .    2    .    .    5    1    3    .    
    Burn                   5    | .    1    .    .    .    1    3    .    
    Destroy                6    | .    1    .    .    5    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4627 | 1    859  176  654  1777 646  514  .    
  Guns                     4031 | .    859  172  654  1380 459  507  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               581  | .    .    .    .    394  187  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | 1    .    4    .    3    .    7    .    
  Kinetic                  3119 | .    709  172  617  1380 241  .    .    
  Thermal                  654  | .    150  .    37   .    218  249  .    
  Explosive                394  | .    .    .    .    394  .    .    .    
  Electromagnetic          445  | .    .    .    .    .    187  258  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    2    2    .    1    1    3    
  Average Corruption       1    | .    .    2    2    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    1    32   .    1    10   1    
    Message Errors         12   | .    .    .    7    .    .    4    1    
    Matter Fused           11   | .    .    .    7    .    1    3    .    
    Energy Discharges      8    | .    .    .    5    .    .    3    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      7    | .    .    1    6    .    .    .    .    
    Data Loss (major)      3    | .    .    .    3    .    .    .    .    
    Misfires               2    | .    .    .    2    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    2    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      129  | .    .    4    .    32   45   48   .    
  Shots                    5    | .    .    .    .    2    2    1    .    
  Rammed                   1    | 1    .    .    .    .    .    .    .    
Targets Rammed             4    | 1    .    .    .    2    .    1    .    
  Kicked                   3    | .    .    .    .    2    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    79   84   10   252  81   72   25   
  Average Temperature      36   | .    29   16   4    81   26   29   21   
  Received Heat Transfer   1063 | .    372  .    102  297  135  36   121  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    .    3    .    
  Heat Transferred         1717 | .    518  .    50   .    298  851  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    1    3    1    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Peak Influence             380  | .   342 183 .   355 380 276 .   
  Initial                  139  | .   .   103 .   .   139 95  .   
  Average                  140  | .   171 120 .   168 269 104 .   
Maximum Alert Level        1    | .   1   .   .   1   1   1   .   
  Low Security (%)         73   | 100 55  100 .   50  26  87  .   
  Level 1                  26   | .   44  .   .   50  73  12  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   5   .   .   3   1   .   .   
  Investigation            3    | .   2   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Distress Signals           3    | .   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              96   | .   22  3   13  30  8   4   16  
  Peak Tracking Total      15   | .   6   3   3   8   3   1   15  
  Tactical Retreats        3    | .   1   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Traps Triggered            3    | .   1   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Machines Disabled          9    | .   .   .   1   6   2   .   .   
  Max in Single Turn       2    | .   .   .   1   2   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Machines Accessed          29   | .   3   .   4   4   4   9   5   
  Terminals                14   | .   2   .   .   3   4   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                99   | .   5   .   9   19  19  32  15  
  Successful               79   | .   2   .   9   14  15  24  15  
  Failed                   20   | .   3   .   .   5   4   8   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   39   | .   5   .   .   5   5   24  .   
  Terminals                64   | .   4   .   .   17  19  24  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             55   | .   1   .   9   10  13  7   15  
  Record                   22   | .   .   .   6   1   2   .   13  
  Part Schematic           5    | .   .   .   .   .   5   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   .   1   .   
  Open Door                3    | .   .   .   1   .   1   .   1   
  Branch Access Points     3    | .   1   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   .   1   1   1   .   
  Alert Level              3    | .   .   .   .   2   1   .   .   
  Unreport Threat          3    | .   .   .   .   2   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   .   .   .   .   1   3   .   
  Derelict Proto ID Bank   2    | .   .   .   1   .   .   .   1   
  Release Object           1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   4   .   
  Process                  1    | .   .   .   .   .   .   1   .   
  Report Inventory         3    | .   .   .   .   .   .   3   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         19   | .   1   .   .   3   2   13  .   
  Terminals                14   | .   .   .   .   3   2   9   .   
    Track                  1    | .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 9    | .   .   .   .   3   2   4   .   
    Detonate               1    | .   .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   4   .   
    Tunnel                 5    | .   1   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         11   | .   1   .   .   1   4   5   .   
  Full Trace Events        3    | .   1   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          331  | .   .   .   .   .   .   331 .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Total Allies               4    | .   .   4   .   .   .   .   .   
  Largest Group            4    | .   .   4   4   1   .   .   .   
  Highest-Rated Group      71   | .   .   71  71  16  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   .   63  2   .   .   .   
  Total Damage             709  | .   .   .   694 15  .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   1   .   .   .   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Turns Passed               8958 | 117  560  579  2846 526  312  1278 2740 
Spaces Moved               5725 | 67   285  375  1550 250  180  933  2085 
  Core                     15   | 7    .    .    .    .    .    .    8    
  Treads                   153  | 60   93   .    .    .    .    .    .    
  Legs                     5557 | .    192  375  1550 250  180  933  2077 
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  123  123  113  50   
  Average Speed            139  | 148  133  120  169  123  123  126  129  
  Slowest Speed            200  | 160  160  120  190  125  123  130  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 5    51   63   83   22   30   99   84   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     9    | .    1    1    3    .    .    4    .    
  Known Exits Taken        2    | .    1    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    .    1    1    .    
Scrap Searched             10   | .    .    .    7    .    .    .    3    
Spaces Dug                 22   | .    .    .    .    21   .    .    1    
Terrain Destroyed          97   | .    .    .    2    73   15   6    1    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Projectile               26   | .    .    .    2    20   4    .    .    
  AOE                      70   | .    .    .    .    53   11   6    .    
Terrain Rammed             1    | .    .    1    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Total                      6241 | 82   368  441  1673 346  223  985  2123 
  Wait                     57   | 1    .    17   13   5    .    16   5    
  Move                     5718 | 66   284  374  1549 249  179  932  2085 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  49   | 8    7    2    14   7    4    1    6    
  Fast Attach              26   | 4    4    1    6    5    2    .    4    
  Attach                   16   | 2    3    .    6    3    1    .    1    
  Detach                   10   | .    2    1    3    1    .    .    3    
  Swap                     34   | .    5    6    7    6    2    6    2    
  Drop                     67   | .    12   5    17   7    6    6    14   
  Fire                     255  | .    51   34   57   61   29   23   .    
  Melee                    3    | .    .    .    .    .    .    .    3    
  Ram                      1    | .    .    1    .    .    .    .    .    
  Kick                     3    | .    .    .    .    2    .    1    .    
  Crush                    1    | 1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  501 | -10/Materials | Identified exit to Mines
  557 | -10/Materials | Discovered new exit (range 6)
  600 | -10/Materials | Core integrity fell below 50%
  678 | -10/Materials | Entered Mines
  738 | -10/Mines     | Escorted by a lone wolf Derelict
  747 | -10/Mines     | Learned location of Recycling (-8)
  819 | -10/Mines     | Discovered new exit (range 4)
  919 | -10/Mines     | Discovered new exit (range 15)
  984 | -10/Mines     | Build established: Scavenger-Mutant
 1082 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1253 | -10/Mines     | Discovered new exit (range 3)
 1257 | -10/Mines     | Entered Subcaves
 1257 | -10/Subcaves  | Accompanied by 4 allies
 1428 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 1433 | -10/Subcaves  | Shifting Twisted Machinery released Multitool
 1482 | -10/Subcaves  | Discovered new exit (range 5)
 1733 | -10/Subcaves  | Learned location of Storage (-8)
 1921 | -10/Subcaves  | Discovered new exit (range 14)
 2029 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2035 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2312 | -10/Subcaves  | Visited Clippyterm
 2318 | -10/Subcaves  | Learned location of Extension (-6)
 2318 | -10/Subcaves  | Learned Factory emergency access door positions
 2796 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 2943 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Riot Gun
 2965 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Battle Rifle
 3046 | -10/Subcaves  | Learned location of Zion (-6)
 3046 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3120 | -10/Subcaves  | Disturbed a concealed Subdweller
 3349 | -10/Subcaves  | Build established: Mutant
 3456 | -10/Subcaves  | Core integrity fell below 20%
 3549 | -10/Subcaves  | Visited 4L-MR0's lab
 3575 | -10/Subcaves  | Found Prototype Leg
 3575 | -10/Subcaves  | Identified Cargo Legs
 3576 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
 3860 | -10/Subcaves  | Build established: Hacker-Mutant
 4103 | -10/Subcaves  | Entered Materials
 4103 | -8/Materials  | Accompanied by 1 ally
 4103 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4186 | -8/Materials  | Identified exit to Storage
 4394 | -8/Materials  | Garrison activated, responded to threat
 4438 | -8/Materials  | Lost 3 parts (1n2u)
 4453 | -8/Materials  | Destroyed 8 combat bots
 4629 | -8/Materials  | Entered Storage
 4919 | -8/Storage    | Discovered new exit (range 16)
 4936 | -8/Storage    | Used back door to open Recycling access
 4941 | -8/Storage    | Entered Recycling
 5277 | -8/Recycling  | Discovered new exit (range 17)
 6171 | -8/Recycling  | Scanned before Scraplab entrance
 6200 | -8/Recycling  | Entered Scraplab
 6215 | -8/Recycling  | Discovered new exit (range 3)
 6219 | -8/Recycling  | Entered Scraptown
 6222 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 6618 | -8/Scraptown  | Discovered new exit (range 13)
 6720 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 6722 | -8/Scraptown  | Learned Research emergency access door positions
 6723 | -8/Scraptown  | Learned location of 2 exits from Research
 6725 | -8/Scraptown  | Learned Factory stockpile data
 6938 | -8/Scraptown  | Visited Comm Corps
 6995 | -8/Scraptown  | Visited The Evicted
 7134 | -8/Scraptown  | Visited Cyclists
 7198 | -8/Scraptown  | Visited Shadow of the Wyrm
 7241 | -8/Scraptown  | Visited TADAMA
 7285 | -8/Scraptown  | Visited UFD Registry
 7285 | -8/Scraptown  | Registered with UFD as "Bladeboard"
 7325 | -8/Scraptown  | Visited Observation Area
 7445 | -8/Scraptown  | Entered Cyclist Reading Room
 7996 | -8/Scraptown  | Guru changed UFD alias to "Hammerslasher"
 8154 | -8/Scraptown  | Visited Science Guys
 8222 | -8/Scraptown  | Visited Junk Repository
 8270 | -8/Scraptown  | Visited Science Testing Area
 8374 | -8/Scraptown  | Discovered new exit (range 5)
 8439 | -8/Scraptown  | Visited Cartography Club
 8688 | -8/Scraptown  | Visited Sword Containment
 8742 | -8/Scraptown  | Visited Derelict Rescue Squad
 8913 | -8/Scraptown  | Attacked by Scraptown defenders
 8951 | -8/Scraptown  | Core integrity fell below 50%
 8959 | -8/Scraptown  | Core integrity fell below 20%
 8959 | -8/Scraptown  | Destroyed by 92-K5L(h) with Bolt Gun

 Last Messages 
---------------
08952_ YL-DK8(j) misfires.
08953_ Penetrated by Slug.
08953_ TM-VQM(p) destroyed.
08953_ Slug penetrates Machine.
08953_ Dropped Med. Storage Unit.
08953_ Dropped F-cell Engine.
08953_ Imp. Titanium Leg destroyed.
08954_ Penetrated by Bolt.
08955_ <NQG P/RP0BSQH0ICD6X9QJ
Companion Sword: "Sadness..."
08956_ Slug penetrates 6W-UBQ(E).
08956_ Penetrated by Slug.
08956_ Machine disabled.
08956_ Penetrated by Bolt. <x3>
08956_ Titanium Leg destroyed.
08959_ Penetrated by Bolt.
08959_ Machine disabled.
08959_ Penetrated by Slug.
08959_ Machine disabled.
08959_ Penetrated by Bolt.

 Map 
-----
+----------------------------------------------------+
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| # !# ! #[ #?#         #  #      #????????????????? |
| #  #   #  #?#         #  ###### #######??????????? |
| #         #?#         #  #            #??????????? |
| #         #?#         #  #            #??????????? |
| ##### #####?##### #####E ## ###########??????????? |
| ##### ########### #####  ## ##?????########??????? |
| """"" """"""""""" """"  E"" "#######      #??????? |
|                             "##   ##      #??????? |
|                             "##   ##      #??????? |
|                             "##   ##      #??????? |
|                             "##       !   #??????? |
|                                   X#      #??????? |
| """""""""""""""""""""""     "##   ##      #??????? |
| """""""""""""""""""""""h    "##   ##      #??????? |
| ###  ################"      "#######      #??????? |
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|  ""  ""   ##????????#""  xh! ##############??????? |
|          ""#????????#""  =!/"#????""?????????????? |
|           ##????????#"" *[!%"#???"""""???????????? |
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|        ?                    !##?        "#???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
      Deuterium Engine | -8/Storage | Hacked
           Gauss Rifle | -8/Storage | Hacked
         Cryofiber Web | -8/Storage | Hacked
 Imp. Grenade Launcher | -8/Storage | Hacked
         Remote Shield | -8/Storage | Hacked

 Robot Schematics 
------------------
 X-57 Shotgunner | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageMassCarapace
  Manual?         0
Play Time         00:47:56
  Cumulative      116.5 hours
  Start           2024.09.03 @ 03:16:26
  End             2024.09.03 @ 12:00:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           133
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c563b727-171e-4b20-a29d-e3161f5e4aa2