Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 21:14:59 Player: deadnoob Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (24) 120 Value Destroyed (871) 871 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2208) 2208 TOTAL SCORE: 11659 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 408 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 35/300 Energy 45/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (16) -- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Energy Well (295) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Wheel Combat Linear Gravjet Combat Linear Gravjet Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Alert Chip > --- WEAPON ----------- (None) > --- INVENTORY -------- Energy Well Advanced Plasma Cannon Smartbomb Launcher [Rating: 123] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Combat Linear Gravjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Mining Claw Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . . . 4 . 2 2 . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 14 | . . . . . 4 . . 1 . . . 1 2 2 2 . 2 Utility 3 | . . . . . . . 2 . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 100 | . 10 5 1 . 7 1 6 8 2 4 . 18 4 . 14 1 19 Power 6 | . . 1 . . 1 . 2 . . 1 . 1 . . . . . Engine 3 | . . 1 . . 1 . 1 . . . . . . . . . . Core 3 | . . . . . . . 1 . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 62 | . 7 2 . . 4 1 2 6 1 . . 11 4 . 10 1 13 Treads 11 | . 4 . . . . . . . . . . . 2 . 3 1 1 Leg 3 | . 2 . . . . . . . . . . . . . . . 1 Wheel 3 | . . . . . . . . . . . . . . . 1 . 2 Hover 6 | . . . . . . . . . . . . 2 1 . 3 . . Flight 39 | . 1 2 . . 4 1 2 6 1 . . 9 1 . 3 . 9 Utility 14 | . . 2 1 . . . 2 1 1 2 . 2 . . 2 . 1 Device 3 | . . 1 . . . . . . . 1 . 1 . . . . . Storage 4 | . . 1 . . . . . 1 1 . . . . . . . 1 Processor 6 | . . . 1 . . . 2 . . 1 . . . . 2 . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 18 | . 3 . . . 2 . . 1 . 1 . 4 . . 2 . 5 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . 3 . . 1 . 1 Ballistic Gun 3 | . 1 . . . 2 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 1 1 . . 1 . . . . . Parts Lost 62 | . . 1 . . 3 1 . 9 . . . 17 2 1 5 1 22 Power 3 | . . . . . 1 . . . . . . 2 . . . . . Propulsion 50 | . . . . . 2 1 . 8 . . . 12 2 1 5 1 18 Utility 4 | . . . . . . . . . . . . 2 . . . . 2 Weapon 5 | . . 1 . . . . . 1 . . . 1 . . . . 2 Highest Loss Streak 10 | . . 1 . . 3 1 . 9 . . . 8 1 1 3 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 54 | . 51 60 71 . 84 64 87 63 48 60 66 58 34 30 46 53 36 Engine 1 | . . . . . 9 . 4 6 6 4 . . . . . . . Treads 5 | . 8 8 . . . . . . . . . . 2 9 11 16 7 Leg 1 | . 17 . . . . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . . 2 5 2 3 8 3 Flight 17 | . 1 19 28 . 48 37 42 28 22 26 26 20 7 4 6 2 5 Device 1 | . . 5 7 . . . . . . 5 6 5 . . . . . Storage 2 | . . 8 14 . 9 9 7 2 . . . . . . . . . Processor 15 | . . . 7 . 9 9 23 20 20 20 20 17 15 14 19 21 17 Slashing Weapon 2 | . . 14 14 . 9 9 7 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 26 | . 3 8 8 7 13 7 18 26 11 13 13 14 9 . 9 . . Greatest Support 300 | 20 3 8 8 8 24 17 27 27 14 14 14 33 13 4 11 3 300 Greatest Overweight (x) 2 | . . . . . . . . 1 . . . 2 2 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 8 8 8 8 8 8 10 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 6 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 5 7 8 8 7 7 7 8 5 5 4 5 5 4 4 4 5 Average Carried 4 | 4 4 6 7 8 4 6 5 6 4 4 4 4 4 4 3 4 4 Final Capacity 8 | 5 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 5 7 8 8 6 7 7 5 5 4 4 5 4 4 4 4 2 Class Distribution -------------------- 66% | Scout 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/DSF Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Matter Collected 812 | 200 23 61 . . . . . 24 . 4 . 115 111 . 183 16 75 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 396 | . 25 33 . . . . . . . . . . . . 208 . 130 Parts 37 | . 5 5 . . . . . . . . . . . . 11 . 16 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 20 | . 2 1 . . . . . . . . . . . . 6 . 11 Melee 1 | . . 1 . . . . . . . . . . . . . . . Guns 2 | . 2 . . . . . . . . . . . . . . . . AOE 17 | . . . . . . . . . . . . . . . 6 . 11 Classes Destroyed 5 | . 1 1 . . . . . . . . . . . . 2 . 1 Worker 1 | . . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . 1 . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . 1 Swarmer 18 | . 2 1 . . . . . . . . . . . . 4 . 11 Grunt 2 | . . . . . . . . . . . . . . . 2 . . Best Kill Streak 9 | . 2 1 . . . . . . . . . . . . 6 . 9 Combat Bots Only 8 | . 2 1 . . . . . . . . . . . . 6 . 8 Max Kills in Single Turn 4 | . 1 1 . . . . . . . . . . . . 4 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . 4 . 4 Melee 1 | . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Damage Taken 10419 | . 209 63 . . 135 87 . 646 . . 111 1104 591 117 1846 778 4732 Core 2914 | . 43 . . . 27 59 . 310 . . 6 334 212 16 235 69 1603 Absorbed by Shields 10 | . . . . . . . . . . . 10 . . . . . . Core Remaining (%) 83 | 100 . . . 82 . 84 100 . . . 62 66 81 98 . 79 . Volleys Fired 25 | . 4 . . . . . . . . 3 . 1 5 . 3 . 9 Largest 2 | . 2 . . . . . . . . 1 . 1 1 . 1 . 1 Hottest 98 | . 60 . . . . . . . . 48 . 98 98 . 98 . 98 Shots Fired 29 | . 8 . . . . . . . . 3 . 1 5 . 3 . 9 Gun 8 | . 8 . . . . . . . . . . . . . . . . Cannon 12 | . . . . . . . . . . 3 . 1 5 . 1 . 2 Launcher 9 | . . . . . . . . . . . . . . . 2 . 7 Special . | . . . . . . . . . . . . . . . . . . Kinetic 7 | . 4 . . . . . . . . 3 . . . . . . . Thermal 13 | . 4 . . . . . . . . . . 1 5 . 1 . 2 Explosive 9 | . . . . . . . . . . . . . . . 2 . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . 2 . . . . . . . . 3 . . 4 . 6 . 8 Robot Miss Streak 1 | . 1 . . . . . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 19 | . 5 3 . . . . 1 . . 2 . . 4 . 2 . 2 Core Hits 34 | . 2 1 . . . . . . . 1 . . 1 . 12 . 17 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 28 | . . 7 . . . 14 7 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 28 | . . 7 . . . 14 7 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . 2 . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3624 | . 50 132 . . . . 50 . . 55 . . 128 . 1007 . 2202 Guns 47 | . 47 . . . . . . . . . . . . . . . . Cannons 215 | . . . . . . . . . . 55 . . 128 . 32 . . Explosions 3125 | . . . . . . . . . . . . . . . 975 . 2150 Melee 182 | . . 132 . . . . 50 . . . . . . . . . . Ramming 55 | . 3 . . . . . . . . . . . . . . . 52 Kinetic 71 | . 16 . . . . . . . . 55 . . . . . . . Thermal 191 | . 31 . . . . . . . . . . . 128 . 32 . . Explosive 3084 | . . . . . . . . . . . . . . . 975 . 2109 Electromagnetic 41 | . . . . . . . . . . . . . . . . . 41 Impact . | . . . . . . . . . . . . . . . . . . Slashing 182 | . . 132 . . . . 50 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 8 2 . . . . 4 . . 3 3 4 Average Corruption 2 | . . . . . 7 8 2 . . . . 1 . . 3 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 3 . . . . . 3 . . 3 2 3 Message Errors 4 | . . . . . . 1 . . . . . . . . 1 . 2 Matter Fused 4 | . . . . . . 1 . . . . . 1 . . 1 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . Parts Rejected 3 | . . . . . . . . . . . . 1 . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 391 | . . 38 . . . . 10 . . . . . 1 . 36 . 306 Projectiles 1 | . . . . . . . . . . . . . 1 . . . . Explosions 342 | . . . . . . . . . . . . . . . 36 . 306 Melee 48 | . . 38 . . . . 10 . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . 1 . . . . . . . . . . . . . . . 121 Shots 3 | . . . . . . . . . . . . . . . . . 3 Rammed 7 | . 1 . . . . . . . . . . . . . . . 6 Targets Rammed 7 | . 1 . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 130 | . 10 . . . 12 . 130 34 . . . . 82 . . 94 . Average Temperature 37 | . 7 . . . 8 . 51 14 . . . . 42 . . 49 . Received Heat Transfer 985 | . 57 . . . . 36 . 9 . . . 165 88 18 252 54 306 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . Heat Transferred 325 | . 75 . . . . . . . . . . . 200 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Peak Influence 1716 | . 88 67 . . 12 69 32 39 24 17 11 96 152 81 501 1638 1716 Initial 1100 | . . 34 . . . . 30 15 12 16 11 5 32 79 45 270 1100 Average 354 | . 61 46 . . . 31 30 11 19 16 11 49 62 73 181 1588 1380 Maximum Alert Level 5 | . . . . . . . . . . . . . . . 2 5 5 Low Security (%) 71 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 54 . . Level 1 6 | . . . . . . . . . . . . . . . 36 1 . Level 2 1 | . . . . . . . . . . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 12 | . . . . . . . . . . . . . . . . . 73 Level 5 4 | . . . . . . . . . . . . . . . . . 26 High Security . | . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . 98 . Squads Dispatched 17 | . . . . . . . 1 . . . 1 3 3 1 2 . 6 Investigation 6 | . . . . . . . 1 . . . . 2 . . 1 . 2 Extermination 1 | . . . . . . . . . . . . . . . . . 1 Reinforcement 8 | . . . . . . . . . . . 1 1 2 1 1 . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Distress Signals 6 | . . . . . . . . . . . . . 1 . 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 177 | . 6 3 . . 8 8 1 8 4 2 3 20 18 4 32 16 44 Peak Tracking Total 18 | . 3 3 . . 8 7 . 5 4 3 3 9 9 4 10 15 18 Tactical Retreats 17 | . . . . . . 2 . 1 . . . 3 1 1 5 . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Traps Triggered 10 | . . . . . . . 2 1 . . 1 1 . . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Machines Disabled 3 | . . . . . . 1 . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . 1 . . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Machines Accessed 18 | . 1 . 1 . 1 3 2 . . 1 . 3 1 . 2 . 3 Terminals 13 | . 1 . . . . 3 . . . 1 . 3 1 . 1 . 3 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . 1 . . Total Hacks 33 | . 3 . 1 . 1 5 5 . . 1 . 6 2 . 3 . 6 Successful 18 | . 2 . 1 . 1 3 3 . . 1 . 3 2 . . . 2 Failed 15 | . 1 . . . . 2 2 . . . . 3 . . 3 . 4 Catastrophic 4 | . . . . . . . . . . . . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 19 | . 1 . 2 . . 4 1 . . . . 6 2 . . . 3 Terminals 25 | . 3 . . . . 5 . . . 1 . 6 2 . 2 . 6 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 2 . . . . . . . 1 . . Terminal Hacks 8 | . 2 . 1 . . 2 . . . 1 . 1 1 . . . . Record 1 | . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . 1 1 . . . . 2 1 . . . 2 Terminals 6 | . . . . . . 1 . . . . . 2 1 . . . 2 Assimilate 1 | . . . . . . 1 . . . . . . . . . . . Botnet 5 | . . . . . . . . . . . . 2 1 . . . 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . 1 1 . . . . 2 . . 2 . 3 Full Trace Events 4 | . . . . . . . . . . . . 1 . . 1 . 2 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Turns Passed 2106 | 6 112 122 81 6 57 82 172 91 35 142 16 228 136 42 353 92 333 Spaces Moved 4102 | 1 149 221 213 16 96 101 493 268 104 230 56 561 261 81 590 127 534 Core 1489 | . 149 56 . . . . . . . . . 1 59 76 579 127 442 Treads 1 | . . . . . . . . . . . . . . . . . 1 Legs 1 | 1 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 52 | . . . . . . . . . . . . 1 51 . . . . Flight 2559 | . . 165 213 16 96 101 493 268 104 230 56 559 151 5 11 . 91 Fastest Speed 24 | 120 50 37 37 37 25 29 24 24 29 29 29 29 39 50 50 50 42 Average Speed 39 | 120 50 40 37 37 29 33 27 26 29 29 29 32 43 51 54 50 48 Slowest Speed 170 | 120 50 50 37 37 34 37 34 112 29 29 29 150 150 75 170 50 148 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . 1 . 3 . 5 . . 14 4 1 7 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 26 47 61 11 21 22 22 14 76 8 50 22 13 3 17 26 19 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . . . 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . Spaces Dug 20 | . . 1 . . . 7 3 . . 1 . 1 . . . . 7 Terrain Destroyed 89 | . . 1 . . . 7 3 . . 1 . 1 . . 26 . 50 Melee 11 | . . 1 . . . 7 3 . . . . . . . . . . Projectile 2 | . . . . . . . . . . 1 . 1 . . . . . AOE 76 | . . . . . . . . . . . . . . . 26 . 50 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac DSF Fac Fac Res Res Qua Acc Total 4432 | 11 176 239 214 15 124 119 512 284 103 300 55 583 272 79 607 154 585 Wait 139 | . 4 . . . 16 3 7 3 1 63 . 10 5 . 6 12 9 Move 4013 | . 148 220 212 15 93 100 487 268 96 229 55 532 252 78 578 126 524 Hop 31 | . . . . . 1 . 2 . 2 . . 13 4 1 4 . 4 Pick Up 18 | . 5 3 . . 3 1 2 . 1 . . 2 . . . . 1 Fast Attach 72 | . 4 4 1 . 2 1 3 8 1 2 . 17 3 . 12 1 13 Attach 22 | . 1 1 . . 5 . 3 . 1 1 . 1 1 . 2 . 6 Detach 17 | 3 . 1 1 . 2 . 1 . . . . 1 1 . 2 . 5 Swap 7 | . 5 . . . . . . 1 . 1 . . . . . . . Drop 30 | 8 4 3 . . 2 . . 4 1 1 . 5 1 . . . 1 Fire 25 | . 4 . . . . . . . . 3 . 1 5 . 3 . 9 Melee 28 | . . 7 . . . 14 7 . . . . . . . . . . Ram 7 | . 1 . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 22 | . . . . . . . . . . . . 1 . . . 15 6 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Entered Mines 130 | -10/Mines | Met a Derelict bent on vengeance 220 | -10/Mines | Learned location of Storage (-8) 240 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 240 | -10/Mines | Discovered new exit (range 5) 241 | -10/Mines | Entered Exiles 251 | -10/Exiles | Met 8R-AWN 257 | -10/Exiles | Met EX-HEX 268 | -10/Exiles | Met EX-BIN 273 | -10/Exiles | Aligned with FarCom system 273 | -10/Exiles | Given EX-Vault access code 282 | -10/Exiles | Opened EX-Vault 285 | -10/Exiles | Found 0b10 Alert Chip 294 | -10/Exiles | Warned to stay clear of 0b10 Research branches 305 | -10/Exiles | Met EX-DEC 306 | -10/Exiles | Build established: Mutant 318 | -10/Exiles | Discovered new exit (range 14) 322 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 322 | -10/Exiles | Entered Mines 325 | -9/Mines | Discovered new exit (range 9) 328 | -9/Mines | Entered Materials 328 | -8/Materials | Evolved 4 slots: Propulsion x4 379 | -8/Materials | Discovered new exit (range 9) 385 | -8/Materials | Entered Storage 413 | -8/Storage | Lost 3 parts (1p2n) 465 | -8/Storage | Discovered new exit (range 6) 467 | -8/Storage | Entered Factory 467 | -7/Factory | Evolved 2 slots: Utility x2 633 | -7/Factory | Discovered new exit (range 7) 638 | -7/Factory | Identified exit to Factory 639 | -7/Factory | Entered another Factory area 639 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 652 | -6/Factory | Spotted B-75 Beast 730 | -6/Factory | Sucked down chute 730 | -6/Factory | Entered Waste 734 | -6/Waste | Lost 9 parts (8n1w) 741 | -6/Waste | Spotted C-40 Crusher 741 | -6/Waste | Spotted C-40 Crusher 748 | -6/Waste | Spotted C-40 Crusher 748 | -6/Waste | Spotted C-40 Crusher 749 | -6/Waste | Spotted C-40 Crusher 750 | -6/Waste | Discovered new exit (range 14) 750 | -6/Waste | Spotted C-40 Crusher 757 | -6/Waste | Identified exit to Factory 765 | -6/Waste | Entered Factory 800 | -6/Factory | Build established: Scout 907 | -6/Factory | Identified exit to DSF 907 | -6/Factory | Entered DSF 918 | -6/DSF | Discovered new exit (range 19) 923 | -6/DSF | Additional patrols routed to DSF 923 | -6/DSF | Entered Factory 923 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1066 | -5/Factory | Lost 8 parts (7n1u) 1094 | -5/Factory | Identified exit to Factory 1139 | -5/Factory | Spotted B-75 Beast 1151 | -5/Factory | Entered another Factory area 1151 | -4/Factory | Evolved 2 slots: Propulsion x2 1173 | -4/Factory | Lost 7 parts (1p5n1w) 1191 | -4/Factory | Garrison activated, responded to threat 1243 | -4/Factory | Identified exit to Research 1287 | -4/Factory | Entered Research 1287 | -3/Research | Evolved 2 slots: Propulsion x2 1299 | -3/Research | Discovered new exit (range 17) 1307 | -3/Research | Identified exit to Testing 1321 | -3/Research | Discovered new exit (range 13) 1328 | -3/Research | Identified exit to Research 1329 | -3/Research | Entered another Research area 1329 | -2/Research | Evolved 2 slots: Propulsion x2 1476 | -2/Research | Spotted B-90 Cyclops 1624 | -2/Research | Discovered new exit (range 19) 1681 | -2/Research | Identified exit to Quarantine 1682 | -2/Research | Entered Quarantine 1683 | -2/Quarantine | Maximum security lockdown engaged 1698 | -2/Quarantine | Lost 3 parts (3n) 1772 | -2/Quarantine | Discovered new exit (range 5) 1774 | -2/Quarantine | Identified exit to Access 1774 | -2/Quarantine | Entered Access 1774 | -1/Access | Evolved 2 slots: Propulsion x2 1850 | -1/Access | Spotted B-99 Colossus 1956 | -1/Access | Destroyed 8 combat bots 1965 | -1/Access | Lost 10 parts (9n1u) 2055 | -1/Access | Core integrity fell below 50% 2056 | -1/Access | First assault squad dispatched 2073 | -1/Access | Lost 4 parts (4n) 2085 | -1/Access | Spotted B-99 Colossus 2086 | -1/Access | Spotted B-99 Colossus 2101 | -1/Access | Core integrity fell below 20% 2107 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 02100_ Impulse Thruster Array destroyed. 02100_ Slug penetrates Sealed Heavy Doors. 02100_ Penetrated by Slug. 02100_ Slug penetrates Sealed Heavy Doors. 02100_ Impulse Thruster Array destroyed. 02102_ Slug penetrates Sealed Heavy Doors. 02103_ Adv. Plasma Cannon destroyed. 02104_ Impulse Thruster Array destroyed. 02104_ Knocked back. 02104_ Penetrated by Slug. 02104_ Slug penetrates Sealed Heavy Doors. 02105_ Acquired 14 matter. 02105_ Slammed into Sealed Heavy Doors. 02105_ Destabilizing: System interference. 02105_ Adv. Terrain Scan Processor temporarily disabled. 02105_ Smartbomb Launcher broken. 02105_ Destabilizing: Short circuit. 02105_ Slug penetrates Sealed Heavy Doors. 02107_ Broken Smartbomb Launcher destroyed. 02107_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????###???? | | ?????????????????????????????#######??????# ???? | | ?????????????????????????????# ??????# ???? | | ?????????????????????????????# ?????# #???? | | ?????????????????????????????# ""????# #???? | | ???????? ?????????????????# * " ???# #???? | | ???????# ?????????????????# ???# #???? | | ???????# ?????????????????# ??# #???? | | ???????# ?????????????????# ?# #???? | | ???????# ???????s?????????# # #???? | | ???????#^ #??s?????????????# # #???? | | ???????# #??s??s??????????# + #???? | | ???????# #????s???????????# # #???? | | ???????# #????????????????# ??# #???? | | ???????# #????????????????#########????# #???? | | ##?????# #?????????????????????????????# #???? | | ????# #?#########????????????"####### #???? | | ??# #?# "????????????" #???? | | ?# #?# "????????????" *%#???? | | # ### BB "????????????" !=#???? | | " p BB "????????????" %#???? | | ? + % "????"???????" #???? | | ???????# p "???%"???????" h #???? | | # h p """" "???????" h h #???? | | """" " h##; BB % @ "???????" #???? | | """"" # h### BB """" ????"""" """ #???? | | ???# #?# %"??? """"T""" #???? | | ??????# #?#########????########"####### #???? | | ???????# #???????????????????????##????# #???? | | ???????# ###############??????#### ##### #???? | | ???????# w g## #??????# # =#???? | | ???????# g## ]#??????# |! #*!#???? | | ???????# ## #??????# ! #%=#???? | | ???????# h## ######?# ! #|!##### | | ???????+ ## / #?# /[ | | ???????# h########+######### #?# # | | ???????# #??????# #???????# #?# #/####/# | | ???????# #??????# #???????# #?# # | | ???????# #????### ###?????# #?# # | | ???????# #????# ####### ############ | | ???????# ###### ########## " | | ???????# / """ | | ???????# ###### ########## """ | | ???????# #????# #######+###????????# " | | ????? #????###+###??????????????????# | | ????#####+###?????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 410 Evasion (%) 72 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeEnergyWheel Manual? 0 Play Time 00:37:58 Cumulative 172.3 hours Start 2023.01.02 @ 20:40:29 End 2023.01.02 @ 21:14:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 80 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a034c38-064f-4eb8-80d0-251f24c52272