Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 21:56:41

Player: kicktown

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (118)     590
Value Destroyed (2261)     2261
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (391)                391
              TOTAL SCORE: 5222

 Bonus
-------
High Alert Combat Kills    191
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     116/300
Energy                     422/460
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (155)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
  Advanced Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Targeting Computer
>          --- WEAPON (2) -------
  Advanced EMP Blaster
           Rocket Launcher
>          --- INVENTORY (10) ---
  Improved VTOL Module
           Heat Shielding
           Transmission Jammer
  Improved Light Armor Plating
  Improved Shield Generator
           Gatling Laser
           Gatling Laser
           EM Pulse Cannon
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
           Aerolev Unit
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           EM Pulse Cannon
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved VTOL Module
           Heat Shielding
  Improved Heat Sink
           Transmission Jammer
  Improved Light Armor Plating
  Improved Shield Generator
           Gatling Laser
           Gatling Laser
  Advanced Assault Cannon
           Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             190  | 4   57  83  41  5   
  Power                    23   | 1   5   13  4   .   
    Engine                 20   | 1   5   12  2   .   
    Core                   3    | .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               45   | 1   16  8   20  .   
    Treads                 22   | .   10  .   12  .   
    Leg                    4    | .   2   2   .   .   
    Wheel                  2    | 1   1   .   .   .   
    Hover                  4    | .   .   1   3   .   
    Flight                 13   | .   3   5   5   .   
  Utility                  33   | .   11  16  4   2   
    Device                 13   | .   5   4   2   2   
    Storage                8    | .   5   2   1   .   
    Processor              3    | .   1   2   .   .   
    Hackware               2    | .   .   1   1   .   
    Protection             7    | .   .   7   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   89   | 2   25  46  13  3   
    Energy Gun             31   | 1   8   19  3   .   
    Energy Cannon          7    | .   1   3   2   1   
    Ballistic Gun          8    | 1   4   1   2   .   
    Ballistic Cannon       9    | .   7   .   2   .   
    Launcher               11   | .   4   2   3   2   
    Special Weapon         7    | .   .   7   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   15   | .   .   14  1   .   
  Unidentified Prototypes  7    | .   .   3   4   .   
Parts Lost                 20   | .   6   4   10  .   
  Power                    2    | .   1   1   .   .   
  Propulsion               5    | .   2   .   3   .   
  Utility                  3    | .   .   1   2   .   
  Weapon                   10   | .   3   2   5   .   
  Highest Loss Streak      6    | .   2   4   6   .   
Average Slot Usage (%)     92   | .   89  97  89  100 
  Engine                   11   | .   12  10  7   18  
  Core                     1    | .   .   .   7   .   
  Treads                   14   | .   19  5   18  27  
  Leg                      1    | .   .   4   .   .   
  Flight                   7    | .   4   11  4   .   
  Device                   3    | .   3   5   1   7   
  Storage                  13   | .   19  9   5   9   
  Processor                8    | .   2   12  18  18  
  Hackware                 2    | .   .   3   9   1   
  Protection               4    | .   .   12  1   .   
  Energy Gun               11   | .   16  8   1   3   
  Energy Cannon            2    | .   2   1   3   1   
  Ballistic Gun            1    | .   3   .   2   .   
  Launcher                 1    | .   1   .   3   12  
  Special Weapon           2    | .   .   5   .   .   
  Special Melee Weapon     1    | .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 5   59  64  44  45  
  Greatest Support         62   | 16  40  40  62  62  
  Greatest Overweight (x)  5    | 1   5   4   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 18   | 4   18  18  10  10  
  Average Capacity         10   | 4   13  8   7   10  
  Most Carried             18   | 1   18  18  10  10  
  Average Carried          8    | .   10  7   5   9   
  Final Capacity           18   | 4   18  4   10  10  
  Final Carried            18   | 1   18  4   10  9   

 Class Distribution 
--------------------
 56% | Mutant
 25% | Scavenger-Mutant
 14% | Scavenger-Sprinter
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           2820 | .    1089 834  897  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3356 | .    1018 1242 844  252  
  Parts                    256  | .    60   103  63   30   
Haulers Intercepted        8    | .    2    5    1    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  71   | .   16  18  21  16  
  Melee                    3    | .   3   .   .   .   
  Guns                     17   | .   5   6   6   .   
  Cannons                  15   | .   3   2   10  .   
  AOE                      34   | .   4   10  4   16  
Classes Destroyed          12   | .   9   2   1   .   
  Worker                   11   | .   9   2   .   .   
  Builder                  8    | .   .   5   3   .   
  Tunneler                 3    | .   1   2   .   .   
  Hauler                   8    | .   2   5   1   .   
  Recycler                 5    | .   2   2   1   .   
  Mechanic                 2    | .   1   1   .   .   
  Operator                 3    | .   1   1   1   .   
  Watcher                  7    | .   3   3   1   .   
  Swarmer                  34   | .   3   12  5   14  
  Grunt                    27   | .   13  4   9   1   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   2   6   1   
Best Kill Streak           9    | .   3   6   8   9   
  Combat Bots Only         9    | .   3   4   7   9   
Max Kills in Single Turn   3    | .   2   3   2   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   1   3   2   3   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               3221 | .    660  1051 1370 140  
  Core                     978  | .    151  272  531  24   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         57   | 100  39   32   .    .    
Volleys Fired              303  | .    98   118  78   9    
  Largest                  2    | .    2    2    2    2    
  Hottest                  160  | .    100  90   160  69   
Shots Fired                461  | .    171  159  115  16   
  Gun                      254  | .    140  71   43   .    
  Cannon                   78   | .    18   1    59   .    
  Launcher                 49   | .    13   7    13   16   
  Special                  80   | .    .    80   .    .    
  Kinetic                  125  | .    65   .    60   .    
  Thermal                  180  | .    71   80   29   .    
  Explosive                40   | .    13   7    11   9    
  Electromagnetic          116  | .    22   72   15   7    
  Robot Hit Streak         17   | .    11   14   17   6    
  Robot Miss Streak        7    | .    7    5    5    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           327  | .    108  138  75   6    
  Core Hits                195  | .    59   64   50   22   
  Critical Hits            6    | .    1    5    .    .    
  Critical Kills           4    | .    1    3    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    
Melee Attacks              55   | .    9    46   .    .    
  Impact                   9    | .    9    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            43   | .    1    42   .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7007 | .    1934 2137 2149 787  
  Guns                     2019 | .    803  671  545  .    
  Cannons                  1220 | .    232  .    988  .    
  Explosions               2987 | .    608  976  616  787  
  Melee                    252  | .    252  .    .    .    
  Ramming                  39   | .    39   .    .    .    
  Kinetic                  1190 | .    371  .    819  .    
  Thermal                  1800 | .    489  721  590  .    
  Explosive                2230 | .    608  745  413  464  
  Electromagnetic          1496 | .    175  671  327  323  
  Impact                   252  | .    252  .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            248  | .    98   101  30   19   
  Projectiles              3    | .    .    1    2    .    
  Explosions               166  | .    19   100  28   19   
  Melee                    79   | .    79   .    .    .    
Knockbacks                 14   | .    9    .    5    .    
  Impact                   5    | .    5    .    .    .    
  Kinetic                  9    | .    4    .    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      220  | .    16   179  5    20   
  Shots                    9    | .    1    6    1    1    
  Rammed                   11   | .    11   .    .    .    
Targets Rammed             11   | .    11   .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        366  | .    243  174  366  .    
  Average Temperature      61   | .    32   34   112  .    
  Received Heat Transfer   975  | .    327  216  414  18   
  Effects                  2    | .    .    .    2    .    
    Interference           1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              12   | .    2    5    4    1    
  Impact Corruptions       5    | .    5    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    3    2    2    .    
  Heat Transferred         4122 | .    1110 1865 1147 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    4    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             688  | .   215 361 663 688 
  Initial                  313  | .   .   35  135 313 
  Average                  168  | .   120 100 439 425 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         69   | 100 85  78  9   .   
  Level 1                  18   | .   14  21  21  49  
  Level 2                  11   | .   .   .   69  50  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   5   2   5   .   
  Investigation            6    | .   4   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           4    | .   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              149  | .   40  47  43  19  
  Peak Tracking Total      9    | .   4   7   9   7   
  Tactical Retreats        16   | .   5   5   6   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            6    | .   2   .   1   3   
  Indirectly               3    | .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          8    | .   .   4   4   .   
  Max in Single Turn       2    | .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          21   | .   7   6   8   .   
  Terminals                13   | .   4   4   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          4    | .   2   1   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                49   | .   17  13  19  .   
  Successful               29   | .   8   8   13  .   
  Failed                   20   | .   9   5   6   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   6   7   .   .   
  Terminals                31   | .   8   9   14  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   4   2   .   .   
  Recycling Units          8    | .   5   2   1   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             13   | .   1   4   8   .   
  Record                   3    | .   1   1   1   .   
  Robot Analysis           3    | .   .   .   3   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          3    | .   .   2   1   .   
  Zone Layout              2    | .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   .   
  Scan Component           3    | .   2   1   .   .   
  Repair                   3    | .   2   1   .   .   
Recycling Unit Hacks       6    | .   3   2   1   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Components      5    | .   3   1   1   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   7   5   5   .   
  Full Trace Events        4    | .   2   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   1   .   .   
  Time                     68   | .   52  16  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     32   | .   19  10  3   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              32   | .   .   32  .   .   
  Non-combat               31   | .   .   31  .   .   
  Combat                   1    | .   .   1   .   .   
Robot Hacks Applied        44   | .   .   44  .   .   
  parse_system             5    | .   .   5   .   .   
  no_distress              34   | .   .   34  .   .   
  find_recycling           3    | .   .   3   .   .   
  find_station             2    | .   .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       3    | .   .   .   3   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               7686 | 32   3495 2801 1215 143  
Spaces Moved               5788 | 27   2682 2173 847  59   
  Core                     66   | 4    23   19   20   .    
  Treads                   1862 | .    1152 195  456  59   
  Legs                     335  | .    4    331  .    .    
  Wheels                   156  | 23   133  .    .    .    
  Hover                    14   | .    .    14   .    .    
  Flight                   3355 | .    1370 1614 371  .    
  Fastest Speed            30   | 50   37   32   30   155  
  Average Speed            89   | 94   103  63   106  155  
  Slowest Speed            440  | 100  440  250  200  155  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            7    | .    3    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    99   88   62   21   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    8    .    .    .    
Terrain Destroyed          185  | .    41   51   70   23   
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    
  AOE                      180  | .    41   51   65   23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  
Total                      7680 | 32   3223 3287 1044 94   
  Wait                     1151 | .    289  809  32   21   
  Move                     5772 | 26   2675 2165 847  59   
  Hop                      6    | .    3    3    .    .    
  Pick Up                  92   | 2    43   21   26   .    
  Fast Attach              53   | 3    21   18   11   .    
  Attach                   35   | 1    8    11   15   .    
  Detach                   9    | .    2    4    3    .    
  Swap                     102  | .    28   54   15   5    
  Drop                     91   | .    36   38   17   .    
  Fire                     303  | .    98   118  78   9    
  Melee                    55   | .    9    46   .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    11   | .    11   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   33 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Discovered new exit (range 5)
  322 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 18)
  711 | -10/Materials | Discovered new exit (range 18)
  777 | -10/Materials | Discovered new exit (range 7)
 1853 | -10/Materials | Core integrity fell below 50%
 3337 | -10/Materials | Repaired Lgt. Treads
 3364 | -10/Materials | Repaired Ion Engine
 3528 | -10/Materials | Entered another Materials area
 3528 | -9/Materials  | Evolved 2 slots: Utility x2
 4551 | -9/Materials  | Build established: Scavenger-Mutant
 5211 | -9/Materials  | Discovered new exit (range 18)
 5225 | -9/Materials  | Build established: Scavenger-Sprinter
 5413 | -9/Materials  | Repaired Plasma Cutter
 5417 | -9/Materials  | Discovered new exit (range 5)
 5529 | -9/Materials  | Discovered new exit (range 9)
 5667 | -9/Materials  | Discovered new exit (range 7)
 6310 | -9/Materials  | Core integrity fell below 50%
 6321 | -9/Materials  | Discovered new exit (range 17)
 6329 | -9/Materials  | Entered another Materials area
 6329 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 6338 | -8/Materials  | Lost 4 parts (1p1u2w)
 6537 | -8/Materials  | Lost 6 parts (2n1u3w)
 6587 | -8/Materials  | Core integrity fell below 50%
 6628 | -8/Materials  | Lost 3 parts (1n1u1w)
 6672 | -8/Materials  | Destroyed 7 combat bots
 6821 | -8/Materials  | Discovered new exit (range 13)
 6951 | -8/Materials  | Build established: Scavenger-Mutant
 7040 | -8/Materials  | Core integrity fell below 20%
 7101 | -8/Materials  | Discovered new exit (range 4)
 7406 | -8/Materials  | Garrison activated, responded to threat
 7529 | -8/Materials  | First assault squad dispatched
 7544 | -8/Materials  | Identified exit to Garrison
 7544 | -8/Materials  | Entered Garrison
 7609 | -8/Garrison   | Triggered checkpoint
 7638 | -8/Garrison   | Destroyed 7 combat bots
 7666 | -8/Garrison   | Triggered checkpoint
 7686 | -8/Garrison   | Triggered checkpoint
 7687 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07609_ Flight Unit fried.
07609_ S-10 Pest destroyed.
07609_ Destroyed Flight Unit.
07612_ S-10 Pest destroyed.
07612_ Stasis Trap short circuited.
07612_ Chain reaction triggered in Lgt. Ion Engine.
07612_ A bubble of rippling energy engulfs the area.
07615_ S-10 Pest destroyed. <x2>
07650_ The unstable cave ceiling collapses.
07659_ C-30 ARC bursts open, deploying its payload.
07659_ S-10 Pest unfolds itself. <x3>
07660_ S-10 Pest destroyed. <x3>
07666_ Destroyed Flight Unit.
07666_ Beams of light sweep through the air. An alarm sounds.
07666_ S-10 Pest destroyed. <x4>
07669_ Stasis Trap short circuited.
07669_ A bubble of rippling energy engulfs the area.
07669_ Y-45 Defender destroyed.
07681_ The unstable cave ceiling collapses.
07686_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Core Shielding             20
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Transmission Jammer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Oops

 Challenges 
------------
None

 Game 
------
Seed              ThermalVariableBay
  Manual?         0
Play Time         02:18:15
  Cumulative      9.3 hours
  Start           2021.04.13 @ 17:39:09
  End             2021.04.13 @ 21:56:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af32d3b1-3d19-41a6-8a4c-83d31584e11d