Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 21:56:41 Player: kicktown Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (118) 590 Value Destroyed (2261) 2261 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 5222 Bonus ------- High Alert Combat Kills 191 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 116/300 Energy 422/460 System Corruption 0% Temperature Cool (9) Movement Treading (155) Location -8/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Advanced EMP Blaster Rocket Launcher > --- INVENTORY (10) --- Improved VTOL Module Heat Shielding Transmission Jammer Improved Light Armor Plating Improved Shield Generator Gatling Laser Gatling Laser EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Aerolev Unit > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved VTOL Module Heat Shielding Improved Heat Sink Transmission Jammer Improved Light Armor Plating Improved Shield Generator Gatling Laser Gatling Laser Advanced Assault Cannon Rocket Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 190 | 4 57 83 41 5 Power 23 | 1 5 13 4 . Engine 20 | 1 5 12 2 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 45 | 1 16 8 20 . Treads 22 | . 10 . 12 . Leg 4 | . 2 2 . . Wheel 2 | 1 1 . . . Hover 4 | . . 1 3 . Flight 13 | . 3 5 5 . Utility 33 | . 11 16 4 2 Device 13 | . 5 4 2 2 Storage 8 | . 5 2 1 . Processor 3 | . 1 2 . . Hackware 2 | . . 1 1 . Protection 7 | . . 7 . . Artifact . | . . . . . Weapon 89 | 2 25 46 13 3 Energy Gun 31 | 1 8 19 3 . Energy Cannon 7 | . 1 3 2 1 Ballistic Gun 8 | 1 4 1 2 . Ballistic Cannon 9 | . 7 . 2 . Launcher 11 | . 4 2 3 2 Special Weapon 7 | . . 7 . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 15 | . . 14 1 . Unidentified Prototypes 7 | . . 3 4 . Parts Lost 20 | . 6 4 10 . Power 2 | . 1 1 . . Propulsion 5 | . 2 . 3 . Utility 3 | . . 1 2 . Weapon 10 | . 3 2 5 . Highest Loss Streak 6 | . 2 4 6 . Average Slot Usage (%) 92 | . 89 97 89 100 Engine 11 | . 12 10 7 18 Core 1 | . . . 7 . Treads 14 | . 19 5 18 27 Leg 1 | . . 4 . . Flight 7 | . 4 11 4 . Device 3 | . 3 5 1 7 Storage 13 | . 19 9 5 9 Processor 8 | . 2 12 18 18 Hackware 2 | . . 3 9 1 Protection 4 | . . 12 1 . Energy Gun 11 | . 16 8 1 3 Energy Cannon 2 | . 2 1 3 1 Ballistic Gun 1 | . 3 . 2 . Launcher 1 | . 1 . 3 12 Special Weapon 2 | . . 5 . . Special Melee Weapon 1 | . . 4 . . Naked Turns . | . . . . . Heaviest Build 64 | 5 59 64 44 45 Greatest Support 62 | 16 40 40 62 62 Greatest Overweight (x) 5 | 1 5 4 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 18 | 4 18 18 10 10 Average Capacity 10 | 4 13 8 7 10 Most Carried 18 | 1 18 18 10 10 Average Carried 8 | . 10 7 5 9 Final Capacity 18 | 4 18 4 10 10 Final Carried 18 | 1 18 4 10 9 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2820 | . 1089 834 897 . Remotely . | . . . . . Salvage Created 3356 | . 1018 1242 844 252 Parts 256 | . 60 103 63 30 Haulers Intercepted 8 | . 2 5 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 71 | . 16 18 21 16 Melee 3 | . 3 . . . Guns 17 | . 5 6 6 . Cannons 15 | . 3 2 10 . AOE 34 | . 4 10 4 16 Classes Destroyed 12 | . 9 2 1 . Worker 11 | . 9 2 . . Builder 8 | . . 5 3 . Tunneler 3 | . 1 2 . . Hauler 8 | . 2 5 1 . Recycler 5 | . 2 2 1 . Mechanic 2 | . 1 1 . . Operator 3 | . 1 1 1 . Watcher 7 | . 3 3 1 . Swarmer 34 | . 3 12 5 14 Grunt 27 | . 13 4 9 1 Brawler 1 | . . . 1 . Sentry 9 | . . 2 6 1 Best Kill Streak 9 | . 3 6 8 9 Combat Bots Only 9 | . 3 4 7 9 Max Kills in Single Turn 3 | . 2 3 2 3 Gunslinging 1 | . 1 . . . Exploded 3 | . 1 3 2 3 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3221 | . 660 1051 1370 140 Core 978 | . 151 272 531 24 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 39 32 . . Volleys Fired 303 | . 98 118 78 9 Largest 2 | . 2 2 2 2 Hottest 160 | . 100 90 160 69 Shots Fired 461 | . 171 159 115 16 Gun 254 | . 140 71 43 . Cannon 78 | . 18 1 59 . Launcher 49 | . 13 7 13 16 Special 80 | . . 80 . . Kinetic 125 | . 65 . 60 . Thermal 180 | . 71 80 29 . Explosive 40 | . 13 7 11 9 Electromagnetic 116 | . 22 72 15 7 Robot Hit Streak 17 | . 11 14 17 6 Robot Miss Streak 7 | . 7 5 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 327 | . 108 138 75 6 Core Hits 195 | . 59 64 50 22 Critical Hits 6 | . 1 5 . . Critical Kills 4 | . 1 3 . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks 55 | . 9 46 . . Impact 9 | . 9 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 43 | . 1 42 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7007 | . 1934 2137 2149 787 Guns 2019 | . 803 671 545 . Cannons 1220 | . 232 . 988 . Explosions 2987 | . 608 976 616 787 Melee 252 | . 252 . . . Ramming 39 | . 39 . . . Kinetic 1190 | . 371 . 819 . Thermal 1800 | . 489 721 590 . Explosive 2230 | . 608 745 413 464 Electromagnetic 1496 | . 175 671 327 323 Impact 252 | . 252 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 248 | . 98 101 30 19 Projectiles 3 | . . 1 2 . Explosions 166 | . 19 100 28 19 Melee 79 | . 79 . . . Knockbacks 14 | . 9 . 5 . Impact 5 | . 5 . . . Kinetic 9 | . 4 . 5 . Secondary . | . . . . . Self-Inflicted Damage 220 | . 16 179 5 20 Shots 9 | . 1 6 1 1 Rammed 11 | . 11 . . . Targets Rammed 11 | . 11 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 366 | . 243 174 366 . Average Temperature 61 | . 32 34 112 . Received Heat Transfer 975 | . 327 216 414 18 Effects 2 | . . . 2 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 12 | . 2 5 4 1 Impact Corruptions 5 | . 5 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 3 2 2 . Heat Transferred 4122 | . 1110 1865 1147 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 4 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 688 | . 215 361 663 688 Initial 313 | . . 35 135 313 Average 168 | . 120 100 439 425 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 69 | 100 85 78 9 . Level 1 18 | . 14 21 21 49 Level 2 11 | . . . 69 50 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 5 2 5 . Investigation 6 | . 4 . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault 1 | . . . 1 . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 149 | . 40 47 43 19 Peak Tracking Total 9 | . 4 7 9 7 Tactical Retreats 16 | . 5 5 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 2 . 1 3 Indirectly 3 | . . . . 3 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 8 | . . 4 4 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 21 | . 7 6 8 . Terminals 13 | . 4 4 5 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 4 | . 2 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 49 | . 17 13 19 . Successful 29 | . 8 8 13 . Failed 20 | . 9 5 6 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 13 | . 6 7 . . Terminals 31 | . 8 9 14 . Fabricators . | . . . . . Repair Stations 6 | . 4 2 . . Recycling Units 8 | . 5 2 1 . Scanalyzers 3 | . . . 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 1 4 8 . Record 3 | . 1 1 1 . Robot Analysis 3 | . . . 3 . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 3 | . . 2 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 2 . . Scan Component 3 | . 2 1 . . Repair 3 | . 2 1 . . Recycling Unit Hacks 6 | . 3 2 1 . Report Inventory 1 | . . 1 . . Retrieve Components 5 | . 3 1 1 . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 17 | . 7 5 5 . Full Trace Events 4 | . 2 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 1 . . Time 68 | . 52 16 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 32 | . 19 10 3 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 32 | . . 32 . . Non-combat 31 | . . 31 . . Combat 1 | . . 1 . . Robot Hacks Applied 44 | . . 44 . . parse_system 5 | . . 5 . . no_distress 34 | . . 34 . . find_recycling 3 | . . 3 . . find_station 2 | . . 2 . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 3 | . . . 3 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 7686 | 32 3495 2801 1215 143 Spaces Moved 5788 | 27 2682 2173 847 59 Core 66 | 4 23 19 20 . Treads 1862 | . 1152 195 456 59 Legs 335 | . 4 331 . . Wheels 156 | 23 133 . . . Hover 14 | . . 14 . . Flight 3355 | . 1370 1614 371 . Fastest Speed 30 | 50 37 32 30 155 Average Speed 89 | 94 103 63 106 155 Slowest Speed 440 | 100 440 250 200 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 3 4 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 3 99 88 62 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . 8 . . . Terrain Destroyed 185 | . 41 51 70 23 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 180 | . 41 51 65 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 7680 | 32 3223 3287 1044 94 Wait 1151 | . 289 809 32 21 Move 5772 | 26 2675 2165 847 59 Hop 6 | . 3 3 . . Pick Up 92 | 2 43 21 26 . Fast Attach 53 | 3 21 18 11 . Attach 35 | 1 8 11 15 . Detach 9 | . 2 4 3 . Swap 102 | . 28 54 15 5 Drop 91 | . 36 38 17 . Fire 303 | . 98 118 78 9 Melee 55 | . 9 46 . . Ram . | . . . . . Kick . | . . . . . Crush 11 | . 11 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 5) 322 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 18) 711 | -10/Materials | Discovered new exit (range 18) 777 | -10/Materials | Discovered new exit (range 7) 1853 | -10/Materials | Core integrity fell below 50% 3337 | -10/Materials | Repaired Lgt. Treads 3364 | -10/Materials | Repaired Ion Engine 3528 | -10/Materials | Entered another Materials area 3528 | -9/Materials | Evolved 2 slots: Utility x2 4551 | -9/Materials | Build established: Scavenger-Mutant 5211 | -9/Materials | Discovered new exit (range 18) 5225 | -9/Materials | Build established: Scavenger-Sprinter 5413 | -9/Materials | Repaired Plasma Cutter 5417 | -9/Materials | Discovered new exit (range 5) 5529 | -9/Materials | Discovered new exit (range 9) 5667 | -9/Materials | Discovered new exit (range 7) 6310 | -9/Materials | Core integrity fell below 50% 6321 | -9/Materials | Discovered new exit (range 17) 6329 | -9/Materials | Entered another Materials area 6329 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 6338 | -8/Materials | Lost 4 parts (1p1u2w) 6537 | -8/Materials | Lost 6 parts (2n1u3w) 6587 | -8/Materials | Core integrity fell below 50% 6628 | -8/Materials | Lost 3 parts (1n1u1w) 6672 | -8/Materials | Destroyed 7 combat bots 6821 | -8/Materials | Discovered new exit (range 13) 6951 | -8/Materials | Build established: Scavenger-Mutant 7040 | -8/Materials | Core integrity fell below 20% 7101 | -8/Materials | Discovered new exit (range 4) 7406 | -8/Materials | Garrison activated, responded to threat 7529 | -8/Materials | First assault squad dispatched 7544 | -8/Materials | Identified exit to Garrison 7544 | -8/Materials | Entered Garrison 7609 | -8/Garrison | Triggered checkpoint 7638 | -8/Garrison | Destroyed 7 combat bots 7666 | -8/Garrison | Triggered checkpoint 7686 | -8/Garrison | Triggered checkpoint 7687 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07609_ Flight Unit fried. 07609_ S-10 Pest destroyed. 07609_ Destroyed Flight Unit. 07612_ S-10 Pest destroyed. 07612_ Stasis Trap short circuited. 07612_ Chain reaction triggered in Lgt. Ion Engine. 07612_ A bubble of rippling energy engulfs the area. 07615_ S-10 Pest destroyed. 07650_ The unstable cave ceiling collapses. 07659_ C-30 ARC bursts open, deploying its payload. 07659_ S-10 Pest unfolds itself. 07660_ S-10 Pest destroyed. 07666_ Destroyed Flight Unit. 07666_ Beams of light sweep through the air. An alarm sounds. 07666_ S-10 Pest destroyed. 07669_ Stasis Trap short circuited. 07669_ A bubble of rippling energy engulfs the area. 07669_ Y-45 Defender destroyed. 07681_ The unstable cave ceiling collapses. 07686_ G-47 Trooper destroyed. 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