Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.02 @ 11:35:12 Player: LU-1G1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1509) 1509 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 4195 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 202 Friendly Fire -64 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (27) Movement Core (2350) Ox46 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Cargo Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (30) --- Aluminum Leg Aluminum Leg Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Small Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Seismic Detector Transport Network Coupler Particle Gun Mini Grenade Launcher Hammer Flail Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel Improved Flight Unit > --- UTILITY ---------- Cargo Storage Unit Weapon Shielding > --- WEAPON ----------- Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Small Storage Unit High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Seismic Detector Transport Network Coupler EM Pulse Gun EM Shotgun Improved EM Shotgun Mini Grenade Launcher Hammer Flail Katana [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Cargo Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 54 | 6 13 4 15 . 16 Power 7 | 1 2 1 1 . 2 Engine 5 | 1 2 . 1 . 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 22 | 2 3 1 9 . 7 Treads 13 | 2 3 1 3 . 4 Leg . | . . . . . . Wheel 8 | . . . 5 . 3 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 7 | 1 3 . 2 . 1 Device 2 | . 1 . . . 1 Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 2 5 2 3 . 6 Energy Gun 6 | . . 1 . . 5 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 5 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 31 | . 3 3 5 . 20 Power 5 | . 1 1 . . 3 Propulsion 14 | . 1 1 3 . 9 Utility 2 | . . . . . 2 Weapon 10 | . 1 1 2 . 6 Highest Loss Streak 14 | . 1 2 2 . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 89 99 82 63 44 Engine 10 | . 13 12 7 9 3 Core 1 | . . . 3 . . Treads 22 | . 27 28 14 9 13 Wheel 5 | . . . 16 18 9 Device 6 | . 5 14 . . . Storage 12 | . 14 14 11 9 9 Protection 3 | . . . 10 9 1 Energy Gun 2 | . . 6 . . 3 Ballistic Gun 15 | . 27 14 9 9 4 Launcher 4 | . . 7 7 . . Naked Turns . | . . . . . . Heaviest Build 156 | 11 47 50 156 153 154 Greatest Support 80 | 40 40 40 32 22 80 Greatest Overweight (x) 15 | . 15 1 15 6 13 Average Overweight (x) 2 | . . 1 9 6 4 Largest Inventory Capacity 30 | 8 20 20 30 30 30 Average Capacity 21 | 7 13 20 29 30 30 Most Carried 28 | 7 11 14 28 28 28 Average Carried 13 | 4 9 12 17 28 24 Final Capacity 30 | 8 20 20 30 30 30 Final Carried 28 | 7 11 12 28 28 20 Class Distribution -------------------- 64% | Mutant 35% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1532 | 299 354 165 407 . 307 Remotely . | . . . . . . Salvage Created 1891 | 116 591 246 649 . 289 Parts 143 | 10 48 18 49 . 18 Haulers Intercepted 6 | . 1 . 5 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 49 | . 18 8 15 . 8 Guns 33 | . 18 2 5 . 8 AOE 16 | . . 6 10 . . Classes Destroyed 10 | 2 6 1 1 . . Worker 5 | . . 1 3 . 1 Builder 5 | . 1 1 3 . . Tunneler 2 | 2 . . . . . Hauler 6 | . 1 . 5 . . Recycler 3 | 1 . . 2 . . Operator 1 | . 1 . . . . Watcher 2 | . 1 . 1 . . Swarmer 19 | . 9 . 7 . 3 Grunt 27 | . 9 8 6 . 4 Sentry 3 | . . . 2 . 1 Best Kill Streak 12 | 3 6 3 12 . 3 Combat Bots Only 6 | . 6 2 5 . 3 Max Kills in Single Turn 3 | 1 1 2 3 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3814 | . 611 269 655 . 2279 Core 917 | . 66 57 238 . 556 Absorbed by Shields . | . . . . . . Redirected to Shielding 45 | . . . 36 . 9 Regen/Repaired (Parts) 180 | . . . 86 . 94 Core Remaining (%) 63 | 100 . 50 40 . . Volleys Fired 199 | 11 61 25 45 . 57 Largest 2 | 2 2 2 2 . 2 Hottest 121 | 40 40 40 53 . 121 Shots Fired 297 | 22 122 31 49 . 73 Gun 263 | 22 122 15 31 . 73 Cannon . | . . . . . . Launcher 34 | . . 16 18 . . Special . | . . . . . . Kinetic 230 | 22 122 15 31 . 40 Thermal 21 | . . . . . 21 Explosive 34 | . . 16 18 . . Electromagnetic 12 | . . . . . 12 Robot Hit Streak 28 | 8 15 8 11 . 28 Robot Miss Streak 12 | 2 3 1 2 . 12 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 182 | 14 79 14 28 . 47 Core Hits 117 | 6 30 21 40 . 20 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4846 | 138 974 665 2188 . 881 Guns 2386 | 135 961 127 371 . 792 Cannons . | . . . . . . Explosions 2342 | . . 533 1722 . 87 Melee 74 | . . . 74 . . Ramming 44 | 3 13 5 21 . 2 Kinetic 2084 | 135 961 127 371 . 490 Thermal 246 | . . . . . 246 Explosive 2255 | . . 533 1722 . . Electromagnetic 143 | . . . . . 143 Impact 74 | . . . 74 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 67 | . . 5 62 . . Projectiles . | . . . . . . Explosions 53 | . . 5 48 . . Melee 14 | . . . 14 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 344 | . . 64 227 . 53 Shots 8 | . . 2 5 . 1 Rammed 13 | 1 3 3 3 . 3 Targets Rammed 13 | 1 3 3 3 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | . 6 12 8 . 580 Average Temperature 206 | . 5 5 3 . 257 Received Heat Transfer 1551 | . 168 111 102 . 1170 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 507 | . . . . . 507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 709 | 15 418 198 709 241 232 Initial 241 | . 9 61 68 241 101 Average 178 | 4 204 93 280 241 168 Maximum Alert Level 3 | . 2 . 3 1 1 Low Security (%) 66 | 100 47 100 41 . 70 Level 1 24 | . 48 . 30 100 29 Level 2 8 | . 4 . 27 . . Level 3 . | . . . 1 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 6 . 4 . 2 Investigation 8 | . 5 . 2 . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . 2 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 29 7 30 . 14 Peak Tracking Total 6 | . 4 2 6 . 4 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 4 | . . . 4 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 13 | . 8 . 3 1 1 Terminals 9 | . 6 . 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 17 . 13 3 3 Successful 19 | . 10 . 7 . 2 Failed 16 | . 6 . 6 3 1 Catastrophic 3 | . 3 . . . . Database Lockouts 1 | . 1 . . . . Manual 15 | . 9 . 3 3 . Terminals 26 | . 15 . 8 3 . Fabricators . | . . . . . . Repair Stations 8 | . . . 5 . 3 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 . 4 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . 1 . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 10 | . 5 . 3 1 1 Full Trace Events 6 | . 2 . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 87 | . . . 36 . 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 60 | . . . 60 . . Total Damage 599 | . . . 599 . . Kills 11 | . . . 11 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3612 | 108 1018 1191 922 14 359 Spaces Moved 1383 | 44 492 467 318 9 53 Core 10 | 9 1 . . . . Treads 1009 | 35 491 467 . . 16 Legs . | . . . . . . Wheels 364 | . . . 318 9 37 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 143 175 131 Average Speed 205 | 137 163 240 227 175 209 Slowest Speed 800 | 160 800 240 305 175 720 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 82 98 32 2 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 12 | . . . 12 . . Terrain Destroyed 173 | . . 97 73 . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 173 | . . 97 73 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1826 | 69 584 505 459 8 201 Wait 130 | . 7 . 55 . 68 Move 1378 | 43 491 466 317 8 53 Hop . | . . . . . . Pick Up 41 | 8 6 5 19 . 3 Fast Attach 21 | 5 7 . 4 . 5 Attach 24 | 1 3 3 6 . 11 Detach 5 | . 1 . 4 . . Swap 9 | . 3 1 5 . . Drop 5 | . 2 2 . . 1 Fire 199 | 11 61 25 45 . 57 Melee 1 | . . . 1 . . Ram 6 | . . . 3 . 3 Kick . | . . . . . . Crush 7 | 1 3 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 7) 723 | -10/Materials | Identified exit to Mines 919 | -10/Materials | Discovered new exit (range 10) 1127 | -10/Materials | Entered Mines 1530 | -10/Mines | Discovered new exit (range 14) 1790 | -10/Mines | Learned Materials trap positions 1984 | -10/Mines | Found a hidden stash of uninstalled traps 2284 | -10/Mines | Discovered new exit (range 8) 2287 | -10/Mines | Learned location of Zion (-7) 2306 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2318 | -10/Mines | Entered Materials 2318 | -9/Materials | Accompanied by 3 allies 2318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -9/Materials | Loaded intel: 12 trap records 2436 | -9/Materials | Repaired Broken Lgt. Treads 2490 | -9/Materials | Identified exit to Materials 2619 | -9/Materials | Build established: Hauler-Mutant 2997 | -9/Materials | Core integrity fell below 50% 3240 | -9/Materials | Entered another Materials area 3240 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3240 | -8/Materials | Discovered new exit (range 8) 3254 | -8/Materials | Entered Storage 3362 | -8/Storage | Repaired Imp. Assault Rifle 3467 | -8/Storage | Lost 4 parts (1p2n1w) 3533 | -8/Storage | Core integrity fell below 50% 3590 | -8/Storage | Core integrity fell below 20% 3613 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03582_ EMP Trap short circuited. 03582_ A bubble of electromagnetic force engulfs the area. 03582_ R-06 Scavenger collects Aluminum Leg. 03585_ Slammed into G-50 Soldier. 03585_ Destabilizing: System corrupted (+2). 03585_ Wheel destroyed. 03586_ System corrupted: Heat flow error (+267). 03586_ R-06 Scavenger collects Aluminum Leg. 03588_ Slammed into G-50 Soldier. 03590_ R-06 Scavenger collects Aluminum Leg. 03593_ U-05 Engineer lays Concrete. 03594_ R-06 Scavenger collects Imp. Heat Sink. 03595_ U-05 Engineer builds a Wall. 03600_ U-05 Engineer lays Concrete. 03602_ U-05 Engineer builds a Wall. 03607_ U-05 Engineer lays Concrete. 03609_ U-05 Engineer builds a Door. 03612_ Slammed into G-50 Soldier. 03613_ U-05 Engineer lays Concrete. 03613_ Critical hit (Burn: +37). 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""" ?# # """ #?????????????????????? | | ?? ?# # """ " " #?????????????????????? | | ??#####??# # """ "R" #?????????????????????? | | ?????????##### """ #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????###########?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeRocketTrap Manual? 0 Play Time 00:21:52 Cumulative 545.7 hours Start 2022.10.02 @ 11:12:31 End 2022.10.02 @ 11:35:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 313 Adventurer 112 Explorer 103 Win Type - Total 36 Types 24/0/8/2/0/0/1/1/0 Lore% 87 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d42b45cf-ac92-4ab5-9a0c-4f303f8eee64