Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.10 @ 22:07:13 Player: panda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (155) 775 Value Destroyed (4500) 4500 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 11195 Bonus ------- High Alert Combat Kills 252 Follower Combat Kills 112 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -924 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Warm (105) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (475) Compact Matter Pod (150) Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Energy Well Advanced Weight Redist. System Advanced Targeting Computer Kinecellerator Focal Shield > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Compact Matter Pod Improved Assault Rifle Flak Gun Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Latent Energy Streamer Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 . . . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . Utility 4 | . . . 2 . . . . . 1 . . 1 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 129 | 8 8 8 11 5 1 1 22 14 26 6 . 11 2 . 6 Power 13 | 1 . 3 . 1 . . 1 1 4 . . 1 . . 1 Engine 12 | 1 . 3 . 1 . . 1 1 4 . . 1 . . . Core 1 | . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 27 | 2 . 3 2 2 . . 11 2 4 1 . . . . . Treads . | . . . . . . . . . . . . . . . . Leg 6 | 2 . 1 . . . . 3 . . . . . . . . Wheel 18 | . . 2 2 2 . . 8 2 2 . . . . . . Hover 3 | . . . . . . . . . 2 1 . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 32 | 3 3 . 6 . . . 4 3 5 2 . 5 . . 1 Device 19 | 2 1 . 3 . . . 2 1 5 1 . 4 . . . Storage 5 | 1 1 . 1 . . . . . . . . 1 . . 1 Processor 4 | . . . 2 . . . 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . 1 . . . . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 5 2 3 2 1 1 6 8 13 3 . 5 2 . 4 Energy Gun 10 | 2 2 1 2 1 . . . 1 1 . . . . . . Energy Cannon 11 | . . . . . 1 . 1 2 3 . . 1 . . 3 Ballistic Gun 8 | . . . . . . . 1 . 3 2 . 2 . . . Ballistic Cannon 15 | . . . . . . . 3 4 4 1 . 1 1 . 1 Launcher 13 | . 3 1 1 1 . 1 1 1 2 . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 4 2 . . 1 . . 1 Parts Lost 25 | . . 1 1 . . . 4 3 8 . . 2 . . 6 Power 5 | . . 1 . . . . 1 . 1 . . 1 . . 1 Propulsion 10 | . . . . . . . 2 2 3 . . 1 . . 2 Utility 3 | . . . 1 . . . . . 2 . . . . . . Weapon 7 | . . . . . . . 1 1 2 . . . . . 3 Highest Loss Streak 7 | . . 1 1 . . . 2 1 7 . . 1 . . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 99 96 100 100 100 98 97 86 56 69 67 60 60 48 Engine 10 | . 14 13 11 11 11 11 8 9 13 7 7 7 6 6 4 Leg 2 | . 28 14 . . . . . . . . . . . . . Wheel 15 | . . 14 22 22 22 22 26 26 16 . . . . . . Hover 3 | . . . . . . . . . . 20 23 19 13 13 10 Device 10 | . 16 14 17 11 11 11 6 2 15 4 7 9 6 6 5 Storage 8 | . 7 14 11 11 11 11 9 9 6 . . 4 6 6 4 Processor 11 | . . . 11 22 22 22 18 16 6 4 7 6 6 6 5 Protection 1 | . 4 . . . . . 2 8 3 . . . . . . Energy Gun 7 | . 16 19 12 11 11 11 9 7 . . . . . . . Energy Cannon 2 | . . . . . 2 . . 4 5 . . . . . 2 Ballistic Gun 1 | . . . . . . . . . 1 13 23 10 6 6 1 Ballistic Cannon 4 | . . . . . . . 12 14 11 4 . 2 6 6 4 Launcher 5 | . 11 8 9 11 8 11 4 . 2 . . 3 6 6 4 Naked Turns 57 | . . . . . . . . . 53 . . . . . 4 Heaviest Build 125 | 9 29 29 91 91 100 91 105 121 125 25 22 39 33 33 39 Greatest Support 40 | 20 20 20 20 20 20 20 40 40 30 25 25 34 25 25 25 Greatest Overweight (x) 6 | 1 1 2 4 4 4 4 4 5 6 . . 1 1 1 4 Average Overweight (x) 2 | . . 1 3 4 4 4 2 2 3 . . . 1 1 . Largest Inventory Capacity 25 | 5 15 15 25 25 25 25 25 25 25 5 5 5 5 5 5 Average Capacity 18 | 5 10 15 22 25 25 25 25 25 23 5 5 5 5 5 5 Most Carried 25 | 5 6 15 24 25 25 25 25 25 23 5 4 5 4 4 5 Average Carried 16 | 3 5 9 18 24 24 25 23 24 17 3 4 4 3 4 4 Final Capacity 25 | 5 15 15 25 25 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 5 6 15 24 25 25 25 24 24 5 4 4 4 4 4 3 Class Distribution -------------------- 50% | Scavenger-Skirmisher 22% | Mutant 12% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Matter Collected 4168 | 345 23 344 165 128 10 18 422 955 758 208 . 274 215 . 303 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4737 | 111 31 610 253 212 . 37 551 1380 583 . . 371 198 . 400 Parts 267 | 11 8 49 16 9 . 6 25 68 36 . . 21 2 . 16 Haulers Intercepted 4 | . . . . . . . 1 3 . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 4 . . . . 10 Prevented 3 | . . . . . . . . . . . . . 1 . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 106 | 1 3 20 9 10 . 4 10 23 10 . . 6 . . 10 Guns 26 | 1 1 10 2 4 . 2 2 3 . . . . . . 1 Cannons 35 | . . . . . . . 8 8 8 . . 3 . . 8 AOE 43 | . 2 9 7 6 . 2 . 11 2 . . 3 . . 1 Classes Destroyed 17 | 3 2 3 2 . . . 2 1 3 . . . . . 1 Worker 9 | 1 1 1 . . . . . . 4 . . 2 . . . Builder 13 | . . 1 . . . . 1 2 6 . . 3 . . . Tunneler 10 | 3 . 6 . . . . . . 1 . . . . . . Hauler 4 | . . . . . . . 1 3 . . . . . . . Recycler 7 | . . 1 . . . . 1 3 2 . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . Operator 2 | . . . . . . . 1 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 Watcher 8 | . 2 . 1 . . . 2 1 2 . . . . . . Swarmer 28 | . 3 10 4 . . 4 . . 3 . . . . . 4 Grunt 49 | 1 . 7 3 6 . . 8 16 3 . . 3 . . 2 Brawler 2 | . . . 1 . . . . 1 . . . . . . . Duelist 5 | . . . . . . . . 1 1 . . 1 . . 2 Sentry 8 | . . . 1 . . . 2 5 . . . . . . . Hunter 2 | . . . . . . . . . 1 . . 1 . . . Programmer 3 | . . . . . . . . . 2 . . 1 . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 Assembled 7 | . . 3 . 4 . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 15 | 3 4 10 6 3 . 4 7 12 15 . . 6 . . 3 Combat Bots Only 6 | 1 3 6 5 3 . 4 6 5 6 . . 2 . . 3 Max Kills in Single Turn 5 | 1 2 3 3 2 . 4 2 4 5 . . 3 . . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 3 2 . 2 . 3 1 . . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Hostile Shots Fired 507 | 4 7 49 19 16 . 4 52 97 68 . 6 64 . . 121 Missed 151 | . 1 10 8 8 . . 8 28 26 . 3 27 . . 32 Damage Taken 5082 | 33 41 380 111 74 . 24 553 875 1085 . 48 501 16 . 1341 Core 1337 | 9 12 91 9 12 . . 60 69 196 . 16 101 . . 762 Absorbed by Shields 44 | . . . . . . . . . 44 . . . . . . Ignored by Resistances 1449 | 10 12 117 36 24 . 8 161 247 307 . 12 141 4 . 370 Regen/Repaired (Parts) 8 | . . . 8 . . . . . . . . . . . . Core Remaining (%) 78 | 96 . 55 . . . 94 . 76 . . 69 . . . . Volleys Fired 287 | 13 19 57 15 14 . 1 32 56 30 1 2 19 6 . 22 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 1 . 3 Hottest 188 | 90 90 90 95 110 . 110 176 188 156 99 79 104 36 . 130 Shots Fired 549 | 26 26 90 24 19 . 2 64 127 74 3 6 47 6 . 35 Gun 240 | 26 15 80 17 13 . 1 17 31 9 2 6 19 . . 4 Cannon 248 | . . . . . . . 43 96 61 1 . 19 . . 28 Launcher 61 | . 11 10 7 6 . 1 4 . 4 . . 9 6 . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 256 | . . . . . . . 43 90 60 3 6 38 . . 16 Thermal 205 | 26 15 80 2 13 . 1 17 28 7 . . . . . 16 Explosive 43 | . 11 10 7 6 . 1 4 . 4 . . . . . . Electromagnetic 45 | . . . 15 . . . . 9 3 . . 9 6 . 3 Robot Hit Streak 34 | 13 5 34 10 12 . 8 11 11 7 3 4 9 . . 9 Robot Miss Streak 5 | 3 . 1 1 2 . 1 4 5 3 1 2 3 1 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 330 | 15 4 61 13 17 . 1 44 68 53 1 5 27 . . 21 Core Hits 268 | 6 6 42 14 22 . 4 31 53 50 2 . 21 3 . 14 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 2 1 . . . . . . Critical Strikes 17 | . . 7 . . . . . 4 5 . . . . . 1 Burn 7 | . . 7 . . . . . . . . . . . . . Destroy 4 | . . . . . . . . 3 1 . . . . . . Blast 6 | . . . . . . . . 1 4 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14218 | 178 335 1294 679 694 . 130 1465 3445 3219 28 52 1612 320 . 767 Guns 2826 | 178 24 749 201 255 . 21 351 468 174 28 52 305 . . 20 Cannons 4549 | . . . . . . . 859 1324 1145 . . 562 . . 659 Explosions 6839 | . 311 545 478 439 . 109 255 1649 1900 . . 745 320 . 88 Melee . | . . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . 4 . . . . . . . Kinetic 4642 | . . . . . . . 859 1306 1201 28 52 867 . . 329 Thermal 2791 | 178 24 749 123 255 . 21 351 448 292 . . . . . 350 Explosive 3502 | . 311 545 355 439 . 109 255 . 1318 . . 170 . . . Electromagnetic 3279 | . . . 201 . . . . 1687 408 . . 575 320 . 88 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 1 1 1 . 15 8 8 8 1 . . . Average Corruption 3 | . . . 1 1 1 1 . 5 7 8 8 1 . . . Corruption Purged 1 | . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 55 | . . . . 2 4 2 . 13 25 8 . 1 . . . Message Errors 14 | . . . . . 2 . . 4 6 2 . . . . . Matter Fused 10 | . . . . 2 . 1 . 4 2 1 . . . . . Heat Flow Errors 3 | . . . . . . . . . 2 1 . . . . . Energy Discharges 8 | . . . . . . . . 1 4 2 . 1 . . . Parts Rejected 2 | . . . . . . . . . 2 . . . . . . Parts Fused 2 | . . . . . 2 . . . . . . . . . . Data Loss (minor) 10 | . . . . . . 1 . 2 6 1 . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . Alerts 3 | . . . . . . . . 1 1 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 548 | . 9 21 12 . . . 14 45 286 . . 81 50 . 30 Projectiles 156 | . . . . . . . 14 27 86 . . 22 . . 7 Explosions 392 | . 9 21 12 . . . . 18 200 . . 59 50 . 23 Melee . | . . . . . . . . . . . . . . . . Knockbacks 40 | . . . . . . . 8 16 9 . . 5 . . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . 8 14 8 . . 4 . . 2 Secondary 4 | . . . . . . . . 2 1 . . 1 . . . Self-Inflicted Damage 472 | . . . 12 . . . 19 2 377 . . 46 16 . . Shots 15 | . . . 2 . . . 1 . 9 . . 2 1 . . Rammed 1 | . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 487 | 144 150 274 36 142 . 42 372 487 211 33 23 136 . . 128 Average Temperature 100 | 53 64 84 13 54 . 26 182 148 44 16 10 38 . . 50 Received Heat Transfer 1900 | 24 . 120 42 46 . . 360 567 54 . 27 192 . . 468 Effects 14 | . . 1 . . . . 7 6 . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . Energy Bleed 6 | . . . . . . . 5 1 . . . . . . . Interference 3 | . . 1 . . . . 1 1 . . . . . . . Matter Decay 2 | . . . . . . . 1 1 . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 8 | . . . . . . . . 5 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 5 | . . 3 . . . . 1 1 . . . . . . . Heat Transferred 6553 | 471 62 2560 150 575 . 50 800 950 335 . . . . . 600 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . . 1 . . . . 1 . . Latent Energy Used 1317 | . . . . . . . . 882 435 . . . . . . LE Corruption 21 | . . . . . . . . 14 7 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Peak Influence 781 | 40 237 365 386 184 . 97 317 781 708 . . 366 . . . Initial 304 | . 22 . 120 61 . . 31 42 304 . . 153 . . . Average 218 | 16 105 190 268 57 . 96 118 272 436 . . 202 . . . Maximum Alert Level 3 | . 1 1 1 . . . 1 3 3 . . 1 . . . Low Security (%) 55 | 100 77 46 37 100 . 100 80 46 2 . . 71 . . . Level 1 28 | . 22 53 62 . . . 20 26 41 . . 28 . . . Level 2 13 | . . . . . . . . 21 49 . . . . . . Level 3 2 | . . . . . . . . 5 7 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 2 1 . . 2 6 6 . . 3 . . 1 Investigation 6 | . . . 1 1 . . 1 3 . . . . . . . Extermination 3 | . . . . . . . . . 2 . . 1 . . . Reinforcement 5 | . . . 1 . . . 1 1 1 . . 1 . . . Assault 3 | . . . . . . . . . 2 . . . . . 1 Garrison 4 | . . . . . . . . 2 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Distress Signals 10 | . . 1 2 . . . 1 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 198 | 1 5 18 12 26 . 4 17 33 24 4 4 12 . . 38 Peak Tracking Total 19 | 1 3 3 5 19 . 4 6 6 8 4 4 8 . . 19 Tactical Retreats 19 | . . . . 4 . . . 4 3 3 . 1 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Traps Triggered 8 | . . . 2 . . . . 3 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Machines Disabled 56 | . 5 1 4 1 . . 2 3 37 . . 3 . . . Max in Single Turn 10 | . 2 1 1 1 . . 1 1 10 . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Machines Accessed 24 | . 2 . 4 1 5 . 1 3 4 . . . . 4 . Terminals 10 | . 2 . 3 . . . 1 3 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 118 | . 7 . 14 1 50 . 7 5 5 . . . . 29 . Successful 106 | . 6 . 10 1 50 . 5 2 3 . . . . 29 . Failed 12 | . 1 . 4 . . . 2 3 2 . . . . . . Catastrophic 3 | . 1 . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . 3 . . . 1 . . . . . . . . . . Terminals 32 | . 7 . 12 . . . 7 5 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . Terminal Hacks 102 | . 6 . 8 1 50 . 5 2 1 . . . . 29 . Record 71 | . 1 . 5 . 49 . 5 . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . 3 . Open Door 2 | . . . . 1 . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 . 1 . . . 1 1 1 . . . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Total Allies 4 | . . 2 . 1 . . . . . . . . . . 1 Largest Group 2 | . . 2 1 1 1 . . . . . . . . . 1 Highest-Rated Group 96 | . . 46 31 31 31 . . . . . . . . . 96 Highest-Rated Ally 96 | . . 31 31 31 31 . . . . . . . . . 96 Total Orders 2 | . . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . . Ally Attacks 16 | . . 11 1 . . . . . . . . . . . 4 Total Damage 349 | . . 190 21 . . . . . . . . . . . 138 Kills 5 | . . 4 . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 2 . . . . 2 Drone Launches 2 | . . . . . . . . . 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Turns Passed 8479 | 298 467 728 405 819 1195 344 495 719 1401 271 16 434 123 95 669 Spaces Moved 6324 | 219 262 420 247 456 848 238 289 379 954 567 22 571 102 90 660 Core 361 | 54 . . . . . . . . 105 . . . . . 202 Treads . | . . . . . . . . . . . . . . . . Legs 534 | 165 262 107 . . . . . . . . . . . . . Wheels 3509 | . . 313 247 456 848 238 289 379 739 . . . . . . Hover 1920 | . . . . . . . . . 110 567 22 571 102 90 458 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 95 95 140 140 140 116 123 46 45 45 45 106 106 46 Average Speed 110 | 102 153 119 125 140 140 140 124 127 125 45 45 50 106 106 88 Slowest Speed 250 | 120 190 190 140 140 140 140 150 160 170 46 45 105 106 106 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 9 45 62 35 89 95 63 25 53 32 70 5 16 14 72 77 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . . . . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . . 2 . . 1 . 2 Spaces Dug 3 | . . . . . . . . 3 . . . . . . . Terrain Destroyed 555 | . 47 51 24 74 . 11 37 128 131 . . 38 6 . 8 Melee . | . . . . . . . . . . . . . . . . Projectile 52 | . . . . . . . 7 29 4 . . 4 . . 8 AOE 503 | . 47 51 24 74 . 11 30 99 127 . . 34 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Dat Pro Total 7320 | 267 301 556 317 627 857 246 365 494 1096 577 23 677 111 89 717 Wait 378 | 8 . 50 26 114 5 7 2 26 63 1 . 63 . . 13 Move 6310 | 218 261 419 246 455 847 237 288 379 953 566 21 570 101 89 660 Hop . | . . . . . . . . . . . . . . . . Pick Up 118 | 16 7 16 16 20 1 . 11 7 11 3 . 5 1 . 4 Fast Attach 11 | . . . . . 1 . 1 1 4 1 . 2 . . 1 Attach 58 | 8 1 1 4 . . . 7 3 18 4 . 5 2 . 5 Detach 24 | . . . . . 1 . 1 5 7 . . 4 1 . 5 Swap 60 | . 7 7 7 5 . 1 14 10 4 1 . 4 . . . Drop 74 | 4 6 6 3 19 2 . 9 7 6 . . 5 . . 7 Fire 287 | 13 19 57 15 14 . 1 32 56 30 1 2 19 6 . 22 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 159 | -11/Scrapyard | Discovered new exit (range 8) 299 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 13) 660 | -10/Materials | Discovered new exit (range 11) 766 | -10/Materials | Entered Mines 792 | -10/Mines | Excavation squad dispatched 792 | -10/Mines | A large section of the Mines collapsed 1042 | -10/Mines | Excavation squad dispatched 1184 | -10/Mines | Learned Materials emergency access door positions 1240 | -10/Mines | Found a hidden stash of uninstalled traps 1292 | -10/Mines | Excavation squad dispatched 1358 | -10/Mines | Discovered new exit (range 8) 1494 | -10/Mines | Entered Materials 1494 | -9/Materials | Accompanied by 1 ally 1494 | -9/Materials | Evolved 2 slots: Utility x2 1499 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1536 | -9/Materials | Repaired Sensor Array 1553 | -9/Materials | Identified exit to Mines 1899 | -9/Materials | Entered Mines 1915 | -9/Mines | Discovered new exit (range 12) 1930 | -9/Mines | Identified exit to Materials 2042 | -9/Mines | Met a Derelict shopkeep closing up shop 2111 | -9/Mines | Assembled infested the area 2177 | -9/Mines | Build established: Scavenger-Skirmisher 2465 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2522 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2534 | -9/Mines | Identified exit to Zion 2617 | -9/Mines | Escorted by a lone wolf Derelict 2676 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2676 | -9/Mines | Discovered new exit (range 5) 2680 | -9/Mines | Identified exit to Exiles 2718 | -9/Mines | Entered Exiles 2718 | -9/Exiles | Accompanied by 1 ally 2748 | -9/Exiles | Discovered new exit (range 15) 2766 | -9/Exiles | Met 8R-AWN 2807 | -9/Exiles | Met EX-HEX 2881 | -9/Exiles | Met EX-DEC 2933 | -9/Exiles | Met EX-BIN 3001 | -9/Exiles | Learned location of Zion (-7) 3084 | -9/Exiles | Discovered new exit (range 11) 3184 | -9/Exiles | Visited The Gauntlet 3491 | -9/Exiles | Aligned with FarCom system 3493 | -9/Exiles | Given EX-Vault access code 3582 | -9/Exiles | Opened EX-Vault 3607 | -9/Exiles | Found Latent Energy Streamer 3637 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3747 | -9/Exiles | Identified exit to Mines 3913 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3913 | -9/Exiles | Entered Mines 4208 | -8/Mines | Discovered exit to Materials (range 16) 4257 | -8/Mines | Entered Materials 4257 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4291 | -8/Materials | Discovered new exit (range 18) 4452 | -8/Materials | Discovered new exit (range 17) 4735 | -8/Materials | Identified exit to Storage 4752 | -8/Materials | Entered Storage 4753 | -8/Storage | Identified exit to Recycling 5025 | -8/Storage | Build established: Skirmisher 5257 | -8/Storage | System corruption reached 10% 5328 | -8/Storage | Garrison activated, responded to threat 5447 | -8/Storage | Discovered new exit (range 18) 5471 | -8/Storage | Entered Factory 5471 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5759 | -7/Factory | Build established: Scavenger-Skirmisher 6129 | -7/Factory | Garrison activated, responded to threat 6671 | -7/Factory | First assault squad dispatched 6744 | -7/Factory | Released all parts (7) 6775 | -7/Factory | Lost 7 parts (1p3n1u2w) 6867 | -7/Factory | Discovered new exit (range 10) 6872 | -7/Factory | Entered Lower Caves 6940 | -7/Lower Caves | Encountered a Warlord checkpoint 6964 | -7/Lower Caves | Learned Factory security intel 7111 | -7/Lower Caves | Learned location of 1 exit from Factory 7125 | -7/Lower Caves | Discovered new exit (range 4) 7143 | -7/Lower Caves | Entered another Lower Caves area 7143 | -7/Lower Caves | Discovered new exit (range 14) 7151 | -7/Lower Caves | Ambushed by wild Derelicts 7159 | -7/Lower Caves | Entered Factory 7159 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7160 | -6/Factory | Identified exit to Factory 7429 | -6/Factory | Garrison activated, responded to threat 7546 | -6/Factory | Discovered new exit (range 12) 7593 | -6/Factory | Entered Lower Caves 7705 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7716 | -6/Lower Caves | Entered Data Miner 7716 | -6/Data Miner | Discovered new exit (range 6) 7737 | -6/Data Miner | Met Data Miner 7768 | -6/Data Miner | Learned location of Section 7 (-3) 7768 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7786 | -6/Data Miner | Received God Mode back door access code from Data Miner 7811 | -6/Data Miner | Entered Proximity Caves 7817 | -5/Proximity Caves | Spotter reported a threat 7882 | -5/Proximity Caves | Build established: Gunner 8020 | -5/Proximity Caves | Escorted by Enhanced Grunt 8020 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8144 | -5/Proximity Caves | Learned Factory stockpile data 8389 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 8453 | -5/Proximity Caves | Learned location of 1 exit from Factory 8458 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8458 | -5/Proximity Caves | Core integrity fell below 50% 8477 | -5/Proximity Caves | Core integrity fell below 20% 8480 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08453_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 08457_ L-41 Fighter springs to life. 08458_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 08458_ L-41 Fighter springs to life. 08462_ Y-72 Warden: "REQUESTING BACKUP." 08470_ Adv. Targeting Computer severed. 08470_ Dropped Adv. Energy Well. 08471_ Critical hit (Burn: +37). 08472_ Extracted 15 energy. 08473_ Acquired Adv. Energy Well. 08474_ L-41 Fighter destroyed. 08476_ Antimatter Cannon severed. 08477_ Acquired 46 matter. 08477_ Penetrated by Slug. 08477_ Hvy. Plasma Cannon destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ### #????# #####???????????????? | | ## ###?## #???????????????? | | #" ### ##???????????????? | | # ### ### % ##????????????????? | | # ##?# ! ### ##?????????????????? | | # ###??# ## #??????????????????? | | ###????#### ######" #??????????????????? | | ??????????### ### ##????### #??????????????????? | | ???????????## #??##??????## #??????????????????? | | ??????????## ############ ##??????????????????? | | ?????????## #???????????????????? | | ????????## #####????????????????? | | ???????## "########### ## #????????????????? | | ???????# ##?????????#### #?????????????????? | | ???????# #????????????# #?????????????????? | | ???????#### #???????????## #?????????????????? | | ???????#### ##???##??????# #?????????????????? | | ???????# #???## ?????# ##????????????????? | | ???##### ### ##??## #????# #????????????????? | | ???# #?###???# #???## ##????????????????? | | #### #####???##### #???# ##????????????????? | | #??????## ##?# ##???????????????? | | ######??????# ### #???????????????? | | ????????????# ##b #???????????????? | | ????????????# /Yggg ##???????????????? | | ????????????# @=!%g b#????????????????? | | ????????????# ggggl ##????????????????? | | ????????????# # # #####?????????????????? | | ??????????? ?????### ###g#??####???????????????? | | ??????????????????#" ??#g#### #???????????????? | | #?????????????????#" ???# #???????????????? | | ??????????????????#" ????# b ##??#######?????? | | ????????????????#"?????# ## ##?# ###??## | | ## ??????????????#??????# ## #?## #??# | | ??? ??????????????????? ### #??## #??# | | ### #????????????????? #?## ##???# ##??# | | #????????????????? #?# #???## #??## | | #???????????????# ## #??## #??# | | ######??????????????# # #### ##??# | | ????????????????????# ##???# | | ??????????????????? ##???## | | ??????????????????? ### ###### | | ?????????????????? % ### | | ???????????????????#### | | ???????????????????????# ##### ######### | | ??????????????????????## ################ | | ?????????????????????## ## ### | | ????????????????#????# # # | | #????????????## ????? ### #????# | | ##?????????? ????? ???##### ####???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 765 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot Everything Is Under Control Explorer First Step to Greatness I Survived The Infestation It Was An Accident, I Swear It's Just You Just Shoot The Terminal Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Significant Disruption Storm Trooper System Compromised The Oracle Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed LightningEtherialMapper Manual? 0 Play Time 03:55:02 Cumulative 7.8 hours Start 2024.03.10 @ 16:55:20 End 2024.03.10 @ 22:07:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 5 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3868ce79-fb32-4072-a03e-24a7f8ba01ad